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New Maps for Ladder Season 6 - Page 9

Forum Index > SC2 General
232 CommentsPost a Reply
Prev 1 7 8 9 10 11 12 Next All
Alryk
Profile Blog Joined November 2011
United States2718 Posts
November 01 2013 15:23 GMT
#161
So many people dislike Star Station v 2.0? Why? D:
Team Liquid, IM, ViOlet!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2013 15:24 GMT
#162
On November 02 2013 00:23 Alryk wrote:
So many people dislike Star Station v 2.0? Why? D:

They can't adopt for wide-open 3rd base. They are lazy to adopt to other game styles.
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 01 2013 15:25 GMT
#163
On November 02 2013 00:24 Existor wrote:
Show nested quote +
On November 02 2013 00:23 Alryk wrote:
So many people dislike Star Station v 2.0? Why? D:

They can't adopt for wide-open 3rd base. They are lazy to adopt to other game styles.

Hey, everyone loves free 3rd bases. Well, except for zergs.
DeMoN pulls off a Miracle and Flies to the Moon
Existor
Profile Joined July 2010
Russian Federation4295 Posts
November 01 2013 15:27 GMT
#164

Hey, everyone loves free 3rd bases. Well, except for zergs.

Ehm, zergs have more advatange when 3rd base is open, because more chances to cancel it for enemy?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 01 2013 15:31 GMT
#165
On November 02 2013 00:27 Existor wrote:
Show nested quote +

Hey, everyone loves free 3rd bases. Well, except for zergs.

Ehm, zergs have more advatange when 3rd base is open, because more chances to cancel it for enemy?

I mean that everyone loves free 3rd bases similar to that of BigAssMap. But zergs, since they usually need +1 base that is either: suddenly not that free; harder to punish greedier openings.
DeMoN pulls off a Miracle and Flies to the Moon
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2013 15:31 GMT
#166
here are my entire thoughts on this,

the fact that blizzard is reintroducing the map back onto the ladder under the guise that its "new", when really all they did was remove 2 bases off in the corners. everything else is the same, the map will play out virtually the same.

even worse is their rationale,

"this map is simply more polished for 1v1 play with no confusion on start locations"


this bugs me because they're also releasing Alterzim, a 4p map, with all spawn points enabled

so they have one map where they removed 2 spawn points to not confuse players, and they have another map with 4 spawn points and you have to scout all of them again

seriously who the hell is in charge of blizzard's map pool?

so like, can we actually get some REAL, NEW MAPS ?! you know, there were a bunch that made it as finalists in the last TLMC, the TLMC before that. oh and we have the redbull TLMC going on too ...
starleague forever
digmouse
Profile Blog Joined November 2010
China6331 Posts
Last Edited: 2013-11-01 15:36:22
November 01 2013 15:34 GMT
#167
On November 02 2013 00:31 a176 wrote:
here are my entire thoughts on this,

the fact that blizzard is reintroducing the map back onto the ladder under the guise that its "new", when really all they did was remove 2 bases off in the corners. everything else is the same, the map will play out virtually the same.

even worse is their rationale,
Show nested quote +

"this map is simply more polished for 1v1 play with no confusion on start locations"


this bugs me because they're also releasing Alterzim, a 4p map, with all spawn points enabled

so they have one map where they removed 2 spawn points to not confuse players, and they have another map with 4 spawn points and you have to scout all of them again

seriously who the hell is in charge of blizzard's map pool?

so like, can we actually get some REAL, NEW MAPS ?! you know, there were a bunch that made it as finalists in the last TLMC, the TLMC before that. oh and we have the redbull TLMC going on too ...

They remove spawns from maps like Antiga and Star Station not because "new players get frustrated", those maps has balance issues when not spawning at cross positions (4th base location on Antiga, short horizontal rush distance on Star Station), so the tournaments forced cross spawn in the first place, that's where the frustration really came from. On other maps like Whirlwind, such spawn imbalance doesn't exist thus no force spawn is used at all.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2013 15:43 GMT
#168
On November 02 2013 00:34 digmouse wrote:
Show nested quote +
On November 02 2013 00:31 a176 wrote:
here are my entire thoughts on this,

the fact that blizzard is reintroducing the map back onto the ladder under the guise that its "new", when really all they did was remove 2 bases off in the corners. everything else is the same, the map will play out virtually the same.

even worse is their rationale,

"this map is simply more polished for 1v1 play with no confusion on start locations"


this bugs me because they're also releasing Alterzim, a 4p map, with all spawn points enabled

so they have one map where they removed 2 spawn points to not confuse players, and they have another map with 4 spawn points and you have to scout all of them again

seriously who the hell is in charge of blizzard's map pool?

so like, can we actually get some REAL, NEW MAPS ?! you know, there were a bunch that made it as finalists in the last TLMC, the TLMC before that. oh and we have the redbull TLMC going on too ...

They remove spawns from maps like Antiga and Star Station not because "new players get frustrated", those maps has balance issues when not spawning at cross positions (4th base location on Antiga, short horizontal rush distance on Star Station), so the tournaments forced cross spawn in the first place, that's where the frustration really came from. On other maps like Whirlwind, such spawn imbalance doesn't exist thus no force spawn is used at all.


starstation is a mirrored map so both players are faced with the same circumstance where they spawn, unlike rotational maps like antiga. anyways, those aren't my words, those are blizzard's.
starleague forever
autechr3
Profile Joined May 2013
United States58 Posts
November 01 2013 15:59 GMT
#169
The only injustice here is not removing Derelict Watcher. Everyone else are just a bunch of whiners
You can't not rax as terran
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
November 01 2013 16:34 GMT
#170
On November 02 2013 00:59 autechr3 wrote:
The only injustice here is not removing Derelict Watcher. Everyone else are just a bunch of whiners


I'm far more annoyed that Bel'Shir Vestige is still in the pool than Derelict Watcher honestly. Map feels extremely dated at this point.

aka: KTVindicare the Geeky Bartender
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 01 2013 16:39 GMT
#171
Thank you for finally getting rid of POS Akilon
"KDA is actually the most useless stat in the game" Aui_2000
SSVnormandy
Profile Joined July 2012
France392 Posts
November 01 2013 16:49 GMT
#172
no 2v2 maps change? this isvthe worst 2v2 mappool ever
Battlecruisers.... Just Battlecruisers...
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
November 01 2013 17:06 GMT
#173
Fuuck, they removed one shitty and one decent 3:3 map and added two shitty maps. I hate shared bases and this forces me to play one since I'm out of vetoes. 3:3 was the only thing I could play without being forced to sc2 dumbed down shit. IN broodwar there wasnt even fored spawns on hunters and it was still balanced. In the sc2 ladder there isnt even a map without ramps to the main.
Well I'm just raging now but I'm in the prefect mix of pissed of and sad. Why do I have to play shared base maps? Do people really prefer them? I really dislike to die just coz one of my allies gets fucked. On sensible maps I can atleast counter.
I have the best fucking lawyers in the country including the man they call the Malmis.
Survivor61316
Profile Joined July 2012
United States470 Posts
November 01 2013 18:28 GMT
#174
I kinda feel bad for zergs in zvt on the new star station..and thats coming from a terran. It seems too easy for terran to cover 4 bases with his army while keeping constant pressure on the zergs 4th base. Especially with the watch tower giving the terran a lot of time to react to potential flanks from the zerg.
Liquid Fighting
havok55
Profile Joined May 2013
United States276 Posts
November 01 2013 18:28 GMT
#175
Much whine in here. "This map sucks 3rd too hard to take." "This map sucks easy 3 bases." You can see who plays which race. Veto the maps, or you can learn to deal with it. If you were expecting maps to let you do the same thing every game, well you're out of luck.

lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
November 01 2013 18:30 GMT
#176
On November 02 2013 02:06 Eatme wrote:
Fuuck, they removed one shitty and one decent 3:3 map and added two shitty maps. I hate shared bases and this forces me to play one since I'm out of vetoes. 3:3 was the only thing I could play without being forced to sc2 dumbed down shit. IN broodwar there wasnt even fored spawns on hunters and it was still balanced. In the sc2 ladder there isnt even a map without ramps to the main.
Well I'm just raging now but I'm in the prefect mix of pissed of and sad. Why do I have to play shared base maps? Do people really prefer them? I really dislike to die just coz one of my allies gets fucked. On sensible maps I can atleast counter.

Well, without shared bases ZZZ can be kinda... goooooood.
DeMoN pulls off a Miracle and Flies to the Moon
Lorch
Profile Joined June 2011
Germany3701 Posts
November 01 2013 18:40 GMT
#177
On November 02 2013 00:23 Alryk wrote:
So many people dislike Star Station v 2.0? Why? D:


Dude we have to have super standard maps only so we can bitch about only having standard maps.
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 01 2013 18:45 GMT
#178
On November 02 2013 03:28 havok55 wrote:
Much whine in here. "This map sucks 3rd too hard to take." "This map sucks easy 3 bases." You can see who plays which race. Veto the maps, or you can learn to deal with it. If you were expecting maps to let you do the same thing every game, well you're out of luck.


its funnier that people even think that the new starstation is in anyway different from the old starstation.
starleague forever
gingerfluffmuff
Profile Joined January 2011
Austria4570 Posts
Last Edited: 2013-11-01 18:48:07
November 01 2013 18:45 GMT
#179
On November 02 2013 03:40 Lorch wrote:
Show nested quote +
On November 02 2013 00:23 Alryk wrote:
So many people dislike Star Station v 2.0? Why? D:


Dude we have to have super standard maps only so we can bitch about only having standard maps.

I guess its the reaper gayness (non homophobic) in TvT, the blink surface in TvP and the open 3rd in TvZ. I cant find the words to describe this map. I guess if you dont play T, you can maybe find a good point about it.

(edit: also no ramp on the nat)
・゚✧:・゚+..。✧・゚:・..。 ✧・゚ :・゚ ゜・:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING *・゜・:・゚✧:・゚✧。゚+..。 ✧・゚: ✧・゚:・゜・:・゚✧::・・:・゚・゚
DinoMight
Profile Blog Joined June 2012
United States3725 Posts
November 01 2013 18:50 GMT
#180
The complaint on a lot of these maps is that the third is hard to take as Protoss, meaning that the map itself limits the viability of strategies and dulls gameplay.

Re: Star Station... not quite sure why they put it back.. it's the exact same map but with the corners chopped off. Every Protoss will either 1-2 base all-in or die trying to secure a third.

Re: Alterzim Stronghold TE.. get ready for Nexus first PvP!
"Wtf I come back and find myself in camp DinoMight all of a sudden, feels weird man." -Wombat_NI
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