New Maps for Ladder Season 6 - Page 4
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Olli
Austria24414 Posts
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monsta
172 Posts
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Greendotz
United Kingdom2053 Posts
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shin_toss
Philippines2589 Posts
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Zax19
Czech Republic1136 Posts
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MyaurA
United States50 Posts
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althaz
Australia1001 Posts
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Tobblish
Sweden6404 Posts
And why would Blizzard remove Star Station and then add it in again?! Still same god awful map... | ||
TheFish7
United States2824 Posts
On November 01 2013 11:11 MyaurA wrote: star station, the anti zerg map Well 6 pools are better now that you have only 2 spawns | ||
CrayonSc2
United States267 Posts
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Nebuchad
Switzerland11368 Posts
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a176
Canada6688 Posts
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ZergWalter
United States2 Posts
Terran, Quick easily defended third. 2 Base all in's become more devistating because they are now the same only with a 3 economy. Preferace with understanding the following: Zerg, Proxy hatch with a hidden drone in the natural. The previously mentioned 3 Hatch before gas. Easy creep spread between the three bases. If this is a forced cross-spawn 10 pools make a comeback as they are much safer. Protoss, Proxy ANYTHING in the natural with a hidden probe. 3 base protoss so early that the "Ball" hits in such a way that the only defenense against protoss is an early offense/cheese/effective harass, which if expected as it will be is easily defended. Either we see this map get removed half way through the season, or we see some seriously great play. I don't think there is any middle ground. WW should have been gone sooner, Vestige should be gone instead of Akilon IMO. | ||
Vindicare605
United States15777 Posts
On November 01 2013 11:25 ZergWalter wrote: Here's what I see when I look at Alterzin: Either we see this map get removed half way through the season, or we see some seriously great play. I don't think there is any middle ground. You know though, I am totally ok taking that gamble every single season. Better we remove a map that didn't work out then be stuck with the same exact metagame for an entire year with a completely stagnant map pool only to despise said maps at the end of the year. I'm looking at you Akilon Wastes. | ||
TelecoM
United States10584 Posts
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Nebuchad
Switzerland11368 Posts
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ZergWalter
United States2 Posts
On November 01 2013 11:29 Vindicare605 wrote: You know though, I am totally ok taking that gamble every single season. Better we remove a map that didn't work out then be stuck with the same exact metagame for an entire year with a completely stagnant map pool only to despise said maps at the end of the year. I'm looking at you Akilon Wastes. I definitely have to agree with that open minded mentality. | ||
geokilla
Canada8173 Posts
On November 01 2013 11:25 a176 wrote: So what changes were made? I see none outside of losing two spawn locations and naturals. | ||
Operator[SP]
United States4 Posts
User was banned for this post. | ||
Valiver
Caldeum1976 Posts
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