Should Daedalus Point be removed from the map pool? - Page 2
Forum Index > Polls & Liquibet |
Grobyc
Canada18410 Posts
| ||
Abidus
Belgium8 Posts
Edit: Like so http://imgur.com/516OUm5 Sorry for the size but couldn't find a bigger picture of Daedalus. | ||
Chiyosuke
United States51 Posts
| ||
jekku
Canada1640 Posts
| ||
Pandain
United States12857 Posts
| ||
felisconcolori
United States6168 Posts
Is it great for Protoss the way we've all been playing it since it became okay to expand after the beta? No. Is it absolutely insurmountable? I don't know. I'm not a professional player - maybe someone can figure out something new. + Show Spoiler + I'm open to the idea that, no, there's no way. But since not every race needs to wall off, maybe Protoss can find a way to be safe and not wall off too. They do have some pretty strong tools at their disposal, between FF and Photon Overcharge. I just don't know enough of Protoss at that level, and I don't know that anyone has been really looking. After all, DP can be veto'd into oblivion in most tournaments and wide ramps aren't the norm. | ||
Drake
Germany6146 Posts
| ||
trada
Germany347 Posts
| ||
banjoetheredskin
United States744 Posts
| ||
vhapter
Brazil677 Posts
It's high time Blizzard looked for map features that improve gameplay without making things completely imbalanced. They try way too many tweaks to encourage different tactics/strategies that people aren't interested in, but if something turns out to be poowerful, everybody whine about such metagame change. I love how maps had a huge impact on strategy/tactics in wc3. They could even be used to balance things to a certain extent, and you could even tweak your own patterns and builds to your liking. But all I see in sc2 is Blizzard coming up with retarded maps that make the map pool worse each season. I wish they would start developing wc4, because apparently all they can do is make sc2 worse nowadays. | ||
imre
France9263 Posts
| ||
sixfour
England11060 Posts
On January 25 2014 05:13 CrazyF1r3f0x wrote: No! Crazy maps are fun! basically this. unless the map is fundamentally imbalanced, if you can't adapt your game to something other than daybreak v27.0, then try doing so rather than crying about it. | ||
Shuffleblade
Sweden1903 Posts
Maps are made to encourage different play and strategic choices on different maps, at this time the maps do not really force that but its probably what we need for the scene. I do think its unfair for it to be in the pool of code A this fast without letting players have time to actually get used to it but I also don't think its good to put it in a place where its just auto vetoed. Myself I'm a scrub gold-plat level player but I've never vetoed a map on ladder, thats because I know that just playing within my comfort zone and removing the sitautions I have the most problems with won't help my growth as a player. Keep the map and make even more outrageus ones please, if there is a map where one race is totally unbeatable that should logically be mostly a balance issue and not a map issue. | ||
ethox
Finland57 Posts
| ||
Grumbels
Netherlands7028 Posts
| ||
Shuffleblade
Sweden1903 Posts
On January 27 2014 21:45 Grumbels wrote: I don't think that you can use narrow ramps for several years and balance the game around that and then expect to be fine when you have a map with a wider ramp. That's like having a map without a close-by natural expansion and saying that people shouldn't care about balance issues that pop up. They don't balance the game around that, the players tailor their playstyle according to that. What, you think marines would do more/less damage if it was a wider ramp at release on most maps? =P | ||
3clipse
Canada2555 Posts
| ||
Apfelfrisch
Germany2 Posts
On January 27 2014 21:52 Shuffleblade wrote: I would expect that Blizzard is more creative than that, maybe the Bunker has lager range etc. but the maps have shurely a bearing on the balance.They don't balance the game around that, the players tailor their playstyle according to that. What, you think marines would do more/less damage if it was a wider ramp at release on most maps? =P | ||
Thor.Rush
Sweden702 Posts
| ||
Shuffleblade
Sweden1903 Posts
On January 27 2014 23:39 Apfelfrisch wrote: I would expect that Blizzard is more creative than that, maybe the Bunker has lager range etc. but the maps have shurely a bearing on the balance. You got it the wrong way around, I doubt Blizz goes "hmm zerg is too strong on daedelous so I guess we boost attack range and damage on photon cannon" =P Blizz don't do balance patches based around a specific map but if you see the same problem consistently throughout many maps they might because then its a general balance issue and not a map issue. Herp derp 9pool doesn't work effectively on Alterzim Stronghold against P please balance patch.... Players adapt their builds to the maps and use what tools they have and a map without a close-by natural expansion sounds like a decent idea to stir up the meta good thought. The problems that would appear wojuld however not be balance related they would be "people figuring out what builds work against what" oriented. | ||
| ||