Mino is writing a backup script.
No Mystcraft for players but I'm making a few worlds for certain things, so no overpowered Geothermal from the Nether or instantly traversing half the map by world hopping.
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Serejai
6007 Posts
Mino is writing a backup script. No Mystcraft for players but I'm making a few worlds for certain things, so no overpowered Geothermal from the Nether or instantly traversing half the map by world hopping. | ||
Serejai
6007 Posts
On August 28 2013 05:35 Obsidian wrote: Interesting, I will no doubt forward my name. I'm hoping for Ars Magica and Applied Energistics, I love RE networks. Not familiar with either of these but I'm open to adding anything as long as it's not incredibly broken and/or causes problems with other mods. It looks like AE is working in 1.6 at the moment. Now that I read the description of it, I think I've seen that in some videos. Is that where it's a big computer-looking interface that pretty much stores all of your items and can send them out to other machines and whatnot? You'll have to walk it through me at some point. Thursdays will be patch day each week. I'll update mods and add new ones then, as well as send out updated modpacks as needed. Few hours of downtime in the morning to make sure everything is working, etc. | ||
r.Evo
Germany14054 Posts
I like, sign me up! <3 Also yell when you ever need any kind of help, I'm super happy that you're running shit with this many mods. =) | ||
Serejai
6007 Posts
I'll make the map available for single-player to whoever wants it. There are a few conditions, though. 1) Map will only be available to players who do not wish to play on the server anymore. IE, once you get the map you will be removed from the whitelist. 2) Map will be released publicly if/when the server shuts down entirely. | ||
Aixler
Netherlands946 Posts
Knowing you can continue on the map whenever and however you want will hopefully encourage people to spend more time building and playing. | ||
FluffyBinLaden
United States527 Posts
Thanks for doing this, good sir. | ||
monkh
United Kingdom568 Posts
you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on | ||
Inschato
Canada1349 Posts
On August 28 2013 05:54 FluffyBinLaden wrote: This is really cool, and aptly timed. I've been looking around at some modded servers, trying to find one. :D Thanks for doing this, good sir. Aptly timed, pfft. I've been waiting in #tlminecraft for weeks. Will gregtech be on it? No, it's unstable and doesn't like to get along with all the mods. you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on That only works if all the mod authors gave permission for distribution via FTB. | ||
Serejai
6007 Posts
On August 28 2013 06:03 monkh wrote: Will gregtech be on it? you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on No GregTech. It was causing issues during testing. I'm going to miss the Grinder and the Industrial Blast Furnace; they were pretty crucial in my processing system design. But, stability is more important. As for an FTB pack... not possible. In order to make a pack you have to have permission to use all of the mods. While a lot of them are public permission, a fair amount would require me to contact the developers and get their consent to use it - a major pain in the ass. There's also the issue of FTB updating. Doing this manually gives me infinitely more control over the quality of the server, and I've done my best to make sure setup and patching is as easy as possible for you guys. It's a simple matter of unzipping an archive. Minecraft is notorious for being awful to manage due to updates, and adding a middleman (FTB) is something I've learned to avoid. See: my previous Bukkit servers. | ||
Westy
England808 Posts
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Serejai
6007 Posts
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Torenhire
United States11681 Posts
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Serejai
6007 Posts
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Archas
United States6531 Posts
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Serejai
6007 Posts
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FluffyBinLaden
United States527 Posts
On August 28 2013 09:13 Archas wrote: I HATE GREGTECH. I blame you. ^^ Personally, I'm a fan. I don't know about all the controversy surrounding it or its developer, but I like the challenge GT provides. It balances IC2 very effectively. I just wish there was a GT for things like Thermal Expansion. | ||
Archas
United States6531 Posts
On August 28 2013 10:05 FluffyBinLaden wrote: I blame you. ^^ Personally, I'm a fan. I don't know about all the controversy surrounding it or its developer, but I like the challenge GT provides. It balances IC2 very effectively. I just wish there was a GT for things like Thermal Expansion. Don't get me wrong, I love GregTech. It just doesn't love me. :/ | ||
Serejai
6007 Posts
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Aixler
Netherlands946 Posts
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FluffyBinLaden
United States527 Posts
On August 28 2013 10:32 Aixler wrote: I've gotten so used to greg tech. It has balanced and added so many items/machines/recipes, and made mods work together a bit more. While it will be refreshing to play with the original recipes etc, it might be too easy and boring. Seriously. Imagine viable solar power. :D It just doesn't click right. The newer versions of IC2 that they're testing currently are interesting. Since I think Greg is now a dev for IC2, everything is changing quite a bit. For instance, you need a hammer to pound out plates from ingots at first, and you need to use a wire cutter on those plates to get wires out of them. It's... intriguing. | ||
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