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I feel like the least Blizzard could do is put a little effort into their map pool, especially if they're going to continue to have absolutely no support for map makers.
Taking somebody's edit to one of their own maps, then taking away most of the changes except the removal of two spawn points, and after that calling it a new map.....
I dunno. Kind of feels like Blizzard thinks we're all too focused on 3+ base macro games to notice anything else.
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i loved the maps they removed ¬¬
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On November 01 2013 17:56 poult wrote: the new Alterzim Stronghold TE map is bad in ZvT because you'r overlord only have a 33%chance to scout the terran. and he can just take a 2bace with out you able to do anything. so a loot of zerg would be behind just because the dident get the right scout. if you dont get the right scout you will have trouble seeing if he is doing a 1bace push or just sitting back and micro. so by that you would be behind as zerg.
Very bad reason, same as whirlwind and you can drone scout btw... Also, whirlwind was OP for Zerg in ZvT, imo.
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Whirlwind was fine, I can't believe they're keeping Polar Night, that's an abortion of a map.
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So when's Cloud Kingdom getting added back in?
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On November 02 2013 01:49 SSVnormandy wrote: no 2v2 maps change? this isvthe worst 2v2 mappool ever
I wholeheartedly disagree. Best 2v2 map pool by far.
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Why was Star Station taken out anyway? It's a shitty map. I don't like this remake either. Why couldn't the guy add something interesting to the bases he simply cut? It's lazy. Blizzard could've done it themselves if they weren't even lazier when it comes to maps.
Alterzim Stronghold would be decent if it weren't for basically 3 free bases. I sure hope the space in the corners aren't as dead as it looks. I also think PvP is going to be hell.
Edit: Also backdoor bases? When there is Photon Overcharge?
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On November 02 2013 04:28 sM.Zik wrote:Show nested quote +On November 01 2013 17:56 poult wrote: the new Alterzim Stronghold TE map is bad in ZvT because you'r overlord only have a 33%chance to scout the terran. and he can just take a 2bace with out you able to do anything. so a loot of zerg would be behind just because the dident get the right scout. if you dont get the right scout you will have trouble seeing if he is doing a 1bace push or just sitting back and micro. so by that you would be behind as zerg. Very bad reason, same as whirlwind and you can drone scout btw... Also, whirlwind was OP for Zerg in ZvT, imo. So op it is about 50%. Damn broken map.
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On November 02 2013 06:02 Ravomat wrote: Why was Star Station taken out anyway? It's a shitty map. I don't like this remake either. Why couldn't the guy add something interesting to the bases he simply cut? It's lazy. Blizzard could've done it themselves if they weren't even lazier when it comes to maps.
Because I didn't want to change the map that much. It should still be Star Station. If I would have had big changes in mind I would have started a new map from scratch.
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i dislike recycling maps because it's boring and repetitive and defeats the point of even changing the map pool, so thumbs down on star station
alterzim is nice visually and i'm in favor of experimenting with the huge map size, but the map itself is pretty boring. it's still just a big open flat in the middle of the map with random doodads (chasms, pillars, etc) added to force choke points so protoss can forcefield everything to hell no matter where they are, just like most maps
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nooo akilon nooooooooooooo!!!!!! 2nd new map are awesome 1st new map are suck
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On November 02 2013 07:47 Aunvilgod wrote:Show nested quote +On November 02 2013 06:02 Ravomat wrote: Why was Star Station taken out anyway? It's a shitty map. I don't like this remake either. Why couldn't the guy add something interesting to the bases he simply cut? It's lazy. Blizzard could've done it themselves if they weren't even lazier when it comes to maps. Because I didn't want to change the map that much. It should still be Star Station. If I would have had big changes in mind I would have started a new map from scratch.
It's half of Star Station. I play Protoss and on those 2 mains that disappeared were important proxy pylon locations. It was already difficult to expand, now it's impossible to get any proxy pylons up in PvZ, too. In PvT drops can't be intercepted or even spotted anymore before they reach the natural unless it happens just outside Terran's base because the map is like 25% dead airspace now. Also the possibility of taking a hidden base vanished. I'd have liked to see the watch towers go. They make controlling the map almost effortless.
I get that you didn't want to spend a lot of time on an existing map but something should be where there is only dead space now. Then again why did you even bother changing the map in the first place? Do you like it that much?
I didn't veto Star Station the first time it was in the pool, but I'll have to veto it this time.
Edit: grammer
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United States97274 Posts
not a fan of the new star station. Would have rather seen them try something new. At least Alterizim should be interesting... I hope
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i'll miss Akilion wastes, yeah overplayed / old. but really well made made map, pretty balanced imo
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On November 02 2013 18:13 Ravomat wrote:Show nested quote +On November 02 2013 07:47 Aunvilgod wrote:On November 02 2013 06:02 Ravomat wrote: Why was Star Station taken out anyway? It's a shitty map. I don't like this remake either. Why couldn't the guy add something interesting to the bases he simply cut? It's lazy. Blizzard could've done it themselves if they weren't even lazier when it comes to maps. Because I didn't want to change the map that much. It should still be Star Station. If I would have had big changes in mind I would have started a new map from scratch. I get that you didn't want to spend a lot of time on an existing map but something should be where there is only dead space now. Then again why did you even bother changing the map in the first place? Do you like it that much?
I don't believe in dead space. I think it has no negative impact. It makes drop easier and more powerful. Fine with me. The argument that you should use ever bit of space you have is even more stupid because then you should make every map a circle. After all you are not limited in size.
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On November 02 2013 18:55 Aunvilgod wrote:Show nested quote +On November 02 2013 18:13 Ravomat wrote:On November 02 2013 07:47 Aunvilgod wrote:On November 02 2013 06:02 Ravomat wrote: Why was Star Station taken out anyway? It's a shitty map. I don't like this remake either. Why couldn't the guy add something interesting to the bases he simply cut? It's lazy. Blizzard could've done it themselves if they weren't even lazier when it comes to maps. Because I didn't want to change the map that much. It should still be Star Station. If I would have had big changes in mind I would have started a new map from scratch. I get that you didn't want to spend a lot of time on an existing map but something should be where there is only dead space now. Then again why did you even bother changing the map in the first place? Do you like it that much? I don't believe in dead space. I think it has no negative impact. It makes drop easier and more powerful. Fine with me. The argument that you should use ever bit of space you have is even more stupid because then you should make every map a circle. After all you are not limited in size.
I never said there should be no dead space at all. I merely said something should have replaced the spawn positions that vanished, move their thirds a little more to the corner, or combine them, just something. The map already had much (enough) air space as it is, drops were strong too. My point is you could have made the map more interesting, instead you just took from it, and you didn't even take the towers that oversee everything. And Blizzard put a, in my opinion, now lacking version of the map in the pool for its 5th season.
I don't even understand why they didn't put in an entirely new map or a different old one. Bifrost would have been a good choice. It's old, it has a backdoor expansion like Alterzim, but it wasn't in the ladder before.
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United Kingdom12022 Posts
On November 02 2013 18:37 ROOTCatZ wrote: i'll miss Akilion wastes, yeah overplayed / old. but really well made made map, pretty balanced imo
I'm not even sure if you're being sarcastic or not, but I'm really unsure how anyone could possibly say that. It was one of the worst examples of why SC2 map design is so bad.
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Blizzard seems intent on continuing their tradition of being bad at competitive maps. I have to wonder if it's a running gag inside the company.
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I'm really sad about the whirlwind removal, its been with us since WOL. It would also be really cool if they remixed a super old map like metropolis or something. But that new map looks pretty fun, cant wait!
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On November 02 2013 20:05 Qikz wrote:Show nested quote +On November 02 2013 18:37 ROOTCatZ wrote: i'll miss Akilion wastes, yeah overplayed / old. but really well made made map, pretty balanced imo I'm not even sure if you're being sarcastic or not, but I'm really unsure how anyone could possibly say that. It was one of the worst examples of why SC2 map design is so bad. Yeah, it's completely uninspired and completely sloppy. Looks like someone sat down with no ideas at all and spent like twenty minutes on it. Blizzard is pretty good about trying different things and creating a sort of well-rounded pool, even if their execution isn't good, but this was like their standard macro 2p map so it has nothing going for it at all. It was an okay map to introduce HotS stuff on but it shouldn't have stayed around any longer than this. I would have gotten rid of it six months ago.
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