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Updated Balance Test Map - Page 3

Forum Index > SC2 General
620 CommentsPost a Reply
Prev 1 2 3 4 5 30 31 32 Next All
::Rhapsody
Profile Blog Joined February 2013
Canada124 Posts
September 25 2013 19:58 GMT
#41
Thank god they scrapped the DTs, I was legitimately going to quit StarCraft if they got the buff. I don't even know how they came to that conclusion. Everyone knows it's Risk/Reward and Stimmed DTs seem intense.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
September 25 2013 19:59 GMT
#42
On September 26 2013 04:54 Everlong wrote:
Show nested quote +
On September 26 2013 04:52 Plansix wrote:
On September 26 2013 04:37 Everlong wrote:
From B.net:

"These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P

And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.

I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring."


P.S. I just had to copy this from Bnet forums, I find it hilarious :D

You should quote that thing like I did above, to make sure people know what it is. It kinda looks like you wrote it till the end.


I wanted to see how many people are able to read such bullshit till the end before they start to flame. :-)

I started to read and thought "what a retard" then i saw your name and was confused knowing you don't usually post like that lol
Head Coach Park: "They should buff tanks!"
larse
Profile Blog Joined March 2012
1611 Posts
September 25 2013 19:59 GMT
#43
This is a better patch than Monday's list.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
September 25 2013 20:03 GMT
#44
On September 26 2013 04:58 ::Rhapsody wrote:
Thank god they scrapped the DTs, I was legitimately going to quit StarCraft if they got the buff. I don't even know how they came to that conclusion. Everyone knows it's Risk/Reward and Stimmed DTs seem intense.

So DTs that move as fast as Hydras make you quit StarCraft, but BL Infestor didn't make you quit?
lolfail9001
Profile Joined August 2013
Russian Federation40190 Posts
September 25 2013 20:04 GMT
#45
On September 26 2013 04:59 larse wrote:
This is a better patch than Monday's list.

Tbh we may end up with pretty good patch this way. By the way, challenge to community: name me patch with best balance in WoL.
DeMoN pulls off a Miracle and Flies to the Moon
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 25 2013 20:05 GMT
#46
On September 26 2013 04:58 ::Rhapsody wrote:
Thank god they scrapped the DTs, I was legitimately going to quit StarCraft if they got the buff. I don't even know how they came to that conclusion. Everyone knows it's Risk/Reward and Stimmed DTs seem intense.

A little speed boost would have been cool. Just enough so they went a little faster than they do right now.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Sajaki
Profile Joined June 2011
Canada1135 Posts
September 25 2013 20:09 GMT
#47
I'm liking these changes far, far more than the previously posted ones. Thank god the DT buff was (rightfully) removed. This oracle change I'm liking quite a bit more then the previously posted one, too.
Inno pls...
Tuczniak
Profile Joined September 2010
1561 Posts
September 25 2013 20:13 GMT
#48
On September 26 2013 04:59 Sapphire.lux wrote:
Show nested quote +
On September 26 2013 04:54 Everlong wrote:
On September 26 2013 04:52 Plansix wrote:
On September 26 2013 04:37 Everlong wrote:
From B.net:

"These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P

And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.

I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring."


P.S. I just had to copy this from Bnet forums, I find it hilarious :D

You should quote that thing like I did above, to make sure people know what it is. It kinda looks like you wrote it till the end.


I wanted to see how many people are able to read such bullshit till the end before they start to flame. :-)

I started to read and thought "what a retard" then i saw your name and was confused knowing you don't usually post like that lol
I was confused too. That's not how Everlong writes :D.
TXRaunchy
Profile Joined June 2013
United States131 Posts
September 25 2013 20:13 GMT
#49
The DT Buff is there, we just can't see it since it has the perma cloak ability. Where's my observer? Oh damn, it's too sl --
Nebuchad
Profile Blog Joined December 2012
Switzerland12589 Posts
September 25 2013 20:14 GMT
#50
On September 26 2013 04:08 feardragon wrote:
I was kinda excited for the attempted DT change. I know a lot of people were complaining about it but I liked that it would reward people that could use them well.


I would argue that this is already happening.
No will to live, no wish to die
vhapter
Profile Joined May 2010
Brazil677 Posts
September 25 2013 20:15 GMT
#51
Not DT buff, it was going to make DTs more of a reliable unit.
To live is to fight, to fight is to live!
sigm
Profile Joined December 2010
192 Posts
September 25 2013 20:18 GMT
#52
On September 26 2013 04:58 ::Rhapsody wrote:
Thank god they scrapped the DTs, I was legitimately going to quit StarCraft if they got the buff.


And nothing of value would've been lost. Because if a single balance change would make you quit playing, rather than trying to figure out how to play against it, then you're not really that much into the game, are you?
ZeromuS
Profile Blog Joined October 2010
Canada13427 Posts
September 25 2013 20:23 GMT
#53
On September 26 2013 05:05 Plansix wrote:
Show nested quote +
On September 26 2013 04:58 ::Rhapsody wrote:
Thank god they scrapped the DTs, I was legitimately going to quit StarCraft if they got the buff. I don't even know how they came to that conclusion. Everyone knows it's Risk/Reward and Stimmed DTs seem intense.

A little speed boost would have been cool. Just enough so they went a little faster than they do right now.


I would love to see people micro DTs so that you could stutter step melee to kill more workers as they ran away.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 25 2013 20:25 GMT
#54
As someone who isn't as informed about the state of Terran as I'd like to be, how drastic can one expect the buff to Siege Tank attack time to be? A 0.3 second difference between volleys seems almost negligible to me, given how quickly a battle can start and finish, and the number of different units that can quickly close the gap and get inside a tank's blind spot.
The room is ripe with the stench of bitches!
Existor
Profile Joined July 2010
Russian Federation4295 Posts
September 25 2013 20:25 GMT
#55
On September 26 2013 05:25 Archas wrote:
As someone who isn't as informed about the state of Terran as I'd like to be, how drastic can one expect the buff to Siege Tank attack time to be? A 0.3 second difference between volleys seems almost negligible to me, given how quickly a battle can start and finish, and the number of different units that can quickly close the gap and get inside a tank's blind spot.

It may affect situations when Siege Tanks are spreaded on a big territory
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
September 25 2013 20:27 GMT
#56
On September 26 2013 04:37 Everlong wrote:
These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P

And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.

I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring.

P.S. I just had to copy this from Bnet forums, I find it hilarious :D


epic post 10/10 would read again.

On September 26 2013 04:27 Nerevar wrote:
Show nested quote +
On September 26 2013 04:23 KrazyTrumpet wrote:
On September 26 2013 04:15 SoFrOsTy wrote:
On September 26 2013 04:03 KrazyTrumpet wrote:
I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to

These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.

Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO.


Your dream is unrealistic. Completely removing that tech path need is like saying I wish I could deal with templars efficiently as terran without every having to make a ghost academy.


I know, I know...but Robo play is so boring! Though, really, if Oracles can be good enough at spotting/tagging armies and be easier to keep alive for detection, it's a real possibility. Stargate + storm, no Colossus needed...it could happen!!!!

On September 26 2013 04:19 awesomoecalypse wrote:
On September 26 2013 04:14 Plansix wrote:
And people say Blizzard doesn't listen. I like that this is a very fluid thing and they are taking feed back as it comes in. I like all these changes and I'm a little bummed there wasn't a little speed boost for the DTs. Still, all of the changes look like they will reward the player that controls better.


My favorite suggestion on the DT change was to tie it to researching charge. That is, charge not only improves base Zealot speed, but also buffs base DT speed. That way they're slightly better in the lategame, without being any stronger early on.


oooo I like this!

I'd think that Observers and Warp Prisms are way too useful to completely neglect Robo tech, even if other units are able to replace the role of the boring old Colossus.


Well, that's possibly true. But I would accept not having to use Immortals or Colossus in my army comp if I don't want to. That's really the core of what I want out of Protoss.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
Topin
Profile Blog Joined December 2010
Peru10128 Posts
September 25 2013 20:28 GMT
#57
we will rename the Dark Shrine, now it will be Altar of Storms
we will rename Dart Templars, now they will be Dark Tojara
1st skill: permanent wind walk
2nd skill: permanent critical hit
3rd skill: Archon mode


thank blizz didnt keep that buff
i would define my style between a mix of ByuN, Maru and MKP
tar
Profile Joined October 2010
Germany991 Posts
September 25 2013 20:32 GMT
#58
this seems to be a great working patch. let's see how it goes. I am a bit sad they scrapped thwe DT thing but super happy they changed their aproach to the oracle, since making it cheaper would have just further encouraged early game oracle cheese.
whoever I pick for my anti team turns gosu
pmp10
Profile Joined April 2012
3401 Posts
September 25 2013 20:34 GMT
#59
Only 50% nerf for the mine?
That's great.
If we have 3 more months of whining maybe Blizzard will come to their senses.

And lol@oracle speed buff.
Clearly it was just not fast enough to begin with.
Or more likely that designers are grasping at straws here.
Lorch
Profile Joined June 2011
Germany3711 Posts
Last Edited: 2013-09-25 20:35:27
September 25 2013 20:34 GMT
#60
On September 26 2013 04:08 feardragon wrote:
I was kinda excited for the attempted DT change. I know a lot of people were complaining about it but I liked that it would reward people that could use them well. I do like the proposed changes though, including the oracle one.


Yea but ever since people told them they don't listen they listend way to much. I wish they would just ignore the community on balance concerns as most of it is made up of below high master people who don't play random. They also removed the warhound that they worked for 2+ years on, because the community bitched for a week.
Mech would probably be viable across the board if they hadn't, but hey that way we get to combine armory upgrades!
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