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New Maps for Ladder Season 6 - Page 6

Forum Index > SC2 General
232 CommentsPost a Reply
Prev 1 4 5 6 7 8 12 Next All
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 01 2013 04:42 GMT
#101
On November 01 2013 13:16 Vindicare605 wrote:
Show nested quote +
On November 01 2013 12:41 avilo wrote:
They're removing the best mech map from the map pool (akilon). Not happy


They kind of had to due to PvZ issues with the map to say nothing of how old the map was at this point.


Yeh, well it's true it was Protoss favored with 3-4 easy bases, but also happened to be really good for mech, even in TvP. I'm assuming the PvZ issues you meant are Protoss turtling vs Zerg swarmhost turtle making for quite ridiculous games.

I would argue that's more the swarmhost's terrible design then it was anything to do with the map design.
Sup
Bswhunter
Profile Blog Joined May 2010
Australia954 Posts
November 01 2013 05:16 GMT
#102
Loving the new FFA maps.

I would like to see a Tiny, TINY map for FFA thou. Something slightly larger then blood bath.
Stop browsing and do whatever it is you're supposed to do. TL will still be here when you get back
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 01 2013 05:19 GMT
#103
Whirlwindddd!!! D:

I suppose it's about time to say goodbye, less it go the way of Daybreak, Cloud Kingdom, and Metalopolis. I could deal with this, except...

how the FUCK did bel'shir and derelict outlast it?! aghhhhhhh

especially bel'shir, it's like the new dual site with the majority of the games on it being boring and playing out the same way. Yet it's still immortal for some reason. Die already ><
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
sM.Zik
Profile Joined June 2011
Canada2550 Posts
November 01 2013 05:27 GMT
#104
On November 01 2013 14:19 FrostedMiniWheats wrote:
Whirlwindddd!!! D:

I suppose it's about time to say goodbye, less it go the way of Daybreak, Cloud Kingdom, and Metalopolis. I could deal with this, except...

how the FUCK did bel'shir and derelict outlast it?! aghhhhhhh

especially bel'shir, it's like the new dual site with the majority of the games on it being boring and playing out the same way. Yet it's still immortal for some reason. Die already ><


Derelict hasn't outlast Whirlwind yet.
Jaedong Fighting! | youtube.com/ZikGaming
Traceback
Profile Joined October 2010
United States469 Posts
November 01 2013 05:31 GMT
#105
I think changes like this have to be more frequent. Like a map-of-the-week thing.
xxjcdentonxx
Profile Joined November 2012
Canada163 Posts
November 01 2013 05:48 GMT
#106
I have a suspicion that the reason they are so psyched for getting a gigantic map to work is to distract people with new meta gameplay on huge maps leading up to LotV. The purpose being that if people are distracted with this new meta gameplay, they won't hear as much complaining about the lack of sc1-style unit micro, lack of sc1-style pathing, (not that I believe that glitchy pathing should be in sc2, but sometimes sc1 pathing made units units move in a really cool looking way and it always meant you had to manage your army carefully and that's a good thing, and the way it made it difficult to attack through choke points meant that it wasn't possible to just rush up a ramp in 3 seconds and win, which is good too, and battles generalls lasted longer and were more interesting too), and the third issue is that 3 bases gives you a perfect economy whereas in sc1 you could mine much better by spreading workers among more bases, which could create interesting build orders and situations and also, in sc1 having more workers on a single base also gave you more potential for mining than it does in sc2 which can also be interesting. I am typing this out because this is my viewpoint on sc2 and how it is less fun than sc1, and it's based on my reading on the subject so i want to type it out and discuss it in case i'm missing something. i get depressed playing sc2 these days because of it's problems. anyway, the new huge map is not necessarily bad, afterall BW maps were much larger than sc2 maps and that's partly because of the issues i mentioned before. but i wouldn't be surprised if they tried to tout some new huge map meta as being a new exciting gameplay while not providing LotV with the features that it's lacking compared to sc1 and instead pretending the new huge map meta is addressing those issues for those who don't know better.
"Expand or die." —Ferengi Rule of Acquisition #45
TerranMan
Profile Joined September 2010
United States114 Posts
November 01 2013 06:00 GMT
#107
sad day. polar night still around.
Terran
NewSunshine
Profile Joined July 2011
United States5938 Posts
November 01 2013 06:03 GMT
#108
Word.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
November 01 2013 06:36 GMT
#109
please get rid of bel'shir!
Rhythmic
Profile Joined September 2013
Russian Federation14 Posts
November 01 2013 06:38 GMT
#110
omg why remove whirlwind while belshir still in mappool T_T
Brownic
Profile Joined June 2013
Australia69 Posts
November 01 2013 07:01 GMT
#111
they wanted alterzim to replace whirlwind I suppose
We make expand, then defense it.
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 01 2013 07:40 GMT
#112
it is so funny how they always talk about confusion about the starting locations on four player maps while they are just too lazy to show them on the loading screen. it would be so easy to clarify but it seems like too much work to do
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
CloudMage
Profile Joined June 2011
Canada221 Posts
November 01 2013 07:50 GMT
#113
cool stuff
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
tar
Profile Joined October 2010
Germany991 Posts
November 01 2013 08:01 GMT
#114
I'm fine with this. albeit, derelict could have been removed as well without me being all too sad about it.
whoever I pick for my anti team turns gosu
Veriol
Profile Joined October 2010
Czech Republic502 Posts
Last Edited: 2013-11-01 08:08:40
November 01 2013 08:08 GMT
#115
Lets take one of the worst maps in history of sc2 change the name and call it experiment. jeez ... (calm before the storm anyone?!)
"When you play, you have to start off with a mind to turn the game into a rape." -iloveoov
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-11-01 08:18:55
November 01 2013 08:18 GMT
#116
[image loading]


Who the hell? I don't even...

Like, are you all trying to be funny?
Comprehensive strategic intention: DNE
Kompicek
Profile Joined May 2008
Czech Republic245 Posts
November 01 2013 08:20 GMT
#117
I have seen so many awesome maps on reddit lately and they are using their own "shitty maps" i dont know why, all in all they are very average and i am not really looking forward to play on them.
XaCez
Profile Joined May 2010
Sweden6991 Posts
November 01 2013 08:20 GMT
#118
On November 01 2013 17:18 EatThePath wrote:
Show nested quote +
[image loading]


Who the hell? I don't even...

Like, are you all trying to be funny?

164/323: 0.507 --> 0.51
99/323: 0.306 --> 0.31
60/323: 0.185 --> 0.19
People get too easily offended by people getting too easily offended by the word rape.
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 01 2013 08:22 GMT
#119
On November 01 2013 17:20 XaCez wrote:
Show nested quote +
On November 01 2013 17:18 EatThePath wrote:
[image loading]


Who the hell? I don't even...

Like, are you all trying to be funny?

164/323: 0.507 --> 0.51
99/323: 0.306 --> 0.31
60/323: 0.185 --> 0.19

Ha, that's funny. ^^

I meant the fact that the map is in majority approval. Confusion reigns.
Comprehensive strategic intention: DNE
poult
Profile Joined June 2012
Denmark1 Post
November 01 2013 08:56 GMT
#120
the new Alterzim Stronghold TE map is bad in ZvT because you'r overlord only have a 33%chance to scout the terran. and he can just take a 2bace with out you able to do anything. so a loot of zerg would be behind just because the dident get the right scout. if you dont get the right scout you will have trouble seeing if he is doing a 1bace push or just sitting back and micro. so by that you would be behind as zerg.
Ginger power + Zerg power = OP
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