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New Maps for Ladder Season 6 - Page 5

Forum Index > SC2 General
232 CommentsPost a Reply
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Elite_
Profile Joined June 2012
United States4259 Posts
November 01 2013 02:45 GMT
#81
On November 01 2013 11:25 ZergWalter wrote:
WW should have been gone sooner, Vestige should be gone instead of Akilon IMO.

All three should have gone this season TBH. Fruitland deserves a shot at being in the 1v1 map pool IMHO. It might encourage map makers to try new things.
saltis
Profile Joined September 2012
159 Posts
November 01 2013 02:45 GMT
#82
As zerg player I certainly will veto Alterzim map. This map is good for long TvP, but not for zerg. Avilo FTW !
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-11-01 02:52:45
November 01 2013 02:49 GMT
#83
On November 01 2013 11:45 Elite_ wrote:
Show nested quote +
On November 01 2013 11:25 ZergWalter wrote:
WW should have been gone sooner, Vestige should be gone instead of Akilon IMO.

All three should have gone this season TBH. Fruitland deserves a shot at being in the 1v1 map pool IMHO. It might encourage map makers to try new things.

With regard to gameplay Fruitland is actually a very standard map - except for the lemon thing added in GSTL (which there's no way Blizzard would allow on ladder), the aesthetics are basically the only unusual map feature.
vibeo gane,
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
Last Edited: 2013-11-01 02:52:25
November 01 2013 02:52 GMT
#84
edit: failquote
vibeo gane,
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 01 2013 02:57 GMT
#85
Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.

Shellshock
Profile Blog Joined March 2011
United States97276 Posts
November 01 2013 02:57 GMT
#86
On November 01 2013 11:57 AxionSteel wrote:
Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.


Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
vhapter
Profile Joined May 2010
Brazil677 Posts
November 01 2013 02:59 GMT
#87
Star Station back for more? I guess there are not enough maps out there where protoss is forced to go for an all in or take risky third...
To live is to fight, to fight is to live!
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
November 01 2013 03:08 GMT
#88
On November 01 2013 11:59 vhapter wrote:
Star Station back for more? I guess there are not enough maps out there where protoss is forced to go for an all in or take risky third...


Not every map can be an automatic third for Protoss, it's boring as hell and part of the reason that the metagame is so stagnant right now. Every map is based on an automatic third base in every match up, that needs to have variation if we want this metagame to change at all.
aka: KTVindicare the Geeky Bartender
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
November 01 2013 03:28 GMT
#89
In base naturals.... not impressed.

Re-vamped Star Station doesn't feel very new to me... still not impressed.

No big thumbs up from Pappi here. Sorry Krunk.
I might be the minority on TL, but TL is the minority everywhere else.
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 01 2013 03:41 GMT
#90
They're removing the best mech map from the map pool (akilon). Not happy
Sup
TeamURViTaL
Profile Joined October 2013
Canada5 Posts
November 01 2013 03:45 GMT
#91
not happy at all with this, you've taken 1 good toss map away and whirlwind is at least neautral in a zvp/pvz matchup, and added a zerg favored map and another zerg favored map. im not to happy with this pick, I think polar night and frost are horrible maps, woulda much rather daw derelict and frost go, ill work with it anyways but I don't like this
ZaMa
Profile Joined August 2013
United States38 Posts
November 01 2013 03:50 GMT
#92
Getting rid of Akilon has got to be a Halloween scare, right?
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2013-11-01 04:02:29
November 01 2013 03:59 GMT
#93
Whirlwind nooooooooooo. Not sure how I feel about the new star station, actually setting up a pincer on the third is "possible" with the back path, but only in specific circumstances.

Also yeah, in base nat. Hate it. Did terran put a CC down? or did he proxy 3 barracks on my side of the map? LET'S FIND OUT.

On the other hand new teamgame maps!!!!!! FINALLY!
Teching to hive too quickly isn't just a risk: it's an ultrarisk
RyLai
Profile Joined May 2011
United States477 Posts
November 01 2013 04:07 GMT
#94
Glad for both of the removals. I dislike Akilon Wastes because it's been around for way too long and the meta there is so stale.

Whirlwind is much the same. It feels decent, but it's still so old and it needs to be taken out.
digmouse
Profile Blog Joined November 2010
China6330 Posts
November 01 2013 04:07 GMT
#95
Well I have like 80% win rate on Star Station so I'm pretty ok with it.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
ZeromuS
Profile Blog Joined October 2010
Canada13405 Posts
November 01 2013 04:16 GMT
#96
On November 01 2013 11:57 Shellshock wrote:
Show nested quote +
On November 01 2013 11:57 AxionSteel wrote:
Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.


Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time


Even before then it was basically blistering sands

http://wiki.teamliquid.net/starcraft2/Blistering_Sands
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
November 01 2013 04:16 GMT
#97
On November 01 2013 12:41 avilo wrote:
They're removing the best mech map from the map pool (akilon). Not happy


They kind of had to due to PvZ issues with the map to say nothing of how old the map was at this point.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12422 Posts
November 01 2013 04:20 GMT
#98
On November 01 2013 13:16 ZeromuS wrote:
Show nested quote +
On November 01 2013 11:57 Shellshock wrote:
On November 01 2013 11:57 AxionSteel wrote:
Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.


Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time


Even before then it was basically blistering sands

http://wiki.teamliquid.net/starcraft2/Blistering_Sands


Wow, let's not get over ourselves here =)
No will to live, no wish to die
Nuclease
Profile Joined August 2011
United States1049 Posts
November 01 2013 04:36 GMT
#99
That new Star Station is going straight out of my map pool, ffs T.T

I really like Altzerim Stronghold though.
Zealots, not zee-lots. | Never forget, KTViolet, Go)Space. | You will never be as good as By.Flash, and your drops will never be as sick as MMA.
MattD
Profile Joined March 2013
United Kingdom83 Posts
November 01 2013 04:39 GMT
#100
why would they leave yeonsu and polar they are god awful maps
Prev 1 2 3 4 5 6 7 10 11 12 Next All
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