Should Daedalus Point be removed from the map pool? - Page 3
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Damnight
Germany222 Posts
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GinDo
3327 Posts
EDIT: Better yet, scrap the map, bring back Metalopolis. | ||
HeeroFX
United States2704 Posts
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tili
United States1330 Posts
I think yes, but Daedalus is a bit extreme. If the ramp was just a liiiiittle smaller, it'd be better imo. But, it should definitely be left on ladder, people can down ore if they want. Alterzim is blessed terrible for rush play. | ||
aLt_F4tw
Canada47 Posts
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Quixotic_tv
Germany130 Posts
Pro players do not want the meta game to become more variant, as Idra said on chanman. It was about Starbow, and he said, never ask pro players about balance. He is right in my opinion. Back to the poll: I would like to have another option: "Do not remove it but bring in more variant maps", e.g. a map where expanding is harder than normal (I am playing Zerg btw.), an air only map like archipelago. Maybe it will encourage all ins for a time, but in the long run it will pay off. SC2's last AddOn is not even out, we need experimenting a lot. As well it would make balancing easier if more meta option would be tried out. Also players with good mechanics would have an advantage over "meta abusers". So, I would like to have a wild jungle of weird maps that are not similar to each other in any way. | ||
HeeroFX
United States2704 Posts
On January 28 2014 17:52 papalion wrote: The problem imo is that maps in SC2 are too similar to each other, not too different. If then a like DP hits the map pool, it seems to be a big deal, but in fact it is a too "small" deal. I hope you get me in this point. Pro players do not want the meta game to become more variant, as Idra said on chanman. It was about Starbow, and he said, never ask pro players about balance. He is right in my opinion. Back to the poll: I would like to have another option: "Do not remove it but bring in more variant maps", e.g. a map where expanding is harder than normal (I am playing Zerg btw.), an air only map like archipelago. Maybe it will encourage all ins for a time, but in the long run it will pay off. SC2's last AddOn is not even out, we need experimenting a lot. As well it would make balancing easier if more meta option would be tried out. Also players with good mechanics would have an advantage over "meta abusers". So, I would like to have a wild jungle of weird maps that are not similar to each other in any way. I think blizzard is walking a fine line with how they build a map pool. They want them to work for the pros but they don't want them to be too different for casual players. I know when I boot up SC 2 there are things that I can do on a map because in my mind there is a standard way maps are designed. | ||
Sprouter
United States1724 Posts
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Lunarweasel
United States8 Posts
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EJK
United States1302 Posts
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FFW_Rude
France10201 Posts
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Meavis
Netherlands1297 Posts
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AKnopf
Germany259 Posts
On January 26 2014 04:29 Rokevo wrote: I'm all for a diverse map pool, but Daedalus is an abomination that needs to be put down. Thanks for putting it that way. I agree 100% (random player here) | ||
Glioburd
France1900 Posts
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Shellshock
United States97245 Posts
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Solar424
United States4001 Posts
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moofang
508 Posts
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Terranist
United States2496 Posts
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ArTiFaKs
United States1229 Posts
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Butterz
688 Posts
On January 25 2014 22:01 ErrantKnight wrote: Don't remove Daedulus ! I can finally go for wierd 1 base terran builds ! 12 gas into 2 port banshee ! lol yes im thinking 3 thor attack with marines smth like that in gold :D | ||
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