12 Rax
15 Gas
15 OC
20 CC
23 Fact
23 Gas(2)
24 Reactor
26 Armory
27 Hellionsx2
Stop SCV Production
31 Starport
31 OC(2)
Start SCV Production
34 Hellionsx2
38 Hellbatx2
42 Medivac
@7:18 First Drop Ready
@8:02 Second Drop Ready
@8:40 +1veh attack
Reactor(Rax for Starport. Scout with Rax when done)
@9:40 Second drop ready
@~10:30 CC(3)
@11:55 second armory. 2/1 mech then 3/2
Reactor->Starport, Vik & Medivac
@~13 minutes get 2 Factories up, normal mech
source
In contrast to the messy slugfest that is hellbat drops TvT, Innovation adds on skill at execution. Back in the heyday of WoL Barracks before Depot TvZ rushes and high winrates against Toss, I always told my friends that Terrans don't need a nerf, they already have to play TvT. Tanklines, drops, walls of turrets, all the trappings that were present prior to Patch 1.1.0 in late September 2010. Now, it is quite easy to concentrate on putting as many hellbats as you can into his base. After that, use your own vikings and turrets to prevent his retaliation in like manner or with widow mines and bio.
If any of the build order is in error, send PM. I hope to give Terrans in TvT a solid way to play off the metagame from the race's brilliant hero.
EDIT: Manor lol