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United States60190 Posts
On September 26 2013 04:20 a176 wrote:Show nested quote +On September 26 2013 04:17 awesomoecalypse wrote: I LOVE the Oracle change. This was what I said they should do the moment they announced they were looking at buffing the Oracle. A cost reduction is boring, and most useful in the early game which isn't when the Oracle suffers. A speed/acceleration buff, on the other hand, makes it so the unit is more rewarding of players with skill and apm to stay active with it throughout the game and do everything they can to keep it alive as long as possible. Revelation is a cool and underused ability, and it can be very useful in certain compositions and situations (e.g. synergizing with Tempests, keeping track of large muta flocks).
I'm really stoked about this patch now. what does this even mean how are you supposed to micro against AA that has over twice the range of pulsar beam Go around it, since it only covers part of the mineral line. Make them build more turrets/spores in each mineral line. Snipe small groups of light units. Be a boss?
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Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome.
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On September 26 2013 04:15 SoFrOsTy wrote:Show nested quote +On September 26 2013 04:03 KrazyTrumpet wrote: I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to
These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.
Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO. Your dream is unrealistic. Completely removing that tech path need is like saying I wish I could deal with templars efficiently as terran without every having to make a ghost academy.
I know, I know...but Robo play is so boring! Though, really, if Oracles can be good enough at spotting/tagging armies and be easier to keep alive for detection, it's a real possibility. Stargate + storm, no Colossus needed...it could happen!!!!
On September 26 2013 04:19 awesomoecalypse wrote:Show nested quote +On September 26 2013 04:14 Plansix wrote: And people say Blizzard doesn't listen. I like that this is a very fluid thing and they are taking feed back as it comes in. I like all these changes and I'm a little bummed there wasn't a little speed boost for the DTs. Still, all of the changes look like they will reward the player that controls better. My favorite suggestion on the DT change was to tie it to researching charge. That is, charge not only improves base Zealot speed, but also buffs base DT speed. That way they're slightly better in the lategame, without being any stronger early on.
oooo I like this!
On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome.
Yeah, but not nearly as much as making them cost 50 less gas. Plus, these changes make them more viable overall, for more reasons than just being cheaper.
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United States60190 Posts
On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too.
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On September 26 2013 04:23 KrazyTrumpet wrote:Show nested quote +On September 26 2013 04:15 SoFrOsTy wrote:On September 26 2013 04:03 KrazyTrumpet wrote: I mean, trying to buff Revelation is nice and all, but I can't really imagine a situation in which I would rather use Revelation instead of having better Observer placement. idk, perhaps I'm underestimating things. My dream would be to have Stargate tech be so viable that you can skip out on Robo tech entirely if you choose to
These Oracle changes are 10x better than a gas cost reduction though, that's for damn sure.
Widow Mine change seems a lot more reasonable. Always better to undernerf than overnerf, IMO. Your dream is unrealistic. Completely removing that tech path need is like saying I wish I could deal with templars efficiently as terran without every having to make a ghost academy. I know, I know...but Robo play is so boring! Though, really, if Oracles can be good enough at spotting/tagging armies and be easier to keep alive for detection, it's a real possibility. Stargate + storm, no Colossus needed...it could happen!!!! Show nested quote +On September 26 2013 04:19 awesomoecalypse wrote:On September 26 2013 04:14 Plansix wrote: And people say Blizzard doesn't listen. I like that this is a very fluid thing and they are taking feed back as it comes in. I like all these changes and I'm a little bummed there wasn't a little speed boost for the DTs. Still, all of the changes look like they will reward the player that controls better. My favorite suggestion on the DT change was to tie it to researching charge. That is, charge not only improves base Zealot speed, but also buffs base DT speed. That way they're slightly better in the lategame, without being any stronger early on. oooo I like this! I'd think that Observers and Warp Prisms are way too useful to completely neglect Robo tech, even if other units are able to replace the role of the boring old Colossus.
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On September 26 2013 04:22 Plansix wrote:Show nested quote +On September 26 2013 04:20 a176 wrote:On September 26 2013 04:17 awesomoecalypse wrote: I LOVE the Oracle change. This was what I said they should do the moment they announced they were looking at buffing the Oracle. A cost reduction is boring, and most useful in the early game which isn't when the Oracle suffers. A speed/acceleration buff, on the other hand, makes it so the unit is more rewarding of players with skill and apm to stay active with it throughout the game and do everything they can to keep it alive as long as possible. Revelation is a cool and underused ability, and it can be very useful in certain compositions and situations (e.g. synergizing with Tempests, keeping track of large muta flocks).
I'm really stoked about this patch now. what does this even mean how are you supposed to micro against AA that has over twice the range of pulsar beam Go around it, since it only covers part of the mineral line. Make them build more turrets/spores in each mineral line. Snipe small groups of light units. Be a boss?
Exactly right. Completely covering every mineral line in defense is a significant investment, and there's no rule saying you can only attack directly into a mineral line. If your Oracle forces a lot of static defense, and then you pick off small numbers of light units around the map throughout the game, and finally in the lategame use it for Revelations to help with positioning, then the unit is still a worthwhile investment, even if it didn't outright end the game by wiping out a whole mineral line early on.
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seems more reasonable than before.
Mines to 1.50 radius and it'll be perfect.
Ps : I don't see why blizzard takes forever to release test maps. I already made my own (following their change )in like 10 seconds using the editor.
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Why do Blizzard want to buff the Oracle? It's a really bad unit spectator wise, from Widow Mines you at least get a explosion from a Oracle you simply get death. The DT change could have been better used imo.
Edit: Still wondering how the Terran mid/late game will fair with these changes. (TvP)
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On September 26 2013 04:26 Plansix wrote:Show nested quote +On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too.
Adjust BT at the same time.
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On September 26 2013 04:26 Plansix wrote:Show nested quote +On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too. I'd like to see what all-ins could materialize from a Carrier buff
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On September 26 2013 04:29 Nerevar wrote:Show nested quote +On September 26 2013 04:26 Plansix wrote:On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too. I'd like to see what all-ins could materialize from a Carrier buff ![](/mirror/smilies/puh2.gif)
ya, lets give Carriers 4 move speed and Phoenix acceleration.
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On September 26 2013 04:26 Plansix wrote:Show nested quote +On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too. Well I'd suggest keeping the current speed and increasing revelation range by 2/3 but my opinion is far from relevant.
Otherwise, whatever goes, goes. Just need to adjust to it accordingly and accept change.
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On September 26 2013 04:32 Kommatiazo wrote:Show nested quote +On September 26 2013 04:29 Nerevar wrote:On September 26 2013 04:26 Plansix wrote:On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too. I'd like to see what all-ins could materialize from a Carrier buff ![](/mirror/smilies/puh2.gif) ya, lets give Carriers 4 move speed and Phoenix acceleration. ![](/mirror/smilies/puh2.gif) Stork becomes a bonjwa!
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These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P
And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.
I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring.
P.S. I just had to copy this from Bnet forums, I find it hilarious :D
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Glad they scrapped the DT change, and changed the changes to the Oracle.
I just hope the change to the widow mine does not completely remove it from the game, like what happened to the Hellbat.
Other changes should be good.
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On September 26 2013 04:37 Everlong wrote: These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P
And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.
I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring.
P.S. I just had to copy this from Bnet forums, I find it hilarious :D
ROFL! Hilarious indeed.
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United States60190 Posts
On September 26 2013 04:37 Everlong wrote: From B.net:
"These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P
And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.
I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring."
P.S. I just had to copy this from Bnet forums, I find it hilarious :D You should quote that thing like I did above, to make sure people know what it is. It kinda looks like you wrote it till the end.
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On September 26 2013 04:52 Plansix wrote:Show nested quote +On September 26 2013 04:37 Everlong wrote: From B.net:
"These changes do absolutely nothing to resolve the IMBA in T v P matchup. The 10 minute push is devastating to P, NOTHING u can do vs MMMM. Mass Marauder and Stim own P everytime. PERIOD. P either needs a unit to help this, or terran needs BUFFED ALA REDUCE DAMAGE VS ARMORED UNITS. Colossus does nothing, medivacs heal everything, u need at least 4-5 colossus to be effective and its impossible to get that many collasuss considering there cost. How everyone doesn't see this is beyond belief.. everyone knows terran is OP... especially vs P
And all you trolls can sit here and say stop crying, ur a noob, etc... but we all know its true.
I was hoping to read some good news that blizzard finally realizes how OP terran is with mules, medivacs, mines, SCANS, and just making marine mauarder and owning everything and everyone. It's ridiculous and boring."
P.S. I just had to copy this from Bnet forums, I find it hilarious :D You should quote that thing like I did above, to make sure people know what it is. It kinda looks like you wrote it till the end.
I wanted to see how many people are able to read such bullshit till the end before they start to flame. :-)
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On September 26 2013 04:26 Plansix wrote:Show nested quote +On September 26 2013 04:23 ElhayM wrote: Much more reasonable. Increasing the speed / acceleration for the Oracle still promotes early game all ins, but the revelation range is awesome. Is there anything they can do for that unit that wouldn't promote some form of all in? I mean, if they buff the banshee, its promotes all ins. If they buff the zealot, also promotes all in. Marines too.
They need to stop designing units (oracles, banshees, hellions) that are too fragile for even small scale encounters but have insane dps against workers. They could try an hp boost combined with a dps nerf.
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