• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:11
CEST 18:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
RSL Revival: Season 5 - Qualifiers and Main Event7Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
Why there arent any 256x256 pro maps? Pros React To: Leta vs Tulbo (ASL S21, Ro.8) Missed out on ASL tickets - what are my options? ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2846 users

6 possible balance changes - David Kim - Page 4

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 2 3 4 5 6 66 67 68 Next
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
September 23 2013 18:40 GMT
#61
The proposed DT change caught me off guard, holy fuck. I really like the rest !
Terran & Potato Salad.
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 23 2013 18:40 GMT
#62
On September 24 2013 03:34 Plansix wrote:
Show nested quote +
On September 24 2013 03:32 AnomalySC2 wrote:
Let DTs benefit from the charge upgrade xD

Or just tie their increased speed to the charge upgrade.


Well think about it, you could even turn charge off auto and use it as an scape mechanism haha.
pmp10
Profile Joined April 2012
3396 Posts
September 23 2013 18:40 GMT
#63
On September 24 2013 03:38 MajOr wrote:
and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

What will you use then?
Because I know half of a window mine won't cut it for me.
Luolis
Profile Blog Joined May 2012
Finland7169 Posts
September 23 2013 18:41 GMT
#64
On September 24 2013 03:37 syriuszonito wrote:
YES! Let the terran tears flow, tvz will no longer be a 3base rally into win anymore!

You mean TvZ will be 70% winrate for Z now?
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 23 2013 18:41 GMT
#65
On September 24 2013 03:38 Plansix wrote:
Show nested quote +
On September 24 2013 03:37 syriuszonito wrote:
YES! Let the terran tears flow, tvz will no longer be a 3base rally into win anymore!

Or opening for 2 match ups and then a bunch for TvT.

It's what we get for having the 2 best matchups in the game
¯\_(シ)_/¯
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:41 GMT
#66
On September 24 2013 03:38 Erik.TheRed wrote:
Show nested quote +
On September 24 2013 03:36 Plansix wrote:
On September 24 2013 03:35 Erik.TheRed wrote:
Kind of confused of the logic behind oracle buff. It's only seeing use early game, so reduce gas cost by 50... and how is that going to make people decide to "keep building them"? In PvZ having any in the midgame before tempests are out is dumb, making void rays is always better. In PvT if you're continuing to make anything out of the stargate after an oracle into macro play (except for maybe phoenix) then you're going to lose. And in pvp, MSC will shut down any amount of oracles and there's just no real reason to build them after the initial 1 or 2 anyway.

No one builds it and its one of the 2 protoss harassment units. Why wouldn't you try to make it more viable if no one uses it?

Also, its a test map, folks. A test map.


My point is that I don't think reducing the gas cost by 50 is going to make it any more viable. Good protoss harassment is largely based around spending minerals, which is why zealot warp ins/ warp prisms are always going to be a more solid choice for playing a macro game.

Why can't we have both and have good harassment with both the oracle and zealot harass? The patch specifically says its it trying to bring new styles in, not reinforce the styles we already use.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
September 23 2013 18:41 GMT
#67
On September 24 2013 03:38 MajOr wrote:
people seem to miss the point about oracle, i wanna see you all terrans deal with a proxy stargate with oracle + msc coming at same time.

and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

dunno what sup about speedy dts but .w.e i guess

and mech upgrades in 1 < good


That would imply that MSC + Oracles would be coming in the early game, and the changes being made to the oracle ( as stated in the article ) , are being made in order to see the oracle more in the mid -- to late game....
AKA: TelecoM[WHITE] Protoss fighting
jakethesnake
Profile Blog Joined May 2011
Canada4948 Posts
September 23 2013 18:41 GMT
#68
1.1 Seems really small for the widow mine. I think I would rather see a change the way splash damage works so that it essentially has diminishing splash (maybe just two tiers) and keep the current radius. It's just in TvZ it seems too crazy to see one widow mine destroy a huge clump of banelings and end the game.

Speed DT just seems strange. I have no idea what the point of that is, but I do like the oracle buff and should be interesting to see if that one works out.

Zerg changes seem ok as ideas to try.
Community Newsjjakji || jjakji || jjakji || jjakji || jjakji || jjakji || jjakji nshoseo.jpg
Doc Brawler
Profile Joined November 2011
United States260 Posts
September 23 2013 18:41 GMT
#69
Are any/all of these changes available in test maps yet?
If so how do we get them?!!
I am become Death, the Destroyer of Worlds
mechengineer123
Profile Joined March 2013
Ukraine711 Posts
September 23 2013 18:41 GMT
#70
They have absolutely no clue what's going on with protoss, holy shit. The terran changes are at least in the right area
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 23 2013 18:41 GMT
#71
On September 24 2013 03:40 pmp10 wrote:
Show nested quote +
On September 24 2013 03:38 MajOr wrote:
and tanks still wont be used vs zerg problem isnt tank itself vs zerg its just tank isnt good in today playstyle vs zerg cause mutal play is too strong for tanks.

What will you use then?
Because I know half of a window mine won't cut it for me.

Might go back to hellbat bio lol
¯\_(シ)_/¯
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
September 23 2013 18:41 GMT
#72
I don't like the Oracle change. They want to make it less early game oriented, but by cutting the cost by 50 gas, they're just making it even more early game oriented.

Late game, you usually have one oracle just for the vision spell. Even though they have the potential to shred through marines or hydras, their short range makes it so that once a critical mass or marines or hydras hit, oracles can't do anything.
PhoenixVoid
Profile Blog Joined December 2011
Canada32747 Posts
September 23 2013 18:41 GMT
#73
I'm okay with most of the changes, but the DT speed change and Widow Mine nerf seem far too drastic.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
J_EU
Profile Joined January 2011
47 Posts
September 23 2013 18:41 GMT
#74
I would say that i like this overall.

* Upgrades will make T more focused on mech/air

* WM wont devastate as much as it used to do anymore in the workerline (specially earlygame)

* Tankspeed to make more people go mech?

* Oracle i cant say ive seen that much after earlygame, since if it gets alot of workerkills, you are so ahead you wont need anymore of them. Pherhaps they more get into the armymix now?

* DT speed im abit unshure of, a DT expand will just hit a microsecond faster? OS and Raven allready were slower than them, so i guess its for the scans theyre thinking off, a way for a comeback if P behind? Dunno?

* The burrowed roaches i think is not only to promote usage of that, but pherhaps make burrow abit more viable in general as you gotta get the upgrade afterall?

I like that Blizz is looking into "unused" options instead of just "nerf issueunits", only unit they might affect in this case is the WM, make it less viable, and make the other units more viable. Overall, on paper, i think this looks like some nice changes.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 23 2013 18:41 GMT
#75
Given that the finals at Blizzcon represents the end of this year's season, they could easily be more extreme with their changes, almost on the level of a mini-expansion. I sometimes wonder what David Kim actually does with his time, since his job seems kinda easy...
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
uh-oh
Profile Blog Joined August 2010
Hong Kong135 Posts
September 23 2013 18:42 GMT
#76
I think the reason why oracles aren't used much as harassment tools beyond the early game is how un-reusable they are. You dart in with an oracle, it kills a couple of workers, takes a bit too much damage, next time you come in it's in red health and can only kill two workers at best before static D takes it out.

Point being: in many cases oracles are ineffective after their first attack because of non-regenerating hp. After that they either join the deathball, suicide for scouting/a bit more damage/revelation(still the most underrated spell ever TT)

Thus decreasing the gas cost of oracles wont do much to encourage mid/late game oracle usage, because we are too busy spending every last bit of our gas on templars/colossi/upgrades. Decreasing the gas cost will only prompt more early oracle based aggression, most likely accompanied by some sort of gateway all in.

Trade oracle hp for more shields. This rewards players who actively keep their oracles alive and allows the initial oracles to be used in the later stages, instead of having your half dead oracle falling to a salvo of viking missiles. It doesn't just help oracles as a harassment unit, but allows more bold uses of revelation as well.

I like the siege tank buff, TvZ issues aside increased firing frequency means immortals wont be as good vs tanks, which means mech TvP and I love going vs mech as a protoss.

not sure about the other changes
When I get to grandmasters, you have my permission to die!
Deleted User 137586
Profile Joined January 2011
7859 Posts
September 23 2013 18:42 GMT
#77
DT and oracle changes seem out of this world. The reason why protoss is not moving out is because they have the msc, so they can greed up to 3 bases and all their tech safely which just happens to be the best late-game. If there's a point when protosses feel way more comfortable (colossus and storm out, teching to air), why delay that with harass? Furthermore, when protosses don't go for the lategame, they have very potent timing attacks. It makes little sense to delay those with harass.

I also don't see what the siege tank buff does. Now an archon dies in just under 30 in-game seconds instead of 33. That's not really going to make a difference. 3 tanks kill an archon in 10.8 seconds, while before it was 12 seconds. 4 tanks kill an archon in 8 seconds, while before it was 9 seconds. I don't see the point. The real problem with tanks is that it's immobile, it does very little damage to a whole lot of units, it's prone to counters, flanks and muta swoops.

I quite like the burrowed roach speed upgrade. It's a funky harass option I always liked. The mech change is also very nice, albeit useless for most MUs.
Cry 'havoc' and let slip the dogs of war
syriuszonito
Profile Joined June 2011
Poland332 Posts
September 23 2013 18:42 GMT
#78
On September 24 2013 03:39 SolidMoose wrote:
DT change is awful. WM might be too extreme, I don't see it being cost effective anymore. Everything else seems good.


Mine is cost effective when killing 6 lings but I do understand that terrans atm are used to different trades (30 lings vs 1 mine) so it might seem like it wont be anymore.
The one || My stream http://www.teamliquid.net/video/streams/syriuszonito
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
Last Edited: 2013-09-23 18:43:18
September 23 2013 18:43 GMT
#79
Regarding Oracle, why didn't they just reduce bt by like 10 seconds while reducing the cost?

This way it becomes way worse as an early-game gimmick (since it arrives later), but more efficient for later game harass (where bt's don't matter that much).
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
September 23 2013 18:43 GMT
#80
DT and Oracle buffs sound totally random and unnecessary. No way.

The others could be good, especially the roach one. Potentially make one of the most boring units cool? Let's try it.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Prev 1 2 3 4 5 6 66 67 68 Next
Please log in or register to reply.
Live Events Refresh
IPSL
16:00
Ro24 Group E
Ret vs Art_Of_Turtle
Radley vs TBD
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 437
Railgan 102
SteadfastSC 79
BRAT_OK 76
Vindicta 49
Ketroc 47
gerald23 21
StarCraft: Brood War
Britney 34626
Calm 7561
Sea 2816
Horang2 1724
Shuttle 1296
EffOrt 496
Hyuk 436
Soma 426
ggaemo 405
Rush 254
[ Show more ]
Nal_rA 144
hero 140
actioN 89
Hyun 54
ToSsGirL 43
sorry 38
Barracks 35
Hm[arnc] 30
Sharp 28
Rock 24
Movie 15
Terrorterran 14
GoRush 13
JulyZerg 12
IntoTheRainbow 12
yabsab 10
SilentControl 7
Dota 2
Gorgc4188
qojqva1626
monkeys_forever257
syndereN255
420jenkins162
Heroes of the Storm
Khaldor398
MindelVK4
Other Games
B2W.Neo1628
Beastyqt871
ArmadaUGS438
Hui .254
crisheroes173
KnowMe149
Trikslyr35
Rex23
Organizations
Dota 2
PGL Dota 2 - Main Stream70
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• StrangeGG 81
• iHatsuTV 18
• Adnapsc2 7
• Dystopia_ 1
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 39
• Airneanach19
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV382
League of Legends
• Nemesis1826
• Jankos1766
Other Games
• Shiphtur222
Upcoming Events
BSL
2h 49m
Replay Cast
7h 49m
RSL Revival
17h 49m
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
21h 49m
BSL
1d 2h
IPSL
1d 2h
eOnzErG vs TBD
G5 vs Nesh
Patches Events
1d 7h
Replay Cast
1d 16h
Wardi Open
1d 17h
Afreeca Starleague
1d 17h
Jaedong vs Light
[ Show More ]
Monday Night Weeklies
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Snow vs Flash
WardiTV Invitational
2 days
GSL
3 days
Classic vs Cure
Maru vs Rogue
GSL
4 days
SHIN vs Zoun
ByuN vs herO
OSC
4 days
Replay Cast
5 days
Escore
5 days
The PondCast
5 days
WardiTV Invitational
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
RSL Revival
6 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.