[Patch 3.14] PreSeason 4 General Discussion - Page 43
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Requizen
United States33802 Posts
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Numy
South Africa35471 Posts
On November 23 2013 10:03 Alaric wrote: DotA fans rejoiced, while LoL fans yelled. Well Dota fans realize no matter how much they could QQ icefrog doesn't give a shit so they just accept what he throws at us regardless of what they feel. There was some outcry over the changes but in the end people accept and enjoy the ever changing game. There's a lesson on there about not bending to your communities every whim. | ||
Lord Tolkien
United States12083 Posts
Resolve: Moving grants Yasuo Flow, which is tracked on his resource bar -- moving faster grants more Flow. At maximum Flow, damage from a champion or monster grants him a shield for 2 seconds. Intent: Yasuo's Critical Strike chance is doubled. On November 23 2013 10:21 Numy wrote: Well Dota fans realize no matter how much they could QQ icefrog doesn't give a shit so they just accept what he throws at us regardless of what they feel. There was some outcry over the changes but in the end people accept and enjoy the ever changing game. There's a lesson on there about not bending to your communities every whim. Yes and no. The community is often wrong, but they're also often right. Just need to be able to separate the wheat from the chaff, and Riot's decisions can often simply coincide with what the community says simply because they both identify the same problem. | ||
iCanada
Canada10660 Posts
On November 23 2013 04:51 Perplex wrote: Man, this is certainly my least favorite iteration of the game in the last 2.5 years. Just not having fun anymore :\ anyone else feels similar after this patch? Feels like i'm playing a different game Yeah, thats my opinion as well. I dunno, i guess it kind of hit and miss. I see how much fun everyone else is having, I just hate it because my entire gameplay experience was being an asshole counter jungler and playing hard-support no gold just Wards+Dorans items support. I'm a bitter lost puppy dog. | ||
Gahlo
United States35062 Posts
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JazzVortical
Australia1825 Posts
On November 23 2013 10:13 Requizen wrote: Not the voice I thought he'd have, but it's cool. Wait hold the fuck up. What was all that about Flow in his reveal? AD scaling DR? What the fuck is this? I'm guessing they want him to just stack health for any defensive items instead of building resists. | ||
phyvo
United States5635 Posts
On November 23 2013 10:33 JazzVortical wrote: I'm guessing they want him to just stack health for any defensive items instead of building resists. the return of atmogsmogsmogsmogsmogs! but seriously the first post from reignofgaming often has raw data that is inaccurate. | ||
Alaric
France45622 Posts
His kit looks like it revolves a lot around harassing with autos or Q, using E to get in and out of range (especially if they designed him to go mid). He's not that good at getting in effective range because his gapcloser only has 475 range while most others have between 600 and 700. The total lack of AD scaling on E and it being magical damage is weird, though. It's really saying "use this to move around, not burst people" and making him rely more on autoattacks (and Q, the fact that the skill benefits from AS, crit (and thus ArPen/AD) and on-hit effects is very important for this). I guess it's their answer to champions bursting people too hard? He can deal damage to anyone with his ult, but he can't 100-0 burst an enemy at the start of the fight and he needs some setup. On the other hand, the more targets he has to dash around, the easier it is for him to get his shield up or retreat after damaging/dispatching somebody, but he's really dps-oriented. | ||
Parnage
United States7414 Posts
o.O Honestly wasn't interested in him at all till the voice.. | ||
Shikyo
Finland33997 Posts
Not bad. Well yeah I need to calculate it a bit differently, meh. | ||
Alaric
France45622 Posts
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Shikyo
Finland33997 Posts
edit: makes no sense | ||
TheYango
United States47024 Posts
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ketchup
14521 Posts
A match up with some TL members associated with it in some form. Although I don't know if either still visit TL as much anymore(?) Locodoco and Truemafia(analyst for vVv) | ||
Shikyo
Finland33997 Posts
That makes no sense -.- It shouldn't be 51.5% because if you give a 1% increase to 20 making it 20.4, shouldn't you afterwards give a 1% increase to 20.4 and not to 20? Well... I guess it makes sense if you think of that like AP but why would they say it's multiplicative because that makes me think it's calculated like attack speed buffs... My brain is melting. | ||
Zdrastochye
Ivory Coast6262 Posts
On November 23 2013 11:02 Shikyo wrote: oh, it's 1% of 20%? That makes no sense -.- It shouldn't be 51.5% because if you give a 1% increase to 20 making it 20.4, shouldn't you afterwards give a 1% increase to 20.4 and not to 20? Well... I guess it makes sense if you think of that like AP but why would they say it's multiplicative because that makes me think it's calculated like attack speed buffs... My brain is melting. Reignofgaming just worded it wrongly, that = brain melting? | ||
GhandiEAGLE
United States20754 Posts
Then the enemy picked Fiddlesticks. FUUUUUUUUUUUUUUUUUUU | ||
wei2coolman
United States60033 Posts
On November 23 2013 11:05 GhandiEAGLE wrote: In the One for All, we got Kat and I got super hyped. Then the enemy picked Fiddlesticks. FUUUUUUUUUUUUUUUUUUU lolol, funnily enough, TOO and bjerson just did One for All, dongsquad vs fiddlesticks. | ||
Shikyo
Finland33997 Posts
On November 23 2013 11:04 Zdrastochye wrote: Reignofgaming just worded it wrongly, that = brain melting? what o.O So we actually know how it actually functions? As in, whether it's percent or percentage points and whether it's got incresing returns or not | ||
Gahlo
United States35062 Posts
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