6 possible balance changes - David Kim - Page 2
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tar
Germany991 Posts
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PanzerElite
540 Posts
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Heartland
Sweden24577 Posts
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Jermstuddog
United States2231 Posts
Warp Prism speed DTs sounds like fucking BS. Widow mine reduced splash radius by 50% sounds like useless mines. Siege tank faster firing rate sounds like the wrong way to try to make the Siege Tank useful. Oracles are only used in the early game because they don't do anything useful for late game. Sorry to say, that's just the way it is. Roach burrow speed 2.25 Whoopity-fuckin-do, it's still useless 99% of the time. Why???? | ||
Whatson
United States5356 Posts
Protoss all-ins are gonna be a bitch to deal with now. | ||
Plansix
United States60190 Posts
On September 24 2013 03:29 NMxhendralisk wrote: Why buff protoss wth Why not? Its not like they are winning everything. Or anyone is winning everything. This thing should just be called the "Quality of play patch". We are going to buff all the shit you don't use. | ||
AnomalySC2
United States2073 Posts
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Bagi
Germany6799 Posts
The only think here I really dislike is the DT buff. They are already excellent harass units in the lategame, this will just make DT rushes more difficult to deal with. | ||
Everlong
Czech Republic1973 Posts
But mech/air upgrades + Siege Tank buff sounds promising.. But seems like they are once again buffing gimmicky stuff.. | ||
TelecoM
United States10622 Posts
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c0ldfusion
United States8293 Posts
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FlowerBunny
Sweden187 Posts
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SarcasmMonster
3136 Posts
On September 24 2013 03:33 c0ldfusion wrote: repost... Where's the other thread? I'll delete if repost. Edit: I dunno even if I can delete the thread if I wanted to. | ||
Musicus
Germany23570 Posts
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Fission
Canada1184 Posts
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Exarl25
1887 Posts
Do they not look at the successful, multitasking focused harass units that work well all throughout the game in a matchup like TvZ and try to analyze what about them makes that style work so well? Because their expectations for the Oracle suggest they don't have a clue. | ||
Zealously
East Gorteau22261 Posts
Widow Mine radius reduced: Life lings once again #1 Zerg playstyle Tank attack speed increase: Life vs. Flash becomes relevant again Roach Speed upgrade change: Leenock becomes more relevant Dark Templar movement speed change: Welcome back, Inca Oracle cost change: Totally won't result in any all-ins Mech upgrade change: what's mech? | ||
Bagration
United States18282 Posts
Simply having one of these changes is already a significant change. | ||
Plansix
United States60190 Posts
On September 24 2013 03:32 AnomalySC2 wrote: Let DTs benefit from the charge upgrade xD Or just tie their increased speed to the charge upgrade. | ||
ImperialFist
790 Posts
the only good change is for the roaches. buffing tanks will affect tvt and make mech more powerful than it already is in that MU. mine nerf is too big, it should at least have a 1.5 radius like EMP? Dts and oracles buffs again? They are already so powerful harass tools. I really don't see the point, the protoss early-game flexibility is already massive. Would ofc like to test it. 4M+Tank could have some potential TvZ? Ok putting back the pitchfork | ||
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