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On November 01 2013 11:25 ZergWalter wrote: WW should have been gone sooner, Vestige should be gone instead of Akilon IMO. All three should have gone this season TBH. Fruitland deserves a shot at being in the 1v1 map pool IMHO. It might encourage map makers to try new things.
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As zerg player I certainly will veto Alterzim map. This map is good for long TvP, but not for zerg. Avilo FTW !
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On November 01 2013 11:45 Elite_ wrote:Show nested quote +On November 01 2013 11:25 ZergWalter wrote: WW should have been gone sooner, Vestige should be gone instead of Akilon IMO. All three should have gone this season TBH. Fruitland deserves a shot at being in the 1v1 map pool IMHO. It might encourage map makers to try new things. With regard to gameplay Fruitland is actually a very standard map - except for the lemon thing added in GSTL (which there's no way Blizzard would allow on ladder), the aesthetics are basically the only unusual map feature.
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Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.
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United States97274 Posts
On November 01 2013 11:57 AxionSteel wrote: Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.
Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time
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Star Station back for more? I guess there are not enough maps out there where protoss is forced to go for an all in or take risky third...
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On November 01 2013 11:59 vhapter wrote: Star Station back for more? I guess there are not enough maps out there where protoss is forced to go for an all in or take risky third...
Not every map can be an automatic third for Protoss, it's boring as hell and part of the reason that the metagame is so stagnant right now. Every map is based on an automatic third base in every match up, that needs to have variation if we want this metagame to change at all.
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In base naturals.... not impressed.
Re-vamped Star Station doesn't feel very new to me... still not impressed.
No big thumbs up from Pappi here. Sorry Krunk.
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They're removing the best mech map from the map pool (akilon). Not happy
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not happy at all with this, you've taken 1 good toss map away and whirlwind is at least neautral in a zvp/pvz matchup, and added a zerg favored map and another zerg favored map. im not to happy with this pick, I think polar night and frost are horrible maps, woulda much rather daw derelict and frost go, ill work with it anyways but I don't like this
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Getting rid of Akilon has got to be a Halloween scare, right?
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Whirlwind nooooooooooo. Not sure how I feel about the new star station, actually setting up a pincer on the third is "possible" with the back path, but only in specific circumstances.
Also yeah, in base nat. Hate it. Did terran put a CC down? or did he proxy 3 barracks on my side of the map? LET'S FIND OUT.
On the other hand new teamgame maps!!!!!! FINALLY!
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Glad for both of the removals. I dislike Akilon Wastes because it's been around for way too long and the meta there is so stale.
Whirlwind is much the same. It feels decent, but it's still so old and it needs to be taken out.
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China6326 Posts
Well I have like 80% win rate on Star Station so I'm pretty ok with it.
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Canada13379 Posts
On November 01 2013 11:57 Shellshock wrote:Show nested quote +On November 01 2013 11:57 AxionSteel wrote: Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.
Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time
Even before then it was basically blistering sands
http://wiki.teamliquid.net/starcraft2/Blistering_Sands
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On November 01 2013 12:41 avilo wrote:They're removing the best mech map from the map pool (akilon). Not happy 
They kind of had to due to PvZ issues with the map to say nothing of how old the map was at this point.
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On November 01 2013 13:16 ZeromuS wrote:Show nested quote +On November 01 2013 11:57 Shellshock wrote:On November 01 2013 11:57 AxionSteel wrote: Glad to see Akilon Wastes gone, PvZ's on that map were becoming pathetic.
Map had basically been around since before HoTS too (Akilon Flats) so it was turning into Daybreak 2.0. It had served its time Even before then it was basically blistering sands http://wiki.teamliquid.net/starcraft2/Blistering_Sands
Wow, let's not get over ourselves here =)
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That new Star Station is going straight out of my map pool, ffs T.T
I really like Altzerim Stronghold though.
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why would they leave yeonsu and polar they are god awful maps
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