If stats,hoejja,action,crazyhydra and mind decides to retire all at the same time ... then there would be no more kt rolster T_T.
edit : I won't look at kt the same any more this crew of mercenaries and rag tag team pummel skt to oblivion when things were rough and impossible and because of that they have my respect forever. Flash isn't the only guy who make kt rolster a memorable team its because of these crucial member of teams who are supporting flash that made kt rolster who they are today..
LoL is killing my RTS eSports and my Woongjin and other players I loved! ㅠ_____ㅠ "All eSports help each other, building the scene together", they said. Bollocks, I say!
I did enjoy the last progleague a lot, it's so ad that it's changing so much. Is this really mostly due to WCS? Is it more to do with LoL (and maybe DotA and WoT)? Is there another factor playing an even larger part?
KeSPA team's retirement list since the last SPL (Green is retired and yellow is rumored to retire) (A few mistakes)
It makes me wonder how many of the retirements were pushed rather than genuine. The relatively even spread suggests teams are all reducing their rosters for the next season. If they do need to cut a certain quota, those close to military service make the most sense. I'm expecting KT to have 2-3 retirements shortly including Mind and Hoejja.
On September 18 2013 08:13 PerSe wrote: Whatever your opinions on SC2 might be, it isn't an easier game than BW, because the skill cap is still ridiculously high and nobody will reach it. That it happens to be easier to macro doesn't make the game ezpz, it just means the skill differentiation occurs in other areas of game play.
Having said that, there are some problems with the way SC2 seems to play out, that makes it less appealing to watch. The economy system, the way the units clump up, the posturing deathballs and then 5 sec battle that decides the game...
Can you tell me about these other areas of skill differentiation? Decision making? Metagaming?
Macro, as you stated, is easier. Micro is also much easier. Those are two huge aspects of RTS fundamentals being easier. That means multitasking is also easier. How does that make the game harder? Mechanically it's very simple compared to StarCraft.
Not trying to say that StarCraft 2 is "easy," but comparing the mechanical difficulty of it to StarCraft it is obvious which is more difficult. It's not like StarCraft didn't have decision making or metagaming.
On September 18 2013 09:41 Fuchsteufelswild wrote: LoL is killing my RTS eSports and my Woongjin and other players I loved! ㅠ_____ㅠ "All eSports help each other, building the scene together", they said. Bollocks, I say!
I did enjoy the last progleague a lot, it's so ad that it's changing so much. Is this really mostly due to WCS? Is it more to do with LoL (and maybe DotA and WoT)? Is there another factor playing an even larger part?
LOL is not responsible for SC2 being not enjoyable to play nor watch compared to its competition nor predecesor.
It's not like people can only like one game at a time.
And the most deplorable thing is that because of SC2's lack of popularity, the option to perpetually keep playing the game in military service is no longer there because of Airforce's departure. This really sucks man.
On September 18 2013 09:56 Xiphos wrote: And the most deplorable thing is that because of SC2's lack of popularity, the option to perpetually keep playing the game in military service is no longer there because of Airforce's departure. This really sucks man.
I find it interesting there's no ACE team for LoL, might not be because of sc2 that it no longer exists.
On September 18 2013 08:13 PerSe wrote: Whatever your opinions on SC2 might be, it isn't an easier game than BW, because the skill cap is still ridiculously high and nobody will reach it. That it happens to be easier to macro doesn't make the game ezpz, it just means the skill differentiation occurs in other areas of game play.
Having said that, there are some problems with the way SC2 seems to play out, that makes it less appealing to watch. The economy system, the way the units clump up, the posturing deathballs and then 5 sec battle that decides the game...
Can you tell me about these other areas of skill differentiation? Decision making? Metagaming?
Macro, as you stated, is easier. Micro is also much easier. Those are two huge aspects of RTS fundamentals being easier. That means multitasking is also easier. How does that make the game harder? Mechanically it's very simple compared to StarCraft.
Not trying to say that StarCraft 2 is "easy," but comparing the mechanical difficulty of it to StarCraft it is obvious which is more difficult. It's not like StarCraft didn't have decision making or metagaming.
Please tell me how micro is easier in star2... Speaking as a Terran player, there is so much more that requires micro to minimize damage than in bw... Ghost vs ht, splitting vs colossi, splitting vs banes, splitting vs fungals, mitigating forcefields, rapid positioning and redeployment of widow mines while also splitting bio, and so on..
And everything dies quick and clumps easy, so micro becomes a lot more urgent and necessary in big fights
On September 18 2013 05:29 Frumpysnoo wrote: Old players leave, new players come. It's the way things have always been, and it will continue to happen. It's nice to reminisce the times of players that were once great, but them leaving is not all loom and gloom. Best of luck to them both!
It is true, but since there are no announcements of new players (keep it fair, who knew about Sora before WCG streak :D?) it looks all doom more than anything.
It looks doom and has some merit to it, cause people like Light and Flying were still vital part of their teams despite being on an edge of retirement. No it's more like without them it's the big loss to the team. Its not the "they are dead weight" it's rather, they are old and washed out or want to go but we need them.
Before 1 year passes it will be known if Korean scene is that bad in terms of new blood or not. In BW it was pretty visible when old guards retired and new guards took(TBLS JangBi, Fanta, and other top a-taemers started showing results within 1 year of each other, mostly). Current SC2 look is clouded because of Korean scene split and background noise which is foreign scene, which makes it harder to pinpoint the generation changes, than it was in monotheistic Kespa BW scene.
The other thing i wanted to mention is that, and in the purist's way is even more important than name changes, new people coming in and out. It is gameplay changes (or rather setting the bar higher) that happen when new blood enter the stream. The only magical "TBLS" of SC2 are probaly the three great early heroes, and im afraid the last one too are the MVP, MC and Nestea (with DRG spin off). They happened early, they punched heavily and the end.
It is pretty important to notice the difference between BW TBLS era which (imo) not coincidental with last and most skillful era of BW. And 3 kings of SC2 which not(imo) coincidental with start of SC2 Korean Scene. For me (call me negative nancy) not much changed when 150 old and new dogs entered the already established SC2 scene(Enter the Kespa). Im really reluctant to believe even the favored new youngins (i believe in progamer year theory, because it correlates nicely within BW and SC2 history) will change much. Yes military will come and take people, people will get bored, etc. And those people will be replaced with younger ones, but that's not the change we seek.
Further delving into the subject will be too much of a dead horse critisicm of SC2(look last MC woes), not a great topic to do that so but amazing analogy came to my mind.
Lets look at Nada, the most fruitful in terms of longevity character in BW. He started as Boxer rival, engaged into micro battles on 1 base, he transitioned into Iloveoov-Savior times and discovered the macro, on his last stand vs JangBi in MSL he copied the Flash build.
Interesting post and I think a lot of people share the same sentiment. To me as a pretty uninformed noob, SC2 just doesn't seem to have the same depth or complexity as BW. So many units are designed for a specific role or a purpose, leaving little room for creativity and innovation. I wouldn't be surprised if the HotS metagame remains stagnant until Blizz patches something or LotV comes around.
I would actually say it is the opposite. Brrodwar units were much more specialized and well thought out. Each unit had a particular set of niches that did not overlap with any other unit in the same faction. This caused the units to be really effective at what they did. Units were tools, a means to an end, and forced players to tech certain ways to get their own unit tool to solve problems created by another unit tool. In short, not only were units balanced against other races, they were also balanced against their own races so every unit was really good at each unit's role but that role was limited so you don't have units on the same faction competing with other units in the same faction.
One of the biggest errors that Blizzard made in SCII I feel was to make the units too random and unfocussed and weakening unit niches so you end up with big a-move blobs and specialized units that you don't use because something else is better at the job. Not only that but that something else that is better is better at lots of things...
On September 18 2013 08:13 PerSe wrote: Whatever your opinions on SC2 might be, it isn't an easier game than BW, because the skill cap is still ridiculously high and nobody will reach it. That it happens to be easier to macro doesn't make the game ezpz, it just means the skill differentiation occurs in other areas of game play.
Having said that, there are some problems with the way SC2 seems to play out, that makes it less appealing to watch. The economy system, the way the units clump up, the posturing deathballs and then 5 sec battle that decides the game...
Can you tell me about these other areas of skill differentiation? Decision making? Metagaming?
Macro, as you stated, is easier. Micro is also much easier. Those are two huge aspects of RTS fundamentals being easier. That means multitasking is also easier. How does that make the game harder? Mechanically it's very simple compared to StarCraft.
Not trying to say that StarCraft 2 is "easy," but comparing the mechanical difficulty of it to StarCraft it is obvious which is more difficult. It's not like StarCraft didn't have decision making or metagaming.
Please tell me how micro is easier in star2... Speaking as a Terran player, there is so much more that requires micro to minimize damage than in bw... Ghost vs ht, splitting vs colossi, splitting vs banes, splitting vs fungals, mitigating forcefields, rapid positioning and redeployment of widow mines while also splitting bio, and so on..
And everything dies quick and clumps easy, so micro becomes a lot more urgent and necessary in big fights
The micro terran needs now, is nothing compared to what it is was in bw. All the stuff people call now really good micro, was standart stuff you learned at the lowest lvl in bw. You surely never played bw, otherwise you would talk not such nonsense.
no he's right that it's actually really annoyingly hard to split stuff because things clump tgoether; you can't micro as well as you could in brood war because how are you supposed to micro like 100 zerglings in a fucking clump.
difference is brood war you need to micro constantly since about the 6 minute mark (depends on openings, etc, but generally can do a FD expo tvp or like a 1 barrack expand tvz; tvt also generally became early expo) where sc2 you *can* mill around until 1 engagement that decides the game. 10 seconds of micro as opposed to about 10 minutes of micro determines the game.
On September 18 2013 08:13 PerSe wrote: Whatever your opinions on SC2 might be, it isn't an easier game than BW, because the skill cap is still ridiculously high and nobody will reach it. That it happens to be easier to macro doesn't make the game ezpz, it just means the skill differentiation occurs in other areas of game play.
Having said that, there are some problems with the way SC2 seems to play out, that makes it less appealing to watch. The economy system, the way the units clump up, the posturing deathballs and then 5 sec battle that decides the game...
Can you tell me about these other areas of skill differentiation? Decision making? Metagaming?
Macro, as you stated, is easier. Micro is also much easier. Those are two huge aspects of RTS fundamentals being easier. That means multitasking is also easier. How does that make the game harder? Mechanically it's very simple compared to StarCraft.
Not trying to say that StarCraft 2 is "easy," but comparing the mechanical difficulty of it to StarCraft it is obvious which is more difficult. It's not like StarCraft didn't have decision making or metagaming.
Please tell me how micro is easier in star2... Speaking as a Terran player, there is so much more that requires micro to minimize damage than in bw... Ghost vs ht, splitting vs colossi, splitting vs banes, splitting vs fungals, mitigating forcefields, rapid positioning and redeployment of widow mines while also splitting bio, and so on..
And everything dies quick and clumps easy, so micro becomes a lot more urgent and necessary in big fights
The micro terran needs now, is nothing compared to what it is was in bw. All the stuff people call now really good micro, was standart stuff you learned at the lowest lvl in bw. You surely never played bw, otherwise you would talk not such nonsense.
Silly me, how could I not notice all the 4M pushing and forcefields and colossi and infestors in bw, a game where the pathing had units way more spread than in star2 and had much longer engagements
On September 18 2013 08:13 PerSe wrote: Whatever your opinions on SC2 might be, it isn't an easier game than BW, because the skill cap is still ridiculously high and nobody will reach it. That it happens to be easier to macro doesn't make the game ezpz, it just means the skill differentiation occurs in other areas of game play.
Having said that, there are some problems with the way SC2 seems to play out, that makes it less appealing to watch. The economy system, the way the units clump up, the posturing deathballs and then 5 sec battle that decides the game...
Can you tell me about these other areas of skill differentiation? Decision making? Metagaming?
Macro, as you stated, is easier. Micro is also much easier. Those are two huge aspects of RTS fundamentals being easier. That means multitasking is also easier. How does that make the game harder? Mechanically it's very simple compared to StarCraft.
Not trying to say that StarCraft 2 is "easy," but comparing the mechanical difficulty of it to StarCraft it is obvious which is more difficult. It's not like StarCraft didn't have decision making or metagaming.
Please tell me how micro is easier in star2... Speaking as a Terran player, there is so much more that requires micro to minimize damage than in bw... Ghost vs ht, splitting vs colossi, splitting vs banes, splitting vs fungals, mitigating forcefields, rapid positioning and redeployment of widow mines while also splitting bio, and so on..
And everything dies quick and clumps easy, so micro becomes a lot more urgent and necessary in big fights
- Splitting is in Brood War - Wraith/Mutalisk micro - Vulture micro - Shuttle/Reaver micro - Cloning spells (no smartcast) - 12 units per control group - The need to create concaves before every battle while dealing with terrible AI
Most importantly of all:
- Units in Brood War can be manipulated to increase their effectiveness in some cases by a whopping 10x, whereas in StarCraft 2 units can be manipulated to increase their effectiveness between 1.5 and 1.55x, according to Day9. Video below.