New Maps for Ladder Season 6 - Page 2
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Topin
Peru10038 Posts
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iHirO
United Kingdom1381 Posts
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Qikz
United Kingdom12022 Posts
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blade55555
United States17423 Posts
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Cereb
Denmark3388 Posts
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moskonia
Israel1448 Posts
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a176
Canada6688 Posts
Also, blizzard using "no confusion about start positions" is a joke in itself. | ||
gingerfluffmuff
Austria4570 Posts
On November 01 2013 09:01 a176 wrote: I thought Aunvilgod did that map as a joke. Also, blizzard using "no confusion about start positions" is a joke in itself. | ||
TLNerd
Albania26 Posts
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GTR
51323 Posts
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NovemberstOrm
Canada16217 Posts
On November 01 2013 09:16 GTR wrote: if bel'shir isn't gone next season i'm going to throw a tantrum. that map feels like it's been around since the dawn of the century. if we want it to be called the new daybreak it has to be around for at least another year ![]() | ||
Elite_
United States4259 Posts
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Aeromi
France14456 Posts
On November 01 2013 09:16 GTR wrote: if bel'shir isn't gone next season i'm going to throw a tantrum. that map feels like it's been around since the dawn of the century. Daybreak v2. | ||
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Shellshock
United States97274 Posts
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a176
Canada6688 Posts
On November 01 2013 09:23 Shellshock wrote: Glad to see Akilon Wastes finally retired. That map has been out long enough theyll just reintroduce it in a couple months with half the spawn positions | ||
TheFish7
United States2824 Posts
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StorMsc2
Czech Republic9 Posts
Also alterzim, really? Why don´t you guys make much more vulnerable naturals? Would maybe promote some more agressive TvZ/PvZ play? Would be nice! | ||
MrRicewife
Canada515 Posts
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Tresher
Germany404 Posts
![]() 1vs1 : Akilon Wastes : Nooo why one of the better maps for mech? Whirlwind LE : Im ok with that had some good games there but some encounters were pretty random too. Additions: Star Station TE : A bit smaller now. But Im neutral here didnt played that much before on that map. We will see how that turns out now. Alterzim Stronghold TE : Dont like that map. Seems too big. In base low ground natural is nice but at last they could cut the middle by a half. I dont play team games that much due to lack of players/friends but want to give some impressions anyways. 3vs3 : Scorched Vista : looks like a really good fortress map. Untamed Spire : rush distance is really short but with good defense and teamplay this might lead into some nice split map scenarios if you expand southways. 4vs4 : Retribution LE : this could be a nice teamplay map where every player gets at least 2 bases with nice battles for th middle expansions Shattered Terrace : a bit confusing were spawn loacations are. If 4vs4s werent so cheese and rush oriented this could be a nice addition.Again teamplay seems important here too. FFA : I might play some ffa again. Some removals are good like Quicksand cause that map was really a magnet for random games(Day 9 alphabetical ffa anyone?). But some are not so good like Abyss. That map seems perfect for a ffa. Alterzim and Red city on the other hand seem nice for ffa. Sorry for a bit of wall of text but I dont wanna spam useless posts and I was abit in a writing mood ![]() | ||
Wafflelisk
Canada1061 Posts
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