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Team Liquid Minecraft: Forge Server (1.6.2)

Forum Index > General Games
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Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-08-28 22:26:58
August 27 2013 12:38 GMT
#1
Come experience Minecraft like you never have before!

[image loading]

#tlminecraft @ Quakenet

INSTRUCTIONS FOR JOINING

I'm gonna go ahead and start taking whitelist applications now, and will probably open the server an hour early for previous veteran/donor players. Should have an automated system in place shortly but for now you can just send me a PM with your Minecraft ID if you'd like to join.

Game Mode: Survival
Difficulty: Hard (you will die from hunger)
Current Mods: http://www.teamliquid.net/forum/viewmessage.php?topic_id=427070&currentpage=3#47

SERVER OFFICIALLY GOES ONLINE ON Thursday, Aug 29 2:00pm GMT (GMT+00:00)


Dozens of new machines!
[image loading]

More than 60 new ores to mine!
[image loading]

Over 110 new biomes to explore!
[image loading]

More than 80 new weapons
+ Show Spoiler +
[image loading]

to slay dozens of new mobs with!
[image loading]

Volcanos and oil fields!
[image loading] [image loading]

New dimensions to explore, including skylands!
[image loading]

    Electricity
    Liquids
    Farming
    Beekeeping
    Fishing
    Cooking
    Trains
    And more than 15 types of chests to store it all in!
I HAVE 5 TOAST POINTS
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
August 27 2013 12:50 GMT
#2
What's up with the katakana in the logo, you finaru fantashi tryhard freak lol.
I'll be there. Anyone up for banding together?
TLMS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50107 Posts
August 27 2013 12:50 GMT
#3
gotta play in UHC mode.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 12:52 GMT
#4
On August 27 2013 21:50 JonsaBoy wrote:
What's up with the katakana in the logo, you finaru fantashi tryhard freak lol.
I'll be there. Anyone up for banding together?


I jacked the old logo I made for an RPG server years ago :D

I'm sure quite a few people will want to band together. Why don't you and your brother try? He's insanely good with tech.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 12:53 GMT
#5
On August 27 2013 21:50 BLinD-RawR wrote:
gotta play in UHC mode.


Not updated to 1.6.2 yet but it's something that can be added later. In fact, there are quite a few mods that haven't updated yet and will be added down the road. Should keep things fresh, similar to the first Bukkit server I ran where we were adding new plugins weekly.
I HAVE 5 TOAST POINTS
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
August 27 2013 12:54 GMT
#6
On August 27 2013 21:52 Serejai wrote:
Show nested quote +
On August 27 2013 21:50 JonsaBoy wrote:
What's up with the katakana in the logo, you finaru fantashi tryhard freak lol.
I'll be there. Anyone up for banding together?


I jacked the old logo I made for an RPG server years ago :D

I'm sure quite a few people will want to band together. Why don't you and your brother try? He's insanely good with tech.


I was actually trying to cater to you.. But I'm too shy to ask directly :3
I'm sure my brother will be around, he always is.
TLMS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 12:59 GMT
#7
Cater to me as in group up with me? You don't want that. I'm awful at actually playing Minecraft.
I HAVE 5 TOAST POINTS
JonsaBoy
Profile Blog Joined April 2009
Denmark457 Posts
August 27 2013 13:05 GMT
#8
Thats half the fun :D
Also if you need moderation, I'd be up for it as usual.
TLMS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 13:55 GMT
#9
I'm gonna go ahead and start taking whitelist applications now, and will probably open the server an hour early for previous veteran/donor players. Should have an automated system in place shortly but for now you can just send me a PM with your Minecraft ID if you'd like to join.
I HAVE 5 TOAST POINTS
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 27 2013 16:42 GMT
#10
Nice, good luck!

I dunno that I'd be able to play, but Serejai is good at this server hosting stuff so anyone interested should check it out!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Obsidian
Profile Joined June 2010
United States350 Posts
August 27 2013 19:57 GMT
#11
I am very much interested in joining. A little bit more information regarding the rules and mods would be nice though.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-08-27 20:15:58
August 27 2013 20:14 GMT
#12
On August 28 2013 04:57 Obsidian wrote:
I am very much interested in joining. A little bit more information regarding the rules and mods would be nice though.


Yeah, I'll post that up sometime tomorrow and some of that will be contained in a PM I send out. Still making some last minute adjustments to mods, as new ones are being updated to 1.6 daily and I'm trying to get as many in at launch as I can since it's easier than adding them later.

Will update the OP massively sometime tonight/tomorrow. Subscribe to this thread or just post in here and I'll send out more details when I have them.

Buildcraft, Industrialcraft, Forestry are the big ones. GregTech will NOT be used due to it being incredibly unstable right now. Mods like Thermal Expansion and Thaumcraft will be added later when they get updated.
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-08-27 20:15:54
August 27 2013 20:15 GMT
#13
On August 28 2013 04:57 Obsidian wrote:
I am very much interested in joining. A little bit more information regarding the rules and mods would be nice though.

The server rules will be very much self-evident. Things like theft and griefing are strictly disallowed (though a harmless little prank now and again is all in good fun). Disruption of gameplay in general is not permitted, so don't spam chat, flame other players, or be a dick anytime it's not 100% warranted. Hacks and programs to unfairly assist the player are also banned. Additionally, I believe the overall consensus that structures and building projects ought to have some effort put into them. That means you really oughtn't make giant cobblestone cubes or pillars everywhere, and no cobblestone penises unless they're griefing Serejai's house. :D Finally, a special rule on the use of quarries: Only one quarry per player may be active at any one time. This is to prevent absurd amounts of resources being obtained at once and making the rest of the server's content trivial to do.

As for the mods used, Serejai's philosophy is to provide the player with many things to do. Both of us, in fact, dislike the "tech tree" in Minecraft, because it's honestly a complete joke. The goal here is to enable game progression at a much slower, but also more rewarding, pace. Whether this means saving up resources for the ultimate set of armor, to rigging up fantastical Redstone contraptions, to building a 1:1 scale replica of The Durance of Hate from Diablo II, the objective behind each mod is to give you stuff to do: in other words, Serejai wants you to have an endgame.

Hopefully, that clarifies your questions for you. Serejai, if you have anything to add that I missed or was mistaken on, go ahead and say whatever you wish.

EDIT: Friggin' ninja'd.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 20:16 GMT
#14
Lolol too easy.
I HAVE 5 TOAST POINTS
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 27 2013 20:26 GMT
#15
This server will have cave ogres. Right? RIGHT? RIGGGGHT?

...which stuff are you running exactly?


+ Show Spoiler +
Is there someone who is getting map/config backups from time to time, just in case? Would make me super happy.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-08-27 20:28:03
August 27 2013 20:27 GMT
#16
On August 28 2013 05:26 r.Evo wrote:
This server will have cave ogres. Right? RIGHT? RIGGGGHT?

Go die please.
The room is ripe with the stench of bitches!
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 27 2013 20:29 GMT
#17
Sounds like fun, will be sure to check it out!
Will computercraft be added? Writing programs became my favorite activity on modded servers.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 27 2013 20:30 GMT
#18
On August 28 2013 05:29 Aixler wrote:
Sounds like fun, will be sure to check it out!
Will computercraft be added? Writing programs became my favorite activity on modded servers.

"Only activity I'm not done with within 3 days" you mean.

NICE EDIT AERES I SAW THAT
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 27 2013 20:33 GMT
#19
I accidentally deleted the final "Right?", so I didn't just add a smiley. :/
The room is ripe with the stench of bitches!
Obsidian
Profile Joined June 2010
United States350 Posts
August 27 2013 20:35 GMT
#20
Interesting, I will no doubt forward my name.

I'm hoping for Ars Magica and Applied Energistics, I love RE networks.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 20:39 GMT
#21
Yes, ComputerCraft is in. No, there won't be retarded ogres that blow up your base from below it - although I might add Mo' Creatures and just disabled the dumb ones. There are just default mobs in the overworld but a) they're pretty strong with the new mob scaling, and b) the other dimensions have custom mobs.

Mino is writing a backup script.

No Mystcraft for players but I'm making a few worlds for certain things, so no overpowered Geothermal from the Nether or instantly traversing half the map by world hopping.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 20:42 GMT
#22
On August 28 2013 05:35 Obsidian wrote:
Interesting, I will no doubt forward my name.

I'm hoping for Ars Magica and Applied Energistics, I love RE networks.


Not familiar with either of these but I'm open to adding anything as long as it's not incredibly broken and/or causes problems with other mods. It looks like AE is working in 1.6 at the moment.

Now that I read the description of it, I think I've seen that in some videos. Is that where it's a big computer-looking interface that pretty much stores all of your items and can send them out to other machines and whatnot? You'll have to walk it through me at some point.

Thursdays will be patch day each week. I'll update mods and add new ones then, as well as send out updated modpacks as needed. Few hours of downtime in the morning to make sure everything is working, etc.
I HAVE 5 TOAST POINTS
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 27 2013 20:47 GMT
#23
Yeah, Mo' Creatures is awesome for general flavor even without all their op shit. Good call on the Mystcraft changes, that stuff was pretty broken.

I like, sign me up! <3


Also yell when you ever need any kind of help, I'm super happy that you're running shit with this many mods. =)
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 20:48 GMT
#24
I guess I should throw this out there, too.

I'll make the map available for single-player to whoever wants it. There are a few conditions, though.

1) Map will only be available to players who do not wish to play on the server anymore. IE, once you get the map you will be removed from the whitelist.

2) Map will be released publicly if/when the server shuts down entirely.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 27 2013 20:50 GMT
#25
That sounds really good Serejai!
Knowing you can continue on the map whenever and however you want will hopefully encourage people to spend more time building and playing.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 27 2013 20:54 GMT
#26
This is really cool, and aptly timed. I've been looking around at some modded servers, trying to find one. :D

Thanks for doing this, good sir.
Riddles in the Dark. Answers in the Light.
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2013-08-27 21:04:13
August 27 2013 21:03 GMT
#27
Will gregtech be on it?

you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on
Daeden.620
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 27 2013 21:14 GMT
#28
On August 28 2013 05:54 FluffyBinLaden wrote:
This is really cool, and aptly timed. I've been looking around at some modded servers, trying to find one. :D

Thanks for doing this, good sir.

Aptly timed, pfft. I've been waiting in #tlminecraft for weeks.

Will gregtech be on it?

No, it's unstable and doesn't like to get along with all the mods.

you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on

That only works if all the mod authors gave permission for distribution via FTB.
3.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 21:19 GMT
#29
On August 28 2013 06:03 monkh wrote:
Will gregtech be on it?

you can make pack give it to FTB team and theyll give you a private code make it easy for people to get on


No GregTech. It was causing issues during testing. I'm going to miss the Grinder and the Industrial Blast Furnace; they were pretty crucial in my processing system design. But, stability is more important.

As for an FTB pack... not possible. In order to make a pack you have to have permission to use all of the mods. While a lot of them are public permission, a fair amount would require me to contact the developers and get their consent to use it - a major pain in the ass.

There's also the issue of FTB updating. Doing this manually gives me infinitely more control over the quality of the server, and I've done my best to make sure setup and patching is as easy as possible for you guys. It's a simple matter of unzipping an archive.

Minecraft is notorious for being awful to manage due to updates, and adding a middleman (FTB) is something I've learned to avoid. See: my previous Bukkit servers.
I HAVE 5 TOAST POINTS
Westy
Profile Blog Joined April 2010
England808 Posts
August 27 2013 21:25 GMT
#30
So does no GregTech mean making simple things like macerators won't be impossibly hard again?
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 21:40 GMT
#31
Yeah, pretty much.
I HAVE 5 TOAST POINTS
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 27 2013 23:01 GMT
#32
At some point I want the map so I can burn all your precious things
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 27 2013 23:26 GMT
#33
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 28 2013 00:13 GMT
#34
I HATE GREGTECH.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 00:14 GMT
#35
I tried to get GregTech running again but Archas keeps crashing with it so you can all blame him for it not being included.
I HAVE 5 TOAST POINTS
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 28 2013 01:05 GMT
#36
On August 28 2013 09:13 Archas wrote:
I HATE GREGTECH.


I blame you. ^^

Personally, I'm a fan. I don't know about all the controversy surrounding it or its developer, but I like the challenge GT provides. It balances IC2 very effectively. I just wish there was a GT for things like Thermal Expansion.
Riddles in the Dark. Answers in the Light.
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 28 2013 01:17 GMT
#37
On August 28 2013 10:05 FluffyBinLaden wrote:
Show nested quote +
On August 28 2013 09:13 Archas wrote:
I HATE GREGTECH.


I blame you. ^^

Personally, I'm a fan. I don't know about all the controversy surrounding it or its developer, but I like the challenge GT provides. It balances IC2 very effectively. I just wish there was a GT for things like Thermal Expansion.

Don't get me wrong, I love GregTech. It just doesn't love me. :/
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 01:21 GMT
#38
We'll keep trying at it.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 28 2013 01:32 GMT
#39
I've gotten so used to greg tech. It has balanced and added so many items/machines/recipes, and made mods work together a bit more. While it will be refreshing to play with the original recipes etc, it might be too easy and boring.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
Last Edited: 2013-08-28 01:51:15
August 28 2013 01:50 GMT
#40
On August 28 2013 10:32 Aixler wrote:
I've gotten so used to greg tech. It has balanced and added so many items/machines/recipes, and made mods work together a bit more. While it will be refreshing to play with the original recipes etc, it might be too easy and boring.


Seriously. Imagine viable solar power. :D It just doesn't click right.

The newer versions of IC2 that they're testing currently are interesting. Since I think Greg is now a dev for IC2, everything is changing quite a bit. For instance, you need a hammer to pound out plates from ingots at first, and you need to use a wire cutter on those plates to get wires out of them. It's... intriguing.
Riddles in the Dark. Answers in the Light.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 28 2013 03:46 GMT
#41
Solar panel recipes have never really been a gregtech thing, it was either compact solars or advanced solars which are both addons (Technically, so is gregtech) - advanced solars got on the gregtech bandwagon and made the recipes really hard (The 8eu/t one requires Iridium & Sunarium now). On top of that, I'm not entirely sure which version of gregtech some of you have last used. In the newest version(s) of gregtech it does a few amusingly crazy things by default:

Logs --> 2 Wood instead of 4 --> 2 sticks instead of 4
Metal tools require plates made with a hammer (made of refined iron or bronze initially, uses up durability) and also require a hammer and a file to create (a file requires yet another metal plate, and has durability like a hammer)
Flint and Steel now requires a steel nugget instead of an iron ingot, which basically makes the fastest way to get to the nether to luck out on finding steel in a dungeon/village.
Stone and wood tools have a tiny fraction of their former durability.

All of these options are of course configurable. (I imagine if Serejai does decide to include Gregtech they'll all be turned on though )
3.
malcram
Profile Joined November 2010
2752 Posts
August 28 2013 03:53 GMT
#42
I thought many people were boycotting gregtech? Apparently there was some drama between him and other modders. With him writing in a code that would intentionally crash users who used Tinker's Construct. He has since removed that code already though.
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 28 2013 04:18 GMT
#43
On August 28 2013 12:46 Inschato wrote:
Solar panel recipes have never really been a gregtech thing, it was either compact solars or advanced solars which are both addons (Technically, so is gregtech) - advanced solars got on the gregtech bandwagon and made the recipes really hard (The 8eu/t one requires Iridium & Sunarium now). On top of that, I'm not entirely sure which version of gregtech some of you have last used. In the newest version(s) of gregtech it does a few amusingly crazy things by default:

Logs --> 2 Wood instead of 4 --> 2 sticks instead of 4
Metal tools require plates made with a hammer (made of refined iron or bronze initially, uses up durability) and also require a hammer and a file to create (a file requires yet another metal plate, and has durability like a hammer)
Flint and Steel now requires a steel nugget instead of an iron ingot, which basically makes the fastest way to get to the nether to luck out on finding steel in a dungeon/village.
Stone and wood tools have a tiny fraction of their former durability.

All of these options are of course configurable. (I imagine if Serejai does decide to include Gregtech they'll all be turned on though )


Oh, I didn't know about the solars. I've always had large packs of mods, so I'm probably confused about what comes from where.

And the nether nerf I feel is justifiable in that it's much harder to acquire free energy as quickly.
The wood was kind of dumb though, always turn that off nowadays, myself. ^^
Riddles in the Dark. Answers in the Light.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 15:04 GMT
#44
Server is being finalized right now. Will post a list of URLs to mod wikis shortly, as well as send out PMs later tonight with download links and server IP.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-08-28 20:32:40
August 28 2013 18:03 GMT
#45
Tips for getting started:

  • Don't leave the starting area at night time. There is a small hut to afk in if you happen to first join the server during night.
  • Make sure to kill a few ostriches or fish before venturing out. Hunger WILL kill you and food is quite scarce early game - especially while you're exploring.
  • All difficulties are set to HARD. This includes all mods with difficulty settings. Monsters will destroy you without good equipment so don't even try fighting them without a full set of gear and weapon.
  • Snakes, bears, and some other neutral mobs will attack if startled or provoked.
  • Werewolves take reduced damage from non-gold/silver weapons. It's a good idea to always carry one with you.
  • Wraiths can set you on fire. It's a good idea to always carry a bucket of water with you.
  • Ogres and Golems do very, very high damage and have large aggro ranges. Stay away.
  • Base metals are INCREDIBLY EXPENSIVE to use for tools. Make one iron pickaxe and go find gems or non-base metals. Those recipes are much cheaper.
  • Rain is poisonous. Stay indoors.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 28 2013 18:06 GMT
#46
Don't complain if you die and weren't prepared!
Minecraft just got hard!
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 22:26 GMT
#47
Mods:

  • Industrial Craft
  • Buildcraft
  • Forestry
  • ExtraBees
  • ExtraTrees
  • GregTech
  • Biomes O' Plenty
  • Mo' Creatures
  • Railcraft
  • Advanced Machines
  • Aquaculture
  • Carpenter's Blocks
  • Computer Craft
  • Factorization
  • Metallurgy
  • Project Red
  • Useful Food
  • Twilight Forest


Google for their respective wikis - you're gonna need them.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-09-09 07:53:44
August 28 2013 22:40 GMT
#48
The wiki's for the mods involved:
Minecraft
Industrialcraft
Buildcraft
Forestry
Extra Bees & Trees
GregTech - changelog - IC2 Forum
Biomes O' Plenty
Mo' Creatures
Railcraft
Advanced Machines
Aquaculture - Minecraft forum
Carpenter's Blocks - Minecraft forum
Computercraft
Factorization - Minecraft forum
Metallurgy - Worksheet
Project RED - Minecraft forum (RP2 Replacement)
Useful Food
Twilight Forest
Portal gun - Minecraft forum
Iron Chests - Minecraft forum
Mystcraft - Mods only

patch 1 added:
Steve's Carts
Soul shards - Minecraft forum
Applied Energistics
KtheZ
Profile Blog Joined October 2009
United States813 Posts
August 28 2013 22:42 GMT
#49
Whoa this looks interesting. Minecraft that makes survival super duper hard? Sign me up!

i.e. Please add me to whitelist, KtheZ
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 28 2013 22:43 GMT
#50
You got GT working? :D
Riddles in the Dark. Answers in the Light.
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 23:02 GMT
#51
On August 29 2013 07:40 Aixler wrote:
copied from my old ftb thread, these are missing, incase they might get added:
Thermal Expansion WILL BE ADDED
Steve's Carts WILL BE ADDED
Mystcraft RUNNING, MODS ONLY
XyCraft
Portal gun - Minecraft forum RUNNING
Iron Chests - Minecraft forum RUNNING


I left out some mods because NEI handles them fine and there's not too much to read into (ie EnderStorage)
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 23:03 GMT
#52
On August 29 2013 07:43 FluffyBinLaden wrote:
You got GT working? :D


Yes, GregTech is working. Fixed our issues with Aether II and Mists of RioV as well, so those will be added next Thursday and open up five new dimensions + a bunch of mobs and items.
I HAVE 5 TOAST POINTS
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
August 28 2013 23:19 GMT
#53
Welp, there goes my free time for the next month at the minimum.

Don't know what I will do this time though.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Serejai
Profile Blog Joined September 2010
6007 Posts
August 28 2013 23:20 GMT
#54
Help your brother out. Make him do all the manual labor while you play mad scientist in the base.
I HAVE 5 TOAST POINTS
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 28 2013 23:29 GMT
#55
On August 29 2013 08:20 Serejai wrote:
Help your brother out. Make him do all the manual labor while you play mad scientist in the base.


Don't give people ideas. I have five siblings I could press-gang into a mining crew. If you enable me, we're going to have a slave trade.
Riddles in the Dark. Answers in the Light.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-08-29 11:03:55
August 29 2013 11:03 GMT
#56
Installation and connection info has been sent out to everyone who sent me a PM. If I missed you and/or you haven't tossed me a PM yet, see me on IRC.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2013 13:08 GMT
#57
Oh, I forgot one thing. Make sure to press M and set Death Point to Enabled in your minimap config when you first join. It will make life much easier.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 29 2013 14:11 GMT
#58
On August 29 2013 22:08 Serejai wrote:
Oh, I forgot one thing. Make sure to press M and set Death Point to Enabled in your minimap config when you first join. It will make life much easier.


It's not like the monsters are really scary and strong and you will die a lot, promise!
Obsidian
Profile Joined June 2010
United States350 Posts
August 29 2013 14:15 GMT
#59
Lol, I feel like this is going to be an exercise in the old Gauntlet games.

Need Food Badly!
Luke, you are still a wanker!
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-08-29 14:58:12
August 29 2013 14:46 GMT
#60
I have found the best place ever!
[image loading]
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2013 15:23 GMT
#61
DEATH COUNTER AFTER ONE HOUR OF SERVER

#Thu Aug 29 11:19:31 EDT 2013
Aeres=10
Aixler=7
jacksonkids=6
sGBranFlakes=4
Obsidian_Vanir=2
rEvolutionTU=7
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 29 2013 15:36 GMT
#62
I'm not usually this terrible, I promise! :D
The room is ripe with the stench of bitches!
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 29 2013 15:58 GMT
#63
Used to playing on 1.5.2. Stupid new Zombie spawn mechanics just kicked my butt. I'm at 6 already... eeek.
Riddles in the Dark. Answers in the Light.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-08-29 16:16:22
August 29 2013 16:14 GMT
#64
On August 30 2013 00:58 FluffyBinLaden wrote:
Used to playing on 1.5.2. Stupid new Zombie spawn mechanics just kicked my butt. I'm at 6 already... eeek.

For those who haven't played Minecraft in a while (not focusing on you specifically, Fluffy, since others might want to know the changes), the following adjustments have been made to zombies in recent patches:
  • Zombies aggro onto the player from 40 blocks away, increased from 16 blocks.
  • Zombies set on fire from sunlight/fire/lava can potentially set the player on fire if the zombie touches him.
  • Zombies (and skeletons) have a rare chance to spawn with weapons and armor that may or may not be enchanted; this equipment has a chance to drop as loot for the player to use.
  • Zombies have a chance to resist the small "knockback" effect that occurs when the player attacks them; they can no longer be reliably killed by punching them and preventing them from getting closer, as they will sometimes just keep on coming.
  • If a zombie is attacked by the player, all zombies within a significant radius of the player will converge on him to attack.
  • Zombies have a chance to summon an additional zombie as reinforcements when attacked. The summoned zombie, spawned in an 80x80x80 cube around the first zombie, also has a chance to summon reinforcements, but the probability of doing so decreases with every summon.
  • Zombies spawns have a small chance to materialize as baby zombies. Baby zombies have the same attack and defense stats as normal zombies, but are much quicker, and do not take damage from sunlight (probably a bug). Baby zombies are therefore way more dangerous due to their ability to close the distance quickly, but they're also much less common.

Now, that's a lot of buffs, but fighting zombies isn't all that different from before. The main changes in combat are staying aware of your surroundings, and not assuming the coast is clear when one zombie dies, since others may be on their way to attack you. Therefore, the general rule is that if you kill one zombie, you will have to kill all the zombies in the area, since they all home in on you. When a zombie spots you, run for an area that is best suited for combat, kill it, and bunker down for a zombie horde; if you relax after defeating the initial zombie, you'll be caught off guard when the others arrive. Only once they're all dead should you resume your normal activities.

Or, once you have the materials for an iron door, you can just do in-base stuff during zombie sieges without fear of baddies breaking down the entrance and swarming you.
The room is ripe with the stench of bitches!
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 29 2013 16:53 GMT
#65
On August 30 2013 00:36 Archas wrote:
I'm not usually this terrible, I promise! :D

It's fine, I took over.

PSA: Even when they most of the time can't come through bamboo, Zombies will eventually find a way to glitch through. A bamboo house is a bad idea!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Varanice
Profile Blog Joined June 2011
United States1517 Posts
August 29 2013 18:57 GMT
#66
Is this friendly with cracked minecraft?
www.twitch.tv/varanice
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2013 21:20 GMT
#67
On August 30 2013 03:57 Varanice wrote:
Is this friendly with cracked minecraft?


No
I HAVE 5 TOAST POINTS
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2013-08-30 07:19:10
August 30 2013 07:16 GMT
#68
Just curious, no griefing? Just playing SMP for funsies? I don't mind giving it a shot if the ping isn't too bad (I'm from singapore).

edit: oh and any chance for Thaumcraft? Love thaumcraft lol
Serejai
Profile Blog Joined September 2010
6007 Posts
August 30 2013 10:53 GMT
#69
On August 30 2013 16:16 malcram wrote:
Just curious, no griefing? Just playing SMP for funsies? I don't mind giving it a shot if the ping isn't too bad (I'm from singapore).

edit: oh and any chance for Thaumcraft? Love thaumcraft lol


No griefing. Ping *should* be ok. I've had people from Singapore play before.

Thaumcraft will be added eventually. It's not updated for 1.6 yet.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 30 2013 21:11 GMT
#70
Still taking players for this. We currently have anywhere from 5-10 online at a time and have lots of space for more~
I HAVE 5 TOAST POINTS
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 31 2013 03:19 GMT
#71
Hey Obsidian, just a head's up I think the Thermionic Fabricator does work, it just requires way more power than default settings. Based on reading the configs, I think it will require 8MJ/t instead of the default 2MJ/t.
3.
Craton
Profile Blog Joined December 2009
United States17243 Posts
August 31 2013 03:57 GMT
#72
OP needs live updates of death counter
twitch.tv/cratonz
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 31 2013 04:14 GMT
#73
On August 31 2013 12:57 Craton wrote:
OP needs live updates of death counter


Don't say that, I want to hide my complete incompetence as long as possible! :D
Riddles in the Dark. Answers in the Light.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 31 2013 09:03 GMT
#74
[image loading]
3.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-08-31 10:43:09
August 31 2013 10:42 GMT
#75
On August 31 2013 12:57 Craton wrote:
OP needs live updates of death counter


Death Leaderboard:
1 Aixler (18 deaths)
2 jacksonkids (15 deaths)
3 Aeres (15 deaths)
4 dudeman001 (14 deaths)
5 rEvolutionTU (13 deaths)

I have been murdered, poisoned and torn apart by angry zombies
Also I have fallen to my death in my own mineshaft and starved myself to death =/
Serejai
Profile Blog Joined September 2010
6007 Posts
August 31 2013 11:14 GMT
#76
On August 31 2013 18:03 Inschato wrote:
[image loading]


Die.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 31 2013 13:43 GMT
#77
[image loading]

Progress update!
Have some food farms working, quadrupple spider spawner, horse&donkey stable and a fancy house!
Time to get our tech on! The first rubber is rolling hot out of the extractor.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 31 2013 13:45 GMT
#78
That house...

I might have seen it before. Just a hunch!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 31 2013 17:27 GMT
#79
On August 31 2013 22:43 Aixler wrote:
The first rubber is rolling hot out of the extractor.


Make sure you wait for it to cool down before putting it on!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Psychonian
Profile Joined March 2012
United States2322 Posts
August 31 2013 18:37 GMT
#80
Joinage!
Trans Rights
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
September 01 2013 09:57 GMT
#81
[image loading]



...Yep, it's nifty.
3.
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 01 2013 15:15 GMT
#82
[image loading]

IT CAME LIKE THIS OUT OF THE BOX I SWEAR
The room is ripe with the stench of bitches!
r.Evo
Profile Joined August 2006
Germany14080 Posts
September 01 2013 17:01 GMT
#83
You can use weed as fertilizer? Or was it mushrooms?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
xMoltenX
Profile Joined August 2013
Bulgaria2 Posts
September 01 2013 19:13 GMT
#84
I really wanna join.. but huh not answer on my PM yet
Serejai
Profile Blog Joined September 2010
6007 Posts
September 01 2013 19:36 GMT
#85
On September 02 2013 04:13 xMoltenX wrote:
I really wanna join.. but huh not answer on my PM yet


Sorry... at the moment I'm not really taking people with 0 posts and a fresh join date.
I HAVE 5 TOAST POINTS
KtheZ
Profile Blog Joined October 2009
United States813 Posts
September 01 2013 21:44 GMT
#86
You never pmed me
monkh
Profile Blog Joined April 2010
United Kingdom568 Posts
Last Edited: 2013-09-01 22:37:03
September 01 2013 22:17 GMT
#87
heres a few mods i think would go well on the server..

Extra Utilities : http://www.minecraftforum.net/topic/1776056-15-162-betaforge-extra-utilities-v024g/
- Interesting stuff it adds coloured bricks and wood you can paint stone bricks and wood with dyes
- also adds a more efficient pump for draining the nether of lava replaces blocks it sucks up with stone
loads other things also

I was going to suggest MineFactory Reloaded but it appears its not updated to 1.6.2 yet keep an eye out for this mod its awesome must have mod
http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-the-updates-never-stop/

Open Peripherals http://www.openperipheral.info/openperipheral/downloads
An extension API for Computer Craft lets you interact with a lot of machines and also has a google like like item you can wear in game and program to show stuff on your UI

Natura + Tinkers Construct
http://www.minecraftforum.net/topic/1753754-162natura/
Natura adds lots cool trees and bushes. it also adds cool trees and bushes and a few biomes to the nether makes nether a lot less bland and more awesome.
Tinkers Construct adds lots awesome tools and stuff even if you don't like them it adds a chisel and you can make alot more different coloured blocks out of metals, lapis, redstone and other stuff. Also I think its Tinkers Construct that adds Drawbridge block which are pretty awesome blocks

MFFS Modular Force Field Securrity Systems
http://www.minecraftforum.net/topic/1703498-162-modular-force-field-system-force-fields-security-systems-and-automated-construction/
Force fields and awesome stuff

Biblocraft
http://www.minecraftforum.net/topic/1680480-16215xforgesmp-bibliocraft-v140-bookcases-armor-stands-shelves-printing-presses-lamps-tables-and-more-updated-08172013/
Adds lots awesome stuff tables lamps writing desks lots of decorative stuff and the bookshelves it adds are awesome and can be used in replacement for vanila shelves on enchanting tables
Daeden.620
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
September 01 2013 22:26 GMT
#88
On September 02 2013 07:17 monkh wrote:
heres a few mods i think would go well on the server..

Extra Utilities : http://www.minecraftforum.net/topic/1776056-15-162-betaforge-extra-utilities-v024g/
- Interesting stuff it adds coloured bricks and wood you can paint stone bricks and wood with dyes
- also adds a more efficient pump for draining the nether of lava replaces blocks it sucks up with stone
loads other things also

I was going to suggest MineFactory Reloaded but it appears its not updated to 1.6.2 yet
http://www.minecraftforum.net/topic/1629898-151152-powercrystals-mods-the-updates-never-stop/

Open Peripherals http://www.openperipheral.info/openperipheral/downloads
An extension API for Computer Craft lets you interact with a lot of machines and also has a google like like item you can wear in game and program to show stuff on your UI

Natura + Tinkers Construct
http://www.minecraftforum.net/topic/1753754-162natura/

natura adds lots cool trees and bushes. it also adds cool trees and bushes and a few biomes to the nether makes nether a lot less bland and more awesome.

Tinkers Construct adds lots awesome tools and stuff even if you don't like them it adds a chisel and you can make alot more different coloured blocks out of metals, lapis, redstone and other stuff.


Tinker's Construct I think would conflict with the Metallurgy mod already installed. Idk, I like it, but we already have a tool mod.
Riddles in the Dark. Answers in the Light.
xMoltenX
Profile Joined August 2013
Bulgaria2 Posts
September 02 2013 00:54 GMT
#89
On September 02 2013 04:36 Serejai wrote:
Show nested quote +
On September 02 2013 04:13 xMoltenX wrote:
I really wanna join.. but huh not answer on my PM yet


Sorry... at the moment I'm not really taking people with 0 posts and a fresh join date.

You could at least send me message for that....
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-02 21:11:31
September 02 2013 21:11 GMT
#90
#Mon Sep 02 17:03:52 EDT 2013
dudeman001=31
Aeres=19
Miarr=1
Najda=1
jacksonkids=32
rEvolutionTU=16
JonsaBoy=15
daeden=2
sGBranFlakes=18
Azerolakai=8
Relhuszan=3
Zire_=2
Zaphod_B_=2
Aixler=41
TokOwa=14
danishking=5
Inschato=4
Tallero=3
Obsidian_Vanir=18
Craton=32
manihack=32
I HAVE 5 TOAST POINTS
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
September 02 2013 21:39 GMT
#91
On September 03 2013 06:11 Serejai wrote:
#Mon Sep 02 17:03:52 EDT 2013
dudeman001=31
Aeres=19
Miarr=1
Najda=1
jacksonkids=32
rEvolutionTU=16
JonsaBoy=15
daeden=2
sGBranFlakes=18
Azerolakai=8
Relhuszan=3
Zire_=2
Zaphod_B_=2
Aixler=41
TokOwa=14
danishking=5
Inschato=4
Tallero=3
Obsidian_Vanir=18
Craton=32
manihack=32


Thank God for Aixler.
Riddles in the Dark. Answers in the Light.
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
September 02 2013 22:13 GMT
#92
I love you serejai. That is all.
Please PM me with any songs you like that you think I haven't heard before!
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 02 2013 22:37 GMT
#93
On September 03 2013 06:11 Serejai wrote:
#Mon Sep 02 17:03:52 EDT 2013
Aixler=41
goddamn cave spider farms!
I promise to not die ever again now that it's done!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 03 2013 01:11 GMT
#94
On September 03 2013 07:37 Aixler wrote:
Show nested quote +
On September 03 2013 06:11 Serejai wrote:
#Mon Sep 02 17:03:52 EDT 2013
Aixler=41
goddamn cave spider farms!
I promise to not die ever again now that it's done!


3 day ban if he dies again.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 03 2013 04:28 GMT
#95
I'm winning now. The nether was not a good decision.
twitch.tv/cratonz
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 03 2013 08:34 GMT
#96
2 deaths for me... and one was Aixlers fault (other was a macerator). Guess I should give survival courses, but I have no idea how I'm not dying more.

I know my first real death is going to be from dropping into our mineshaft.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 03 2013 08:51 GMT
#97
I'm not wearing any armor, nether is too farm away so its a real pain getting nether ores.
But now that our road is done and we have horses, its not as bad.
And didn't want to waste double the amount of iron on armor, before we had plate bending machine.

But now... NOW..... Nothing will kill me ever again! Muahahahaha...
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 03 2013 09:13 GMT
#98
That is, untill you decide to send turtle into your spider farm and let loose 7 spawners worth of cave spiders...

The horror
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Serejai
Profile Blog Joined September 2010
6007 Posts
September 03 2013 22:54 GMT
#99
Applied Energetics will be added on Thursday, as well as Quarries being unlocked.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 03 2013 23:26 GMT
#100
I die a lot because I do everything outside rarely wearing armor and I'm in a jungle. Those goddamn spiders man.
twitch.tv/cratonz
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 04 2013 07:11 GMT
#101
Try rainforests... Tiny spiders that poisons and blinds you, poison ivy everywhere and high grass just to make it that much harder to figth or see dangers.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
September 04 2013 07:25 GMT
#102
Alright, since school has just started and I'm not going to able to play as much as I'd like, I've just put the Portal Gun I found into the trade chest, so the first person to grab it gets it.

Such a valuable resource shouldn't sit in my chest all day.
Riddles in the Dark. Answers in the Light.
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-05 15:57:23
September 04 2013 15:16 GMT
#103
PATCH 1

NEW MODS
Steve's Carts
Applied Energistics
Soul Shards

BALANCE CHANGES
Reduced the smelting time of Steel in Railcraft Blast Furnaces. Steel made in these furnaces will now be much faster than Bronze furnaces

This patch requires updating your modpack. Please see the IRC topic for a download link
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 04 2013 15:33 GMT
#104
If you experience crashes/freezes with this new patch (or previously had) go into your Forge profile and at the bottom where it says JVM add the following line:

-XX:MaxPermSize=128m
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 04 2013 18:15 GMT
#105
Soul Shards is causing crashes so removed it for now. Will try to add it back if/when a bugfix patch is released for it.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 04 2013 19:57 GMT
#106
Do not use an Ender Tank for steam. You will crash and it could potentially be unrecoverable (ie you're out of luck until mods update to fix it).
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 04 2013 22:10 GMT
#107
On September 04 2013 16:11 Zaphod Beeblebrox wrote:
Try rainforests... Tiny spiders that poisons and blinds you, poison ivy everywhere and high grass just to make it that much harder to figth or see dangers.

They're just there to set up for the creeper behind you.

I spent my morning corpse running because 3 jungle spiders fought me and then a creeper backstabbed me. I hadn't set spawn back to real base yet...
twitch.tv/cratonz
Obsidian
Profile Joined June 2010
United States350 Posts
September 04 2013 22:43 GMT
#108
On September 05 2013 04:57 Serejai wrote:
Do not use an Ender Tank for steam. You will crash and it could potentially be unrecoverable (ie you're out of luck until mods update to fix it).


This is unfortunate... I was planning on using this exact setup to get some power to a quarry eventually, as well as the rest of the MJ run machines.

I guess I will have to find an alternative strategy now. Possibly Bio-gas/biomatter generation via farms. I wonder if someone will adopt the now orphaned Thermal Expansion.
Luke, you are still a wanker!
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
September 04 2013 23:23 GMT
#109
On September 05 2013 07:10 Craton wrote:
Show nested quote +
On September 04 2013 16:11 Zaphod Beeblebrox wrote:
Try rainforests... Tiny spiders that poisons and blinds you, poison ivy everywhere and high grass just to make it that much harder to figth or see dangers.

They're just there to set up for the creeper behind you.

I spent my morning corpse running because 3 jungle spiders fought me and then a creeper backstabbed me. I hadn't set spawn back to real base yet...


Wanna know the funniest bit? I have spent hours exploring some of the massive rainforest to the far west, mostly at night (cause I'm dumb like that) and have yet to die once. I got lucky a few times, and then i quickly learned to have serious respect for that biome, but I still can't figure out how I kept surviving in that deathtrap.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 05 2013 03:51 GMT
#110
On September 05 2013 08:23 Zaphod Beeblebrox wrote:
Show nested quote +
On September 05 2013 07:10 Craton wrote:
On September 04 2013 16:11 Zaphod Beeblebrox wrote:
Try rainforests... Tiny spiders that poisons and blinds you, poison ivy everywhere and high grass just to make it that much harder to figth or see dangers.

They're just there to set up for the creeper behind you.

I spent my morning corpse running because 3 jungle spiders fought me and then a creeper backstabbed me. I hadn't set spawn back to real base yet...


Wanna know the funniest bit? I have spent hours exploring some of the massive rainforest to the far west, mostly at night (cause I'm dumb like that) and have yet to die once. I got lucky a few times, and then i quickly learned to have serious respect for that biome, but I still can't figure out how I kept surviving in that deathtrap.

Body odor.
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 05 2013 15:51 GMT
#111
PATCH 1.1

NEW MODS

Tinker's Construct
Compact Solars

UPDATED MODS

GregTech
Industrial Craft
Forestry
Factorization

REMOVED MODS

Metallurgy
Soul Shards

BUG FIXES

Steam no longer crashes the client
Electric Engines now work

This patch requires updating your modpack. Please see the IRC topic for a download link
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 05 2013 16:16 GMT
#112
If you're getting ID Conflict errors, delete any removed mods. In this case, remove your Metallurgy and Soul Shards jars. Unfortunately I don't have a way to auto-remove those for you with my modpacks, so while it will auto-update all of your mods and configs, you'll have to manually remove anything that has been removed from the server.

On the bright side, mods will be removed very, very rarely.
I HAVE 5 TOAST POINTS
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-09-05 16:58:14
September 05 2013 16:56 GMT
#113
Damn this makes minecraft seem so damn complicated.

Me and my friends just have an 18 slot server in primitive creative mode...we just build houses, holes, rollercoasters and shit...None of the other MC stuff interests me

+ Show Spoiler +
I must show you my epic 1000x1000 handcrafted 3-level maze one day though, 3 months of work T.T


Dont you guys want to just chill back with some cows in a field and build a castle?

Maybe i'll jump on and have a go with you all, can you tell me why i should do it to give me some incentive?
Useless wet fish.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 05 2013 17:22 GMT
#114
Once you go mod you never go back.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 05 2013 20:37 GMT
#115
PATCH 1.2


UPDATED MODS

GregTech
Industrial Craft
Railcraft


BUG FIXES

Steam Turbines no longer crash the server

This patch requires updating your modpack. Please see the IRC topic for a download link
I HAVE 5 TOAST POINTS
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
September 06 2013 03:11 GMT
#116
I followed the instructions to get my client up and running with the mods but whenever I try to start my game with the forge profile my game becomes unresponsive and I have to force close it. Anyone have this issue and maybe know how to fix it?
Obsidian
Profile Joined June 2010
United States350 Posts
September 06 2013 06:13 GMT
#117
So I have a small, but functional AE/ME Network set up... ate up my Cetus quartz quick as hell, but I've since consolidated almost all of my storage into it. Next steps will be to extend the connections out, start managing inport/export busses and stuff like that. Still... It's amazing just how condense things just got, storing everything from barrels of materials, to all the fiddly parts for IC, and it's own items.

You may all be jello!
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 06 2013 14:07 GMT
#118
On September 06 2013 12:11 Azerbaijan wrote:
I followed the instructions to get my client up and running with the mods but whenever I try to start my game with the forge profile my game becomes unresponsive and I have to force close it. Anyone have this issue and maybe know how to fix it?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=427070&currentpage=6#104
I HAVE 5 TOAST POINTS
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
September 06 2013 15:47 GMT
#119
On September 06 2013 23:07 Serejai wrote:
Show nested quote +
On September 06 2013 12:11 Azerbaijan wrote:
I followed the instructions to get my client up and running with the mods but whenever I try to start my game with the forge profile my game becomes unresponsive and I have to force close it. Anyone have this issue and maybe know how to fix it?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=427070&currentpage=6#104


Tried it; still having the same problem
Serejai
Profile Blog Joined September 2010
6007 Posts
September 06 2013 15:54 GMT
#120
Can you post your crash log for me?
I HAVE 5 TOAST POINTS
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
September 06 2013 16:07 GMT
#121
On September 07 2013 00:54 Serejai wrote:
Can you post your crash log for me?


It doesn't seem to be generating a crash report, at least not in the C:\Users\AppData\Roaming\.minecraft\crash-reports folder. I don't really know what I'm doing so I may not be looking in the right place.

Should have mentioned that Its freezing up at the Mojang logo.
This is what my dev console is showing after I force close the game.

+ Show Spoiler +

Refreshing local version list...
Launcher 1.2.2 (through bootstrap 5) started on windows...
Current time is Sep 6, 2013 10:01:54 AM
System.getProperty('os.name') == 'Windows 7'
System.getProperty('os.version') == '6.1'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.7.0_01'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'
Refreshing remote version list...
Refresh complete.
Loaded 2 profile(s); selected 'Forge'
Refreshing auth...
Logging in with access token
Delta time to compare resources: 3723 ms
Download job 'Resources' skipped as there are no files to download
Job 'Resources' finished successfully
Getting syncinfo for selected version
Queueing library & version downloads
Download job 'Version & Libraries' started (8 threads, 24 files)
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
Job 'Version & Libraries' finished successfully
Launching game
Looking for old natives to clean up...
Unpacking natives to C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277
Launching in C:\Users\Steven\AppData\Roaming\.minecraft
Running C:\Program Files\Java\jre7\bin\javaw.exe -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:MaxPermSize=128m -Djava.library.path=C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277 -cp C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.842\minecraftforge-9.10.0.842.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842.jar net.minecraft.launchwrapper.Launch --username azerbaijan --session token:7cc24e405dd74ee0a99a1695650f3db4:43bb7e5f832c427ca1b19ad0babb51c7 --version 1.6.2-Forge9.10.0.842 --gameDir C:\Users\Steven\AppData\Roaming\.minecraft --assetsDir C:\Users\Steven\AppData\Roaming\.minecraft\assets --tweakClass cpw.mods.fml.common.launcher.FMLTweaker
Client> Sep 06, 2013 10:02:04 AM net.minecraft.launchwrapper.LogWrapper log
Client> INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
Client> 2013-09-06 10:02:04 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.55.842 for Minecraft 1.6.2 loading
Client> 2013-09-06 10:02:04 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_01, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [INFO] [ForgeModLoader] [AppEng] Core Init
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [SEVERE] [ForgeModLoader] The coremod sharose.mods.guiapi.GuiAPIDummyCoreMod is requesting minecraft version 1.5.2 and minecraft is 1.6.2. It will be ignored.
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod net.aetherteam.playercore_api.PlayerCoreLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod net.aetherteam.threadedlighting.TLLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding AccessTransformer: chickenchunks_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding Accesstransformer map: temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Loaded 46 rules from AccessTransformer config file temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding AccessTransformer: nei_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding Accesstransformer map: temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Loaded 57 rules from AccessTransformer config file temp.dat
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Launching wrapped minecraft
Client> 2013-09-06 10:02:07 [INFO] [STDOUT] Inserted super call into axs.c
Client> 2013-09-06 10:02:07 [INFO] [STDOUT] awv was overriden from NotEnoughItems 1.6.1.3.jar
Client> 2013-09-06 10:02:07 [INFO] [Minecraft-Client] Setting user: azerbaijan
Client> 2013-09-06 10:02:07 [INFO] [Minecraft-Client] (Session ID is token:7cc24e405dd74ee0a99a1695650f3db4:43bb7e5f832c427ca1b19ad0babb51c7)
Client> 2013-09-06 10:02:08 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
Client> 2013-09-06 10:02:08 [INFO] [Minecraft-Client] LWJGL Version: 2.9.0
Client> 2013-09-06 10:02:09 [INFO] [Minecraft-Client] Reloading ResourceManager: Default
Client> 2013-09-06 10:02:09 [INFO] [STDOUT]
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Starting up SoundSystem...
Client> 2013-09-06 10:02:09 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] MinecraftForge v9.10.0.842 Initialized
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] MinecraftForge v9.10.0.842 Initialized
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Replaced 101 ore recipies
Client> 2013-09-06 10:02:09 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Users\Steven\AppData\Roaming\.minecraft\config\logging.properties
Client> 2013-09-06 10:02:09 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Initializing LWJGL OpenAL
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] OpenAL initialized.
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] [AppEng] Core Init
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Searching C:\Users\Steven\AppData\Roaming\.minecraft\mods for mods
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Also searching C:\Users\Steven\AppData\Roaming\.minecraft\mods\1.6.2 for mods
Client> 2013-09-06 10:02:10 [INFO] [STDOUT]
Client> 2013-09-06 10:02:11 [WARNING] [ForgeMicroblock] Mod ForgeMicroblock is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:11 [WARNING] [ForgeMultipart] Mod ForgeMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:11 [WARNING] [McMultipart] Mod McMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Attempting to reparse the mod container UsefulFood-1.6.2_1.4.4.zip
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Forge Mod Loader has identified 63 mods to load
Client> 2013-09-06 10:02:12 [INFO] [mcp] Activating mod mcp
Client> 2013-09-06 10:02:12 [INFO] [FML] Activating mod FML
Client> 2013-09-06 10:02:12 [INFO] [Forge] Activating mod Forge
Client> 2013-09-06 10:02:12 [INFO] [AppliedEnergistics-Core] Activating mod AppliedEnergistics-Core
Client> 2013-09-06 10:02:12 [INFO] [CodeChickenCore] Activating mod CodeChickenCore
Client> 2013-09-06 10:02:12 [INFO] [NotEnoughItems] Activating mod NotEnoughItems
Client> 2013-09-06 10:02:12 [INFO] [playercoreapi] Activating mod playercoreapi
Client> 2013-09-06 10:02:12 [INFO] [threadedlighting] Activating mod threadedlighting
Client> 2013-09-06 10:02:12 [INFO] [DamageIndicatorsMod] Activating mod DamageIndicatorsMod
Client> 2013-09-06 10:02:12 [INFO] [mod_ReiMinimap] Activating mod mod_ReiMinimap
Client> 2013-09-06 10:02:12 [INFO] [AdvancedMachines] Activating mod AdvancedMachines
Client> 2013-09-06 10:02:12 [INFO] [AppliedEnergistics] Activating mod AppliedEnergistics
Client> 2013-09-06 10:02:12 [INFO] [Aquaculture] Activating mod Aquaculture
Client> 2013-09-06 10:02:12 [INFO] [BinnieCore] Activating mod BinnieCore
Client> 2013-09-06 10:02:12 [INFO] [ExtraBees] Activating mod ExtraBees
Client> 2013-09-06 10:02:12 [INFO] [ExtraTrees] Activating mod ExtraTrees
Client> 2013-09-06 10:02:12 [INFO] [BiomesOPlenty] Activating mod BiomesOPlenty
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Builders] Activating mod BuildCraft|Builders
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Core] Activating mod BuildCraft|Core
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Energy] Activating mod BuildCraft|Energy
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Factory] Activating mod BuildCraft|Factory
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Silicon] Activating mod BuildCraft|Silicon
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Transport] Activating mod BuildCraft|Transport
Client> 2013-09-06 10:02:12 [INFO] [CarpentersBlocks] Activating mod CarpentersBlocks
Client> 2013-09-06 10:02:12 [INFO] [ChickenChunks] Activating mod ChickenChunks
Client> 2013-09-06 10:02:12 [INFO] [CompactSolars] Activating mod CompactSolars
Client> 2013-09-06 10:02:12 [INFO] [CCTurtle] Activating mod CCTurtle
Client> 2013-09-06 10:02:12 [INFO] [ComputerCraft] Activating mod ComputerCraft
Client> 2013-09-06 10:02:12 [INFO] [CustomSpawner] Activating mod CustomSpawner
Client> 2013-09-06 10:02:12 [INFO] [DeathCounter] Activating mod DeathCounter
Client> 2013-09-06 10:02:12 [INFO] [EnderStorage] Activating mod EnderStorage
Client> 2013-09-06 10:02:12 [INFO] [factorization.misc] Activating mod factorization.misc
Client> 2013-09-06 10:02:12 [INFO] [factorization.notify] Activating mod factorization.notify
Client> 2013-09-06 10:02:12 [INFO] [factorization] Activating mod factorization
Client> 2013-09-06 10:02:12 [INFO] [factorization.dimensionalSlice] Activating mod factorization.dimensionalSlice
Client> 2013-09-06 10:02:12 [INFO] [Forestry] Activating mod Forestry
Client> 2013-09-06 10:02:12 [INFO] [ForgeMicroblock] Activating mod ForgeMicroblock
Client> 2013-09-06 10:02:12 [INFO] [ForgeMultipart] Activating mod ForgeMultipart
Client> 2013-09-06 10:02:12 [INFO] [McMultipart] Activating mod McMultipart
Client> 2013-09-06 10:02:12 [INFO] [GraviGun] Activating mod GraviGun
Client> 2013-09-06 10:02:12 [INFO] [gregtech_addon] Activating mod gregtech_addon
Client> 2013-09-06 10:02:12 [INFO] [iChunUtil] Activating mod iChunUtil
Client> 2013-09-06 10:02:12 [INFO] [ImmibisCore] Activating mod ImmibisCore
Client> 2013-09-06 10:02:12 [INFO] [IC2] Activating mod IC2
Client> 2013-09-06 10:02:12 [INFO] [inventorytweaks] Activating mod inventorytweaks
Client> 2013-09-06 10:02:12 [INFO] [IronChest] Activating mod IronChest
Client> 2013-09-06 10:02:12 [INFO] [KeithyUtils] Activating mod KeithyUtils
Client> 2013-09-06 10:02:12 [INFO] [LiquidXP] Activating mod LiquidXP
Client> 2013-09-06 10:02:12 [INFO] [GraviSuite] Activating mod GraviSuite
Client> 2013-09-06 10:02:12 [INFO] [Mystcraft] Activating mod Mystcraft
Client> 2013-09-06 10:02:12 [INFO] [PortalGun] Activating mod PortalGun
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Core] Activating mod ProjRed|Core
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Expansion] Activating mod ProjRed|Expansion
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Exploration] Activating mod ProjRed|Exploration
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Illumination] Activating mod ProjRed|Illumination
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Integration] Activating mod ProjRed|Integration
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Transmission] Activating mod ProjRed|Transmission
Client> 2013-09-06 10:02:12 [INFO] [Railcraft] Activating mod Railcraft
Client> 2013-09-06 10:02:12 [INFO] [StevesCarts] Activating mod StevesCarts
Client> 2013-09-06 10:02:12 [INFO] [TConstruct|CompatMineFactoryReloaded] Activating mod TConstruct|CompatMineFactoryReloaded
Client> 2013-09-06 10:02:12 [INFO] [TConstruct] Activating mod TConstruct
Client> 2013-09-06 10:02:12 [INFO] [TwilightForest] Activating mod TwilightForest
Client> 2013-09-06 10:02:12 [INFO] [UsefulFood] Activating mod UsefulFood
Client> 2013-09-06 10:02:12 [WARNING] [Not Enough Items] Mod Not Enough Items is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Damage Indicators] Mod Damage Indicators is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [IC2 Advanced Machines Addon] Mod IC2 Advanced Machines Addon is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Aquaculture] Mod Aquaculture is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Binnie Core] Mod Binnie Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Extra Bees] Mod Extra Bees is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Extra Trees] Mod Extra Trees is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Builders] Mod BC Builders is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BuildCraft] Mod BuildCraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Energy] Mod BC Energy is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Factory] Mod BC Factory is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Silicon] Mod BC Silicon is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Transport] Mod BC Transport is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [ChickenChunks] Mod ChickenChunks is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Compact Solar Arrays] Mod Compact Solar Arrays is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [DrZhark's CustomSpawner] Mod DrZhark's CustomSpawner is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [DeathCounter] Mod DeathCounter is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [EnderStorage] Mod EnderStorage is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forestry for Minecraft] Mod Forestry for Minecraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forge Microblocks] Mod Forge Microblocks is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forge Multipart] Mod Forge Multipart is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Minecraft Multipart Plugin] Mod Minecraft Multipart Plugin is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Immibis Core] Mod Immibis Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Iron Chest] Mod Iron Chest is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Keithy Utils] Mod Keithy Utils is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Liquid XP] Mod Liquid XP is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Gravitation Suite] Mod Gravitation Suite is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Mystcraft] Mod Mystcraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Core] Mod Project: Red-Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Expansion] Mod Project: Red-Expansion is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Exploration] Mod Project: Red-Exploration is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Illumination] Mod Project: Red-Illumination is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Integration] Mod Project: Red-Integration is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Transmission] Mod Project: Red-Transmission is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Railcraft] Mod Railcraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Steve's Carts 2] Mod Steve's Carts 2 is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [TConstruct Compat: MFR] Mod TConstruct Compat: MFR is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Tinkers' Construct] Mod Tinkers' Construct is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [UsefulFood] Mod UsefulFood is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [INFO] [Minecraft-Client] Reloading ResourceManager: Default, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:IC2 Advanced Machines Addon, FMLFileResourcePack:Applied Energistics, FMLFileResourcePack:Aquaculture, FMLFileResourcePack:Binnie Core, FMLFileResourcePack:Extra Bees, FMLFileResourcePack:Extra Trees, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:BC Builders, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Transport, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Compact Solar Arrays, FMLFileResourcePack:ComputerCraft Turtles, FMLFileResourcePack:ComputerCraft, FMLFileResourcePack:DrZhark's CustomSpawner, FMLFileResourcePack:DeathCounter, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:Factorization Miscellaneous Nonsense, FMLFileResourcePack:Factorization Notification System, FMLFileResourcePack:Factorization, FMLFileResourcePack:Factorization Dimensional Slices, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:GraviGun, FMLFileResourcePack:GregTech-Addon, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Keithy Utils, FMLFileResourcePack:Liquid XP, FMLFileResourcePack:Gravitation Suite, FMLFileResourcePack:Mystcraft, FMLFileResourcePackortalGun, FMLFileResourcePackroject: Red-Core, FMLFileResourcePackroject: Red-Expansion, FMLFileResourcePackroject: Red-Exploration, FMLFileResourcePackroject: Red-Illumination, FMLFileResourcePackroject: Red-Integration, FMLFileResourcePackroject: Red-Transmission, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Steve's Carts 2, FMLFileResourcePack:TConstruct Compat: MFR, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:UsefulFood
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] SoundSystem shutting down...
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Starting up SoundSystem...
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] FML has found a non-mod file CodeChickenLib-universal-1.6.2-1.0.0.24.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Registering Forge Packet Handler
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Initializing LWJGL OpenAL
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] OpenAL initialized.
Client> 2013-09-06 10:02:13 [INFO] [STDOUT]
Client> 2013-09-06 10:02:13 [INFO] [ForgeModLoader] InvTweaks: net.minecraft.inventory.Container
Client> 2013-09-06 10:02:13 [WARNING] [ForgeModLoader] The mod id KeithyUtils attempted to register channels without specifying a packet handler
Client> 2013-09-06 10:02:13 [INFO] [STDERR] java.lang.NullPointerException
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.BinnieConfiguration.<init>(BinnieConfiguration.java:15)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.ConfigurationManager.loadConfiguration(ConfigurationManager.java:35)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.ConfigurationManager.registerConfiguration(ConfigurationManager.java:25)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCore.registerMod(BinnieCore.java:154)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCoreMod.<init>(BinnieCoreMod.java:21)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCore.<init>(BinnieCore.java:65)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Constructor.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:514)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Client> 2013-09-06 10:02:14 [INFO] [FZ] This is Factorization 0.8.04beta11
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] class: bcz
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] replacing bdf with net.aetherteam.playercore_api.cores.PlayerCoreClient
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] found injection point: method: a typeinsn: 2 methodinsn: 12
Client> 2013-09-06 10:02:14 [INFO] [ForgeModLoader] InvTweaks: net.minecraft.inventory.ContainerWorkbench
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] [TConstruct] Preparing to take over the world
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] class: bgi
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] replacing bhg with net.aetherteam.playercore_api.cores.PlayerCoreRender
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] found injection point: method: <init> typeinsn: 253 methodinsn: 255
Client> 2013-09-06 10:02:16 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
Client> 2013-09-06 10:02:16 [INFO] [IC2] Starting initialization
Client> 2013-09-06 10:02:16 [INFO] [IC2] Loaded library ejml-0.23.jar
Client> 2013-09-06 10:02:16 [INFO] [IC2] Config loaded from C:\Users\Steven\AppData\Roaming\.minecraft\config\IC2.cfg
Client> 2013-09-06 10:02:16 [INFO] [IC2] Using 32 audio sources.
Client> 2013-09-06 10:02:17 [INFO] [IC2] Finished initialization after 850 ms
Client> 2013-09-06 10:02:17 [INFO] [STDOUT]
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Main Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Biome Gen Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Terrain Gen Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generating Biome ID's
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated IDs Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Misc Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Extending Potions Array.
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Beginning version check
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for en_US
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for de_DE
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for nl_NL
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for ru_RU
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for zh_CN
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for pl_PL
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for fr_FR
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for fr_CA
Client> 2013-09-06 10:02:23 [WARNING] [Forestry] Using outdated version [2.3.0.1_ic2.ex (build:640)] for Minecraft 1.6.2. Consider updating.
Client> 2013-09-06 10:02:23 [INFO] [STDOUT] CONFLICT @ 3744 item slot already occupied by ic2.core.item.block.ItemBlockIC2@ca6f1da while adding binnie.extrabees.worldgen.ItemBeehive@245025b3
Client> 2013-09-06 10:02:23 [INFO] [fml.ItemTracker] The mod BinnieCore is overwriting existing item at 4000 (blockOreCopper from IC2) with binnie.extrabees.worldgen.ItemBeehive
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Starting BuildCraft 4.0.2 (:39)
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Beginning version check
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Copyright (c) SpaceToad, 2011
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] http://www.mod-buildcraft.com
Client> 2013-09-06 10:02:24 [INFO] [CarpentersBlocks] Plant support integration successful.
Client> 2013-09-06 10:02:24 [INFO] [CarpentersBlocks] Successfully loaded 9 patterns.
Client> 2013-09-06 10:02:24 [WARNING] [Buildcraft] Using outdated version [4.0.2 (build:39)] for Minecraft 1.6.2. Consider updating.
Client> 2013-09-06 10:02:26 [INFO] [GraviGun] [2.0.0] Loading properties.
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 328 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 342 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 343 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 407 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:28 [INFO] [Railcraft] An updated version of Railcraft is available from <http://railcraft.info>: 8.0.2.0
Client> 2013-09-06 10:02:28 [WARNING] [Minecraft-Client] Failed to load texture: minecraft:font/default.png
Client> java.io.FileNotFoundException: minecraft:font/default.png
Client> at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
Client> at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
Client> at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:26)
Client> at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
Client> at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
Client> at tconstruct.client.block.SmallFontRenderer.<init>(SmallFontRenderer.java:110)
Client> at tconstruct.client.TProxyClient.registerRenderer(TProxyClient.java:327)
Client> at tconstruct.TConstruct.preInit(TConstruct.java7)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
Client> at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
Client> at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
Client> at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
Client> at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
Client> at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
Client> at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
Client> at net.minecraft.client.main.Main.main(SourceFile:101)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Preload-Phase started!
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Creating Config Object.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Setting Configs
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Saving Configs
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Generating Lang-File
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Registering OreDictionary Handler
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedDiamondOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedDiamondOre
Client> 2013-09-06 10:02:29 [INFO] [STDERR] WARNING: 'stone' is an invalid OreDictionary Name, as it is identical to the prefix 'stone'!
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedLapisOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedLapisOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedArditeOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedArditeOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedSulfurOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedSulfurOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedCobaltOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedCobaltOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedQuartzOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedQuartzOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedApatiteOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedApatiteOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedRedstoneOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedRedstoneOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedEmeraldOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedEmeraldOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedSaltpeterOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedSaltpeterOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Adding Scrap with a Chance of 200.00F to the Scrapbox Drops.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Register BlockRenderer
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Downloading Cape List.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Downloading News.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Preload-Phase finished!
Client> 2013-09-06 10:02:29 [INFO] [ForgeModLoader] InvTweaks: invtweaks.InvTweaksObfuscation
Client> 2013-09-06 10:02:29 [INFO] [PortalGun] [2.0.0] Loading properties.
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.dirt
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebrick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sponge
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.glass
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockLapis
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_4
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_5
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_6
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_7
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_8
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_9
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_10
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_11
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_12
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_13
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_14
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_15
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockGold
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockIron
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.brick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.bookshelf
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stoneMoss
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.obsidian
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockDiamond
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.ice
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.snow
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clay
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.hellrock
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.hellsand
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.lightgem
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.netherBrick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.whiteStone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockEmerald
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockRedstone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.quartzBlock
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_4
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_5
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_6
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_7
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_8
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_9
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_10
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_11
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_12
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_13
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_14
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_15
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardened
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockCoal
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.grass
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.mycel
Game ended with bad state (exit code -805306369)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277
Couldn't delete C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277 - scheduling for deletion upon exit

Cainam
Profile Blog Joined January 2011
United States421 Posts
Last Edited: 2013-09-06 22:29:38
September 06 2013 21:44 GMT
#122
Well it was fun while it lasted. I just don't know enough about Minecraft to play on a server of this difficulty. I have to learn more on my own first. Maybe in the future. Thanks for the week of fun!

-1180 -560 free stuff!

Edit: To clarify the mining world just sucked the remaining patience out of me. Rain + constant night + 1.6 zombies was too much for both my computer and my psyche to handle
Terminal
Profile Joined January 2011
United Kingdom2109 Posts
September 06 2013 22:06 GMT
#123
On September 07 2013 01:07 Azerbaijan wrote:
Show nested quote +
On September 07 2013 00:54 Serejai wrote:
Can you post your crash log for me?


It doesn't seem to be generating a crash report, at least not in the C:\Users\AppData\Roaming\.minecraft\crash-reports folder. I don't really know what I'm doing so I may not be looking in the right place.

Should have mentioned that Its freezing up at the Mojang logo.
This is what my dev console is showing after I force close the game.

+ Show Spoiler +

Refreshing local version list...
Launcher 1.2.2 (through bootstrap 5) started on windows...
Current time is Sep 6, 2013 10:01:54 AM
System.getProperty('os.name') == 'Windows 7'
System.getProperty('os.version') == '6.1'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.7.0_01'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'
Refreshing remote version list...
Refresh complete.
Loaded 2 profile(s); selected 'Forge'
Refreshing auth...
Logging in with access token
Delta time to compare resources: 3723 ms
Download job 'Resources' skipped as there are no files to download
Job 'Resources' finished successfully
Getting syncinfo for selected version
Queueing library & version downloads
Download job 'Version & Libraries' started (8 threads, 24 files)
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput-platform\2.0.5\jinput-platform-2.0.5-natives-windows.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar for job 'Version & Libraries': Used own copy as it matched etag
Finished downloading C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842.jar for job 'Version & Libraries': Couldn't connect to server (responded with 403) but have local file, assuming it's good
Job 'Version & Libraries' finished successfully
Launching game
Looking for old natives to clean up...
Unpacking natives to C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277
Launching in C:\Users\Steven\AppData\Roaming\.minecraft
Running C:\Program Files\Java\jre7\bin\javaw.exe -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:MaxPermSize=128m -Djava.library.path=C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277 -cp C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.10.0.842\minecraftforge-9.10.0.842.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\minecraft\launchwrapper\1.3\launchwrapper-1.3.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\ow2\asm\asm-all\4.1\asm-all-4.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-library\2.10.2\scala-library-2.10.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\scala-lang\scala-compiler\2.10.2\scala-compiler-2.10.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\sf\jopt-simple\jopt-simple\4.5\jopt-simple-4.5.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\lzma\lzma\0.0.1\lzma-0.0.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecjorbis\20101023\codecjorbis-20101023.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\codecwav\20101023\codecwav-20101023.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\libraryjavasound\20101123\libraryjavasound-20101123.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\librarylwjglopenal\20100824\librarylwjglopenal-20100824.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\paulscode\soundsystem\20120107\soundsystem-20120107.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\argo\argo\2.25_fixed\argo-2.25_fixed.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\bouncycastle\bcprov-jdk15on\1.47\bcprov-jdk15on-1.47.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\guava\guava\14.0\guava-14.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\apache\commons\commons-lang3\3.1\commons-lang3-3.1.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\commons-io\commons-io\2.4\commons-io-2.4.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jinput\jinput\2.0.5\jinput-2.0.5.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\net\java\jutils\jutils\1.0.0\jutils-1.0.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\com\google\code\gson\gson\2.2.2\gson-2.2.2.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl\2.9.0\lwjgl-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\libraries\org\lwjgl\lwjgl\lwjgl_util\2.9.0\lwjgl_util-2.9.0.jar;C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842.jar net.minecraft.launchwrapper.Launch --username azerbaijan --session token:7cc24e405dd74ee0a99a1695650f3db4:43bb7e5f832c427ca1b19ad0babb51c7 --version 1.6.2-Forge9.10.0.842 --gameDir C:\Users\Steven\AppData\Roaming\.minecraft --assetsDir C:\Users\Steven\AppData\Roaming\.minecraft\assets --tweakClass cpw.mods.fml.common.launcher.FMLTweaker
Client> Sep 06, 2013 10:02:04 AM net.minecraft.launchwrapper.LogWrapper log
Client> INFO: Using tweak class name cpw.mods.fml.common.launcher.FMLTweaker
Client> 2013-09-06 10:02:04 [INFO] [ForgeModLoader] Forge Mod Loader version 6.2.55.842 for Minecraft 1.6.2 loading
Client> 2013-09-06 10:02:04 [INFO] [ForgeModLoader] Java is Java HotSpot(TM) 64-Bit Server VM, version 1.7.0_01, running on Windows 7:amd64:6.1, installed at C:\Program Files\Java\jre7
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod appeng.transformer.AppEngCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [INFO] [ForgeModLoader] [AppEng] Core Init
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [SEVERE] [ForgeModLoader] The coremod sharose.mods.guiapi.GuiAPIDummyCoreMod is requesting minecraft version 1.5.2 and minecraft is 1.6.2. It will be ignored.
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod invtweaks.forge.asm.FMLPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod codechicken.nei.asm.NEICorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod net.aetherteam.playercore_api.PlayerCoreLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [WARNING] [ForgeModLoader] The coremod net.aetherteam.threadedlighting.TLLoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 107 rules from AccessTransformer config file forge_at.cfg
Client> 2013-09-06 10:02:05 [INFO] [STDOUT] Loaded 39 rules from AccessTransformer config file fml_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding AccessTransformer: chickenchunks_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding Accesstransformer map: temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Loaded 46 rules from AccessTransformer config file temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding AccessTransformer: nei_at.cfg
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Adding Accesstransformer map: temp.dat
Client> 2013-09-06 10:02:06 [INFO] [STDOUT] Loaded 57 rules from AccessTransformer config file temp.dat
Client> 2013-09-06 10:02:06 [INFO] [ForgeModLoader] Launching wrapped minecraft
Client> 2013-09-06 10:02:07 [INFO] [STDOUT] Inserted super call into axs.c
Client> 2013-09-06 10:02:07 [INFO] [STDOUT] awv was overriden from NotEnoughItems 1.6.1.3.jar
Client> 2013-09-06 10:02:07 [INFO] [Minecraft-Client] Setting user: azerbaijan
Client> 2013-09-06 10:02:07 [INFO] [Minecraft-Client] (Session ID is token:7cc24e405dd74ee0a99a1695650f3db4:43bb7e5f832c427ca1b19ad0babb51c7)
Client> 2013-09-06 10:02:08 [INFO] [STDOUT] Generated BlockMobSpawner helper method.
Client> 2013-09-06 10:02:08 [INFO] [Minecraft-Client] LWJGL Version: 2.9.0
Client> 2013-09-06 10:02:09 [INFO] [Minecraft-Client] Reloading ResourceManager: Default
Client> 2013-09-06 10:02:09 [INFO] [STDOUT]
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Starting up SoundSystem...
Client> 2013-09-06 10:02:09 [INFO] [MinecraftForge] Attempting early MinecraftForge initialization
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] MinecraftForge v9.10.0.842 Initialized
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] MinecraftForge v9.10.0.842 Initialized
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Replaced 101 ore recipies
Client> 2013-09-06 10:02:09 [INFO] [MinecraftForge] Completed early MinecraftForge initialization
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Reading custom logging properties from C:\Users\Steven\AppData\Roaming\.minecraft\config\logging.properties
Client> 2013-09-06 10:02:09 [OFF] [ForgeModLoader] Logging level for ForgeModLoader logging is set to ALL
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] Initializing LWJGL OpenAL
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-09-06 10:02:09 [INFO] [STDOUT] OpenAL initialized.
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] [AppEng] Core Init
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Searching C:\Users\Steven\AppData\Roaming\.minecraft\mods for mods
Client> 2013-09-06 10:02:09 [INFO] [ForgeModLoader] Also searching C:\Users\Steven\AppData\Roaming\.minecraft\mods\1.6.2 for mods
Client> 2013-09-06 10:02:10 [INFO] [STDOUT]
Client> 2013-09-06 10:02:11 [WARNING] [ForgeMicroblock] Mod ForgeMicroblock is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:11 [WARNING] [ForgeMultipart] Mod ForgeMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:11 [WARNING] [McMultipart] Mod McMultipart is missing the required element 'version' and a version.properties file could not be found. Falling back to metadata version 1.0.0.148
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Attempting to reparse the mod container UsefulFood-1.6.2_1.4.4.zip
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Forge Mod Loader has identified 63 mods to load
Client> 2013-09-06 10:02:12 [INFO] [mcp] Activating mod mcp
Client> 2013-09-06 10:02:12 [INFO] [FML] Activating mod FML
Client> 2013-09-06 10:02:12 [INFO] [Forge] Activating mod Forge
Client> 2013-09-06 10:02:12 [INFO] [AppliedEnergistics-Core] Activating mod AppliedEnergistics-Core
Client> 2013-09-06 10:02:12 [INFO] [CodeChickenCore] Activating mod CodeChickenCore
Client> 2013-09-06 10:02:12 [INFO] [NotEnoughItems] Activating mod NotEnoughItems
Client> 2013-09-06 10:02:12 [INFO] [playercoreapi] Activating mod playercoreapi
Client> 2013-09-06 10:02:12 [INFO] [threadedlighting] Activating mod threadedlighting
Client> 2013-09-06 10:02:12 [INFO] [DamageIndicatorsMod] Activating mod DamageIndicatorsMod
Client> 2013-09-06 10:02:12 [INFO] [mod_ReiMinimap] Activating mod mod_ReiMinimap
Client> 2013-09-06 10:02:12 [INFO] [AdvancedMachines] Activating mod AdvancedMachines
Client> 2013-09-06 10:02:12 [INFO] [AppliedEnergistics] Activating mod AppliedEnergistics
Client> 2013-09-06 10:02:12 [INFO] [Aquaculture] Activating mod Aquaculture
Client> 2013-09-06 10:02:12 [INFO] [BinnieCore] Activating mod BinnieCore
Client> 2013-09-06 10:02:12 [INFO] [ExtraBees] Activating mod ExtraBees
Client> 2013-09-06 10:02:12 [INFO] [ExtraTrees] Activating mod ExtraTrees
Client> 2013-09-06 10:02:12 [INFO] [BiomesOPlenty] Activating mod BiomesOPlenty
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Builders] Activating mod BuildCraft|Builders
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Core] Activating mod BuildCraft|Core
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Energy] Activating mod BuildCraft|Energy
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Factory] Activating mod BuildCraft|Factory
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Silicon] Activating mod BuildCraft|Silicon
Client> 2013-09-06 10:02:12 [INFO] [BuildCraft|Transport] Activating mod BuildCraft|Transport
Client> 2013-09-06 10:02:12 [INFO] [CarpentersBlocks] Activating mod CarpentersBlocks
Client> 2013-09-06 10:02:12 [INFO] [ChickenChunks] Activating mod ChickenChunks
Client> 2013-09-06 10:02:12 [INFO] [CompactSolars] Activating mod CompactSolars
Client> 2013-09-06 10:02:12 [INFO] [CCTurtle] Activating mod CCTurtle
Client> 2013-09-06 10:02:12 [INFO] [ComputerCraft] Activating mod ComputerCraft
Client> 2013-09-06 10:02:12 [INFO] [CustomSpawner] Activating mod CustomSpawner
Client> 2013-09-06 10:02:12 [INFO] [DeathCounter] Activating mod DeathCounter
Client> 2013-09-06 10:02:12 [INFO] [EnderStorage] Activating mod EnderStorage
Client> 2013-09-06 10:02:12 [INFO] [factorization.misc] Activating mod factorization.misc
Client> 2013-09-06 10:02:12 [INFO] [factorization.notify] Activating mod factorization.notify
Client> 2013-09-06 10:02:12 [INFO] [factorization] Activating mod factorization
Client> 2013-09-06 10:02:12 [INFO] [factorization.dimensionalSlice] Activating mod factorization.dimensionalSlice
Client> 2013-09-06 10:02:12 [INFO] [Forestry] Activating mod Forestry
Client> 2013-09-06 10:02:12 [INFO] [ForgeMicroblock] Activating mod ForgeMicroblock
Client> 2013-09-06 10:02:12 [INFO] [ForgeMultipart] Activating mod ForgeMultipart
Client> 2013-09-06 10:02:12 [INFO] [McMultipart] Activating mod McMultipart
Client> 2013-09-06 10:02:12 [INFO] [GraviGun] Activating mod GraviGun
Client> 2013-09-06 10:02:12 [INFO] [gregtech_addon] Activating mod gregtech_addon
Client> 2013-09-06 10:02:12 [INFO] [iChunUtil] Activating mod iChunUtil
Client> 2013-09-06 10:02:12 [INFO] [ImmibisCore] Activating mod ImmibisCore
Client> 2013-09-06 10:02:12 [INFO] [IC2] Activating mod IC2
Client> 2013-09-06 10:02:12 [INFO] [inventorytweaks] Activating mod inventorytweaks
Client> 2013-09-06 10:02:12 [INFO] [IronChest] Activating mod IronChest
Client> 2013-09-06 10:02:12 [INFO] [KeithyUtils] Activating mod KeithyUtils
Client> 2013-09-06 10:02:12 [INFO] [LiquidXP] Activating mod LiquidXP
Client> 2013-09-06 10:02:12 [INFO] [GraviSuite] Activating mod GraviSuite
Client> 2013-09-06 10:02:12 [INFO] [Mystcraft] Activating mod Mystcraft
Client> 2013-09-06 10:02:12 [INFO] [PortalGun] Activating mod PortalGun
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Core] Activating mod ProjRed|Core
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Expansion] Activating mod ProjRed|Expansion
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Exploration] Activating mod ProjRed|Exploration
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Illumination] Activating mod ProjRed|Illumination
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Integration] Activating mod ProjRed|Integration
Client> 2013-09-06 10:02:12 [INFO] [ProjRed|Transmission] Activating mod ProjRed|Transmission
Client> 2013-09-06 10:02:12 [INFO] [Railcraft] Activating mod Railcraft
Client> 2013-09-06 10:02:12 [INFO] [StevesCarts] Activating mod StevesCarts
Client> 2013-09-06 10:02:12 [INFO] [TConstruct|CompatMineFactoryReloaded] Activating mod TConstruct|CompatMineFactoryReloaded
Client> 2013-09-06 10:02:12 [INFO] [TConstruct] Activating mod TConstruct
Client> 2013-09-06 10:02:12 [INFO] [TwilightForest] Activating mod TwilightForest
Client> 2013-09-06 10:02:12 [INFO] [UsefulFood] Activating mod UsefulFood
Client> 2013-09-06 10:02:12 [WARNING] [Not Enough Items] Mod Not Enough Items is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Damage Indicators] Mod Damage Indicators is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [IC2 Advanced Machines Addon] Mod IC2 Advanced Machines Addon is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Aquaculture] Mod Aquaculture is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Binnie Core] Mod Binnie Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Extra Bees] Mod Extra Bees is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Extra Trees] Mod Extra Trees is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Builders] Mod BC Builders is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BuildCraft] Mod BuildCraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Energy] Mod BC Energy is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Factory] Mod BC Factory is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Silicon] Mod BC Silicon is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [BC Transport] Mod BC Transport is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [ChickenChunks] Mod ChickenChunks is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Compact Solar Arrays] Mod Compact Solar Arrays is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [DrZhark's CustomSpawner] Mod DrZhark's CustomSpawner is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [DeathCounter] Mod DeathCounter is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [EnderStorage] Mod EnderStorage is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forestry for Minecraft] Mod Forestry for Minecraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forge Microblocks] Mod Forge Microblocks is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Forge Multipart] Mod Forge Multipart is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Minecraft Multipart Plugin] Mod Minecraft Multipart Plugin is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Immibis Core] Mod Immibis Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Iron Chest] Mod Iron Chest is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Keithy Utils] Mod Keithy Utils is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Liquid XP] Mod Liquid XP is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Gravitation Suite] Mod Gravitation Suite is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Mystcraft] Mod Mystcraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Core] Mod Project: Red-Core is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Expansion] Mod Project: Red-Expansion is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Exploration] Mod Project: Red-Exploration is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Illumination] Mod Project: Red-Illumination is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Integration] Mod Project: Red-Integration is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Project: Red-Transmission] Mod Project: Red-Transmission is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Railcraft] Mod Railcraft is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Steve's Carts 2] Mod Steve's Carts 2 is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [TConstruct Compat: MFR] Mod TConstruct Compat: MFR is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [Tinkers' Construct] Mod Tinkers' Construct is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [WARNING] [UsefulFood] Mod UsefulFood is missing a pack.mcmeta file, things may not work well
Client> 2013-09-06 10:02:12 [INFO] [Minecraft-Client] Reloading ResourceManager: Default, FMLFileResourcePack:Not Enough Items, FMLFileResourcePack:Damage Indicators, FMLFileResourcePack:IC2 Advanced Machines Addon, FMLFileResourcePack:Applied Energistics, FMLFileResourcePack:Aquaculture, FMLFileResourcePack:Binnie Core, FMLFileResourcePack:Extra Bees, FMLFileResourcePack:Extra Trees, FMLFileResourcePack:Biomes O' Plenty, FMLFileResourcePack:BC Builders, FMLFileResourcePack:BuildCraft, FMLFileResourcePack:BC Energy, FMLFileResourcePack:BC Factory, FMLFileResourcePack:BC Silicon, FMLFileResourcePack:BC Transport, FMLFileResourcePack:Carpenter's Blocks, FMLFileResourcePack:ChickenChunks, FMLFileResourcePack:Compact Solar Arrays, FMLFileResourcePack:ComputerCraft Turtles, FMLFileResourcePack:ComputerCraft, FMLFileResourcePack:DrZhark's CustomSpawner, FMLFileResourcePack:DeathCounter, FMLFileResourcePack:EnderStorage, FMLFileResourcePack:Factorization Miscellaneous Nonsense, FMLFileResourcePack:Factorization Notification System, FMLFileResourcePack:Factorization, FMLFileResourcePack:Factorization Dimensional Slices, FMLFileResourcePack:Forestry for Minecraft, FMLFileResourcePack:Forge Microblocks, FMLFileResourcePack:Forge Multipart, FMLFileResourcePack:Minecraft Multipart Plugin, FMLFileResourcePack:GraviGun, FMLFileResourcePack:GregTech-Addon, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immibis Core, FMLFileResourcePack:IndustrialCraft 2, FMLFileResourcePack:Inventory Tweaks, FMLFileResourcePack:Iron Chest, FMLFileResourcePack:Keithy Utils, FMLFileResourcePack:Liquid XP, FMLFileResourcePack:Gravitation Suite, FMLFileResourcePack:Mystcraft, FMLFileResourcePackortalGun, FMLFileResourcePackroject: Red-Core, FMLFileResourcePackroject: Red-Expansion, FMLFileResourcePackroject: Red-Exploration, FMLFileResourcePackroject: Red-Illumination, FMLFileResourcePackroject: Red-Integration, FMLFileResourcePackroject: Red-Transmission, FMLFileResourcePack:Railcraft, FMLFileResourcePack:Steve's Carts 2, FMLFileResourcePack:TConstruct Compat: MFR, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:The Twilight Forest, FMLFileResourcePack:UsefulFood
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] SoundSystem shutting down...
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Author: Paul Lamb, www.paulscode.com
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT]
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Starting up SoundSystem...
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] FML has found a non-mod file CodeChickenLib-universal-1.6.2-1.0.0.24.jar in your mods directory. It will now be injected into your classpath. This could severe stability issues, it should be removed if possible.
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Registering Forge Packet Handler
Client> 2013-09-06 10:02:12 [INFO] [ForgeModLoader] Succeeded registering Forge Packet Handler
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] Initializing LWJGL OpenAL
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> 2013-09-06 10:02:12 [INFO] [STDOUT] OpenAL initialized.
Client> 2013-09-06 10:02:13 [INFO] [STDOUT]
Client> 2013-09-06 10:02:13 [INFO] [ForgeModLoader] InvTweaks: net.minecraft.inventory.Container
Client> 2013-09-06 10:02:13 [WARNING] [ForgeModLoader] The mod id KeithyUtils attempted to register channels without specifying a packet handler
Client> 2013-09-06 10:02:13 [INFO] [STDERR] java.lang.NullPointerException
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.BinnieConfiguration.<init>(BinnieConfiguration.java:15)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.ConfigurationManager.loadConfiguration(ConfigurationManager.java:35)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.config.ConfigurationManager.registerConfiguration(ConfigurationManager.java:25)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCore.registerMod(BinnieCore.java:154)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCoreMod.<init>(BinnieCoreMod.java:21)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at binnie.core.BinnieCore.<init>(BinnieCore.java:65)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Constructor.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.Class.newInstance0(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.Class.newInstance(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.ILanguageAdapter$JavaAdapter.getNewInstance(ILanguageAdapter.java:174)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:514)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:510)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.client.main.Main.main(SourceFile:101)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> 2013-09-06 10:02:13 [INFO] [STDERR] at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Client> 2013-09-06 10:02:14 [INFO] [FZ] This is Factorization 0.8.04beta11
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] class: bcz
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] replacing bdf with net.aetherteam.playercore_api.cores.PlayerCoreClient
Client> 2013-09-06 10:02:14 [INFO] [STDOUT] found injection point: method: a typeinsn: 2 methodinsn: 12
Client> 2013-09-06 10:02:14 [INFO] [ForgeModLoader] InvTweaks: net.minecraft.inventory.ContainerWorkbench
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] [TConstruct] Preparing to take over the world
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] class: bgi
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] replacing bhg with net.aetherteam.playercore_api.cores.PlayerCoreRender
Client> 2013-09-06 10:02:15 [INFO] [STDOUT] found injection point: method: <init> typeinsn: 253 methodinsn: 255
Client> 2013-09-06 10:02:16 [INFO] [ForgeModLoader] Configured a dormant chunk cache size of 0
Client> 2013-09-06 10:02:16 [INFO] [IC2] Starting initialization
Client> 2013-09-06 10:02:16 [INFO] [IC2] Loaded library ejml-0.23.jar
Client> 2013-09-06 10:02:16 [INFO] [IC2] Config loaded from C:\Users\Steven\AppData\Roaming\.minecraft\config\IC2.cfg
Client> 2013-09-06 10:02:16 [INFO] [IC2] Using 32 audio sources.
Client> 2013-09-06 10:02:17 [INFO] [IC2] Finished initialization after 850 ms
Client> 2013-09-06 10:02:17 [INFO] [STDOUT]
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Main Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Biome Gen Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Terrain Gen Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generating Biome ID's
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated IDs Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Generated Misc Config!
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Extending Potions Array.
Client> 2013-09-06 10:02:17 [INFO] [ForgeModLoader] [BiomesOPlenty] Beginning version check
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for en_US
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for de_DE
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for nl_NL
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for ru_RU
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for zh_CN
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for pl_PL
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for fr_FR
Client> 2013-09-06 10:02:20 [INFO] [ForgeModLoader] [BiomesOPlenty] Localizations loaded for fr_CA
Client> 2013-09-06 10:02:23 [WARNING] [Forestry] Using outdated version [2.3.0.1_ic2.ex (build:640)] for Minecraft 1.6.2. Consider updating.
Client> 2013-09-06 10:02:23 [INFO] [STDOUT] CONFLICT @ 3744 item slot already occupied by ic2.core.item.block.ItemBlockIC2@ca6f1da while adding binnie.extrabees.worldgen.ItemBeehive@245025b3
Client> 2013-09-06 10:02:23 [INFO] [fml.ItemTracker] The mod BinnieCore is overwriting existing item at 4000 (blockOreCopper from IC2) with binnie.extrabees.worldgen.ItemBeehive
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Starting BuildCraft 4.0.2 (:39)
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Beginning version check
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] Copyright (c) SpaceToad, 2011
Client> 2013-09-06 10:02:24 [INFO] [Buildcraft] http://www.mod-buildcraft.com
Client> 2013-09-06 10:02:24 [INFO] [CarpentersBlocks] Plant support integration successful.
Client> 2013-09-06 10:02:24 [INFO] [CarpentersBlocks] Successfully loaded 9 patterns.
Client> 2013-09-06 10:02:24 [WARNING] [Buildcraft] Using outdated version [4.0.2 (build:39)] for Minecraft 1.6.2. Consider updating.
Client> 2013-09-06 10:02:26 [INFO] [GraviGun] [2.0.0] Loading properties.
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 328 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 342 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 343 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:27 [INFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 407 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla
Client> 2013-09-06 10:02:28 [INFO] [Railcraft] An updated version of Railcraft is available from <http://railcraft.info>: 8.0.2.0
Client> 2013-09-06 10:02:28 [WARNING] [Minecraft-Client] Failed to load texture: minecraft:font/default.png
Client> java.io.FileNotFoundException: minecraft:font/default.png
Client> at net.minecraft.client.resources.FallbackResourceManager.func_110536_a(SourceFile:52)
Client> at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110536_a(SourceFile:50)
Client> at net.minecraft.client.renderer.texture.SimpleTexture.func_110551_a(SourceFile:26)
Client> at net.minecraft.client.renderer.texture.TextureManager.func_110579_a(SourceFile:69)
Client> at net.minecraft.client.renderer.texture.TextureManager.func_110577_a(SourceFile:37)
Client> at tconstruct.client.block.SmallFontRenderer.<init>(SmallFontRenderer.java:110)
Client> at tconstruct.client.TProxyClient.registerRenderer(TProxyClient.java:327)
Client> at tconstruct.TConstruct.preInit(TConstruct.java7)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
Client> at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
Client> at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
Client> at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
Client> at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
Client> at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
Client> at com.google.common.eventbus.EventBus.post(EventBus.java:267)
Client> at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
Client> at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
Client> at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
Client> at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
Client> at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
Client> at net.minecraft.client.main.Main.main(SourceFile:101)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
Client> at java.lang.reflect.Method.invoke(Unknown Source)
Client> at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
Client> at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Preload-Phase started!
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Creating Config Object.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Setting Configs
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Saving Configs
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Generating Lang-File
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Registering OreDictionary Handler
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedDiamondOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedDiamondOre
Client> 2013-09-06 10:02:29 [INFO] [STDERR] WARNING: 'stone' is an invalid OreDictionary Name, as it is identical to the prefix 'stone'!
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedLapisOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedLapisOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedArditeOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedArditeOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedSulfurOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedSulfurOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedCobaltOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedCobaltOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedQuartzOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedQuartzOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedApatiteOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedApatiteOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedRedstoneOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedRedstoneOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedEmeraldOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedEmeraldOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for crushedSaltpeterOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] IC2 API: Call getItem failed for purifiedCrushedSaltpeterOre
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Adding Scrap with a Chance of 200.00F to the Scrapbox Drops.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Register BlockRenderer
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Downloading Cape List.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Downloading News.
Client> 2013-09-06 10:02:29 [INFO] [STDOUT] GT_Mod: Preload-Phase finished!
Client> 2013-09-06 10:02:29 [INFO] [ForgeModLoader] InvTweaks: invtweaks.InvTweaksObfuscation
Client> 2013-09-06 10:02:29 [INFO] [PortalGun] [2.0.0] Loading properties.
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.dirt
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebrick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.wood_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.log_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.leaves_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sponge
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.glass
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockLapis
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.sandStone_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_4
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_5
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_6
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_7
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_8
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_9
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_10
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_11
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_12
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_13
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_14
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.cloth_15
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockGold
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockIron
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.brick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.bookshelf
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stoneMoss
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.obsidian
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockDiamond
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.ice
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.snow
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clay
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.hellrock
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.hellsand
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.lightgem
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.stonebricksmooth_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.netherBrick
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.whiteStone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockEmerald
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockRedstone
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.quartzBlock
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_1
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_2
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_3
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_4
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_5
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_6
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_7
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_8
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_9
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_10
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_11
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_12
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_13
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_14
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardenedStained_15
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.clayHardened
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.blockCoal
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.grass
Client> 2013-09-06 10:02:30 [INFO] [STDOUT] Registered micro material: tile.mycel
Game ended with bad state (exit code -805306369)
Ignoring visibility rule and showing launcher due to a game crash
Deleting C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277
Couldn't delete C:\Users\Steven\AppData\Roaming\.minecraft\versions\1.6.2-Forge9.10.0.842\1.6.2-Forge9.10.0.842-natives-831955639086277 - scheduling for deletion upon exit


I'm also getting this.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 06 2013 23:06 GMT
#124
That JVM line has always fixed that error for everyone else that had it. Try a fresh install of all the mods, in case I somehow gave you guys an older version.

Delete your current /mods and /config folders and add these new ones.

Mods: https://www.dropbox.com/s/18x933bjqj9lwn9/mods.rar
IC2.cfg: http://goo.gl/3N0loz (replace the one in the rar with this one)

Let me know if that helps at all.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 07 2013 02:41 GMT
#125
On September 07 2013 06:44 Cainam wrote:
Well it was fun while it lasted. I just don't know enough about Minecraft to play on a server of this difficulty. I have to learn more on my own first. Maybe in the future. Thanks for the week of fun!

-1180 -560 free stuff!

Edit: To clarify the mining world just sucked the remaining patience out of me. Rain + constant night + 1.6 zombies was too much for both my computer and my psyche to handle


Mining World isn't actually eternal night. It's just using the Ender sky. It looks amazing at sunrise/sunset when it all glows orange.

Anyway, you'll be back. You know more about the mods than most people (myself included) do. You just had some really unbelievably bad luck when starting off (no diamonds, lots of explosions). Some magical deity out there must hate you.

How bad was the mining world on your hardware? If the sky and thunderstorms cause too much lag on slower computers I might need to remove those.
I HAVE 5 TOAST POINTS
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
September 07 2013 05:46 GMT
#126
Since Greg likes using railcraft but doesn't like fixing it, here's the updated Iridium Alloy Ingot recipe:

[image loading]
3.
Zavior
Profile Joined August 2009
Finland753 Posts
September 07 2013 10:58 GMT
#127
On September 07 2013 08:06 Serejai wrote:
That JVM line has always fixed that error for everyone else that had it. Try a fresh install of all the mods, in case I somehow gave you guys an older version.

Delete your current /mods and /config folders and add these new ones.

Mods: https://www.dropbox.com/s/18x933bjqj9lwn9/mods.rar
IC2.cfg: http://goo.gl/3N0loz (replace the one in the rar with this one)

Let me know if that helps at all.


I get ID conflicts with this.

#Blocks
4003: blockOreLead from IC2 - geneticMachine from BinnieCore
Suggested Ranges: 2459-3194 (736 IDs), 3246-3699 (454 IDs), 1532-1919 (388 IDs)
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 07 2013 13:54 GMT
#128
On September 07 2013 11:41 Serejai wrote:
Show nested quote +
On September 07 2013 06:44 Cainam wrote:
Well it was fun while it lasted. I just don't know enough about Minecraft to play on a server of this difficulty. I have to learn more on my own first. Maybe in the future. Thanks for the week of fun!

-1180 -560 free stuff!

Edit: To clarify the mining world just sucked the remaining patience out of me. Rain + constant night + 1.6 zombies was too much for both my computer and my psyche to handle


Mining World isn't actually eternal night. It's just using the Ender sky. It looks amazing at sunrise/sunset when it all glows orange.

Anyway, you'll be back. You know more about the mods than most people (myself included) do. You just had some really unbelievably bad luck when starting off (no diamonds, lots of explosions). Some magical deity out there must hate you.

How bad was the mining world on your hardware? If the sky and thunderstorms cause too much lag on slower computers I might need to remove those.

According to him in ingame chat yesterday, even setting render distance to Tiny and turning off particle effects made the world very choppy and near-unplayable.
The room is ripe with the stench of bitches!
Cainam
Profile Blog Joined January 2011
United States421 Posts
September 07 2013 16:27 GMT
#129
On September 07 2013 11:41 Serejai wrote:
Show nested quote +
On September 07 2013 06:44 Cainam wrote:
Well it was fun while it lasted. I just don't know enough about Minecraft to play on a server of this difficulty. I have to learn more on my own first. Maybe in the future. Thanks for the week of fun!

-1180 -560 free stuff!

Edit: To clarify the mining world just sucked the remaining patience out of me. Rain + constant night + 1.6 zombies was too much for both my computer and my psyche to handle


Mining World isn't actually eternal night. It's just using the Ender sky. It looks amazing at sunrise/sunset when it all glows orange.

Anyway, you'll be back. You know more about the mods than most people (myself included) do. You just had some really unbelievably bad luck when starting off (no diamonds, lots of explosions). Some magical deity out there must hate you.

How bad was the mining world on your hardware? If the sky and thunderstorms cause too much lag on slower computers I might need to remove those.


It wasn't unplayable, but it as bad enough that it wasn't fun. I appreciate you putting up a good server and all that you do. Maybe in the future I'll be back, but it'll be some time. Just way too much frustration for me to have fun with Minecraft right now. Although playing Zerg isn't any better at the moment so who knows.
Azerbaijan
Profile Blog Joined January 2010
United States660 Posts
September 07 2013 19:47 GMT
#130
On September 07 2013 19:58 Zavior wrote:
Show nested quote +
On September 07 2013 08:06 Serejai wrote:
That JVM line has always fixed that error for everyone else that had it. Try a fresh install of all the mods, in case I somehow gave you guys an older version.

Delete your current /mods and /config folders and add these new ones.

Mods: https://www.dropbox.com/s/18x933bjqj9lwn9/mods.rar
IC2.cfg: http://goo.gl/3N0loz (replace the one in the rar with this one)

Let me know if that helps at all.


I get ID conflicts with this.

#Blocks
4003: blockOreLead from IC2 - geneticMachine from BinnieCore
Suggested Ranges: 2459-3194 (736 IDs), 3246-3699 (454 IDs), 1532-1919 (388 IDs)


I got the ID conflicts error as well. After that I decided to try a fresh install of everything. Still not working but instead of an ID conflicts error it just crashes at the logo again but this time it is actually giving me crash reports. This is happening with and without the JVM line added in the edit profile window. Also happened with and without the cfg file you most recently posted.

Crash Report:

+ Show Spoiler +

---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3

Time: 9/7/13 1:41 PM
Description: There was a severe problem during mod loading that has caused the game to fail

cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/Function0
at cpw.mods.fml.common.LoadController.transition(LoadController.java:149)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:181)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:470)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:796)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
Caused by: java.lang.NoClassDefFoundError: scala/Function0
at codechicken.multipart.MultiPartRegistry.registerConverter(MultiPartRegistry.scala)
at codechicken.multipart.minecraft.Content.init(Content.java:26)
at codechicken.multipart.minecraft.MinecraftMultipartMod.preInit(MinecraftMultipartMod.java:22)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:540)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:194)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:174)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:105)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:521)
... 10 more
Caused by: java.lang.ClassNotFoundException: scala.Function0
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:179)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 39 more
Caused by: java.lang.NullPointerException


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_01, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 369827056 bytes (352 MB) / 528416768 bytes (503 MB) up to 954466304 bytes (910 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:MaxPermSize=128m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.55.842 Minecraft Forge 9.10.0.842 63 mods loaded, 63 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{6.2.55.842} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{9.10.0.842} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
AppliedEnergistics-Core{rv13.b} [AppliedEnergistics Core] (coremods) Unloaded->Constructed->Pre-initialized
CodeChickenCore{0.9.0.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized
NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized
playercoreapi{0.1} [PlayerCoreAPI] (coremods) Unloaded->Constructed->Pre-initialized
threadedlighting{0.1} [Threaded Lighting] (coremods) Unloaded->Constructed->Pre-initialized
DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.2]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized
IC2{2.0.139-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.139-experimental.jar) Unloaded->Constructed->Pre-initialized
AdvancedMachines{5.1.2} [IC2 Advanced Machines Addon] (AdvancedMachines_1.6.2.zip) Unloaded->Constructed->Pre-initialized
AppliedEnergistics{rv13.b} [Applied Energistics] (appeng-rv13-b-mc162.jar) Unloaded->Constructed->Pre-initialized
KeithyUtils{1.2} [Keithy Utils] (KeithyUtils_1.2.zip) Unloaded->Constructed->Pre-initialized
Aquaculture{1.2.4} [Aquaculture] (Aquaculture_1.2.4.zip) Unloaded->Constructed->Pre-initialized
BiomesOPlenty{0.6.2} [Biomes O' Plenty] (Biomes-O-Plenty-0.6.2-1.6.2.jar) Unloaded->Constructed->Pre-initialized
Forestry{2.3.0.1_ic2.ex} [Forestry for Minecraft] (forestry-A-2.3.0.1_ic2.ex.jar) Unloaded->Constructed->Pre-initialized
BinnieCore{1.8-dev1} [Binnie Core] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized
ExtraBees{1.8-dev1} [Extra Bees] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized
ExtraTrees{1.8-dev1} [Extra Trees] (binnie-mods-1.8-dev1.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Core{4.0.2} [BuildCraft] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Builders{4.0.2} [BC Builders] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Energy{4.0.2} [BC Energy] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Factory{4.0.2} [BC Factory] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Transport{4.0.2} [BC Transport] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
BuildCraft|Silicon{4.0.2} [BC Silicon] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized
CarpentersBlocks{v1.82} [Carpenter's Blocks] (Carpenter's Blocks v1.82 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized
ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized
CompactSolars{4.4.13.123} [Compact Solar Arrays] (compactsolars-universal-1.6.2-4.4.13.123.zip) Unloaded->Constructed->Pre-initialized
ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized
CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized
CustomSpawner{2.3.0.dev1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.0 DEV-R1.zip) Unloaded->Constructed->Pre-initialized
DeathCounter{2.0.0} [DeathCounter] (DeathCounter2.0.0.zip) Unloaded->Constructed->Pre-initialized
EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized
factorization{0.8.04beta11} [Factorization] (Factorization-0.8.04beta11.jar) Unloaded->Constructed->Pre-initialized
factorization.misc{0.8.04beta11} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta11.jar) Unloaded->Constructed->Pre-initialized
factorization.notify{0.8.04beta11} [Factorization Notification System] (Factorization-0.8.04beta11.jar) Unloaded->Constructed->Pre-initialized
factorization.dimensionalSlice{0.8.04beta11} [Factorization Dimensional Slices] (Factorization-0.8.04beta11.jar) Unloaded->Constructed->Pre-initialized
ForgeMultipart{1.0.0.148} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.148.jar) Unloaded->Constructed->Errored
McMultipart{1.0.0.148} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.148.jar) Unloaded->Constructed->Errored
iChunUtil{2.1.0} [iChunUtil] (iChunUtil2.1.0.zip) Unloaded->Constructed->Pre-initialized
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized
ImmibisCore{56.0.3} [Immibis Core] (immibis-core-56.0.3.jar) Unloaded->Constructed->Pre-initialized
LiquidXP{56.0.2} [Liquid XP] (liquid-xp-56.0.2.jar) Unloaded->Constructed->Pre-initialized
Railcraft{8.0.1.4} [Railcraft] (Railcraft_1.6.2-8.0.1.4.jar) Unloaded->Constructed->Pre-initialized
TConstruct{1.6.2_1.4.3} [Tinkers' Construct] (TConstruct_1.6.2_1.4.3.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{1.19.0} [The Twilight Forest] (twilightforest-1.19.0.jar) Unloaded->Constructed->Pre-initialized
gregtech_addon{MC162} [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized
IronChest{5.3.20.542} [Iron Chest] (ironchest-universal-1.6.2-5.3.20.542.zip) Unloaded->Constructed->Pre-initialized
GraviSuite{1.9.5} [Gravitation Suite] (mod_zGraviSuite_1_9_5.zip) Unloaded->Constructed->Pre-initialized
Mystcraft{0.10.6.00} [Mystcraft] (mystcraft-uni-1.6.2-0.10.6.00.zip) Unloaded->Constructed->Pre-initialized
PortalGun{2.0.0} [PortalGun] (PortalGun2.0.0.zip) Unloaded->Constructed->Pre-initialized
ProjRed|Core{4.0.0pre.37} [Project: Red-Core] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
ProjRed|Expansion{4.0.0pre.37} [Project: Red-Expansion] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
ProjRed|Exploration{4.0.0pre.37} [Project: Red-Exploration] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
ProjRed|Illumination{4.0.0pre.37} [Project: Red-Illumination] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
ProjRed|Integration{4.0.0pre.37} [Project: Red-Integration] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
ProjRed|Transmission{4.0.0pre.37} [Project: Red-Transmission] (ProjectRed-1.6.2-4.0.0pre.37.jar) Unloaded->Constructed->Errored
StevesCarts{2.0.0.a132} [Steve's Carts 2] (StevesCarts2.0.0.a132.zip) Unloaded->Constructed->Pre-initialized
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.3.jar) Unloaded->Constructed->Pre-initialized
UsefulFood{1.4.4} [UsefulFood] (UsefulFood-1.6.2_1.4.4.zip) Unloaded->Constructed->Pre-initialized
ForgeMicroblock{1.0.0.148} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.148.jar) Unloaded->Constructed->Errored
Serejai
Profile Blog Joined September 2010
6007 Posts
September 08 2013 02:01 GMT
#131
Hop on IRC and speak with Archas or Zavior if you can. I believe he got things sorted out today while I was gone, and since you two have the exact same issue one of them should be able to tell you what they did to fix it. The IRC channel is in the thread OP and if you don't have a client you can use webchat.quakenet.org through your browser.
I HAVE 5 TOAST POINTS
Zavior
Profile Joined August 2009
Finland753 Posts
September 08 2013 11:17 GMT
#132
I used Archas' config to fix it
TokO
Profile Joined July 2011
Norway577 Posts
September 08 2013 12:10 GMT
#133
Hey guys!

Just a heads up, I haven't left the server, I just encountered some critical issues with my computer and will be absence from the server until those issues are resolved.
Serejai
Profile Blog Joined September 2010
6007 Posts
September 08 2013 15:04 GMT
#134
Just a heads up for Thursday.

I will be making a new modpack from scratch which will be much easier to update with, plus adding a few new big mods. This modpack size will probably be close to 200mb so I'll put it up Wednesday night so you guys can have it ready when the server switches over on Thursday. Also, future modpacks will be much much smaller in size and only contain files that change instead of the entire pack.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 08 2013 16:39 GMT
#135
Can you give us a preview of what mods your looking to add?
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 08 2013 17:58 GMT
#136
Aether II
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 09 2013 15:57 GMT
#137
Found this helpful.

http://gregtechcommunitywiki.wikispaces.com/Ores
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 09 2013 19:11 GMT
#138
Indeed, a solid source for what biomes have what materials.

Granted, at this point... all I really need is Chrome, which has horrible returns from rubies, and Iridium, which... yea.

Any clue as to why the Matter Fabricator isn't functional Serejai?
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 09 2013 20:11 GMT
#139
Hard to say. Random issues with the new EU system I suppose. Will ask around.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 12 2013 16:11 GMT
#140
NEI & Inventory tips:

[image loading]
You can see almost all items ingame on the right side of your inventory.
(Toggle this on/off with 'O')
By typing in the search bar below, you can search for specific items.
(This search function even searches through the grey comment text of items!)
You can see how items are made, or what you can make with them, using NEI!
Left-click or 'R' (for recipe) to see how you can make that item.
Right-click or 'U' (for use) to see what you can make with that item!

+ Show Spoiler [Incase clicking doesnt work click here] +

[image loading]
Click here for Options.

[image loading]
Click here for Inventory options.

[image loading]
Click here till Recipe-Mode comes up, thats the one you want!

[image loading]
This is the one you might want for creative world, for example to test things in a single player world?



[image loading]
Clicking that button brings up a nice settings menu.

[image loading]
Ever tried to find out the recipe of an item in your inventory/a chest by pressing 'R', and you inventory shuffled around?
This is how you can prevent that!
And for creative mode: You can get a stack of items if you middle click on an item, but again that might shuffle your inventory.
This is how you can prevent that!

[image loading]
By double clicking the search bar circled in red, you can highlight items in your inventory/chests that match your search term. As you can see, this is extremely handy for looking for that Sharpness enchant amidst all those similar looking books.

[image loading]
By simply right-clicking the search bar, you clear it instantly!
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-12 16:35:34
September 12 2013 16:33 GMT
#141
PATCH 2

NEW MODS

Mists of RioV

UPDATED MODS

Industrialcraft
Gregtech

REMOVED MODS

Advanced Machines
Compact Solars

BALANCE CHANGES

Removed Sheldonite Ore from The End
Cobblestone can now be recycled

OTHER

Reformatted some files and stuff. See info below

This patch requires updating your modpack. Please see the IRC topic for a download link

This patch requires a complete removal of your /mods/ and /config/ folders. DELETE THESE ENTIRELY. Make sure to backup your Rei_minimap subfolder if you wish to keep your waypoints!
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 16:36 GMT
#142
Note: Your game will take a tad longer to launch due to some issues with the most recent GregTech version.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 12 2013 17:04 GMT
#143
Wait... no Sheldonite Ore... so no Platinum/Iridium...?
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:19 GMT
#144
With The End being reset everywhere, Sheldonite Ore = infinite iridium for the lucky few who happen to be online right after the server patches. It wasn't fair to everyone else for 1-2 players to get all the Sheldonite every week, so it was removed.

Best way to get iridium now would be with a quarry. On average a max size quarry will find one iridium.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:23 GMT
#145
Also please note the new dimensions may be buggy. If you experience any crashes with them I would recommend avoiding that particular dimension. Don't bother reporting them to me because I can't really do anything about it.

I have experienced a few myself so far and I'm not really sure why. They seem to be caused by Tinker's Construct trying to place ore bushes in the new dimensions. I'm looking for a solution but as of now, enter at your own risk.
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 17:25 GMT
#146
Is it possible to disable ore bush generation in TCon's config? They're not exactly a hugely important addition to the game, so it's no big loss if they can be turned off.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 17:34 GMT
#147
That's the problem. It's not actually an ore bush. It's a "tall slime grass" error that I'm getting, and there's no config for that.

It's part of the same worldgen as ore bushes but unlike them there's no option to disable it.
I HAVE 5 TOAST POINTS
Wineandbread
Profile Joined September 2009
United States2065 Posts
September 12 2013 19:45 GMT
#148
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 12 2013 19:50 GMT
#149
The latest dev version of Tinker's Construct lets you blacklist slime island generation on a per-dimension basis. That should be what you'd have to do to fix the RioV errors.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 12 2013 20:31 GMT
#150
On September 13 2013 04:45 Wineandbread wrote:
So are we just gonna have to go farther out in the overworld/nether for the new riov ores?


Yes and no. You're not gonna need the new ores in bulk so it shouldn't be too bad. When you DO need one, the Nether isn't much of an issue because it's still so small. The overworld is pretty clean near the new spawn area, so you can simply go there. Likewise, the mining world will contain the new ores so quarries should pick them up.

In the future I will probably reset the mining world periodically in order to integrate new ores as well, but it's not really needed this time since the mining world is so small already.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
September 13 2013 08:39 GMT
#151
I'd rather a Mining world that wasn't perpetual rain and night...

Well, Night I don't have a problem with actually... I mean, whatever. Mobs really aren't an issue for me at the moment, but the rain is annoying. Stopping that would be a worthwhile thing.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 01:27 GMT
#152
I'll remove the rain for performance reasons on low-end CPUs.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-09-14 06:54:40
September 14 2013 02:49 GMT
#153
On September 14 2013 10:27 Serejai wrote:
I'll remove the rain for performance reasons on low-end CPUs.

Translation: Rain is really !@#$ing annoying, so this provides a great excuse to remove it.



--

Okay, here's my CEX program (v1.03), which is basically an improvement on the default tunnel program. Code is here: http://pastebin.com/dgTJzhZf

And a quick demo on what it does / can't do + how to pull in the program is here:


There's still a bug in the return to original position logic that I'll work out when I'm motivated to do so. I went ahead and commented out the item dumping line mentioned in the video because it can have bad results when coupled with the return home bug.

Let me know if you find any other bugs.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 14 2013 10:07 GMT
#154
Nice! I like what you have made.

Consider using os.pullevent to wait for fuel, using turtle_inventory event which updates whenever anything is changed to the inventory.
http://computercraft.info/wiki/Os.pullEvent

Programs i have so far:
http://pastebin.com/u/Aixler

This is my favorite one by far, my mining program:
http://pastebin.com/X2nzpcZU

Mines 3 blocks at a time, customizable dimensions to mine out, drops off in an enderchest when full, checks fuel only before start and tells you how much it can mine with current fuel level and how much it will use.
Tells you how often it dropped off and how many blocks mined.
I use it for making both small underground rooms and quarrying huge areas.
Oh, and i also have a version for using regular chests instead of ender, which it will leave behind.

Coding turtles is my first interaction with coding, its a lot of fun and led me to follow this online course: MIT: Introduction to Computer Science and Programming
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 17:04 GMT
#155
Nerds
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Craton
Profile Blog Joined December 2009
United States17243 Posts
September 14 2013 18:12 GMT
#156
I figured there was probably more to the API than I could find for the turtle. Making things event-driven would add a lot of flexibility. I might look into it when I have more time.

I'm a full-time software dev if anyone was curious ^^

twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 14 2013 20:11 GMT
#157
And a full-time TL poster according to your post count.

Going to add a mod later today and update some others. Should be a quick and painless update with the new file structure.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 00:03 GMT
#158
Who is using a dark green / dark green / dark green Ender Chest? PM me
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 02:49 GMT
#159
PATCH 2.1

NEW MODS

Advanced Solars

UPDATED MODS

Tinker's Construct

OTHER

Added a new hub dimension. Portals to the Nether, End, and all other dimensions will be located here. Certain dimensions will be reset next Thursday. ALL MACHINERY SHOULD BE REMOVED FROM THESE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION. Affected dimensions are as follows:

Nether
Mining
Promised Land*
All Mists of RioV dimensions*

This is part of a transition to a central travel hub. At this point in the game enough people have portal guns that I'm willing to allow Mystcraft travel so portal guns can be freed up for other uses. Starting on Thursday, if you have a Portal Gun you will be allowed to request a portal between your base and the Hub dimension. More info will be provided later.

To reiterate, ALL MACHINERY SHOULD BE REMOVED FROM THE ABOVE DIMENSIONS AS SOON AS POSSIBLE TO AVOID DELETION.

*There is a chance these dimensions may remain in tact during the transition, though I am unsure. Better safe than sorry if you have anything in them.

This patch requires updating your modpack. Please see the IRC topic for a download link
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Aixler
Profile Joined August 2010
Netherlands946 Posts
September 15 2013 12:53 GMT
#160
New way of ore processing with ic2:

Macerator:
[image loading]
Now gives you 2 Crushed Ore.
You can still smelt these to get an ingot each.

Ore Washing Plant:
This Machine requires water to operate
Uses Crushed Ore and gives you Purified Crushed Ore and 2 by products:
-Some Small Pile of Dust, of which you need 9 to make a regular dust.
+ Show Spoiler [9 Small Ores for 1 Dust image] +
[image loading]

-Some Stone dust, which you can use for foam:
+ Show Spoiler [Stone Dust in foam recipe image] +
[image loading]

[image loading]
gold: gold/2goldpile/stone
copper: copper/2copperpile/stone
iron: iron/2ironpile/stone
lead: lead/3sulfurpile/stone
silver: silver/2silverpile/stone
uranium: uranium/2leadpile/stone
tin: tin/2tinpile/stone

Thermal Centrifuge:
This machine needs to heat up first
Uses Purified Crushed Ore to give you a Dust and a Small Pile of Dust.
[image loading]
gold: gold/silverpile
copper:copper/tinpile
iron: iron/goldpile
lead: lead/copperpile
silver: silver/leadpile
uranium: 5uranium/2uraniumpile
tin: tin/ironpile

The Grinder gives you 2 Purified Crushed Copper Ore, 1 Tiny Pile of Gold Dust and 1 Tiny Pile of Nickel Dust:
You can use this Purified Crushed Ore in the Thermal Centrifuge if you want.
[image loading]
Copper in the Macerator gives 2 Crushed Copper Dust.
Ore Washing Plant turns this into: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
In comparison, grinder gives 1/4th gold + 1/4th nickel vs 4/9th copper.

Total Gain from 1 Copper Ore:
Macerator: 2 Crushed Copper Ore
Ore Washing Plant: 2 Purified Crushed Copper Ore, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thermal Centrifuge: 2 Copper Dust, 2 Small Pile of Tin Dust, 4 Small Pile of Copper Dust and 2 Stone Dust.
Thats 2 + 6/9th Dust from 1 Ore, not bad!

Grinder: 2 + 2/4th Dust.
Grinder + Thermal Centrifuge: 2 + 2/4th + 2/9th Dust. (For Serejai: thats 13/18th Dust)
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 15 2013 13:00 GMT
#161
Mass Fabricator:

Mass Fabricator:
[image loading]
New GUI, Accepts 512EU/t max.
Can still use scrap to increase the speed.

Scanner:
[image loading]
Input an item and apply up to 512eu/t.
It will start scanning the item.

[image loading]
When the scan is complete, it will show you how much UU-Matter and EU is required.

[image loading]
If the scanned item can't be created with UU-Matter, it will give an error and you can take your item out.

Pattern Storage:
This is as far as i got, theres something with a pattern storage, but havent figured out yet what to do with it.
I know if you put it next to the Scanner, you can click the move into chest button on the Scanner. But for me its stuck on waiting...
[image loading]
Obsidian
Profile Joined June 2010
United States350 Posts
September 15 2013 17:07 GMT
#162
I've got mine set up and functional. I've already produced 11 Iridium Ore. Unfortunately, the recipe to compress 9 into a block is busted. I've tried normal compressor and an Implosion Compressor. In other words, I can't actually do anything with the iridium that I've replicated. Sure, I can make Iridium bars out of nuggets and use those accordingly, but not the 'ore' stuff.
Luke, you are still a wanker!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 15 2013 19:58 GMT
#163
Minor patch required for anyone who has downloaded 2.1 before this post. For anyone who hasn't downloaded 2.1 yet, this fix is included in the new 2.1 zip so proceed as usual.

Fixes a server crash caused when a Replicator is in-use when server is stopped
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 16 2013 16:47 GMT
#164
I've been having lots of Internet trouble lately due to instability in my area on my ISP's end. Until it's resolved, I won't be able to join the server. Sorry, folks.
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
September 20 2013 04:33 GMT
#165
There was supposed to be a patch today to add Wireless Redstone and a few updates for mods like IC2, as well as new Nether and Mining worlds but I've decided to postpone it until Monday due to me going out of town and I don't want any issues to arise while I'm gone. So to play it safe I will reset the worlds sometime on Monday and I'll save the mod updates for next Thursday.
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
September 21 2013 14:41 GMT
#166
I found a small bug when attempting to create a landmine from Tinker's Construct to test its block damage and other attributes. The recipe requires two obsidian, two redstone dust, a stone pressure plate, and a blank cast. The first three items are self-explanatory, but blank casts are made by smelting either gold ingots or aluminum brass ingots in a smeltery. The problem arises when I try to use the blank cast to craft the landmine; the recipe only accepts blank casts made with aluminum brass, while all other recipes that require blank casts accept either type. It's not a big deal, since neither gold nor aluminum brass are too difficult to come by, but it's a weird inconsistency. All it'd take to fix it would be to go to the Tinker configs and the four landmine recipes, and allow them to accept both block ID 14725:1 (the aluminum brass cast) and 14725:2 (the gold cast).
The room is ripe with the stench of bitches!
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 23 2013 11:49 GMT
#167
Does anyone know how to make Reinforced stone or Construction Foam from ic2?
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-09-24 00:04:16
September 23 2013 23:48 GMT
#168
There's a reproducible bug where placing a reactor chamber next to a reactor will cause a game crash and corrupt a save.

Have you changed when you're going to reset things Sere?
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 24 2013 00:47 GMT
#169
Tomorrow morning will be the world resets. Got home later than expected today.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 24 2013 11:55 GMT
#170
Fancy ME Storage Monitor colors.
[image loading]
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-09-24 23:13:13
September 24 2013 18:01 GMT
#171
PATCH 4

NEW MODS

Wireless Redstone
NEIPlugins

REMOVED MODS

Forge Multipart

UPDATED MODS

Industrialcraft
Gregtech
Damage Indicators
Railcraft
Applied Energistics
Mists of RioV
NEIAddons

BUG FIXES

Fixed Tinker's Construct landmine recipes

OTHER

Mining World has been reset and includes many new ores
Nether has been reset and includes many new ores
New spawn hub is active, including fast travel to player bases*, access to all extra dimensions, and access to secondary spawn locations in the Overworld for new players

*Fast travel is available for anyone meeting certain requirements. You must contact me in-game and exchange 32 diamonds in order to receive a link book. Diamonds may be in any format (Diamond, Dust, or Industrial). This may seem like a lot to newer players, and it is. Most of us have gone four weeks without fast travel, so new players are not expected to have it available to them immediately. Long-time players should have no trouble coming up with the cost.

This patch requires updating your modpack. Please see the IRC topic for a download link

This patch may require you to update your Forge installation. The current server is built against this version of Forge. You may also have to re-apply the crash fix after updating Forge

This patch requires you to delete your Forge Multipart.jar file from your mods folder. This file is automatically generated in your 1.6.2 folder in the new version
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
September 24 2013 23:10 GMT
#172
Updated the patch notes
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Serejai
Profile Blog Joined September 2010
6007 Posts
September 24 2013 23:43 GMT
#173
[image loading]
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 24 2013 23:47 GMT
#174
I warned you not to hook up HV cable to the minecraft server.
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 25 2013 00:18 GMT
#175
Fix't
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-09-29 13:09:49
September 29 2013 13:05 GMT
#176
Regarding the Advanced Solar Panels addon for IC2: At the moment, we are unable to create most of the solar panel types because one of the key ingredients in the current recipe is Sunnarium. To craft Sunnarium, you must use UU-Matter. Unfortunately, since GregTech has abandoned UU-Matter in favor of a new, liquid form of the stuff, the previous form of UU-Matter is unobtainable ingame; as such, we cannot craft Sunnarium until ASP's developer updates and introduces a new recipe for Sunnarium. This not only prevents us from crafting the higher-tier solar panels, but also keeps us from crafting several items that use solar panels in their recipes.

There is a workaround for this flaw while we wait for an update, though. ASP includes both an "easy" and "hard" mode recipe in its config. The "hard mode" recipe is what we use now, but if we were to switch to the "easy mode", the recipe would no longer require Sunnarium as a crafting component. However, changing to easy mode would make solar panels incredibly powerful for the materials they cost, which is why I would recommend heavily nerfing the EU generated by those panels if we switch to easy mode. The ASP config also includes options for that, which is nice. I'm not familiar enough with IC2 to know how much of a nerf would make the easy mode recipes reasonable, but I do know it'd have to be a pretty severe nerf to EU/tick. At a guess, I'd say maybe make solar panels have 1/8th of their previous effectiveness, and halt all EU generation at night.

Something to play around with, I guess.

Also, Aixler reports that the latest version of GregTech fixes a lot of the insane loading time for this modpack when launching the client. According to him, users have reported 50% faster load times with that update, so it's also something we ought to consider doing.

Finally, there have been problems with the transport hub world where players have been erroneously teleported outside of the bedrock box and are unable to return. Additionally, the fact that the hub is in the Twilight Forest causes some pretty strong lag spikes because the game has to render so much vegetation. The former problem is easy to fix by adding a teleport book outside of the bedrock box to send players back into the hub. I'm not sure how feasible it is to fix the latter at this point, though. Ideally, it'd be in an empty world so the game has to render nothing but the hub-box.
The room is ripe with the stench of bitches!
Craton
Profile Blog Joined December 2009
United States17243 Posts
September 29 2013 18:14 GMT
#177
I have both accounts stuck outside the transport hub now. We really need a portal back inside or a differently located hub.
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-09-29 18:56:37
September 29 2013 18:32 GMT
#178
We've determined you screwed up the link books back from east spawn. Aixler is marooned with me.
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 29 2013 23:17 GMT
#179
Sorry, went out of town for the weekend. Almost back.

East spawn you say? That should be an easy fix. As for the world itself... I can change it to a void world but it will take maybe a day to do.
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-09-30 02:21:56
September 30 2013 02:17 GMT
#180
Well the world itself is probably fine. It's the fact that the book sends us to age 10 and not age 63. I guess nobody except me ever goes to east spawn these days.

Is there anything you can do for us in the meantime?
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
September 30 2013 02:36 GMT
#181
Fixed the book issue. I have no idea where the Age 10 book came from. That book used to link back to the spawn house in Overworld. I've never made an Age 10, nor a link book for it T_T
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
September 30 2013 06:42 GMT
#182
you used age 10 to travel between new east and spawn i think
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 02 2013 13:55 GMT
#183
http://forestry.sengir.net/forum/viewtopic.php?id=239
Looks like Forestry has an updated build for ic2 exp.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 02 2013 16:47 GMT
#184
Awesome. That should fix Electrical Engines (I hope)
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 07 2013 21:32 GMT
#185
Is there a list of things that can be made from liquid UU? 99% of things I scan it can't do =/
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 08 2013 10:48 GMT
#186
according to http://www.minecraftforum.net/topic/909223-164-smp-chickenbones-mods/:
ComputerCraft Integration
Wireless Recievers and Transmitters can be used as a computercraft peripheral when placed next to a computer. Use them like you would any other peripheral. The methods are setFreq(frequency) and getFreq()

Sadly it seems to crash the game sometimes when placing the blocks next to computers. Though the startup times are too long to do any testing, it's so annoying to wait.

Was doing some tests to set up a nice monitor based control room.
For tanks you can use 3 small tanks stacked, so you can detect 0/3, 1/3, 2/3, 3/3 full.
---(With xycraft tanks you have blocks that send redstone when liquid touches them, so you can detect more accurately)

For farms you can check if all resources are present, possibly also if there is power, aka if its working.
---Possibly you could detect if items are moving through pipes, and if no item has done so for x seconds, its probably not working)

With bees you could like count the amount of special combs you get or something? Not much to detect there. Possibly a switch to turn on/off voiding the regular combs.
---(You could create a button or a switch to turn on/off automatically removing rain with dissipation charge)

For power you can detect steam/fuel etc with the tanks as mentioend above.
With ic2 you can detect full/empty in storage devices. Possibly turn on/off some alternative limited power source. Or an indication if its on/off when done automatically. Oooh, you could keep track of how often its turned on, even graph it?! Fancy.

A lot of storage stuff is handled by ME so there is no real need for computercraft there, just plop a few storage monitors in the control room... :p

gregtech adds player detectors with a 16? radius sphere, you could keep track of where players are in your base, all mapped out on your monitor... :D

You could probably keep track if your scrap production is keeping up with your mass fabricator, and graph it! <3

-----

So many options, but first serejai needs to update the server, the loading times are too long~~
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 08 2013 13:03 GMT
#187
Buildcraft has a new iron kinesis pipe in their latest update:
+ Show Spoiler [changelog] +
- New: Added Iron Kinesis Pipe. (CovertJaguar)
- New: Added Non-Round Robin mode to Emerald Item Pipe. (Flow86)
- New: Pipes have tool tips now. (CovertJaguar)
- New: Added config option for update check (Prototik)
- New: Added config option for Oil Well proclivity. (sadris)
- New: Added config options for various Quarry/Mining Well tweaks/nerfs. (CovertJaguar)
- New: Added config option for Colorblind mode. (Krapht)
- Change: Reworked Combustion Engine heat mechanics. (CovertJaguar)
- Fix: Fixed Quarries in the Nether (cpw)
- Fix: Autarchic Gate single pulses are now more reliable. (cpw)
- Fix: Laser’s hadWork trigger should work correctly now. (CovertJaguar)
- Fix: Refineries no longer forget their filters. (CovertJaguar)
- Fix: Pumps can now pump Oil out of Oceans again. (CovertJaguar)
- And: Various other small fixes/tweaks.



It should be possible to limit all idle machines to 2MJ/t total, which is fine for automation.
Not sure how and if this can be used to turn on more engines based on power requested.

Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-10-08 19:22:02
October 08 2013 19:01 GMT
#188
How about adding in some more mods:

Open Peripheral
Adds computercraft interaction with most blocks from the mods we use. Like checking power stored in a cesu, or how full in inventory is etc. We have quite a few computercraft users on the server that will surely love this addition.

Translocators
"Translocators is a mod that allows you to transfer items and liquids between nearby inventories with a heavily configureable amount of control in a way that feels natural to Minecraft."
A great little mod by chickenbones, which should work perfectly, like all his other mods.

Thaumcraft
Thaumcraft 4 is out! should be tons of fun and new features!

edit: Extra Utilities!
Extra Utilities is a mod that adds a few useful blocks to the game.
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 08 2013 19:45 GMT
#189
THAUMCRAFT IS OUT?! SICK LYFE
The room is ripe with the stench of bitches!
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-10-08 21:12:57
October 08 2013 21:12 GMT
#190
Yeah, will be adding it shortly. Some idiot cut a power line so server will be down probably the rest of today.

Also ExtraBees and ForestryExtras.
I HAVE 5 TOAST POINTS
Obsidian
Profile Joined June 2010
United States350 Posts
October 08 2013 21:37 GMT
#191
Oooo... Thaumic bees!

More bees for me to breed!
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 08 2013 21:40 GMT
#192
On October 09 2013 06:12 Serejai wrote:
Yeah, will be adding it shortly. Some idiot cut a power line so server will be down probably the rest of today.

Also ExtraBees and ForestryExtras.

Crouton Hosting™ option still available.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 08 2013 22:41 GMT
#193
On October 09 2013 06:37 Obsidian wrote:
Oooo... Thaumic bees!

More bees for me to breed!


Thaumic bees have some of the best stats for sure :D
B.I.G.
Profile Blog Joined August 2010
3251 Posts
October 09 2013 08:13 GMT
#194
So any chance I can join and create an army of pig riders and become the enemy of civilization? Every tale needs a villain right? xD
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-09 10:57:20
October 09 2013 10:50 GMT
#195
One of my Steve's Carts has gone missing since right around the downtime (based on how much wood I have). My regular farmer cart (which was stopped) is still there, but my Galgadorian wood cutter is nowhere to be found.

You got anything in your logs about this Sere? =/

Also, instant d/c with "Internal server error" from clicking the portal book.
twitch.tv/cratonz
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 09 2013 12:44 GMT
#196
On October 09 2013 17:13 B.I.G. wrote:
So any chance I can join and create an army of pig riders and become the enemy of civilization? Every tale needs a villain right? xD

All you gotta do is PM Serejai with your Minecraft account name and you'll be whitelisted when he finds time. Unfortunately, the position of server villain has already been taken by me. And Serejai.
The room is ripe with the stench of bitches!
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
Last Edited: 2013-10-09 13:15:14
October 09 2013 13:14 GMT
#197
Sere seems to be busy making me the big bad villain with my epic plants outclassing his.

He mad.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2013-10-11 00:06:59
October 11 2013 00:06 GMT
#198
I wish I could join in on this but I don't have the time.

Have fun guys but don't forget about the real evil villain. Dr.Pork Chop.

"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 13 2013 15:03 GMT
#199
Mods that will likely stay:
Forge
ic2 exp
GregTech
GraviSuit
buildcraft
Forestry
Extra Bees (site down for now)
Railcraft
Project Red
- Code Chicken Lib
Forge Multipart
Chickenbones Mods
+ Show Spoiler +
- CodeChickenCore
ChickenChunks
EnderStorage
NotEnoughItems
Translocator *** NEW
WR-CBE

ComputerCraft
Factorization
Applied Energistics
Portal Gun
Gravity Gun
- iChun Util
Liquid XP
+ Show Spoiler +
- Immibis Core

Iron Chests
Rei's minimap
Tinkers Construct
Steve's Carts
The Twilight Forest
Useful Food
Damage Indicators
Inventory Tweaks

Old mods that might get removed:
Carpenter's Blocks
We already have microblocks from project red, besides, MACHINES!
Aquaculture
Fishing? we have machines!
Death Counter
Can be done with vanilla minecraft
Advanced Solars
Not working due to new uu matter, replace with compact solars?
Biomes o plenty
Everyone builds underground, hard to find biomes you need, might cause errors
Mists of Riov
Not used? I know 2 people only use a single weapon from it...
Mystcraft
Might be the cause of corruption and errors, mining world can be a command block teleporting to 50k blocks away or whatever.

New mods that might get added:
Compact Solars
Replacing adv. solars?
Open Peripherals
Great mod that adds interaction with computercraft by allowing blocks from all sorts of mods to act as peripherals for computers.
Open Blocks
Great collection of random but useful blocks.
Extra Utilities
Great collection of random but useful utilities.
Forestry Extras
Great addition to Forestry Bees and Trees, now with more frames and tools!
ThaumCraft 4
OMG OMG THAUMCRAFT 4 HI
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 13 2013 16:49 GMT
#200
I think a world reset is probably the best idea right now. It allows us to have a world free from conflicts due to mods that edit worldgen, and let us make rail lines a viable means of transport. Right now, Mystcraft makes any form of travel besides teleportation and jetpacks completely irrelevant. Horses are useless, minecart tracks are too expensive and slow to be useful, etc.

I'm not sure about some of the mods Aixler proposes to be removed, though:
  • I really like Biomes o' Plenty. It adds a lot of blocks, items, and cool terrain features, and rewards the explorers like me. I understand why people may want it gone due to possible worldgen conflicts and biome-specific ores, but I'm a huge fan of it right now, and it'd be a shame to lose it unless it was absolutely necessary. I know the Nether biomes cause a lot of issues, but no one really wanders around the Nether hoping to find cool stuff anyway; they go in, get the blocks or items they need, and get out.
  • I'm torn on Aquaculture. On the one hand, it really is quite useless given the advantages the rest of the modpack gives us; it annoys me in particular because of all the random useless enchantments it adds that clutter storage (and I think it also adds a second Efficiency enchantment that doesn't stack with the default one). However, fishing is a fun activity that doesn't take much effort, and can sometimes give you neat stuff. It's also nice if you want to have a fishing competition to catch the biggest fish, for example. I'm leaning toward removing it, but I think Aquaculture does has its merits; sometimes, you just wanna go fishin'.
  • I want Carpenter's Blocks to stay. It has a lot of decoration utility that can't be replicated by Microblocks or other mods. I would be quite sad if it were taken out.
  • Mists of Riov is pretty useless. It doesn't add much that any of use actually use, and even the black stone I like from the mod is essentially obsolete since GregTech added granite. I say remove it and lessen the potential for server lag and mod conflicts; the same goes for Mystcraft, with the added benefit of keeping viable any form of transport that isn't instant teleportation.
  • Death Counter is entirely irrelevant. We don't need it.
  • Advanced Solar Panels in its current form is indeed broken, but it doesn't necessarily need to be removed or anything. Like I stated in a previous post, you can edit the config files to allow the "easy mode" recipes that don't require UU-matter or iridium. In exchange, you can severely limit how much EU the solar panels generate to balance them out. I proposed 1/8th EU during the day and none during the night, but those are numbers that can be tweaked to find a balance. Maybe 1/8th isn't enough, and we should do 1/16th or even less. It's no big loss to get rid of the mod, but there are still things we can do to make it work.
  • The Gravity Gun is pretty cool, but the Portal Gun does it everything it does better, and is acquired later for purposes of balance. Right now, all the Gravity Gun does is trivialize rubber harvesting in the earlygame, which isn't exactly a positive thing. It's a neat toy, but we could easily go without.
The room is ripe with the stench of bitches!
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-13 18:21:16
October 13 2013 18:11 GMT
#201
I don't think you can move spawners without a GG.

I know BoP can be a bitch, but it makes the world look so much better. I'd hate to lose it.


Dump Mystcraft. Maybe it's the issue, maybe it's not. It's a huge source of complaints and we damn near don't use it at all.
I like solars, but I easy-mode nerfed ones sonud kind of lame. I dunno.
Dump Aquaculture. Seems pretty useless for us and it's rarely used.
Carpenter's Blocks have some nice uses, even if they're not used a ton. It's such a small mod that it seems there's no great reason to remove it.
Definitely keep ComputerCraft. Aixler would kill you in your sleep.
I'm all for removing Mysts of Riov. It added all this stuff that was basically totally ignored in favor of other items and creatures that were more annoying than interesting (tons of fun spending 5 minutes to kill something 1 hp at a time).

I think keep the rest.
twitch.tv/cratonz
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 13 2013 18:20 GMT
#202
You can move them with a portal gun.
The room is ripe with the stench of bitches!
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 13 2013 19:06 GMT
#203
Also, if we're going to do a reset, let's not drag our feet. I'm bored here.
twitch.tv/cratonz
Archas
Profile Blog Joined July 2010
United States6531 Posts
October 13 2013 19:07 GMT
#204
It can't be helped. Serejai is too busy composing love letters and romantic serenades for dravernor.
The room is ripe with the stench of bitches!
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 13 2013 21:18 GMT
#205
Alright, polls for the people who are actually playing:

Poll: Mystcraft

Remove it (8)
 
100%

Keep it (0)
 
0%

8 total votes

Your vote: Mystcraft

(Vote): Keep it
(Vote): Remove it


Poll: Mists of Riov

Remove it (7)
 
100%

Keep it (0)
 
0%

7 total votes

Your vote: Mists of Riov

(Vote): Keep it
(Vote): Remove it


Poll: Biomes O' Plenty

Keep it (7)
 
78%

Remove it (2)
 
22%

9 total votes

Your vote: Biomes O' Plenty

(Vote): Keep it
(Vote): Remove it


Poll: Aquaculture

Remove it (6)
 
100%

Keep it (0)
 
0%

6 total votes

Your vote: Aquaculture

(Vote): Keep it
(Vote): Remove it


Poll: Carpenter's Blocks

Keep it (6)
 
75%

Remove it (2)
 
25%

8 total votes

Your vote: Carpenter's Blocks

(Vote): Keep it
(Vote): Remove it


Poll: Advanced Solars

Remove it (5)
 
71%

Keep it (2)
 
29%

7 total votes

Your vote: Advanced Solars

(Vote): Keep it
(Vote): Remove it


twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 13 2013 21:35 GMT
#206
Poll: Compact Solars

Add it (3)
 
75%

No thanks (1)
 
25%

4 total votes

Your vote: Compact Solars

(Vote): Add it
(Vote): No thanks



Open peripherals
Poll: Open Peripherals

Add it (3)
 
100%

No thanks (0)
 
0%

3 total votes

Your vote: Open Peripherals

(Vote): Add it
(Vote): No thanks



Open blocks
Poll: Open Blocks

Add it (2)
 
100%

No thanks (0)
 
0%

2 total votes

Your vote: Open Blocks

(Vote): Add it
(Vote): No thanks



Extra Utilities
Poll: Extra Utilities

Add it (3)
 
100%

No thanks (0)
 
0%

3 total votes

Your vote: Extra Utilities

(Vote): Add it
(Vote): No thanks


Forestry Extras
Poll: Forestry Extras

Add it (4)
 
100%

No thanks (0)
 
0%

4 total votes

Your vote: Forestry Extras

(Vote): Add it
(Vote): No thanks


Poll: ThaumCraft 4

Add it (5)
 
100%

No thanks (0)
 
0%

5 total votes

Your vote: ThaumCraft 4

(Vote): Add it
(Vote): No thanks


Magic Bees
Poll: MagicBees

Add it (4)
 
100%

No thanks (0)
 
0%

4 total votes

Your vote: MagicBees

(Vote): Add it
(Vote): No thanks

Obsidian
Profile Joined June 2010
United States350 Posts
October 13 2013 21:41 GMT
#207
I've cast my votes... are we seriously considering a whole fresh start on the world? Complete reboot?
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-13 21:59:01
October 13 2013 21:58 GMT
#208
Yeah it's a restart. The existing one is pretty boned. Sere basically talking along the lines of a week+ rollback with no guarantee of fixing anything. You should come to IRC.

I'm for Compact Solars on the condition we can determine they aren't causing issues like before.
twitch.tv/cratonz
Serejai
Profile Blog Joined September 2010
6007 Posts
October 14 2013 01:50 GMT
#209
No Open Blocks or Extra Utilities atm, as they don't seem to have stable 1.6 versions that I could find.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 15 2013 22:32 GMT
#210
now thats intuitive!

Craton
Profile Blog Joined December 2009
United States17243 Posts
October 15 2013 22:37 GMT
#211
Nuclear Reactors are working again (chambers, too).

Explosion is 45 block diameter horizontal and 30 block radius, so don't meltdown.
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 16 2013 01:02 GMT
#212
Sere updated IC2 to fix NEI crashes (see IRC)
twitch.tv/cratonz
Obsidian
Profile Joined June 2010
United States350 Posts
Last Edited: 2013-10-16 03:02:25
October 16 2013 02:16 GMT
#213
IRC is down for me

anyone got the link?

Edit: NM, found it
Luke, you are still a wanker!
Aixler
Profile Joined August 2010
Netherlands946 Posts
October 17 2013 23:17 GMT
#214
Server is up and running on 1.6.4 without any problems, all progress saved!
Craton has the mod pack for you on irc <3
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-18 00:12:49
October 18 2013 00:12 GMT
#215
So I've been busy. Everything that could be updated has been updated to 1.6.4. Really the main casualty in all this is that Gravisuite doesn't work with 1.6.4. There were 5 other mods that didn't update, but those seem to still work fine.

There are now backups running every 30 minutes in the background. I'm planning to keep something like 1-3 days of this interval, then more sparse intervals beyond that.

We had 4 people online and it's been up for a few hours without any issues so far.

Backup your Voxelmap folder to save waypoints.
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 20 2013 19:13 GMT
#216
Aixler and I set up a small house by spawn with a teleporter to far away (100k blocks out) to be used for quarrying since we don't have the mining world any more.

Coords: -108, 297
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
October 22 2013 17:25 GMT
#217
I am a complete noob in minecraft, in fact i haven't even really played yet.

However, i recently randomly watched a lot of Yogscast Minecraft videos, and am really interested in this game now. Are you guys friendly to noobs, and would this be a good place to start? If yes, what do i need to do?
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
October 23 2013 22:02 GMT
#218
Can anyone recommend a good texture pack, preferably one that has skins for most of the stuff we got on our server? I've tried a few, but especially the trees always look like shit.
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-23 22:16:26
October 23 2013 22:16 GMT
#219
Patch notes:

Added Gravisuite (finally updated for 1.6.4).
Probably fixed Thaum jetpacks kicking you from server.
Lowered spawn protection to (maybe) allow doors on spawn house.'

As always, see IRC for link.
twitch.tv/cratonz
Obsidian
Profile Joined June 2010
United States350 Posts
October 24 2013 02:26 GMT
#220
Bah, can't connect to IRC, can you send me the link?
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-10-24 06:02:59
October 24 2013 06:02 GMT
#221
What do people think about some of these other buildcraft pipe mods?

http://technicpack.wikia.com/wiki/Additional_Buildcraft_Pipes
http://www.minecraftforum.net/topic/682821-16xbc40x106-additional-buildcraft-objects/

There's some simple nice ones like multiple flavors of golden fluid pipe so you can do adjacent liquid piping properly. It doesn't make the golden stuff any cheaper or more potent, so I think it's a pretty solid addition.

There's some other stuff that's potentially very very good, like the teleport pipes, which I think would make ender tanks partially obsolete; however, I think the creation cost is comparable and Enders have some other benefits like buffers and higher flow rates. It seems like it might give you a good set of options where one isn't always the best.

Then there's some other more interesting pipes that do things we can't really do with BC right now like pipes that balance liquids between each side, round-robin sorting for more even distribution, insertion/extraction pipes which make for better distribution, etc. A bunch of these get obsoleted a bit by ME, but nice to have the options.
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
October 25 2013 16:59 GMT
#222
Hello everyone.

I didn't realize there was a new minecraft server (I had been logging in to the old FTB one a few times a month only to see no one on) and would love to join you all again,

I'll read through the thread now and see if I can figure out how to get everything installed and set up properly.
Serejai
Profile Blog Joined September 2010
6007 Posts
October 25 2013 17:04 GMT
#223
Wow, I sent you a PM when I started it. Noob.
I HAVE 5 TOAST POINTS
Chupacabra(UCSD)
Profile Joined December 2009
Mexico225 Posts
October 29 2013 02:25 GMT
#224
I want in! What's the info noobs! haha
Never pass up a good thing.
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 30 2013 03:17 GMT
#225
I put the server on a wired connection for now, which should help some of the lag we've been getting periodically. It's literally in my closet now, if anyone was wondering.
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
October 30 2013 19:01 GMT
#226
any chance of getting power converters installed?

http://tekkitlite.wikia.com/wiki/Category:Power_Converters

I would love to get a version of my oil power plant running again. I'm not seeing any method in the game as it stands to convert other kinds of energy to eu.
Craton
Profile Blog Joined December 2009
United States17243 Posts
October 30 2013 22:42 GMT
#227
There really isn't any kind of conversion. You can use some of the same fuel source as power for both EU and MJ, though. Fuel and Oil can both be used in Combustions for MJ, liquid boiler boxes for steam (which can be used in a Turbine for EU or steam engines for MJ), and I think also in semi-fluid generators.
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-03 05:08:32
November 03 2013 04:59 GMT
#228
There is an NEI-Plugins minor update available, not sure what it changed. It's a client-side only addon, so no action needed on server. https://bitbucket.org/mistaqur/nei_plugins/wiki/Home

The pattern storage (mass fab) recipe changed since I last used it. The crystal memory is not available in NEI, but you can search the raw form for the recipe (and then cook it).
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-04 02:03:56
November 04 2013 00:05 GMT
#229
Server update completed. Mostly just mod updates (bug fixes, etc.). NEI should now be more accurate with IC2 recipes with regards to vanilla materials. Damage Indicators has been brought back now that it's updated. ExtraUtilities has been added, per pre-server poll (it wasn't updated for 1.6.4 at the time).

Instructions
Update forge for client (not 100% sure if necessary, might not be).
http://files.minecraftforge.net/minecraftforge/minecraftforge-installer-1.6.4-9.11.1.942.jar

Download the updated pack: https://mega.co.nz/#!BJ8HQaAT!WM9MkWwG5MPBv41Roo-NZ3_2zGYfR8pdryWLYpHhluE

DON'T clear your config file. Copy the contents of config into your config folder, overwrite when prompted.
Clear your mods folder EXCEPT the VoxelMods folder (it has your waypoints). Copy the mods folder contents into your now-nearly-empty mod folder

If you updated Forge, remember to add the crash-fix JVM param to your profile settings:
-XX:MaxPermSize=128m

If you get ID conflicts, you probably screwed up the config update. You should still have all your old configs, plus the three new/changed ones.


Looks like Redstone Engines changed a little with how they heat up.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 04 2013 08:41 GMT
#230
Some other noteworthy changes:

buildcraft:
- Change: Reduce burn time of fluid fuels. (Player)
railcraft:
CHANGE: Re-enabled Boiler Explosions (they were disabled because of the Fluid update).
CHANGE: Adjusted Fuel/Biofuel Boiler default heat values as per Player's new balance paradigm. 1/4th previous values.
forestry:
Bugfix: BuildCraft gate triggers have unique names, and should not crash.
project red:
ADDED: Ore Dictionary registration for gems
extra utils is out!:
http://www.minecraftforum.net/topic/1776056-164forge-extra-utilities-v034/
thaumcraft:
- shift clicking with an empty hand on alembics or jars will empty them
- hovering over an aspect in the aspects page of the thaumonomicon will now show what items has that aspect and how much.
- when using hoe of growth on silverwood and greatwood saplings the tree will only grow serverside like it is supposed to.
- haste should stick around after loading into a world/dimension
- being close to their "home" position when placing items/liquids in a different container should no longer confuse golems
- re-added the travelers boots ability to run up blocks
infernal mobs:
- sticky, poison, fiery, rust and wither no longer get applied to attackers using indirect damage sources
- depending on code implementation this may or may not work on ranged weapons, magic etc
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-07 05:49:38
November 07 2013 05:49 GMT
#231
How do you make the multiblock Advanced Machine Casing now?
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 07 2013 13:24 GMT
#232
Having fun with the new computercraft addon: open peripherals.

Got this fancy monitor now:
[image loading]

The code can be found here: http://pastebin.com/u/Aixler.
Monitor and the 2 slave programs are used.

Might make it vertical, with a bar showing the percentage too but this works for now!
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 08 2013 09:23 GMT
#233
Server has been updated
minefactory reloaded has been added
keeping a record of updates and current mods/builds here:
google drive spreadsheet
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-11 23:38:59
November 11 2013 23:31 GMT
#234
We updated Gregtech. The spawn fuckup bug spread more.

This is why we wait so long to update.

https://dl.dropboxusercontent.com/u/88825306/Mods/gregtechmod.zip
http://ic2api.player.to:8080/job/IC2_experimental/lastSuccessfulBuild/artifact/packages/industrialcraft-2_2.0.301-experimental.jar
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
November 14 2013 20:07 GMT
#235
perhaps I'm missing something here (I'm notoriously incompetent when it comes to managing minecraft mods), but my NEI recipes seem to be out of date and I can't figure out why. Specifically: the energy crystal/energium dust recipes aren't working properly.

I've tried updating NEI/NEI plugin and copying sere's config file, but I'm still unable to see the proper recipe (I do remember someone complaining about the increased cost, so I'm assuming that's the issue here)

any advice would be appreciated
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-15 01:07:03
November 15 2013 01:01 GMT
#236
I'd try Google. Next best thing probably to do a full mod/config restore.

Some nuke layouts:
4.33 Efficiency 260EU/t (3 Quads): http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?21p7drczj3l5ybj9sy8bhvsok3i9vxqhlwoj7fu6p94xukj1448obs6hp1qd6uv9rc0i8h41onjvxts

4.67 Efficiency 280EU/t (2 Quad + 2 Dual): http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?21p7hh6mpds48kzsb6z6lq8wj98zliotoao5sm02lpmat383uofwf00rs8s365cudjxuzychqp2chz4


Since there seems to be virtually nothing one can make with this stuff, I'm crowd-sourcing it.
Liquid UU-Matter Chart:
https://docs.google.com/spreadsheet/ccc?key=0AjwiQNcXhtlldFZidEtESm9valY4d3FWNkdNQ2g3THc&usp=sharing
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
November 17 2013 01:49 GMT
#237
There are some client-side NEI updates available:
http://cdn.bitbucket.org/mistaqur/neiplugins/downloads/NEIPlugins-1.1.0.4.jar
https://dl.dropboxusercontent.com/s/v8nq5k3j1txrmwt/neiaddons-1.6.2-1.9.3.r47.jar
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-11-19 16:19:28
November 19 2013 16:17 GMT
#238
http://teamcofh.com/index.php?page=downloads
Hello there! So, here's the current state of things:

Thermal Expansion is now in Open BETA. This will last a week or so - we meant it when we said 11/22 was the release date.

Issues will probably crop up, and we're sorry for that. Please report them on our Issue Tracker.

In theory, the mod is Block-ID and Item-ID stable. That is to say, the configs should not change with the 3.0.0.0 release. Other configuration options may, however.

As usual, CoFHCore and Forge are required along with MC 1.6.4+.

Downloads have been moved to CurseForge.

I really hope you read all of that. I know this is why you're here:

Donations:

Really really like our mods and want to donate? Cool, we appreciate it. We'll tell you up front that this will go towards beer, code, and art, probably in that order and maybe even in the same night:

Note: b2 is stable enough that we're going to drop downloads for b0 and b1. There's no need for them.

Latest:

CoFH Core 2.0.0.b2

Thermal Expansion 3.0.0.b2

http://www.reddit.com/r/feedthebeast/comments/1qz0ld/openblocks_122_released_and_new_dire_spotlight/
Paints, Stencils, Cartographers & Projectors, Block breakers/placers, Liquid XP, Auto anvil & Auto enchantment, lots of other little things too


Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2013-11-23 20:52:41
November 23 2013 01:10 GMT
#239
As of 8:09AM EST Friday, the server console is being spammed with [STDOUT] A4.

At the time, those on were Aixler, Obsidian, and Lilija. Did any of you do anything during that period that could be related to this?

I'm also getting "bad login" every time I try to access the server.

--

Short version is I have the server offline. It seems to still work despite the A4 spam since people were on during that, but I don't know what's causing it. I can remove the spam by reverting to the backup from 6 minutes prior to when it started, but that still doesn't let me log in (something is just broken, probably on Mojang's end since I did a clean install and tried roommates account).

--

I have server up w/ no rollback (OK, like a few minutes but nobody was on during that time anyway). My bad login error is a MSE problem or not. Seems to be a MC-end issue with 1.6.X. (server spam is separate issue, definitely related to something done at 8:09am), so I'm logged in and server is running OK. Trying to debug the issue, but since it's probably in one of your two bases, I dunno.

#minecrafthelp irc said:
welcome to #minecrafthelp. 1.6.4 clients are currently getting Failed: Bad Login error when trying to log into 1.6.4 multiplayer servers. Please wait patiently as Mojang fixes the issue.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
November 24 2013 11:37 GMT
#240
Xaeryn build an endermen farm in the end. It's right behind where you enter:
[image loading]

on the inside:
[image loading]
Serejai
Profile Blog Joined September 2010
6007 Posts
Last Edited: 2013-11-27 11:54:36
November 27 2013 11:09 GMT
#241
This post never happened
I HAVE 5 TOAST POINTS
Craton
Profile Blog Joined December 2009
United States17243 Posts
November 28 2013 03:01 GMT
#242
If anyone is using drums, let me know. Especially if one got reset.
twitch.tv/cratonz
Craton
Profile Blog Joined December 2009
United States17243 Posts
December 10 2013 02:57 GMT
#243
I dunno, server doesn't seem to want to let people log in. Probably officially dead at this point (update attempt same result)...
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
March 03 2014 07:27 GMT
#244
I hate to bump such an old thread, but:

I was wondering if anyone is currently playing any of the gregtech mods right now and if they're doing so on a multiplayer server?

I'm kind of in a minecraft mood and these things are always more fun with other people.
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
March 03 2014 09:39 GMT
#245
I'd also be interested if someone finds a good server of some sort.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-03-03 09:53:44
March 03 2014 09:53 GMT
#246
There are some cool packs out there atm:
Direwolf20
Monster
Reddit's FTB modpack (modlist)

Did a comparison of them a while back:
Comparison

Direwolf20 doesn't have as many mods, no gregtech, but its released and stable.
Monster has almost all mods, no gregtech, it's still in beta, should be beta stable soon, and released after that.
TestPackPleaseIgnore(TPPI) has a ton of mods, easy mode gregtech, still in beta and has reddit ppl working on it, rather than ftb guys.
Obsidian
Profile Joined June 2010
United States350 Posts
March 03 2014 14:18 GMT
#247
Magic Farm - A magic oriented mod pack, but very difficult, combining Infernal Mobs with a very hard food system. You will starve!
Horizons - A mod compilation of a lot of underused or newer mods. Some fun stuff, and most of the magic suite, but very few industrial mods. Advanced Genetics is kind of interesting though. Built In Flight, shoot fireballs, shear or make milk and other types of activities.
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 03 2014 14:57 GMT
#248
I can still host one if someone else wants to manage it. I have one running for some friends of mine, but most people maxed out and it's pretty dead.
twitch.tv/cratonz
r.Evo
Profile Joined August 2006
Germany14080 Posts
Last Edited: 2014-03-03 15:02:11
March 03 2014 15:01 GMT
#249
I intend to host Monster if the bugreports ever stop being super serious which is already taking way too long for my taste. Not sure yet in which capacity or how official though at all.

Looking to keep it up for at least ~half a year/year without any changes so I'd rather wait as long as I have to rather than put it up prematurely.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Obsidian
Profile Joined June 2010
United States350 Posts
March 03 2014 16:19 GMT
#250
We could all go join an established server that's running one of the above and pool or whatever.

Mine Your Mind runs a nice server, one of both Horizons and Monster, and they are fairly stable as I understand it. Obviously, there are the standard restrictions, but still, all good, and it's another person's problem for management.
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 03 2014 16:21 GMT
#251
Make Aixler do it, imo.
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
March 04 2014 01:27 GMT
#252
I would offer to host/manage one myself, but I'm completely out of my depth when it comes to that sort of thing. I'll cast my vote for "make Aixler do it" too
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 04 2014 02:08 GMT
#253
It's not hard... just kind of tedious. Doesn't take much to figure it out the first time.
twitch.tv/cratonz
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
March 04 2014 09:31 GMT
#254
Oh dear, is it time to go berzerk on some wild and massive project in Minecraft again?

I certainly hope so. My pickaxes need exercise.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Aixler
Profile Joined August 2010
Netherlands946 Posts
March 04 2014 12:55 GMT
#255
I really like the idea of a long term stable server. But as it seems we need to wait a bit for that, playing some now sounds fun!

Maybe join/create a server, and build together like Obsi said? Something like a shared workroom and everyone building stuff around it?

I'll follow whatever you guys decide <3
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 04 2014 22:23 GMT
#256
"Stable" on 1.6.X usually involves at least some level of close monitoring and rolling back when something goes awry. Had to do it the other day on my basically now-dead server. Was interesting to walk back through the backups (it was gradually getting worse and worse latency-wise after a certain point).

Anyway, I'm less of a fan with the "throw every mod at it" approach having done it a few times. You end up basically ignoring certain options (strictly inferior) and rushing to a certain tech (i.e. rush that quarry/AE).
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
March 06 2014 10:34 GMT
#257
So, has someone found a cool server upon which we can fall in like a bunch of rabid hobos?
Xaeryn
Profile Joined September 2010
186 Posts
March 06 2014 23:09 GMT
#258
Most of the servers I've been able to find are whitelist only or severely restricted. I'm open to suggestions!
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 07 2014 01:13 GMT
#259
Well if someone wants to do it themselves, let me know. My server can handle probably one new Forge instance. I'm going to hopefully stay pretty hands off beyond the hosting part .
twitch.tv/cratonz
Xaeryn
Profile Joined September 2010
186 Posts
March 07 2014 02:44 GMT
#260
Would it be possible to have one with the same set of mods as the last one?
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2014-03-07 03:15:51
March 07 2014 03:15 GMT
#261
Well we could, but that sounds really boring. The world is your oyster.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
March 07 2014 13:36 GMT
#262
Also, i'd prefer some sort of modset that maybe requires a bit less maintenance. Preferably something you install once, and not something you have to make work again every 2 weeks.
Obsidian
Profile Joined June 2010
United States350 Posts
March 08 2014 01:44 GMT
#263
Magic Farm seemed fairly stable, Also... hard! Take a look at some of the FTB sets.
Luke, you are still a wanker!
Xaeryn
Profile Joined September 2010
186 Posts
Last Edited: 2014-03-28 04:28:51
March 28 2014 04:09 GMT
#264
http://ftbwiki.org/Test_Pack_Please_Ignore would be my choice if we were to set this up with a premade mod pack. Hopefully that wouldbe easier to maintain than something custom made. What do you all think? Is that offer for hosting still available, craton? I'd be willing to help manage it if we want to try to get something running.
Craton
Profile Blog Joined December 2009
United States17243 Posts
Last Edited: 2014-03-28 05:12:35
March 28 2014 05:02 GMT
#265
Yeah, it's still available.

As far as difficulty it's not really premade vs custom that's the issue, but rather if you want to update the versions of what you picked. If you run experimental builds then you might be forced to because of bugs, but otherwise (if you pick older, stable versions) you don't have to update but you won't get any new additions. This is basically what mod packs are. You can make custom packs of stable releases, you just won't necessarily have prior knowledge of cross-mod interaction. This usually isn't a problem, but you never know.

It's probably better not to bother with patching because frankly most of the developers aren't very disciplined (lack of proper test harnesses, methodology, etc.) which means bugs are an inevitability.

As to that modpack: I really hate InfernalMobs. Aixler liked it, but I think everyone else disliked it or was neutral. Most of the other stuff seems fine to me (or unfamiliar).

You'll need to be diligent with configuration because there are a lot of things that can be customized within this pack. Probably you should configure and reset the server a couple times to test things out before going live.

As far as backups go... I expect this server to rapidly balloon to at least a GB in size for the worlds folder. Twilight Forest and Mystcraft add a lot of "stuff" to store. I can spare a 2TB external for storage. The backup script is already written and known to work; the prune script is not tested or deployed.

Capacity of the drive and how long you want to keep backups for dictates the frequency at which backups can be done. Realistically you don't need more than 48 hours of backups on a server that's active because if something goes wrong you'll usually know pretty quick and rollbacks of any non-trivial length suck to begin with. At 30 minute intervals and 2GB per backup you could store about 3 weeks of backups, give or take.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
March 28 2014 08:20 GMT
#266
"Just wait a few days for the official update to 1.0pre."
1.0 Release TODO

Make sure that you keep track of all the config changes you make, so that if something updates, you can use the new config file and make the same changes, to prevent any errors etc.

With InfernalMobs you need to remove all the overpowered stuff, and balance/remove a lot of the rewards. Because some mods are so insane you won't be able to kill mobs who have them early on. And any auto spawner setup will give you unlimited iron/diamond/gold/steel.
It's fun to fight stronger mobs though, normal ones are so boring!

The big advantage of modpacks is that you have others updating, balancing and finding + fixing bugs. Easy life!
r.Evo
Profile Joined August 2006
Germany14080 Posts
March 28 2014 12:14 GMT
#267
On March 28 2014 17:20 Aixler wrote:
The big advantage of modpacks is that you have others updating, balancing and finding + fixing bugs. Easy life!

From my experience anything that goes beyond handpicking things that you know and understand in in and out updating is just too huge of a deal. Grab something that is big enough that it keeps people entertained for long enough (plan for half a year/year) dive super deep into the configs of all mods involved to make sure it runs like something you'd enjoy for a long time and then aim for a reset after a longer period of time, not an update.

It's just not worth it.
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
March 28 2014 12:32 GMT
#268
Been a long time since I played FTB with you all, how are you all now?

I vote joining a server until we get a more up to date FTB veraion, let someone else set up a server for us until it updates
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
Craton
Profile Blog Joined December 2009
United States17243 Posts
March 28 2014 14:37 GMT
#269
The problem with "just wait for X update" is that you must first wait for the update, then wait for people to test it for bugs, then wait for those bugs to be fixed, then wait for a stable version. This isn't a timely process.
twitch.tv/cratonz
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
March 29 2014 11:56 GMT
#270
Agreed, I think we should get a pack that consists of all the mods that are already in a good state and that we want to use, and simply run with that.

"wait and see" is a strategy that previous setups has proven bad for playability.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
April 09 2014 07:55 GMT
#271
Sooo, is something happening?
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 09 2014 08:25 GMT
#272
http://www.reddit.com/r/TestPackPleaseIgnore is on prerelease 1.0.2. When it's released, aka when most bugs are fixed/found/documented, we should host that one.
https://github.com/TPPI-Dev/TestPackPleaseIgnore/issues
Craton
Profile Blog Joined December 2009
United States17243 Posts
April 09 2014 20:14 GMT
#273
Aixler gets to be in charge.
twitch.tv/cratonz
Kronen
Profile Blog Joined March 2011
United States732 Posts
April 09 2014 22:17 GMT
#274
Just wanted to throw up a quick thank-you for bringing these modpacks to my attention. I hosted a vanilla server for my family and friends for a couple of months before losing interest. Right now my wife and I are loving playing with Direwolf's modpack and having fun explaining TE and IC2 to our 10year old cousin.

Looking forward to a TL server as well if that becomes operational (and I'm eligible for it)!
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 12 2014 22:31 GMT
#275
Server is ready for TPPI release, which could be soon.
If you know of any settings/configs you want changed/discussed, now is the time!
for example: gregtech is included, but is set up to only change ic2 recipes + bc quarry.
forestry is on normal
pvp is off
mobgriefing on/off? creepers blowing up machines/mob farms good or bad?

We're on irc too: #tlminecraft
Craton
Profile Blog Joined December 2009
United States17243 Posts
April 13 2014 01:43 GMT
#276
Griefing definitely off.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-14 11:02:14
April 14 2014 10:36 GMT
#277
These are some of the default configs, let us know if you want something changed.
I don't know half the mods myself, so let us know about any config changes you'd like to see/discuss.

+ Show Spoiler [Infernalmobs default tppi config:] +

infernalmobs.cfg
permittedentities:
B:BabyHeatscarSpider=true
B:EntityBrainyZombie=true
I think these from Thaumcraft: http://ftbwiki.org/Angry_Zombie_(Thaumcraft_3)
B:EntityMobAngryEnderman=true
From Dartcraft: http://ftbwiki.org/Angry_Enderman
B:EntityTFHydra=true
B:EntityTFKobold=true
B:EntityTFLich=true
B:EntityTFNaga=true
B:EntityTFRedcap=true
B:EntityTFRedcapSapper=true
B:EntityTFUrGhast=true
B:EntityWither=true
B:HeatscarSpider=true
From Natura, in the nether: http://ftbwiki.org/Heatscar_Spider

regular zombies,spiders,skeletons,creepers are false so they cant get infernal mobs mods.

general {
B:"MM_1UP enabled"=false
B:"MM_Alchemist enabled"=true
B:"MM_Berserk enabled"=true
B:"MM_Blastoff enabled"=true
B:"MM_Bulwark enabled"=true
B:"MM_Cloaking enabled"=true
B:"MM_Darkness enabled"=true
B:"MM_Ender enabled"=true
B:"MM_Exhaust enabled"=true
B:"MM_Fiery enabled"=true
B:"MM_Ghastly enabled"=true
B:"MM_Gravity enabled"=true
B:"MM_Lifesteal enabled"=true
B:"MM_Ninja enabled"=true
B:"MM_Poisonous enabled"=true
B:"MM_Quicksand enabled"=true
B:"MM_Regen enabled"=false
B:"MM_Rust enabled"=true
B:"MM_Sapper enabled"=true
B:"MM_Sprint enabled"=true
B:"MM_Sticky enabled"=false
B:"MM_Storm enabled"=true
B:"MM_Vengeance enabled"=false
B:"MM_Weakness enabled"=true
B:"MM_Webber enabled"=true
B:"MM_Wither enabled"=true
B:disableGUIoverlay=false
S:droppedItemIDsElite=256,257,258,267,292,302,303,304,305,306,307,308,309,357-0-6
S:droppedItemIDsInfernal=264-0-3,276,277,278,279,293,302,303,304,305,310,311,312,313,368,403
S:droppedItemIDsUltra=261,292,302,303,304,305,306,307,308,309,314,315,316,317,322,377-0-3,403
I:eliteRarity=13
I:infernoRarity=6
S:mobHealthFactor=1.0
I:ultraRarity=6


+ Show Spoiler [chunk loaders] +

chickenchunks.cfg
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=2880
This is 60minutes*48 hours. This is to reduce server load from inactive players. 2 days seems reasonable, let me know what you think


+ Show Spoiler [openblocks elevator] +

openblocks.cfg
dropblock {
# Does the elevator drain player XP when used?
B:elevatorDrainsXP=false

# The elevator will ignore half blocks when counting the blocks it can pass through
B:ignoreHalfBlocks=false

# The elevator will try to pass through blocks that have custom collision boxes
B:irregularBlocksArePassable=false

# The maximum amount of blocks the elevator can pass through before the teleport fails. -1 disables this
I:maxPassThrough=4
B:mustFaceDirection=false

# The range of the drop block
I:searchDistance=20


portalgun & gravitygun don't require fuel to use.
Zavior
Profile Joined August 2009
Finland753 Posts
April 14 2014 10:45 GMT
#278
OpenBlocks elevator is the best block ever.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2014-04-14 10:56:56
April 14 2014 10:49 GMT
#279
Infernalmobs explained:
All items dropped are randomly enchanted and at full durability.

1 out of 13 allowed mobs are elite
1 out of 6 elite mobs are ultra (1 out of 78 mobs)
1 our of 6 ultra mobs are inferno (1 out of 468 mobs)
Only the few select mobs in my previous post are allowed to be stronger by default.

I:eliteRarity=13
iron tools: 256,257,258,267,292,
chain armor: 302,303,304,305,
iron armor: 306,307,308,309,
0-6 cookies: 357-0-6

I:ultraRarity=6
bow: 261,
iron hoe: 292,
chain armor: 302,303,304,305,
iron armor: 306,307,308,309,
gold armor: 314,315,316,317,
golden apple: 322,
0-3 blaze powder: 377-0-3,
enchanted book: 403

I:infernoRarity=6
0-3 diamonds 264-0-3,
diamond tools 276,277,278,279,293,
chain armor: 302,303,304,305,
diamond armor: 310,311,312,313,
ender pearl: 368,
enchanted book: 403
Obsidian
Profile Joined June 2010
United States350 Posts
April 14 2014 12:44 GMT
#280
Gota take Angry Zombies off the list too, they are fairly common thus allowing people to grind the Infernals.

Maybe likewise for the more common Twilight Forest mobs like Kobolds and Redcaps.
Luke, you are still a wanker!
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
April 14 2014 12:47 GMT
#281
Does "PvP off" mean that i can not punch someone that sprays disgusting worms all over my house?

And regarding Infernalmobs, i'd prefer it if we could reduce the amount of those by a bit in general, because i found them to become pretty annoying over time when they were enabled last time. I guess a few of them should be fine, but too many and it becomes tedious.
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 15 2014 15:57 GMT
#282
I have been messing a bit with mystcraft, this setup usually gives a good mining age. Plains/forest/desert, flat world with crystals for mystcraft use. Its randomizes some things, but a few tries gives at least 1 good world. If you know something about mystcrafting world writing, let me know what to improve.

The idea is for a general mining hub for all quarry needs. We will put a nice house here with linking books to everyone's bases. This way you can easily travel to your friends etc. You can make your own linking books.

Mystcraft mining age pages:
+ Show Spoiler +
plains/forest/desert
medium biomes

east direction/zenith phase/full length
normal sun

east direction/zenith phase/full length
normal moon

white color
normal stars

normal lighting

no weather

stone block/water block
flat world

crystal block
crystalline formations

caves

natural cloud color
natural fog color
natural foliage color
natural grass color
natural sky color
natural water color


---------------------------------------------------------------------

In modded minecraft enderchests are really useful. You can color code them and put a diamond on them to make them personal. But, as diamonds are rare and valuable, how about we have everyone claim their own first 2 colors. This gives everyone 16 enderchest combination to their own, preventing accidental overlapping use. Need more? no problem! just claim another combination.

[image loading]

[image loading]

Available colors:
[image loading]
Craton
Profile Blog Joined December 2009
United States17243 Posts
April 15 2014 16:42 GMT
#283
Something to bring up about dyes is rarity. If we're going to do assignments, it would be nice to have a mechanism that evens out the difficulty in making certain colors.
twitch.tv/cratonz
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
Last Edited: 2014-04-15 19:28:43
April 15 2014 19:27 GMT
#284
I guess i'll go with Red White X.

Do we have any specific plans for this world, or is it going to be the same "everyone builds his base somewhere all alone" thing? I'd like to do some cooperative building if someone is interested.
Obsidian
Profile Joined June 2010
United States350 Posts
April 15 2014 23:24 GMT
#285
I'm Black, Dark Grey X if given the choice/option.

Do we have a server?
Luke, you are still a wanker!
Craton
Profile Blog Joined December 2009
United States17243 Posts
April 16 2014 00:03 GMT
#286
Aixler is still configuring it.
twitch.tv/cratonz
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 16 2014 06:11 GMT
#287
The server is ready, it's a matter of TPPI updating.
Right now it's on prerelease 1.0.2. As far as i know, they will only do some config bugfixes and add JABBA(barrel mod) for 1.0.3 which is likely the public release.
Obsidian
Profile Joined June 2010
United States350 Posts
April 16 2014 13:11 GMT
#288
What pack are we going with?
Luke, you are still a wanker!
Xaeryn
Profile Joined September 2010
186 Posts
Last Edited: 2014-04-16 15:04:40
April 16 2014 15:02 GMT
#289
On April 16 2014 22:11 Obsidian wrote:
What pack are we going with?


We're going for Test Pack Please Ignore (http://ftbwiki.org/Test_Pack_Please_Ignore).

I'll claim my color combo from last server- blue purple x

I'll definitely second the request for infernal mobs to be very toned down or removed altogether. There's something about being camped at your spawn by an infernal zombie 2 days into playing that really puts me in a bad mood when playing an otherwise relaxing game.
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 16 2014 15:23 GMT
#290
Yup, I agree with removing infernalmobs all together.

Should we make a mystcraft link modifier available at spawn?
This way everyone can upgrade their linking books with intralinking/following.

Walking/traveling long distances can make the world seem bigger, but it's also a time consuming chore.

It's good to build far apart, so you don't get any fps lag from other people's bases.
And if you want to hang out/help/check out someone's base, it's better to do it instantly right?
This way we could also make a general workshop area, or any collaborated build. Much like forgecraft usually has as you can see in direwolf20's videos.

Shall we open the server with 1.0.2 and just update to 1.0.3 or public build or whatever? It's been a while and don't feel like waiting much longer. There will only be a few small changes/config/bug fixes. What do you think?
Zavior
Profile Joined August 2009
Finland753 Posts
April 16 2014 16:26 GMT
#291
For long term stability, waiting for one or two minor versions is often the best ;3
Xaeryn
Profile Joined September 2010
186 Posts
April 16 2014 17:05 GMT
#292
I'm also in the "don't feel like waiting much longer" camp. I'd love to have something to waste my weekend on come Friday
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 16 2014 17:59 GMT
#293
Friday 17:00 GMT (+00:00) seems like a good deadline.

I'd say 60% landmass is pretty good right?
http://imgur.com/a/TQiTC#6
Simberto
Profile Blog Joined July 2010
Germany11458 Posts
April 16 2014 18:01 GMT
#294
So, who do i need to PM to get whitelisted?
Aixler
Profile Joined August 2010
Netherlands946 Posts
April 16 2014 18:25 GMT
#295
On April 17 2014 03:01 Simberto wrote:
So, who do i need to PM to get whitelisted?


I've made a new thread for the new server. Makes it much easier for new players to figure out whats going on.
I think all info we need/is useful is in there, let me know if I missed something or made mistakes.

http://www.teamliquid.net/forum/games/448580-164-ftb-minecraft-tppi-server
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 08 2014 01:19 GMT
#296
Does anyone still play? I just got an account from a friend because I've got a ton of free time to kill. I have no idea what I'm doing but I'm looking to play on a Creative server because I just want to dig and dig and build stuff.

Any advice or suggestions? I'm looking into mods as well.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
atoamsh
Profile Joined January 2020
1 Post
Last Edited: 2020-02-03 17:48:37
January 31 2020 19:07 GMT
#297
Omg, why did you remove Advanced Machines and Compact Solars? I really like these mods, and I am very sad that you have removed them. I think that I am going to create my own server with all mods that I like. One of my friends advised me to try ggservers.com, and I am really going to do it, because it's a very good minecraft server hosting! I will definitely add Advanced machines and Compact solars, these modes are really great.
MikeTruck
Profile Joined February 2020
1 Post
February 06 2020 12:06 GMT
#298
On February 01 2020 04:07 atoamsh wrote:
Omg, why did you remove Advanced Machines and Compact Solars? I really like these mods, and I am very sad that you have removed them. I think that I am going to create my own server with all mods that I like. One of my friends advised me to try ggservers.com, and I am really going to do it, because it's a very good minecraft server hosting! I will definitely add Advanced machines and Compact solars, these modes are really great.


Why didn’t anyone tell me about this some months ago?!
ralphden
Profile Joined June 2021
3 Posts
Last Edited: 2021-06-23 19:23:47
June 03 2021 11:08 GMT
#299
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