Overall I think I'm not gonna be pleased with the upcoming map pool, lot's of not so cool maps.
New Maps for Ladder Season 6 - Page 7
Forum Index > SC2 General |
Creager
Germany1895 Posts
Overall I think I'm not gonna be pleased with the upcoming map pool, lot's of not so cool maps. | ||
qcHanHan
Denmark71 Posts
| ||
ottosec
505 Posts
I'm not even gonna start about Delerict... Lasted at least 3 seasons now. lol | ||
KingAlphard
Italy1705 Posts
Derelict still there? Like, wtf? Also the new map, I don't really like the natural behind the main base. It's gonna be too easy to expand first and still being able to hold anything. I don't feel like deleting one base aggressive play as an option will make the games on this map more entertaining. | ||
nachtkap
Germany195 Posts
(we’re pronouncing it ‘ahl-ter-zeem’) weirdly this is also how some Germans are pronouncing retirement home ^^. | ||
TeeTS
Germany2762 Posts
2 very solid maps go out for this. After we had a well rounded good mappool for the last season (which was the first time in SC2 history that there was no map in the ladder pool, that is just bullshit) Blizzard goes back to their true pattern of introducing horrible maps into the ladder pool. I´m normally a positive guy, but with the planned balance changes and the new ladder mappool things don´t look good at all for the future of SC2. | ||
Qikz
United Kingdom12022 Posts
On November 01 2013 19:08 TeeTS wrote: These changes are shit. Star Station remains a horrible map, 2 player or 4player doesn´t change anything. The new map is neo Calm before the Storm and we all know how well this map worked out to be. 2 very solid maps go out for this. After we had a well rounded good mappool for the last season (which was the first time in SC2 history that there was no map in the ladder pool, that is just bullshit) Blizzard goes back to their true pattern of introducing horrible maps into the ladder pool. I´m normally a positive guy, but with the planned balance changes and the new ladder mappool things don´t look good at all for the future of SC2. Well rounded? They were all the same haha. | ||
algue
France1436 Posts
| ||
![]()
Pandemona
![]()
Charlie Sheens House51489 Posts
The Scorched Vista 1 looks epic, looks a tiny map in the picture but clearly isn't as it has so many bases xD | ||
RPR_Tempest
Australia7798 Posts
Never again will poor Zergs be forced to waste their lives playing avilo on that map. | ||
GreenMash
Norway1746 Posts
| ||
Grumbels
Netherlands7031 Posts
| ||
NeThZOR
South Africa7387 Posts
| ||
Weavel
Finland9221 Posts
| ||
ReachTheSky
United States3294 Posts
| ||
chillaful
Germany25 Posts
| ||
ETisME
12412 Posts
On November 01 2013 19:51 Grumbels wrote: FFA does not function in this game since there are no incentives to play aggressively. In my opinion it is not very ambitious by blizzard to simply add match making. They need to take the game mode seriously by adding special mechanics. For instance maps where if you destroy an enemy building it spawns resources you can pick up worth half the cost of the buildings. Or add respawning creeps with resource drops to reward being out on the map. everytime I play FFA and there is a zerg, there is always a 7 pool coming | ||
Dingodile
4133 Posts
| ||
Vindicare605
United States16071 Posts
On November 01 2013 13:42 avilo wrote: Yeh, well it's true it was Protoss favored with 3-4 easy bases, but also happened to be really good for mech, even in TvP. I'm assuming the PvZ issues you meant are Protoss turtling vs Zerg swarmhost turtle making for quite ridiculous games. I would argue that's more the swarmhost's terrible design then it was anything to do with the map design. I agree partially with that statement I wasn't a fan of Akilon Wastes for a whole host of other reasons aside from Swarm Host play even if it was a good mech map but I do agree that Swarm Host design is far from perfect. | ||
MrJoKer
France232 Posts
| ||
| ||