6 possible balance changes - David Kim - Page 9
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anessie
180 Posts
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SupLilSon
Malaysia4123 Posts
On September 24 2013 04:05 TurboMaN wrote: Didn't Blizzard say that they talk regularly with Progamers? Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone. Progamers like Morrow and I think Nerchio have vouched that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz. Its pretty obvious they dont engage the pros or else SC2 wouldnt be where it is LOL | ||
Musicus
Germany23570 Posts
On September 24 2013 04:06 KanoCoke wrote: I agree with all the changes except the widow mine splash radius, which is a little too low. It should be around 1.250~1.375 in my opinion. I agree, but who cares about that right now. They will test all those changes and tweek a lot of numbers for sure, but the important thing is that they do something. | ||
Plansix
United States60190 Posts
On September 24 2013 04:05 TurboMaN wrote: Didn't Blizzard say that they talk regularly with Progamers? Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone. They do talk to pro-gamers, but they have said that progamers provide very bias feedback, which is problematic. However, they have also said they talk to other, more objective high level players, like some of the analytically commentators for feedback as well(artosis, Appollo, likely some of the Korean casters I am not aware of that play and know the game at a high level). DK is not the only one doing things. On September 24 2013 04:09 SupLilSon wrote: Progamers like Morrow and I think Nerchio have vouched in the past that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz. They do talk with progamers, but I bet the ones they speak with keep quite about it. Discretion is a very useful skill to have. Running your mouth is not. | ||
ElhayM
Canada134 Posts
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Psychobabas
2531 Posts
So they want to see it used more often past the early game so they reduced the cost? LOL That's just going to buff the cheeses and the oracle will continue to be worthless past early game. | ||
Vlare
748 Posts
Speed DT in pvp is going to be even more gay. It's already bad. I like mine nerf. But tbh I have a harder time with hellions than mines in PvT. Should make for some new all ins though. I guess more mech in TvP will be interesting, and frustrating haha. it seems like theyre trying to make games last longer. | ||
pmp10
3225 Posts
On September 24 2013 04:06 clitvin wrote: I think people are not realizing the extent of the mine nerf. Basic math for area of a circle of 1.1 radius vs 1.75 New area: 3.8 Old Area: 9.6 That's almost 3 times smaller. I told you terrans to suggest mine nerfs before Blizzard gets to it. Now see what will happen. This will make hellbat nerf look minor. | ||
Kraelog
Belgium194 Posts
Like the last giant post on problems with SC2, there is to LITTLE MICRO. Mixing stuff up is awesome. | ||
saddaromma
1129 Posts
On September 24 2013 04:05 TurboMaN wrote: Didn't Blizzard say that they talk regularly with Progamers? Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone. This balance patch is not about balance, its about diversity. | ||
[PkF] Wire
France24192 Posts
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Supah
708 Posts
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Plansix
United States60190 Posts
On September 24 2013 04:10 pmp10 wrote: I told you terrans to suggest mine nerfs before Blizzard gets to it. Now see what will happen. This will make hellbat nerf look minor. Its a test map, they will likely dial it to 1.4 or so. I bet it will be a 25-50% reduction with a solid boots to siege tanks. | ||
FeyFey
Germany10114 Posts
On September 24 2013 04:07 Enema wrote: We all know what we really need... ROCKET JUMP FOR TANKS. I wish speedvacs could pick em up like the thors when in siege mode, just need an setup time after dropping them again. | ||
dangthatsright
1158 Posts
imo everything else at least goes in the right direction can speedlings run over widow mines without getting hit at all, with the lock-on time thing? | ||
Plansix
United States60190 Posts
On September 24 2013 04:11 FeyFey wrote: I wish speedvacs could pick em up like the thors when in siege mode, just need an setup time after dropping them again. I want hellions to be able to drive off cliffs like reapers(not up, only down, with a sweet "YEEEEHAAAAAA" sound effect). Call me now Blizzard, I have more where that came from. | ||
asdfOu
United States2089 Posts
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Elldar
Sweden287 Posts
The widow mines change is in the right direction, maybe they overshoot it. I have to see it in action before I judge. Rather change the the tank to 2 food supply cost, however it is an interesting change so why not test it at least. Roach buff seem neat (evil laugh). On September 24 2013 04:06 clitvin wrote: I think people are not realizing the extent of the mine nerf. Basic math for area of a circle of 1.1 radius vs 1.75 New area: 3.8 Old Area: 9.6 That's almost 3 times smaller. Well, 9.6/3.8 ~= 2.5 | ||
Bagi
Germany6799 Posts
On September 24 2013 04:09 SupLilSon wrote: Progamers like Morrow and I think Nerchio have vouched that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz. Its pretty obvious they dont engage the pros or else SC2 wouldnt be where it is LOL They probably haven't talked to those 2 because one of them is notoriously BM and the other hasn't been relevant in years. Its possible that Blizzard has NDAs in place with these players they choose to have balance discussions with. | ||
Blacklizard
United States1194 Posts
On September 24 2013 03:37 Grumbels wrote: I'll have to see it used in game first, but I am somewhat in favor of the DT buff, since frequently it seems like you can just run your workers away from them and they have trouble catching up. And I don't think I would mind it if the dark templar was a standard unit you were supposed to get in the late game, much like the warp prism. Maybe it's strategically boring to be forced into a unit, but if protoss is lacking in harass play it might be a lesser evil decision. There are three questions I would like to ask David Kim though: 1. What effects will it have to constantly increase the move speed of units? 2. Will microing your dark templars not become too easy for the protoss and too frustrating for the opponent? 3. Is there an increase in variance in protoss match-ups after buffing dark templar? I see it like this: Zergling speed still quite fast enough to surround a DT and prevent escape for a moment, normally long enough to kill it. Speedling speed: 4.6991, on creep it's 6.10883 5 hits to kill a DT with a spine crawler. Overseers can be made anywhere you have an overlord so pretty convenient there. And you can always burrow drones. Vs. Terran, scans are quite convenient. Concussive shells, bio in general, and planetaries seem to do really well vs. DTs. You almost never see DTs win a game PvT in the pros. DTs may actually be able to get a couple of worker kills now. Banshees always had a great time killing workers even if you knew they were coming. DTs cost slight more gas and couldn't fly, and didn't have range so they were always much worse. The speed bump makes a lot of sense at the pro level. In the lower ladder leagues, people will need to be more careful though. | ||
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