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6 possible balance changes - David Kim - Page 7

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 5 6 7 8 9 68 Next
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
September 23 2013 18:54 GMT
#121
On September 24 2013 03:51 Plansix wrote:
Show nested quote +
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.


I can see that, but it's just frustrating as a Terran player who already has trouble in late game TvP, I'm basically gonna have invisible mutas flying around in my base. Lovely.
Nerevar
Profile Joined January 2013
547 Posts
September 23 2013 18:55 GMT
#122
On September 24 2013 03:54 MstrJinbo wrote:
Show nested quote +
On September 24 2013 03:51 Plansix wrote:
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.


Just give DTs blink they did it for the campaign I think.

Only Zeratul got Blink.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
Last Edited: 2013-09-23 18:56:56
September 23 2013 18:56 GMT
#123
Mech ground and air attack upgrades combined :
Yes ! This will encourage biomech play,its quite a good one (forGG TvP with Hellbat/Bio and alike should be awesome )

Widow mine splash radius decreased from 1.75 to 1.1
Reducing it is fine but not by that much i feel.

Siege tank attack period decreased from 3 to 2.7
The idea is good but siege tanks are still slow as fuck...And they are still is as bad as before vs protoss so no.

Oracle cost decreased from 150/150 to 150/100
Do we REALLY want to see more proxy/fast oracle ? Are you kidding blizz ? Fuck this change,its literally bullshit.

Dark Templar movement speed increased from 2.813 to 3.375
No,just no.
Aren't they strong enough ?does david kim enjoy DT rushing dustin ?

Roach speed upgrade also increases the burrowed roach movement speed from 1.41 to 2.25
I couldn't care less but if zergs feels like its needed then let it be.
RIP MKP
Squat
Profile Joined September 2013
Sweden7978 Posts
September 23 2013 18:56 GMT
#124
Mine and tank change; good.
Oracle/roach/upgrade changes; meh.
DT change; dafuq?
"Digital. They have digital. What is digital?" - Donald J Trump
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 23 2013 18:56 GMT
#125
On September 24 2013 03:35 Erik.TheRed wrote:
Kind of confused of the logic behind oracle buff. It's only seeing use early game, so reduce gas cost by 50... and how is that going to make people decide to "keep building them"? In PvZ having any in the midgame before tempests are out is dumb, making void rays is always better. In PvT if you're continuing to make anything out of the stargate after an oracle into macro play (except for maybe phoenix) then you're going to lose. And in pvp, MSC will shut down any amount of oracles and there's just no real reason to build them after the initial 1 or 2 anyway.


Pretty sure that description is for the bronzies on another forum. Here you can read between the lines:

Build stargate and oracle... do damage only if enemy not prepared. Otherwise lose. So, reduce gas cost, maybe P has a chance to get "real tech" up and going to stay in the game.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
September 23 2013 18:56 GMT
#126
the tank and mine change is the only solid change in here.

everything else is just gimmicks that encourages shitty games.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:57 GMT
#127
On September 24 2013 03:52 Grumbels wrote:
Show nested quote +
On September 24 2013 03:43 Wildmoon wrote:
On September 24 2013 03:41 Grumbels wrote:
Given that the finals at Blizzcon represents the end of this year's season, they could easily be more extreme with their changes, almost on the level of a mini-expansion. I sometimes wonder what David Kim actually does with his time, since his job seems kinda easy...


Reading this forum could tell you that his job is far from easy when everyone here seems to know how to make the game better.

Do you really think we could tell if David Kim decided to only spend 20 hours per week on his job?

I am pretty sure he is a full time employee. You may not be happy about the changes, but lets be real here.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
GreenMash
Profile Joined August 2012
Norway1746 Posts
September 23 2013 18:57 GMT
#128
I hope they patch it before Blizzcon to be honest. The matchups are getting very stale
I love hellbats
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2013-09-23 19:00:42
September 23 2013 18:57 GMT
#129
The widow mine nerf is too big. It will literally make it useless.

PS: what is blizzards obsession with buffing unit speeds all the time. Dark templar and roach burrow buff? wtf...
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 23 2013 18:58 GMT
#130
On September 24 2013 03:35 Pursuit_ wrote:


Oracle cost lowered is going to make proxy Oracle -> 3 Gate Void Ray all-ins even more of a bitch to hold. otherwise I definitely dont think this will accomplish his stated goal.


Isn't that the easiest all-in to hold already? Pretty sure it is. Immortal 2 base must be better. Got to be better.
DifuntO
Profile Joined November 2011
Greece2376 Posts
September 23 2013 18:59 GMT
#131
On September 24 2013 03:47 Hier wrote:
Warp Prism? Faster!
Mutas? Faster!
Medivacs? Faster!
Hydras? Faster!
Reapers? Faster!
.
.
.
Borrowed Roaches? Faster!
DTs? Faster!

I think Mine and Tank changes are the only ones on that list even remotely worth looking at.


Make tanks faster so they can get away from zealots! Now that would be a good mech buff
All I do is Stim.
whatami
Profile Joined August 2010
46 Posts
September 23 2013 18:59 GMT
#132
I think the speed buff is silly, but dt's should be effected by the charge upgrade.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:59 GMT
#133
On September 24 2013 03:54 Cheren wrote:
Show nested quote +
On September 24 2013 03:51 Plansix wrote:
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.


"Psi Preigniters"

I will pay money for them to call it that. Or the "Psi-locomotion-enhancement-engine."
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 19:00 GMT
#134
On September 24 2013 03:57 Psychobabas wrote:
The widow mine nerf is too big. It will literally make it useless.

Its a test map and the change doesn't come till after Blizzcon in November. Plenty of time to test.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
September 23 2013 19:00 GMT
#135
On September 24 2013 03:57 GreenMash wrote:
I hope they patch it before Blizzcon to be honest. The matchups are getting very stale


Won't happen.
Terran & Potato Salad.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
September 23 2013 19:00 GMT
#136
What'd they smoke this weekend to come up with these!?

Some of them seem like they would be really interesting to play with though.
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
September 23 2013 19:01 GMT
#137
LOL Blizzard buffing all the units I love to use. Massive thumbs up all around, but I doubt these changes are needed. In particular, I already barely lose DTs in PvT, so I look forward to saving every single one! :D
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 19:01 GMT
#138
On September 24 2013 03:59 whatami wrote:
I think the speed buff is silly, but dt's should be effected by the charge upgrade.

I think if they're going to do the dt speed buff it's better to tie it to charge, yeah. Charge always seems a little overpriced to me anyway.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Cheren
Profile Blog Joined September 2013
United States2911 Posts
September 23 2013 19:01 GMT
#139
On September 24 2013 03:47 Hier wrote:
Warp Prism? Faster!
Mutas? Faster!
Medivacs? Faster!
Hydras? Faster!
Reapers? Faster!
.
.
.
Borrowed Roaches? Faster!
DTs? Faster!

I think Mine and Tank changes are the only ones on that list even remotely worth looking at.


I think David Kim is a big fan of this guy:

On September 22 2013 07:29 SpeghettiJoe wrote:
I think a very simple way to make SC2 more exciting to watch is:

Make more high mobility units!

What made WoL boring to watch?
- Brood lords every game, slowly eating away the enemy's base like a bacteria. zzzzz
- Or TvT - tanks, tanks, tanks, sieged up, gridlocked. zzzz. Finally, after 15 min, a catch of tanks out of position, game over.
- Not to mention ALL of terran's tier 3 units are slow as hell

Changes:

1. Make terran tier 3 units FAST. FAST = more interesting and more frequent fights.

2. Make other units faster too! Fast = awesome. LoL is exciting to play and watch because shit is fast! Flashes, dashes, gap closers, etc etc.

3. Take away the slower units and make them FAST instead! SC2 has too many slow freakin units/mechanics, encouraging gridlocks, posturing (just moving deathballs around without fighting), and turtling.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2013-09-23 19:02:34
September 23 2013 19:01 GMT
#140
I'm really not sure about this. I am in two minds about most of these changes, and dislike DK's reasons for these changes: introducing more "diversity" into Starcraft 2. The only changes I am reasonably on board with at the moment are the changes to the tank and maybe the roach buff. And I have to think a little more about these too. The rest are meh.

The overall patch looks meh too. DK needs better soundproof walls at Blizzard HQ to keep out the community whine.
KT best KT ~ 2014
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