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6 possible balance changes - David Kim - Page 4

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 2 3 4 5 6 66 67 68 Next
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
September 23 2013 18:40 GMT
#61
The proposed DT change caught me off guard, holy fuck. I really like the rest !
Terran & Potato Salad.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 23 2013 18:40 GMT
#62
On September 24 2013 03:34 Plansix wrote:
Show nested quote +
On September 24 2013 03:32 AnomalySC2 wrote:
Let DTs benefit from the charge upgrade xD

Or just tie their increased speed to the charge upgrade.


Well think about it, you could even turn charge off auto and use it as an scape mechanism haha.
pmp10
Profile Joined April 2012
3347 Posts
September 23 2013 18:40 GMT
#63
On September 24 2013 03:38 MajOr wrote:
and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

What will you use then?
Because I know half of a window mine won't cut it for me.
Luolis
Profile Blog Joined May 2012
Finland7118 Posts
September 23 2013 18:41 GMT
#64
On September 24 2013 03:37 syriuszonito wrote:
YES! Let the terran tears flow, tvz will no longer be a 3base rally into win anymore!

You mean TvZ will be 70% winrate for Z now?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Whatson
Profile Blog Joined January 2012
United States5356 Posts
September 23 2013 18:41 GMT
#65
On September 24 2013 03:38 Plansix wrote:
Show nested quote +
On September 24 2013 03:37 syriuszonito wrote:
YES! Let the terran tears flow, tvz will no longer be a 3base rally into win anymore!

Or opening for 2 match ups and then a bunch for TvT.

It's what we get for having the 2 best matchups in the game
¯\_(シ)_/¯
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:41 GMT
#66
On September 24 2013 03:38 Erik.TheRed wrote:
Show nested quote +
On September 24 2013 03:36 Plansix wrote:
On September 24 2013 03:35 Erik.TheRed wrote:
Kind of confused of the logic behind oracle buff. It's only seeing use early game, so reduce gas cost by 50... and how is that going to make people decide to "keep building them"? In PvZ having any in the midgame before tempests are out is dumb, making void rays is always better. In PvT if you're continuing to make anything out of the stargate after an oracle into macro play (except for maybe phoenix) then you're going to lose. And in pvp, MSC will shut down any amount of oracles and there's just no real reason to build them after the initial 1 or 2 anyway.

No one builds it and its one of the 2 protoss harassment units. Why wouldn't you try to make it more viable if no one uses it?

Also, its a test map, folks. A test map.


My point is that I don't think reducing the gas cost by 50 is going to make it any more viable. Good protoss harassment is largely based around spending minerals, which is why zealot warp ins/ warp prisms are always going to be a more solid choice for playing a macro game.

Why can't we have both and have good harassment with both the oracle and zealot harass? The patch specifically says its it trying to bring new styles in, not reinforce the styles we already use.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
September 23 2013 18:41 GMT
#67
On September 24 2013 03:38 MajOr wrote:
people seem to miss the point about oracle, i wanna see you all terrans deal with a proxy stargate with oracle + msc coming at same time.

and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

dunno what sup about speedy dts but .w.e i guess

and mech upgrades in 1 < good


That would imply that MSC + Oracles would be coming in the early game, and the changes being made to the oracle ( as stated in the article ) , are being made in order to see the oracle more in the mid -- to late game....
AKA: TelecoM[WHITE] Protoss fighting
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
September 23 2013 18:41 GMT
#68
1.1 Seems really small for the widow mine. I think I would rather see a change the way splash damage works so that it essentially has diminishing splash (maybe just two tiers) and keep the current radius. It's just in TvZ it seems too crazy to see one widow mine destroy a huge clump of banelings and end the game.

Speed DT just seems strange. I have no idea what the point of that is, but I do like the oracle buff and should be interesting to see if that one works out.

Zerg changes seem ok as ideas to try.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
Doc Brawler
Profile Joined November 2011
United States260 Posts
September 23 2013 18:41 GMT
#69
Are any/all of these changes available in test maps yet?
If so how do we get them?!!
I am become Death, the Destroyer of Worlds
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
September 23 2013 18:41 GMT
#70
They have absolutely no clue what's going on with protoss, holy shit. The terran changes are at least in the right area
Whatson
Profile Blog Joined January 2012
United States5356 Posts
September 23 2013 18:41 GMT
#71
On September 24 2013 03:40 pmp10 wrote:
Show nested quote +
On September 24 2013 03:38 MajOr wrote:
and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

What will you use then?
Because I know half of a window mine won't cut it for me.

Might go back to hellbat bio lol
¯\_(シ)_/¯
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 23 2013 18:41 GMT
#72
I don't like the Oracle change. They want to make it less early game oriented, but by cutting the cost by 50 gas, they're just making it even more early game oriented.

Late game, you usually have one oracle just for the vision spell. Even though they have the potential to shred through marines or hydras, their short range makes it so that once a critical mass or marines or hydras hit, oracles can't do anything.
PhoenixVoid
Profile Blog Joined December 2011
Canada32742 Posts
September 23 2013 18:41 GMT
#73
I'm okay with most of the changes, but the DT speed change and Widow Mine nerf seem far too drastic.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
J_EU
Profile Joined January 2011
47 Posts
September 23 2013 18:41 GMT
#74
I would say that i like this overall.

* Upgrades will make T more focused on mech/air

* WM wont devastate as much as it used to do anymore in the workerline (specially earlygame)

* Tankspeed to make more people go mech?

* Oracle i cant say ive seen that much after earlygame, since if it gets alot of workerkills, you are so ahead you wont need anymore of them. Pherhaps they more get into the armymix now?

* DT speed im abit unshure of, a DT expand will just hit a microsecond faster? OS and Raven allready were slower than them, so i guess its for the scans theyre thinking off, a way for a comeback if P behind? Dunno?

* The burrowed roaches i think is not only to promote usage of that, but pherhaps make burrow abit more viable in general as you gotta get the upgrade afterall?

I like that Blizz is looking into "unused" options instead of just "nerf issueunits", only unit they might affect in this case is the WM, make it less viable, and make the other units more viable. Overall, on paper, i think this looks like some nice changes.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 18:41 GMT
#75
Given that the finals at Blizzcon represents the end of this year's season, they could easily be more extreme with their changes, almost on the level of a mini-expansion. I sometimes wonder what David Kim actually does with his time, since his job seems kinda easy...
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
September 23 2013 18:42 GMT
#76
I think the reason why oracles aren't used much as harassment tools beyond the early game is how un-reusable they are. You dart in with an oracle, it kills a couple of workers, takes a bit too much damage, next time you come in it's in red health and can only kill two workers at best before static D takes it out.

Point being: in many cases oracles are ineffective after their first attack because of non-regenerating hp. After that they either join the deathball, suicide for scouting/a bit more damage/revelation(still the most underrated spell ever TT)

Thus decreasing the gas cost of oracles wont do much to encourage mid/late game oracle usage, because we are too busy spending every last bit of our gas on templars/colossi/upgrades. Decreasing the gas cost will only prompt more early oracle based aggression, most likely accompanied by some sort of gateway all in.

Trade oracle hp for more shields. This rewards players who actively keep their oracles alive and allows the initial oracles to be used in the later stages, instead of having your half dead oracle falling to a salvo of viking missiles. It doesn't just help oracles as a harassment unit, but allows more bold uses of revelation as well.

I like the siege tank buff, TvZ issues aside increased firing frequency means immortals wont be as good vs tanks, which means mech TvP and I love going vs mech as a protoss.

not sure about the other changes
When I get to grandmasters, you have my permission to die!
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 23 2013 18:42 GMT
#77
DT and oracle changes seem out of this world. The reason why protoss is not moving out is because they have the msc, so they can greed up to 3 bases and all their tech safely which just happens to be the best late-game. If there's a point when protosses feel way more comfortable (colossus and storm out, teching to air), why delay that with harass? Furthermore, when protosses don't go for the lategame, they have very potent timing attacks. It makes little sense to delay those with harass.

I also don't see what the siege tank buff does. Now an archon dies in just under 30 in-game seconds instead of 33. That's not really going to make a difference. 3 tanks kill an archon in 10.8 seconds, while before it was 12 seconds. 4 tanks kill an archon in 8 seconds, while before it was 9 seconds. I don't see the point. The real problem with tanks is that it's immobile, it does very little damage to a whole lot of units, it's prone to counters, flanks and muta swoops.

I quite like the burrowed roach speed upgrade. It's a funky harass option I always liked. The mech change is also very nice, albeit useless for most MUs.
Cry 'havoc' and let slip the dogs of war
syriuszonito
Profile Joined June 2011
Poland332 Posts
September 23 2013 18:42 GMT
#78
On September 24 2013 03:39 SolidMoose wrote:
DT change is awful. WM might be too extreme, I don't see it being cost effective anymore. Everything else seems good.


Mine is cost effective when killing 6 lings but I do understand that terrans atm are used to different trades (30 lings vs 1 mine) so it might seem like it wont be anymore.
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Hider
Profile Blog Joined May 2010
Denmark9399 Posts
Last Edited: 2013-09-23 18:43:18
September 23 2013 18:43 GMT
#79
Regarding Oracle, why didn't they just reduce bt by like 10 seconds while reducing the cost?

This way it becomes way worse as an early-game gimmick (since it arrives later), but more efficient for later game harass (where bt's don't matter that much).
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 23 2013 18:43 GMT
#80
DT and Oracle buffs sound totally random and unnecessary. No way.

The others could be good, especially the roach one. Potentially make one of the most boring units cool? Let's try it.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
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