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6 possible balance changes - David Kim - Page 9

Forum Index > SC2 General
1350 CommentsPost a Reply
Prev 1 7 8 9 10 11 68 Next
anessie
Profile Joined August 2011
180 Posts
September 23 2013 19:08 GMT
#161
I'd rather see them buff HT speed and see how that works out vs ghosts.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
Last Edited: 2013-09-23 19:09:53
September 23 2013 19:09 GMT
#162
On September 24 2013 04:05 TurboMaN wrote:
Didn't Blizzard say that they talk regularly with Progamers?

Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone.


Progamers like Morrow and I think Nerchio have vouched that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz.

Its pretty obvious they dont engage the pros or else SC2 wouldnt be where it is LOL
Musicus
Profile Joined August 2011
Germany23576 Posts
September 23 2013 19:09 GMT
#163
On September 24 2013 04:06 KanoCoke wrote:
I agree with all the changes except the widow mine splash radius, which is a little too low.

It should be around 1.250~1.375 in my opinion.


I agree, but who cares about that right now. They will test all those changes and tweek a lot of numbers for sure, but the important thing is that they do something.
Maru and Serral are probably top 5.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
Last Edited: 2013-09-23 19:10:31
September 23 2013 19:09 GMT
#164
On September 24 2013 04:05 TurboMaN wrote:
Didn't Blizzard say that they talk regularly with Progamers?

Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone.

They do talk to pro-gamers, but they have said that progamers provide very bias feedback, which is problematic. However, they have also said they talk to other, more objective high level players, like some of the analytically commentators for feedback as well(artosis, Appollo, likely some of the Korean casters I am not aware of that play and know the game at a high level). DK is not the only one doing things.

On September 24 2013 04:09 SupLilSon wrote:
Show nested quote +
On September 24 2013 04:05 TurboMaN wrote:
Didn't Blizzard say that they talk regularly with Progamers?

Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone.


Progamers like Morrow and I think Nerchio have vouched in the past that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz.


They do talk with progamers, but I bet the ones they speak with keep quite about it. Discretion is a very useful skill to have. Running your mouth is not.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ElhayM
Profile Joined February 2013
Canada134 Posts
September 23 2013 19:09 GMT
#165
Everything but the DT changes -.-"
Team Captain Flipsid3 Tactics | @F3ElhayM
Psychobabas
Profile Blog Joined March 2006
2531 Posts
September 23 2013 19:09 GMT
#166
I'm sorry but I honestly cant understand this reasoning behind the proposed oracle buff.

So they want to see it used more often past the early game so they reduced the cost? LOL

That's just going to buff the cheeses and the oracle will continue to be worthless past early game.
Vlare
Profile Blog Joined March 2010
748 Posts
September 23 2013 19:09 GMT
#167
These changes are interesting. Will 100% change the future of TvZ. I was hoping to see a muta nerf in all honesty. I'm not sure how I feel about these buffs tbh. Oracles are usually shut down by 1 turret/spore/cannon. I guess you can force gfas workers to move. So late game, I don't understand.

Speed DT in pvp is going to be even more gay. It's already bad.

I like mine nerf. But tbh I have a harder time with hellions than mines in PvT.

Should make for some new all ins though. I guess more mech in TvP will be interesting, and frustrating haha.

it seems like theyre trying to make games last longer.
Mass zerglings doesnt fail
pmp10
Profile Joined April 2012
3318 Posts
September 23 2013 19:10 GMT
#168
On September 24 2013 04:06 clitvin wrote:
I think people are not realizing the extent of the mine nerf.

Basic math for area of a circle of 1.1 radius vs 1.75

New area: 3.8
Old Area: 9.6

That's almost 3 times smaller.

I told you terrans to suggest mine nerfs before Blizzard gets to it.
Now see what will happen.
This will make hellbat nerf look minor.
Kraelog
Profile Joined April 2010
Belgium194 Posts
September 23 2013 19:10 GMT
#169
I love almost all the changes. Widow mines nerf might be to big & DT buff is wierd but who cares.


Like the last giant post on problems with SC2, there is to LITTLE MICRO. Mixing stuff up is awesome.
saddaromma
Profile Joined April 2013
1129 Posts
September 23 2013 19:10 GMT
#170
On September 24 2013 04:05 TurboMaN wrote:
Didn't Blizzard say that they talk regularly with Progamers?

Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone.


This balance patch is not about balance, its about diversity.
[PkF] Wire
Profile Joined March 2013
France24193 Posts
September 23 2013 19:10 GMT
#171
Everything seems fine except the oracle buff which is plain stupid. It makes it even stronger as a proxy/cheese and doesn't make it more relevant in lategame when no tempests are involved. Maybe it's part of a bigger scheme I fail to understand but this buff seems really dumb. So that my post doesn't seem too negative, I repeat that the other buffs suggested really seem to go in the right direction.
Supah
Profile Joined August 2010
708 Posts
September 23 2013 19:10 GMT
#172
Maybe give DTs a speed boost when they're revealed and not overall, and give Oracles an Amutlet type energy upgrade so they're much more devastating late game when you can pop 2 or 3 at a time.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 19:11 GMT
#173
On September 24 2013 04:10 pmp10 wrote:
Show nested quote +
On September 24 2013 04:06 clitvin wrote:
I think people are not realizing the extent of the mine nerf.

Basic math for area of a circle of 1.1 radius vs 1.75

New area: 3.8
Old Area: 9.6

That's almost 3 times smaller.

I told you terrans to suggest mine nerfs before Blizzard gets to it.
Now see what will happen.
This will make hellbat nerf look minor.

Its a test map, they will likely dial it to 1.4 or so. I bet it will be a 25-50% reduction with a solid boots to siege tanks.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
FeyFey
Profile Joined September 2010
Germany10114 Posts
September 23 2013 19:11 GMT
#174
On September 24 2013 04:07 Enema wrote:
We all know what we really need... ROCKET JUMP FOR TANKS.


I wish speedvacs could pick em up like the thors when in siege mode, just need an setup time after dropping them again.
dangthatsright
Profile Joined July 2011
1158 Posts
September 23 2013 19:12 GMT
#175
meh protoss changes
imo everything else at least goes in the right direction

can speedlings run over widow mines without getting hit at all, with the lock-on time thing?
Plansix
Profile Blog Joined April 2011
United States60190 Posts
September 23 2013 19:13 GMT
#176
On September 24 2013 04:11 FeyFey wrote:
Show nested quote +
On September 24 2013 04:07 Enema wrote:
We all know what we really need... ROCKET JUMP FOR TANKS.


I wish speedvacs could pick em up like the thors when in siege mode, just need an setup time after dropping them again.

I want hellions to be able to drive off cliffs like reapers(not up, only down, with a sweet "YEEEEHAAAAAA" sound effect).

Call me now Blizzard, I have more where that came from.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
asdfOu
Profile Joined August 2011
United States2089 Posts
September 23 2013 19:13 GMT
#177
yes, let's buff the free invisible units that one shot everything...
rip prime
Elldar
Profile Joined July 2010
Sweden287 Posts
Last Edited: 2013-09-23 19:18:55
September 23 2013 19:13 GMT
#178
Why buff dt speed and oracle cost which promotes gimmicky play to the race that lacks strong solid play because there gimmicky play is so strong? Blizzard has been too stuck on harassment since WoL because toss supposedly lacked in harassment tools. Like pylons, warp prism, phoenix and dt's was not enough. Imo toss need a core unit from the gateway to make them solid. Changing the stalker would be the best option maybe buffing damage while changing the shields and health stats(more health less shield).

The widow mines change is in the right direction, maybe they overshoot it. I have to see it in action before I judge.

Rather change the the tank to 2 food supply cost, however it is an interesting change so why not test it at least.

Roach buff seem neat (evil laugh).

On September 24 2013 04:06 clitvin wrote:
I think people are not realizing the extent of the mine nerf.

Basic math for area of a circle of 1.1 radius vs 1.75

New area: 3.8
Old Area: 9.6

That's almost 3 times smaller.


Well, 9.6/3.8 ~= 2.5
Bagi
Profile Joined August 2010
Germany6799 Posts
September 23 2013 19:13 GMT
#179
On September 24 2013 04:09 SupLilSon wrote:
Show nested quote +
On September 24 2013 04:05 TurboMaN wrote:
Didn't Blizzard say that they talk regularly with Progamers?

Why don't they ever show an interview saying like we discussed patch change xy with those players and they think its good to do it. The explanation comes always from David Kim and it sounds like he is the one balancing everything alone.


Progamers like Morrow and I think Nerchio have vouched that Blizzard has not contacted any pros in the past. It was either a white lie or just a complete BS statement from Blizz.

Its pretty obvious they dont engage the pros or else SC2 wouldnt be where it is LOL

They probably haven't talked to those 2 because one of them is notoriously BM and the other hasn't been relevant in years.

Its possible that Blizzard has NDAs in place with these players they choose to have balance discussions with.
Blacklizard
Profile Joined May 2007
United States1194 Posts
September 23 2013 19:13 GMT
#180
On September 24 2013 03:37 Grumbels wrote:
I'll have to see it used in game first, but I am somewhat in favor of the DT buff, since frequently it seems like you can just run your workers away from them and they have trouble catching up. And I don't think I would mind it if the dark templar was a standard unit you were supposed to get in the late game, much like the warp prism. Maybe it's strategically boring to be forced into a unit, but if protoss is lacking in harass play it might be a lesser evil decision.

There are three questions I would like to ask David Kim though:
1. What effects will it have to constantly increase the move speed of units?
2. Will microing your dark templars not become too easy for the protoss and too frustrating for the opponent?
3. Is there an increase in variance in protoss match-ups after buffing dark templar?


I see it like this:

Zergling speed still quite fast enough to surround a DT and prevent escape for a moment, normally long enough to kill it.
Speedling speed: 4.6991, on creep it's 6.10883

5 hits to kill a DT with a spine crawler. Overseers can be made anywhere you have an overlord so pretty convenient there. And you can always burrow drones.

Vs. Terran, scans are quite convenient. Concussive shells, bio in general, and planetaries seem to do really well vs. DTs. You almost never see DTs win a game PvT in the pros.

DTs may actually be able to get a couple of worker kills now. Banshees always had a great time killing workers even if you knew they were coming. DTs cost slight more gas and couldn't fly, and didn't have range so they were always much worse. The speed bump makes a lot of sense at the pro level. In the lower ladder leagues, people will need to be more careful though.


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