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United Kingdom1381 Posts
The Balance Test Map is located in the StarCraft II Custom Games list under "Bel’Shir Vestige LE (2.0.11 Balance v1.0)".
Thank you for your feedback on all the proposed changes. Here’s a slightly altered list of things that we will be testing soon on the balance test map. Again, none of these are final so please don’t panic.
These are the ones we’d like to try for the reasons given earlier this week:
- Terran Mech ground and air attack upgrades combined
- Widow Mine splash radius decreased from 1.75 to 1.25
- Siege Tank attack period decreased from 3 to 2.7
- Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25
- We’d also like to try a different set of changes for the Oracle:
- Speed increased from 3.375 to 4
- Acceleration increased from 2 to 3
- Revelation range increased from 9 to 10
The speed changes are something we’ve tried in the past and we believe this is a better direction than a straight cost reduction for the unit. The main reason is that we’d like the difference between someone who’s amazing with Oracle micro to be able to keep them alive the whole game to get the most out of them, whereas lesser skilled players won’t get as much out of this change. Not only that, this direction is a smaller buff to the all in case and/or early game use cases compared to the previously proposed 50 gas cost reduction.
Revelation right now is the main late game ability for Oracles, meaning if it’s a bit easier to use, we’d see a lot more Oracle usage in the late game as well.
The balance test map will be up for everyone to try soon, so please make sure to play with the changes as much as you can when it goes up. Thank you.
Link.
Polling + Show Spoiler +Poll: Opinions on the Terran Vehicle/Ship Upgrade Change?Approve (378) 62% Disapprove (178) 29% Neutral (58) 9% 614 total votes Your vote: Opinions on the Terran Vehicle/Ship Upgrade Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Widow Mine Splash Radius Change?Approve (460) 75% Disapprove (125) 20% Neutral (31) 5% 616 total votes Your vote: Opinions on the Widow Mine Splash Radius Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Siege Tank Attack Period Change?Approve (397) 73% Disapprove (100) 18% Neutral (48) 9% 545 total votes Your vote: Opinions on the Siege Tank Attack Period Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Roach Burrow Movement Change?Approve (409) 76% Disapprove (92) 17% Neutral (36) 7% 537 total votes Your vote: Opinions on the Roach Burrow Movement Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Oracle Speed Change?Disapprove (358) 55% Approve (218) 33% Neutral (77) 12% 653 total votes Your vote: Opinions on the Oracle Speed Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Oracle Acceleration Change?Approve (318) 57% Disapprove (179) 32% Neutral (61) 11% 558 total votes Your vote: Opinions on the Oracle Acceleration Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Poll: Opinions on the Oracle Revelation Range Change?Approve (418) 73% Disapprove (104) 18% Neutral (54) 9% 576 total votes Your vote: Opinions on the Oracle Revelation Range Change? (Vote): Approve (Vote): Disapprove (Vote): Neutral
Credit to Existor for his cool 'carbotised' Oracle.
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Ok that seems more reasonable.. Anyone willing to test mech vs Protoss vs me? Master EU player here.
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I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to
These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.
Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO.
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I'm glad the widow mine nerf is not as severe as they originally planned.. seemed a little too much. Also the Oracle range buff is a little better than the cost reduction, but I think 4 speed may be a bit much.
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On September 26 2013 04:03 DinoMight wrote: I'm glad the widow mine nerf is not as severe as they originally planned.. seemed a little too much. Also the Oracle range buff is a little better than the cost reduction, but I think 4 speed may be a bit much.
I think it will be ok, Oracles are still ridiculously fragile, so if you have your defenses in place you'll still scare them away. However, if you're good enough at multitasking as P and don't lose your Oracles, you can maybe utilize Revelation a bit more reliably now? We'll have to see I guess.
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I was kinda excited for the attempted DT change. I know a lot of people were complaining about it but I liked that it would reward people that could use them well. I do like the proposed changes though, including the oracle one.
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That WM nerf is pretty huge. Almost 50% reduction in area of effect.
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Disappointed about the lack of DT craziness ;p
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Good thing is that it is now clearly visible they are listening to community..
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On September 26 2013 04:07 ZAiNs wrote: DTs :/
Yeah, unfortunately it seems like someone from Blizz read the TL thread and saw all the whiners, and instead of changing the proposed buff like they did with the Oracle, they just scrapped it altogether. Shame about that.
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On September 26 2013 04:12 sigm wrote:Yeah, unfortunately it seems like someone from Blizz read the TL thread and saw all the whiners, and instead of changing the proposed buff like they did with the Oracle, they just scrapped it altogether. Shame about that.
Please, get that insane bias out of your head.. Just start working on it right now, please..
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And people say Blizzard doesn't listen. I like that this is a very fluid thing and they are taking feed back as it comes in. I like all these changes and I'm a little bummed there wasn't a little speed boost for the DTs. Still, all of the changes look like they will reward the player that controls better.
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On September 26 2013 04:03 KrazyTrumpet wrote: I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to
These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.
Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO.
Your dream is unrealistic. Completely removing that tech path need is like saying I wish I could deal with templars efficiently as terran without every having to make a ghost academy.
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On September 26 2013 04:09 ChristianS wrote: That WM nerf is pretty huge. Almost 50% reduction in area of effect. Fortunately, the reduction from 1.75 radius to 1.25 isn't as bad as the previous reduction to 1.1, though I'd like Widow Mines to not be over-nerfed to the point of uselessness.
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I LOVE the Oracle change. This was what I said they should do the moment they announced they were looking at buffing the Oracle. A cost reduction is boring, and most useful in the early game which isn't when the Oracle suffers. A speed/acceleration buff, on the other hand, makes it so the unit is more rewarding of players with skill and apm to stay active with it throughout the game and do everything they can to keep it alive as long as possible. Revelation is a cool and underused ability, and it can be very useful in certain compositions and situations (e.g. synergizing with Tempests, keeping track of large muta flocks).
I'm really stoked about this patch now.
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Not really a fan of the Oracle as a design. Revelation is just super boring ability, and I don't mind not seeing it very often (though protoss as a race is quite boring to watch so probably doesn't matter that much).
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On September 26 2013 04:14 Plansix wrote: And people say Blizzard doesn't listen. I like that this is a very fluid thing and they are taking feed back as it comes in. I like all these changes and I'm a little bummed there wasn't a little speed boost for the DTs. Still, all of the changes look like they will reward the player that controls better.
My favorite suggestion on the DT change was to tie it to researching charge. That is, charge not only improves base Zealot speed, but also buffs base DT speed. That way they're slightly better in the lategame, without being any stronger early on.
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On September 26 2013 04:17 awesomoecalypse wrote: I LOVE the Oracle change. This was what I said they should do the moment they announced they were looking at buffing the Oracle. A cost reduction is boring, and most useful in the early game which isn't when the Oracle suffers. A speed/acceleration buff, on the other hand, makes it so the unit is more rewarding of players with skill and apm to stay active with it throughout the game and do everything they can to keep it alive as long as possible. Revelation is a cool and underused ability, and it can be very useful in certain compositions and situations (e.g. synergizing with Tempests, keeping track of large muta flocks).
I'm really stoked about this patch now.
what does this even mean
how are you supposed to micro against AA that has over twice the range of pulsar beam
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On September 26 2013 04:08 feardragon wrote: I was kinda excited for the attempted DT change. I know a lot of people were complaining about it but I liked that it would reward people that could use them well. I do like the proposed changes though, including the oracle one.
I would rather them try to focus on getting people to use Oracles more. DTs are already used a decent amount.
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