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Active: 935 users

Should Daedalus Point be removed from the map pool?

Forum Index > Polls & Liquibet
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Maegi
Profile Joined January 2013
Finland174 Posts
January 24 2014 15:01 GMT
#1
I really think having non standard maps is a very good thing, and even if Daedalus is not everyone's favorite map blizzard should continue trying out different types of maps.
NaNiwa <3
Split Behemoth
Profile Blog Joined May 2012
France104 Posts
January 24 2014 15:07 GMT
#2
I voted "No" and i'm a toss. Finally a map where i can photon rush a zerg without receiving any insults !
"I scout when i push" Adelscott
Maegi
Profile Joined January 2013
Finland174 Posts
January 24 2014 15:19 GMT
#3
This poll is kinda flawed, it doesn't give any sort of time frame. Should it be removed for next season? IMO yes. Should blizzard terminate it immediately with extreme prejudice? No
NaNiwa <3
Devise
Profile Joined July 2010
Canada1131 Posts
January 24 2014 15:26 GMT
#4
On January 25 2014 00:19 Maegi wrote:
This poll is kinda flawed, it doesn't give any sort of time frame. Should it be removed for next season? IMO yes. Should blizzard terminate it immediately with extreme prejudice? No


This is what I was thinking as well. I voted Yes, because I do think it shouldn't stay for a long time. but to just remove it mid season I don't agree with.
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
January 24 2014 15:29 GMT
#5
"No" because I'm an egoistic viewer who likes to see funny shit
Mark Munoz looks like Gretorp
JacobShock
Profile Blog Joined April 2012
Denmark2485 Posts
January 24 2014 15:48 GMT
#6
I say give it slightly more time, but it does suck for protoss players. But there will always be imbalanced maps I guess. Or at least I hope, else things get kinda dull.
"Right on" - Morrow
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
January 24 2014 16:14 GMT
#7
if it were for 4 players
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 24 2014 16:36 GMT
#8
I think the current meta has evolved from strategies that has been viable on standard maps. If all the previous maps would have had ramps like that then the small ramped maps would have been called unfair for zerg. P and T has developed strategies and a meta where they wall off because it was viable on those maps, I myself feel the zerg has had to evolve to handle the unfairness of being unable to wall in like other races previously.

In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment.

I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
January 24 2014 16:41 GMT
#9
On January 25 2014 01:36 Shuffleblade wrote:
I think the current meta has evolved from strategies that has been viable on standard maps. If all the previous maps would have had ramps like that then the small ramped maps would have been called unfair for zerg. P and T has developed strategies and a meta where they wall off because it was viable on those maps, I myself feel the zerg has had to evolve to handle the unfairness of being unable to wall in like other races previously.

In this meta however it is very unbalanced and I don't think it should be forced to be played in tournaments as important as code A this suddenly but I also think its important to keep evolving the scene. With maps like these early game aggression or all ins would be more logical then macro builds which the meta game is leaning towards at the moment.

I think a good direction for SC2 to go is to more towards playing the map than only playing the matchup. Protoss are having a hard time because they are used to just a few openers that lets them be safe (MSC!) and then branch out towards many different builds. Their standard starts don't work on daedelous though and that means loads of their builds cant be used or has to be tweaked big time. To that adds that no one knows how to really open "safe but greedy" like protoss has learned to do on most other maps. I think this is exactly what sc2 needs, maps where people no longer knows how to open or rather maps where its very unforgiving to just play like you do on all other maps, you NEED to evolve your play.


On any other map I'd agree with you, but in PvZ in Daedalus point, you are wrong. There is nothing Protoss can do short of offensive walling / extreme 1 base cheese to win. And as soon as Zergs figured that out, they won almost every game on that map.
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 24 2014 20:13 GMT
#10
No!
Crazy maps are fun!
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
MrMatt
Profile Joined August 2010
Canada225 Posts
January 24 2014 21:28 GMT
#11
I think certain things would have to be changed about the game first. I love non-standard maps I really do. But I just feel protoss in its current state needs to be able to wall off. I was really hoping the mothership core would be enough to get some variety in the maps. I would love maps with wide nats. no ramps and all sorts of fun stuff but I feel sc2 forces the same main/nat somwhat easy third.
Buddy168
Profile Joined June 2012
United States157 Posts
January 24 2014 21:40 GMT
#12
On January 25 2014 05:13 CrazyF1r3f0x wrote:
No!
Crazy maps are fun!

"You're being a useless fucking asshole" - Day[9]
robson1
Profile Joined March 2013
3632 Posts
January 24 2014 23:07 GMT
#13
crazy maps yes. dumb maps no.

Daedalus is dumb. Having a stupid ramp that just breaks 1 matchup is not crazy or fun.
Genius is that funny scientist who no one takes seriously until he kills you with a flame throwing trumpet. - stuchiu 2013
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
January 24 2014 23:09 GMT
#14
Broken matchups are fun! You get to figure out how you put all the pieces back together. I think a lot of the time you'll find out what you put back together is cooler than what you had in the first place.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
January 25 2014 00:30 GMT
#15
We need another option too and that is should we remove some of the other maps that are equally problematic as Daedalus. At the moment I don't enjoy any of the maps other than the one with the gold base, that is the only one that feels balanced to play on even if it has problems too like a few too many chokes.
DBS
Profile Joined July 2012
515 Posts
January 25 2014 01:01 GMT
#16
On January 25 2014 00:01 Maegi wrote:
I really think having non standard maps is a very good thing, and even if Daedalus is not everyone's favorite map blizzard should continue trying out different types of maps.

Have you watched code A? It's just not fair to the players.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
HououinKyouma
Profile Joined November 2011
Australia152 Posts
January 25 2014 03:09 GMT
#17
what they should do is include a few raised depo that blocks half the ramp, just like the raised depos on whirlwind. problem semi-solved.
Terran Dream Team | TaeJa | INnoVation | Maru | TY| Cure | Maru again
ErrantKnight
Profile Joined November 2012
Switzerland186 Posts
January 25 2014 13:01 GMT
#18
Don't remove Daedulus ! I can finally go for wierd 1 base terran builds ! 12 gas into 2 port banshee !
"Quantity is quality by itself"
sOvrn
Profile Joined April 2010
United States678 Posts
January 25 2014 19:02 GMT
#19
It's fine to stay in ladder, but code A? No way.
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Rokevo
Profile Joined September 2009
Finland1033 Posts
January 25 2014 19:29 GMT
#20
I'm all for a diverse map pool, but Daedalus is an abomination that needs to be put down.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
January 25 2014 19:32 GMT
#21
I don't think I've ever had a game on that map that has gone past 3 bases. Whether I kill them before 3 bases or they kill me before 3 bases. Allows for way too much aggression to make for diverse games on it.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Abidus
Profile Joined March 2011
Belgium8 Posts
Last Edited: 2014-01-25 23:32:08
January 25 2014 23:24 GMT
#22
I'm open to a map change, add some rocks browder! I'd be very interested to see some new rock placement though not the ramp, like in the hole next to the mineral line and another one at the cliff edge near the ramp so that walling to your nexus requires less buildings but we keep an interesting open entrance to the natural. Early pools would also get a new dimension to kill rocks to make room for a follow up all-in.

Edit: Like so http://imgur.com/516OUm5
Sorry for the size but couldn't find a bigger picture of Daedalus.
Chiyosuke
Profile Blog Joined May 2010
United States51 Posts
January 26 2014 00:23 GMT
#23
I like playing on maps that aren't too standard like this. Makes players really think about strategies and how to adjust to strong builds.
jekku
Profile Joined December 2011
Canada1640 Posts
January 26 2014 05:21 GMT
#24
I'm ok with it on ladder but should never be used at tournaments.
In the rear with the gear!
Pandain
Profile Blog Joined May 2010
United States12989 Posts
January 26 2014 07:07 GMT
#25
Not from the map pool maybe, but definitely from WCS
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
January 26 2014 07:20 GMT
#26
Keep it in the pool. If nothing else, it should force Protoss players to come up with better openings rather than the same "wall the natural" that's been going since someone said "FFE or die trying".

Is it great for Protoss the way we've all been playing it since it became okay to expand after the beta? No. Is it absolutely insurmountable? I don't know. I'm not a professional player - maybe someone can figure out something new.

+ Show Spoiler +
I'm open to the idea that, no, there's no way. But since not every race needs to wall off, maybe Protoss can find a way to be safe and not wall off too. They do have some pretty strong tools at their disposal, between FF and Photon Overcharge. I just don't know enough of Protoss at that level, and I don't know that anyone has been really looking. After all, DP can be veto'd into oblivion in most tournaments and wide ramps aren't the norm.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
Drake
Profile Joined October 2010
Germany6146 Posts
January 26 2014 11:33 GMT
#27
no because i hate whiners
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
trada
Profile Joined August 2012
Germany347 Posts
January 26 2014 15:23 GMT
#28
I dont even remember that map
~
banjoetheredskin
Profile Blog Joined November 2012
United States744 Posts
January 26 2014 19:39 GMT
#29
I'm inclined to think it wouldn't be as much of a problem if there was a way to veto it in GSL. I think looking beyond PvZ though, it's not that good of a map still in my opinion. The huge ramp causes different problems for all races in each matchup, and I think that while it might encourage some innovative play, the apparent imbalance in some matchups outweighs that positive.
Writer#1 CJ fan | http://www.teamliquid.net/forum/starcraft-2/508947-wcs-dreamhack-austin-interviews
vhapter
Profile Joined May 2010
Brazil677 Posts
January 26 2014 20:47 GMT
#30
Of course. If you have a veto system, it's -1 veto for protoss (and I suppose terran too). It's not fair to be forced to veto a map because a matchup on it is pretty much impossible to win. Sure, it was funny to see some protoss players wall off the zerg's main instead of their own ramp, but I mean... this map is trash. That just goes to show how hopeless protoss players are on this map, basically nothing is viable.

It's high time Blizzard looked for map features that improve gameplay without making things completely imbalanced. They try way too many tweaks to encourage different tactics/strategies that people aren't interested in, but if something turns out to be poowerful, everybody whine about such metagame change. I love how maps had a huge impact on strategy/tactics in wc3. They could even be used to balance things to a certain extent, and you could even tweak your own patterns and builds to your liking. But all I see in sc2 is Blizzard coming up with retarded maps that make the map pool worse each season. I wish they would start developing wc4, because apparently all they can do is make sc2 worse nowadays.
To live is to fight, to fight is to live!
imre
Profile Blog Joined November 2011
France9263 Posts
January 26 2014 21:59 GMT
#31
so many ppl liking the fact 1race is up 1-0 on a bo3 lol
Zest fanboy.
sixfour
Profile Blog Joined December 2009
England11061 Posts
January 27 2014 06:56 GMT
#32
On January 25 2014 05:13 CrazyF1r3f0x wrote:
No!
Crazy maps are fun!


basically this. unless the map is fundamentally imbalanced, if you can't adapt your game to something other than daybreak v27.0, then try doing so rather than crying about it.
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 27 2014 09:20 GMT
#33
I've posted this before but I do think diversity is the name of the game, sc2 is getting stale because its currently lacking diversity and is having too strong of a meta right now. While people whine about sc2 "dead game" while also in the same breath rages at blizzard for daring to "actually change things"...... Its just so hard to understand, if you don't think that SC2 is in a good place right now then don't complain when Blizz is changing things up.

Maps are made to encourage different play and strategic choices on different maps, at this time the maps do not really force that but its probably what we need for the scene. I do think its unfair for it to be in the pool of code A this fast without letting players have time to actually get used to it but I also don't think its good to put it in a place where its just auto vetoed.

Myself I'm a scrub gold-plat level player but I've never vetoed a map on ladder, thats because I know that just playing within my comfort zone and removing the sitautions I have the most problems with won't help my growth as a player.
Keep the map and make even more outrageus ones please, if there is a map where one race is totally unbeatable that should logically be mostly a balance issue and not a map issue.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
ethox
Profile Joined January 2013
Finland57 Posts
Last Edited: 2014-01-27 10:09:55
January 27 2014 09:58 GMT
#34
What is the purpose of new maps? They are brought in because the old ones are figured out and stale. When new maps are presented, people have tons of fun trying to find out the most effective openers on the map, might find some great tactical assets and abuse them before the rest of the crowd catches on. But if the new map tries to imitate the old one, this really can't happen. Ever. Which brings up to the MSC 3-basing turtle toss, but I don't want to sound like a douche or an expert, since I'm really neither.
This game has already been lost
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 27 2014 12:45 GMT
#35
I don't think that you can use narrow ramps for several years and balance the game around that and then expect to be fine when you have a map with a wider ramp. That's like having a map without a close-by natural expansion and saying that people shouldn't care about balance issues that pop up.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 27 2014 12:52 GMT
#36
On January 27 2014 21:45 Grumbels wrote:
I don't think that you can use narrow ramps for several years and balance the game around that and then expect to be fine when you have a map with a wider ramp. That's like having a map without a close-by natural expansion and saying that people shouldn't care about balance issues that pop up.

They don't balance the game around that, the players tailor their playstyle according to that. What, you think marines would do more/less damage if it was a wider ramp at release on most maps? =P
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
January 27 2014 13:25 GMT
#37
Voted no, both because I like a somewhat diverse map pool and because, lets face it, it is a fantastic zerg map.
Apfelfrisch
Profile Joined March 2013
Germany2 Posts
Last Edited: 2014-01-27 14:42:32
January 27 2014 14:39 GMT
#38
On January 27 2014 21:52 Shuffleblade wrote:
Show nested quote +
On January 27 2014 21:45 Grumbels wrote:
I don't think that you can use narrow ramps for several years and balance the game around that and then expect to be fine when you have a map with a wider ramp. That's like having a map without a close-by natural expansion and saying that people shouldn't care about balance issues that pop up.

They don't balance the game around that, the players tailor their playstyle according to that. What, you think marines would do more/less damage if it was a wider ramp at release on most maps? =P
I would expect that Blizzard is more creative than that, maybe the Bunker has lager range etc. but the maps have shurely a bearing on the balance.
Thor.Rush
Profile Joined April 2011
Sweden702 Posts
January 27 2014 14:49 GMT
#39
As a terran, I enjoy playing against zerg on this map. Going CC first and hoping the zerg will make lots of speedlings that I can roast =)
| SaSe | Naniwa |Stephano | LucifroN | Mvp | MarineKing | ByuN | Polt | MC | Parting |
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
January 27 2014 15:13 GMT
#40
On January 27 2014 23:39 Apfelfrisch wrote:
Show nested quote +
On January 27 2014 21:52 Shuffleblade wrote:
On January 27 2014 21:45 Grumbels wrote:
I don't think that you can use narrow ramps for several years and balance the game around that and then expect to be fine when you have a map with a wider ramp. That's like having a map without a close-by natural expansion and saying that people shouldn't care about balance issues that pop up.

They don't balance the game around that, the players tailor their playstyle according to that. What, you think marines would do more/less damage if it was a wider ramp at release on most maps? =P
I would expect that Blizzard is more creative than that, maybe the Bunker has lager range etc. but the maps have shurely a bearing on the balance.

You got it the wrong way around, I doubt Blizz goes "hmm zerg is too strong on daedelous so I guess we boost attack range and damage on photon cannon" =P Blizz don't do balance patches based around a specific map but if you see the same problem consistently throughout many maps they might because then its a general balance issue and not a map issue. Herp derp 9pool doesn't work effectively on Alterzim Stronghold against P please balance patch....

Players adapt their builds to the maps and use what tools they have and a map without a close-by natural expansion sounds like a decent idea to stir up the meta good thought. The problems that would appear wojuld however not be balance related they would be "people figuring out what builds work against what" oriented.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Damnight
Profile Blog Joined October 2010
Germany222 Posts
January 27 2014 17:47 GMT
#41
As it stands now I would agree to removing it, but I think tweaking it beforehand would be better
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2014-01-27 21:59:18
January 27 2014 21:58 GMT
#42
Keep it, force the players to adapt, those who do will succeed, Those that don't, do not deserve to win. Aren't Starcraft tournaments are about who are the best anyhow? Just my thoughts.

EDIT: Better yet, scrap the map, bring back Metalopolis.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 27 2014 23:47 GMT
#43
I don't enjoy this map. They should remove it next season. Let it play out this season it could be interesting to watch.
tili
Profile Joined July 2012
United States1332 Posts
Last Edited: 2014-01-27 23:57:11
January 27 2014 23:56 GMT
#44
The question is bigger than Daedalus, it's the question of whether the meta should be forcibly shifted by maps alone.

I think yes, but Daedalus is a bit extreme. If the ramp was just a liiiiittle smaller, it'd be better imo.

But, it should definitely be left on ladder, people can down ore if they want.
Alterzim is blessed terrible for rush play.
aLt_F4tw
Profile Joined January 2013
Canada47 Posts
January 28 2014 05:42 GMT
#45
I find this map fun.....
Quixotic_tv
Profile Blog Joined August 2012
Germany130 Posts
Last Edited: 2014-01-28 08:55:39
January 28 2014 08:52 GMT
#46
The problem imo is that maps in SC2 are too similar to each other, not too different. If then a like DP hits the map pool, it seems to be a big deal, but in fact it is a too "small" deal. I hope you get me in this point.

Pro players do not want the meta game to become more variant, as Idra said on chanman. It was about Starbow, and he said, never ask pro players about balance. He is right in my opinion.

Back to the poll: I would like to have another option: "Do not remove it but bring in more variant maps", e.g. a map where expanding is harder than normal (I am playing Zerg btw.), an air only map like archipelago. Maybe it will encourage all ins for a time, but in the long run it will pay off. SC2's last AddOn is not even out, we need experimenting a lot. As well it would make balancing easier if more meta option would be tried out. Also players with good mechanics would have an advantage over "meta abusers".

So, I would like to have a wild jungle of weird maps that are not similar to each other in any way.
Life always finds a way.
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
January 29 2014 01:26 GMT
#47
On January 28 2014 17:52 papalion wrote:
The problem imo is that maps in SC2 are too similar to each other, not too different. If then a like DP hits the map pool, it seems to be a big deal, but in fact it is a too "small" deal. I hope you get me in this point.

Pro players do not want the meta game to become more variant, as Idra said on chanman. It was about Starbow, and he said, never ask pro players about balance. He is right in my opinion.

Back to the poll: I would like to have another option: "Do not remove it but bring in more variant maps", e.g. a map where expanding is harder than normal (I am playing Zerg btw.), an air only map like archipelago. Maybe it will encourage all ins for a time, but in the long run it will pay off. SC2's last AddOn is not even out, we need experimenting a lot. As well it would make balancing easier if more meta option would be tried out. Also players with good mechanics would have an advantage over "meta abusers".

So, I would like to have a wild jungle of weird maps that are not similar to each other in any way.



I think blizzard is walking a fine line with how they build a map pool. They want them to work for the pros but they don't want them to be too different for casual players. I know when I boot up SC 2 there are things that I can do on a map because in my mind there is a standard way maps are designed.
Sprouter
Profile Joined December 2009
United States1724 Posts
January 29 2014 08:31 GMT
#48
It doesn't make sense to me to drop a map mid season. At least wait until the start of the next one.
Lunarweasel
Profile Joined October 2013
United States8 Posts
January 29 2014 12:30 GMT
#49
I'm a zerg player but first and foremost I am a SC2 fan and I just don't feel it is fair to Protoss to play that map against Zerg, I mean what we saw Ruin win a game on it with some silly cheese build, but if he were to try it again it would fail 100% Keep in the map pool, but take it out of tournaments, its basically a free win in a best of three for Zerg pro's.
Life I TRUE I Solar I Maru I Taeja I Bbyong I Classic I MC I PartinG
EJK
Profile Blog Joined September 2013
United States1302 Posts
January 29 2014 13:17 GMT
#50
every protoss s just going to downvote this because they veto it pvt...
Sc2 Terran Coach, top 16GM NA - interested in coaching? Message me on teamliquid!
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
January 29 2014 18:18 GMT
#51
NO ! Because i like to report people.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
January 29 2014 21:23 GMT
#52
daedalus isn't a bad map in general if only they would change the nat ramp
"Not you."
AKnopf
Profile Blog Joined March 2011
Germany259 Posts
January 30 2014 09:13 GMT
#53
On January 26 2014 04:29 Rokevo wrote:
I'm all for a diverse map pool, but Daedalus is an abomination that needs to be put down.


Thanks for putting it that way. I agree 100% (random player here)
The world - its a funny place
Glioburd
Profile Joined April 2008
France1911 Posts
January 30 2014 13:33 GMT
#54
Never played it. What is wrong with it ?
"You should hate loosing, but you should never fear defeat." NaDa.
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
January 31 2014 00:07 GMT
#55
I wish this map could be restricted to only mirrors. Most of the nonmirror games on this map have been pretty dumb but there have been some really great TvTs played on it
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Solar424
Profile Blog Joined June 2013
United States4001 Posts
January 31 2014 04:02 GMT
#56
As a Zerg player, yes. Tired of dealing with dumb Protosses who feel the map gives them an excuse to cheese.
moofang
Profile Joined June 2011
508 Posts
February 01 2014 08:49 GMT
#57
Being on ladder is one thing, having it decide Code S spots (we're basically talking careers here) is really bad. Blizzard should take risks to try to stimulate formation of new meta, but this is way too far imo. They could've had a ramp that needed just one extra pylon or one extra gateway even to reliably wall-off as an experiment first instead of throwing in one who needs both, or players should minimally be able to veto that map in big tournaments.
Terranist
Profile Blog Joined March 2009
United States2496 Posts
February 01 2014 11:15 GMT
#58
i like it. it makes for more exciting games when people go for aggressive builds again.
The Show of a Lifetime
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
February 02 2014 04:52 GMT
#59
It should be removed from competitive play immediately, especially WCS. But having these types of maps on ladder is completely fine, they should be tried out there first though. Adding 1 extra map like this to the ladder map pool that doesn't automatically get absorbed into the WCS or competitive map pool's would be a good thing, but if you are going to try things like this test it out on ladder first, because it is soo soo sooo heavily favored for zerg it's ridiculous. Watching players in Code A and WCS qualifiers just get wrecked in bo3 with no vetoes because the Zerg gets up 1-0 and insta picks Daedalus for the 2-0 was just horrible, and I really feel for those players. Keep trying them on ladder, get them out of competitive and WCS play immediately. If it works during the ladder season and interesting stuff happens, by all means throw it in next season or whatever. Just think they should've thought a little more about this.
There are things known, and things unknown, and in-between are the doors.
Butterz
Profile Blog Joined December 2010
688 Posts
Last Edited: 2014-02-02 04:55:08
February 02 2014 04:54 GMT
#60
On January 25 2014 22:01 ErrantKnight wrote:
Don't remove Daedulus ! I can finally go for wierd 1 base terran builds ! 12 gas into 2 port banshee !


lol yes im thinking 3 thor attack with marines smth like that in gold :D
ArTiFaKs
Profile Joined September 2013
United States1229 Posts
February 02 2014 04:56 GMT
#61
I mean there is a reason most maps are pretty similar, because it's the best way to ensure the most equal balance for all matchups. There are other ways to try different things, and at least use a good map or something interesting to do it. Daedalus is just super fucking boring, having a massive natural area with a massive ramp that goes into a completely open center with nothing in it, 3 expansions around the outside and absolutely nothing interesting or engaging going on with the map. It's probably one of the worst map designs ever, and the terrible aesthetics add immensely to the horror.
There are things known, and things unknown, and in-between are the doors.
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