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Team Liquid Minecraft: Forge Server (1.6.2) - Page 4

Forum Index > General Games
Post a Reply
Prev 1 2 3 4 5 6 13 14 15 Next All
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2013 15:23 GMT
#61
DEATH COUNTER AFTER ONE HOUR OF SERVER

#Thu Aug 29 11:19:31 EDT 2013
Aeres=10
Aixler=7
jacksonkids=6
sGBranFlakes=4
Obsidian_Vanir=2
rEvolutionTU=7
I HAVE 5 TOAST POINTS
Archas
Profile Blog Joined July 2010
United States6531 Posts
August 29 2013 15:36 GMT
#62
I'm not usually this terrible, I promise! :D
The room is ripe with the stench of bitches!
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 29 2013 15:58 GMT
#63
Used to playing on 1.5.2. Stupid new Zombie spawn mechanics just kicked my butt. I'm at 6 already... eeek.
Riddles in the Dark. Answers in the Light.
Archas
Profile Blog Joined July 2010
United States6531 Posts
Last Edited: 2013-08-29 16:16:22
August 29 2013 16:14 GMT
#64
On August 30 2013 00:58 FluffyBinLaden wrote:
Used to playing on 1.5.2. Stupid new Zombie spawn mechanics just kicked my butt. I'm at 6 already... eeek.

For those who haven't played Minecraft in a while (not focusing on you specifically, Fluffy, since others might want to know the changes), the following adjustments have been made to zombies in recent patches:
  • Zombies aggro onto the player from 40 blocks away, increased from 16 blocks.
  • Zombies set on fire from sunlight/fire/lava can potentially set the player on fire if the zombie touches him.
  • Zombies (and skeletons) have a rare chance to spawn with weapons and armor that may or may not be enchanted; this equipment has a chance to drop as loot for the player to use.
  • Zombies have a chance to resist the small "knockback" effect that occurs when the player attacks them; they can no longer be reliably killed by punching them and preventing them from getting closer, as they will sometimes just keep on coming.
  • If a zombie is attacked by the player, all zombies within a significant radius of the player will converge on him to attack.
  • Zombies have a chance to summon an additional zombie as reinforcements when attacked. The summoned zombie, spawned in an 80x80x80 cube around the first zombie, also has a chance to summon reinforcements, but the probability of doing so decreases with every summon.
  • Zombies spawns have a small chance to materialize as baby zombies. Baby zombies have the same attack and defense stats as normal zombies, but are much quicker, and do not take damage from sunlight (probably a bug). Baby zombies are therefore way more dangerous due to their ability to close the distance quickly, but they're also much less common.

Now, that's a lot of buffs, but fighting zombies isn't all that different from before. The main changes in combat are staying aware of your surroundings, and not assuming the coast is clear when one zombie dies, since others may be on their way to attack you. Therefore, the general rule is that if you kill one zombie, you will have to kill all the zombies in the area, since they all home in on you. When a zombie spots you, run for an area that is best suited for combat, kill it, and bunker down for a zombie horde; if you relax after defeating the initial zombie, you'll be caught off guard when the others arrive. Only once they're all dead should you resume your normal activities.

Or, once you have the materials for an iron door, you can just do in-base stuff during zombie sieges without fear of baddies breaking down the entrance and swarming you.
The room is ripe with the stench of bitches!
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 29 2013 16:53 GMT
#65
On August 30 2013 00:36 Archas wrote:
I'm not usually this terrible, I promise! :D

It's fine, I took over.

PSA: Even when they most of the time can't come through bamboo, Zombies will eventually find a way to glitch through. A bamboo house is a bad idea!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Varanice
Profile Blog Joined June 2011
United States1517 Posts
August 29 2013 18:57 GMT
#66
Is this friendly with cracked minecraft?
www.twitch.tv/varanice
Serejai
Profile Blog Joined September 2010
6007 Posts
August 29 2013 21:20 GMT
#67
On August 30 2013 03:57 Varanice wrote:
Is this friendly with cracked minecraft?


No
I HAVE 5 TOAST POINTS
malcram
Profile Joined November 2010
2752 Posts
Last Edited: 2013-08-30 07:19:10
August 30 2013 07:16 GMT
#68
Just curious, no griefing? Just playing SMP for funsies? I don't mind giving it a shot if the ping isn't too bad (I'm from singapore).

edit: oh and any chance for Thaumcraft? Love thaumcraft lol
Serejai
Profile Blog Joined September 2010
6007 Posts
August 30 2013 10:53 GMT
#69
On August 30 2013 16:16 malcram wrote:
Just curious, no griefing? Just playing SMP for funsies? I don't mind giving it a shot if the ping isn't too bad (I'm from singapore).

edit: oh and any chance for Thaumcraft? Love thaumcraft lol


No griefing. Ping *should* be ok. I've had people from Singapore play before.

Thaumcraft will be added eventually. It's not updated for 1.6 yet.
I HAVE 5 TOAST POINTS
Serejai
Profile Blog Joined September 2010
6007 Posts
August 30 2013 21:11 GMT
#70
Still taking players for this. We currently have anywhere from 5-10 online at a time and have lots of space for more~
I HAVE 5 TOAST POINTS
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 31 2013 03:19 GMT
#71
Hey Obsidian, just a head's up I think the Thermionic Fabricator does work, it just requires way more power than default settings. Based on reading the configs, I think it will require 8MJ/t instead of the default 2MJ/t.
3.
Craton
Profile Blog Joined December 2009
United States17276 Posts
August 31 2013 03:57 GMT
#72
OP needs live updates of death counter
twitch.tv/cratonz
FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
August 31 2013 04:14 GMT
#73
On August 31 2013 12:57 Craton wrote:
OP needs live updates of death counter


Don't say that, I want to hide my complete incompetence as long as possible! :D
Riddles in the Dark. Answers in the Light.
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
August 31 2013 09:03 GMT
#74
[image loading]
3.
Aixler
Profile Joined August 2010
Netherlands946 Posts
Last Edited: 2013-08-31 10:43:09
August 31 2013 10:42 GMT
#75
On August 31 2013 12:57 Craton wrote:
OP needs live updates of death counter


Death Leaderboard:
1 Aixler (18 deaths)
2 jacksonkids (15 deaths)
3 Aeres (15 deaths)
4 dudeman001 (14 deaths)
5 rEvolutionTU (13 deaths)

I have been murdered, poisoned and torn apart by angry zombies
Also I have fallen to my death in my own mineshaft and starved myself to death =/
Serejai
Profile Blog Joined September 2010
6007 Posts
August 31 2013 11:14 GMT
#76
On August 31 2013 18:03 Inschato wrote:
[image loading]


Die.
I HAVE 5 TOAST POINTS
Aixler
Profile Joined August 2010
Netherlands946 Posts
August 31 2013 13:43 GMT
#77
[image loading]

Progress update!
Have some food farms working, quadrupple spider spawner, horse&donkey stable and a fancy house!
Time to get our tech on! The first rubber is rolling hot out of the extractor.
r.Evo
Profile Joined August 2006
Germany14080 Posts
August 31 2013 13:45 GMT
#78
That house...

I might have seen it before. Just a hunch!
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Torenhire
Profile Blog Joined April 2009
United States11681 Posts
August 31 2013 17:27 GMT
#79
On August 31 2013 22:43 Aixler wrote:
The first rubber is rolling hot out of the extractor.


Make sure you wait for it to cool down before putting it on!
SirJolt: Well maybe if you weren't so big and stupid, it wouldn't have hit you.
Psychonian
Profile Joined March 2012
United States2322 Posts
August 31 2013 18:37 GMT
#80
Joinage!
Trans Rights
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