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6 possible balance changes - David Kim - Page 6

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 4 5 6 7 8 68 Next
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 23 2013 18:48 GMT
#101
Blizzard scrambling to fix terran, pretty funny stuff.

ps combined mech air upgrade is ridiculous. just change it to ground/air like protoss if you want to make it easier.
starleague forever
eNtitY~
Profile Joined January 2007
United States1293 Posts
September 23 2013 18:49 GMT
#102
PvP will be even more of a coin toss if Oracles are less expensive and DTs are that fast.
http://www.starcraftdream.com
J_EU
Profile Joined January 2011
47 Posts
September 23 2013 18:49 GMT
#103
On September 24 2013 03:45 Jer99 wrote:
Show nested quote +
On September 24 2013 03:44 Viserion wrote:
As a terran I feel insulted by these changes when I think of the TvP match-up.


I feel the same way, it's already hard enough to manage DT's as they are in the late game right now, this is just icing on protoss cake


What about the lategame medivacharras with cheap marines, isnt that kinda similar?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
September 23 2013 18:49 GMT
#104
On September 24 2013 03:45 blade55555 wrote:
Show nested quote +
On September 24 2013 03:41 Luolis wrote:
On September 24 2013 03:37 syriuszonito wrote:
YES! Let the terran tears flow, tvz will no longer be a 3base rally into win anymore!

You mean TvZ will be 70% winrate for Z now?

Nah Zvt might actually be balanced and Terran will actually have to do stuff rather then rally all game into winning. First month or 2 will probably be 55% favoring Zerg which is still lower then the current 56 or higher % of tvz now.


http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Korea_GSL/Premier_Statistics
http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Korea_GSL/Up_and_Down_Statistics
http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Europe/Premier_Statistics
http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_America/Premier_Statistics

Doesn't seem to be too Terran favored atm, and we've seen a lot of Zerg players doing well in TvZ lately. Maybe I'm wrong though?
In Somnis Veritas
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
September 23 2013 18:49 GMT
#105
On September 24 2013 03:48 TT1 wrote:
the protoss changes are mind numbingly terrible. i cant believe blizzard would even consider these changes


but at only 100 gas mass oracles will be a viable strat right? It's like a flying sentry!
"See you space cowboy"
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:49 GMT
#106
On September 24 2013 03:48 MstrJinbo wrote:
Show nested quote +
On September 24 2013 03:46 Wildmoon wrote:
Widow mine nerf will likely be toned down.


I thought bliz would do a similar reduction to the ghost emp nerf, didn't expect 1.1. I imagine they also have more room to give tanks additional buffs.

Now you are talking in language we can all get behind.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FileNotFound
Profile Joined February 2012
Canada5 Posts
September 23 2013 18:49 GMT
#107
I love all 6 changes. The tank/mine changes should create more position-based games. The DT movement sounds harsh for hatchery snipes but could force different unit composition out of zerg to counter that, like infestors feugal, roaches for defense.
Carriers and bcs are not used much, would be nice to see them buffed next.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
Last Edited: 2013-09-23 18:50:50
September 23 2013 18:50 GMT
#108
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 18:51 GMT
#109
On September 24 2013 03:41 jakethesnake wrote:
1.1 Seems really small for the widow mine. I think I would rather see a change the way splash damage works so that it essentially has diminishing splash (maybe just two tiers) and keep the current radius. It's just in TvZ it seems too crazy to see one widow mine destroy a huge clump of banelings and end the game.

It's probably the case that a less severe widow mine change is more difficult to test, these values might only be for testing purposes.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
JDfz
Profile Joined December 2012
United Kingdom50 Posts
September 23 2013 18:51 GMT
#110
Steps in the right direction (apart from the DT bit...). Looking forward to the test map.
CJGumiho <3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:51 GMT
#111
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
September 23 2013 18:52 GMT
#112
thumbs up to all but the protoss changes.
"What am I supposed to do against this?" - "Lose!" :-]
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 23 2013 18:52 GMT
#113
What awesome and yet scary potential changes!

DT and Oracle change sounds better for pros... I hope this makes those units less cointossy. Both will probably affect PvP the most though.

DT: Bisu comes out of retirement!! Hell I may make DTs vs. Terran on ladder once in a while now. For such an expensive unit, it's nice that it will be able to maybe dart in and out like a banshee. Still can't fly, but maybe you can get away before a marauder concussive shell hits now and seals your doom.

Oracle: 50 less gas is nice. Before in PvT if you went oracles (who does that anymore?) and your opponent only allowed you 3 worker kills, you were a deadman. Now... well you are probably still dead, but it allows some opportunity to switch tech.

Widowmine: Sounds a bit much, but will have to see how it pans out. But they were probably too easy to use before.

Tank: Wow, big dps and efficiency bump.

Roach burrow speed: I love it. I always thought roaches had more micro potential... now I bet we can see it!
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 18:52 GMT
#114
On September 24 2013 03:43 Wildmoon wrote:
Show nested quote +
On September 24 2013 03:41 Grumbels wrote:
Given that the finals at Blizzcon represents the end of this year's season, they could easily be more extreme with their changes, almost on the level of a mini-expansion. I sometimes wonder what David Kim actually does with his time, since his job seems kinda easy...


Reading this forum could tell you that his job is far from easy when everyone here seems to know how to make the game better.

Do you really think we could tell if David Kim decided to only spend 20 hours per week on his job?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
saddaromma
Profile Joined April 2013
1129 Posts
September 23 2013 18:52 GMT
#115
My prayers have been heard. I believe!
crbox
Profile Joined August 2010
Canada1180 Posts
September 23 2013 18:53 GMT
#116
I agree with everything except the DT change
Mattidute
Profile Joined May 2011
Netherlands232 Posts
September 23 2013 18:53 GMT
#117
So, with the widow mine nerf if it goes through, what is the Terran counter to mass muta's other then going all in before muta's can even come out? Or will most games end up being a proxy rax from the terran with scv pull?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 23 2013 18:54 GMT
#118
On September 24 2013 03:51 Plansix wrote:
Show nested quote +
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.


Just give DTs blink they did it for the campaign I think.
75
Profile Joined December 2012
Germany4057 Posts
September 23 2013 18:54 GMT
#119
i love the dt change.
want that this works like a medivac boost though
yo twitch, as long as I can watch 480p lagfree I'm happy
Cheren
Profile Blog Joined September 2013
United States2911 Posts
September 23 2013 18:54 GMT
#120
On September 24 2013 03:51 Plansix wrote:
Show nested quote +
On September 24 2013 03:50 Chaggi wrote:
What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now?

That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors.


"Psi Preigniters"
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