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6 possible balance changes - David Kim - Page 2

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 2 3 4 5 66 67 68 Next
tar
Profile Joined October 2010
Germany991 Posts
September 23 2013 18:30 GMT
#21
holy crap! speed DTs xD
whoever I pick for my anti team turns gosu
PanzerElite
Profile Joined May 2012
540 Posts
September 23 2013 18:30 GMT
#22
Useless mines and still terribad tanks for only a combined upgrade for mech which is still terribad, I hope nothing gets changed , at least for terran.
Heartland
Profile Blog Joined May 2012
Sweden24603 Posts
September 23 2013 18:30 GMT
#23
I think this all looks really good and includes a lot of the sort of changes the community has asked for with buffs to underused compositions and more microable units. Shame to see people only bitching.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
September 23 2013 18:31 GMT
#24
All of these changes seem random and just make me think "WTF?"

Warp Prism speed DTs sounds like fucking BS.

Widow mine reduced splash radius by 50% sounds like useless mines.

Siege tank faster firing rate sounds like the wrong way to try to make the Siege Tank useful.

Oracles are only used in the early game because they don't do anything useful for late game. Sorry to say, that's just the way it is.

Roach burrow speed 2.25 Whoopity-fuckin-do, it's still useless 99% of the time.

Why????
As it turns out, marines don't actually cost any money -Jinro
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-09-23 18:32:27
September 23 2013 18:31 GMT
#25
Lol 1.1 radius WMs.
Protoss all-ins are gonna be a bitch to deal with now.
¯\_(シ)_/¯
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:32 GMT
#26
On September 24 2013 03:29 NMxhendralisk wrote:
Why buff protoss wth

Why not? Its not like they are winning everything. Or anyone is winning everything.

This thing should just be called the "Quality of play patch". We are going to buff all the shit you don't use.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
AnomalySC2
Profile Joined August 2012
United States2073 Posts
September 23 2013 18:32 GMT
#27
Let DTs benefit from the charge upgrade xD
Bagi
Profile Joined August 2010
Germany6799 Posts
September 23 2013 18:32 GMT
#28
Mine nerf in exchange for a tank buff? I'll take it!

The only think here I really dislike is the DT buff. They are already excellent harass units in the lategame, this will just make DT rushes more difficult to deal with.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
September 23 2013 18:32 GMT
#29
Hi proxy oracle vs 1 range WM :D

But mech/air upgrades + Siege Tank buff sounds promising..

But seems like they are once again buffing gimmicky stuff..
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
September 23 2013 18:33 GMT
#30
I think all together these changes are amazingly wonderful, and would consider playing SC2 again once these come into effect, especially the changes to Terran mech + widowmines....widowmines are so stupidly overpowered, please nerf them gogo
AKA: TelecoM[WHITE] Protoss fighting
c0ldfusion
Profile Joined October 2010
United States8293 Posts
September 23 2013 18:33 GMT
#31
repost...
FlowerBunny
Profile Joined December 2010
Sweden187 Posts
September 23 2013 18:33 GMT
#32
Now bio wont become viable anymore in TvT, and TvZ is gonna become hell vs good muta micro. Protoss oracle and DTs are just gonna make them even more random, and give nothing to the fact that they are still gonna play defensive. Not liking any of these changes :/
I was a Terran player. I am a Terran player. I will always be a Terran player
SarcasmMonster
Profile Joined October 2011
3136 Posts
Last Edited: 2013-09-23 18:34:44
September 23 2013 18:34 GMT
#33
On September 24 2013 03:33 c0ldfusion wrote:
repost...


Where's the other thread? I'll delete if repost.

Edit: I dunno even if I can delete the thread if I wanted to.
MMA: The true King of Wings
Musicus
Profile Joined August 2011
Germany23576 Posts
September 23 2013 18:34 GMT
#34
So good, please go ahead with all of them and consider changing the Corruptor and Nydus too!
Maru and Serral are probably top 5.
Fission
Profile Blog Joined August 2010
Canada1184 Posts
September 23 2013 18:34 GMT
#35
Interestingly enough, the siege tank change is one of the few things that actually really does help vs P. Maybe with the air change it could create some new strats?
Exarl25
Profile Joined November 2010
1887 Posts
September 23 2013 18:34 GMT
#36
That Oracle change... God damn I hate when Blizzard do shit like this that makes me think they really don't understand the game at all. They really don't get what the problems with the Oracles are? And why this change will do absolutely nothing to encourage the style of play they are hoping for, why the Oracle in its current form is completely unsuited for anything other than a coin flip opening harass/all-in?

Do they not look at the successful, multitasking focused harass units that work well all throughout the game in a matchup like TvZ and try to analyze what about them makes that style work so well? Because their expectations for the Oracle suggest they don't have a clue.
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
September 23 2013 18:34 GMT
#37
1.1 seems a little too little for Widow Mines. I do feel that they can be too punishing right now, but going from 1.75 to 1.1 seems a little harsh. Maybe 1.4? Otherwise, I feel like we can summarise the 6 of these:

Widow Mine radius reduced: Life lings once again #1 Zerg playstyle

Tank attack speed increase: Life vs. Flash becomes relevant again

Roach Speed upgrade change: Leenock becomes more relevant

Dark Templar movement speed change: Welcome back, Inca

Oracle cost change: Totally won't result in any all-ins

Mech upgrade change: what's mech?
AdministratorBreak the chains
Bagration
Profile Blog Joined October 2011
United States18282 Posts
Last Edited: 2013-09-23 18:35:10
September 23 2013 18:34 GMT
#38
This is a terrible idea. Too many drastic changes at once.

Simply having one of these changes is already a significant change.
Team Slayers, Axiom-Acer and Vile forever
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 18:34 GMT
#39
On September 24 2013 03:32 AnomalySC2 wrote:
Let DTs benefit from the charge upgrade xD

Or just tie their increased speed to the charge upgrade.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ImperialFist
Profile Joined April 2013
790 Posts
Last Edited: 2013-09-23 18:35:08
September 23 2013 18:34 GMT
#40
Ouch

the only good change is for the roaches. buffing tanks will affect tvt and make mech more powerful than it already is in that MU.

mine nerf is too big, it should at least have a 1.5 radius like EMP?

Dts and oracles buffs again? They are already so powerful harass tools. I really don't see the point, the protoss early-game flexibility is already massive.

Would ofc like to test it. 4M+Tank could have some potential TvZ?

Ok putting back the pitchfork
"In the name of Holy Terra I challenge, Take up arms, for the Emperor’s Justice falls on you!"
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