ps combined mech air upgrade is ridiculous. just change it to ground/air like protoss if you want to make it easier.
6 possible balance changes - David Kim - Page 6
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a176
Canada6688 Posts
ps combined mech air upgrade is ridiculous. just change it to ground/air like protoss if you want to make it easier. | ||
eNtitY~
United States1293 Posts
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J_EU
47 Posts
On September 24 2013 03:45 Jer99 wrote: I feel the same way, it's already hard enough to manage DT's as they are in the late game right now, this is just icing on protoss cake What about the lategame medivacharras with cheap marines, isnt that kinda similar? | ||
Pursuit_
United States1330 Posts
On September 24 2013 03:45 blade55555 wrote: Nah Zvt might actually be balanced and Terran will actually have to do stuff rather then rally all game into winning. First month or 2 will probably be 55% favoring Zerg which is still lower then the current 56 or higher % of tvz now. http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Korea_GSL/Premier_Statistics http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Korea_GSL/Up_and_Down_Statistics http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_Europe/Premier_Statistics http://wiki.teamliquid.net/starcraft2/2013_WCS_Season_3_America/Premier_Statistics Doesn't seem to be too Terran favored atm, and we've seen a lot of Zerg players doing well in TvZ lately. Maybe I'm wrong though? | ||
Erik.TheRed
United States1655 Posts
On September 24 2013 03:48 TT1 wrote: the protoss changes are mind numbingly terrible. i cant believe blizzard would even consider these changes but at only 100 gas mass oracles will be a viable strat right? It's like a flying sentry! | ||
Plansix
United States60190 Posts
On September 24 2013 03:48 MstrJinbo wrote: I thought bliz would do a similar reduction to the ghost emp nerf, didn't expect 1.1. I imagine they also have more room to give tanks additional buffs. Now you are talking in language we can all get behind. | ||
FileNotFound
Canada5 Posts
Carriers and bcs are not used much, would be nice to see them buffed next. | ||
Chaggi
Korea (South)1936 Posts
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Grumbels
Netherlands7028 Posts
On September 24 2013 03:41 jakethesnake wrote: 1.1 Seems really small for the widow mine. I think I would rather see a change the way splash damage works so that it essentially has diminishing splash (maybe just two tiers) and keep the current radius. It's just in TvZ it seems too crazy to see one widow mine destroy a huge clump of banelings and end the game. It's probably the case that a less severe widow mine change is more difficult to test, these values might only be for testing purposes. | ||
JDfz
United Kingdom50 Posts
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Plansix
United States60190 Posts
On September 24 2013 03:50 Chaggi wrote: What the fuck is that stupid DT speed change, holy crap. It makes no sense, who's gonna lose a DT ever now? That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors. | ||
Black Gun
Germany4482 Posts
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Blacklizard
United States1194 Posts
DT and Oracle change sounds better for pros... I hope this makes those units less cointossy. Both will probably affect PvP the most though. DT: Bisu comes out of retirement!! Hell I may make DTs vs. Terran on ladder once in a while now. For such an expensive unit, it's nice that it will be able to maybe dart in and out like a banshee. Still can't fly, but maybe you can get away before a marauder concussive shell hits now and seals your doom. Oracle: 50 less gas is nice. Before in PvT if you went oracles (who does that anymore?) and your opponent only allowed you 3 worker kills, you were a deadman. Now... well you are probably still dead, but it allows some opportunity to switch tech. Widowmine: Sounds a bit much, but will have to see how it pans out. But they were probably too easy to use before. Tank: Wow, big dps and efficiency bump. Roach burrow speed: I love it. I always thought roaches had more micro potential... now I bet we can see it! | ||
Grumbels
Netherlands7028 Posts
On September 24 2013 03:43 Wildmoon wrote: Reading this forum could tell you that his job is far from easy when everyone here seems to know how to make the game better. Do you really think we could tell if David Kim decided to only spend 20 hours per week on his job? | ||
saddaromma
1129 Posts
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crbox
Canada1180 Posts
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Mattidute
Netherlands232 Posts
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MstrJinbo
United States1251 Posts
On September 24 2013 03:51 Plansix wrote: That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors. Just give DTs blink ![]() | ||
75
Germany4057 Posts
want that this works like a medivac boost though | ||
Cheren
United States2911 Posts
On September 24 2013 03:51 Plansix wrote: That will likely be toned down. I would like to see a speed boost button that let them go that fast for a short period of time, just to escape detectors. "Psi Preigniters" | ||
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