PnP Organisation - Page 12
Blogs > Simberto |
era
United States268 Posts
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Simberto
Germany11249 Posts
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Wedde
Denmark126 Posts
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Murgel
Sweden175 Posts
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era
United States268 Posts
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Wedde
Denmark126 Posts
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Murgel
Sweden175 Posts
It's too bad he is so fickle... If he was trustworthy and still pissed at the Thalassans maybe he could whip up some fey magic teleportation stones for us to deliver to the angels. He's obviously pretty good at some aspects of transportation since he managed to fit himself and his people in the mirror. If we're tired of traveling (who isn't) we could stay in the area and dig around for something useful to report before leaving. Maybe go to the closest city. If there is some very discrete smiting/killing I guess that would be fine too, but then it'd be good if we could bring back some proof of the kill and proof that the kill actually helps J'var in the war effort. If we assassinate a general or a high ranking necromancer, that should bring some kind of reward even if no one did ask us to do it, right? | ||
era
United States268 Posts
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Murgel
Sweden175 Posts
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Simberto
Germany11249 Posts
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Wedde
Denmark126 Posts
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Murgel
Sweden175 Posts
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Xoronius
Germany6362 Posts
I will almost certainly not be able to make it today, maybe if everything else goes really quick, but I highly doubt that. | ||
Simberto
Germany11249 Posts
Also, this gem for Xoronius: Brickadin: "Philipp, you are always compassionate about those things, what do you say?" Philipp: "Let's kill the priest, burn down the church and leave town" | ||
Wedde
Denmark126 Posts
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Murgel
Sweden175 Posts
When we stepped outside of Arinidena’s new forest, which had grown to about three times the size it previously occupied, we came across a nobleman named Evan Darkeyes of Redhall, hailing from the north, just like the rest of us. He said he and his caravan had been robbed by some sort of bandits. As he did seem to have some gold, it wasn’t hard for him to convince us to help him in his search for these bandits, and to help him get back the gold they stole. He told us he was on a mission from his father to procure some loyal servants. We gathered rather quickly that what his father was after were some of the Thalassan undead, and apparently the bandits we were now hunting had been known among the villagers in the area to specifically target undead and priests in their attacks. The villagers referred to them as “pifs”, which we later found out stands for the Purification Front. As the villagers couldn’t tell us much more than that, we headed to the site of the crime, and close to the wreckage of Evan’s caravan, I easily spotted every sort of track there was to be found. We managed to follow one set of tracks all the way to the cabin of Stanislav the woodsman, who was working his wood outside when we got there. As several tracks had been muddled together at a point in the forest we delved into a huge whispered discussion on how to handle the situation, and how we should make sure this Stanislav was indeed one of the bandits. Evan suggested that we smear the blood of a deer I had decapitated on the way there all over him, have him play dead while the rest of us pretend to be bandits, and then gage Stanislav’s reaction from that. Not wanting anyone to ruin their clothes with all that blood, we settled on just walking up, with Evan arriving a few minutes later. As we approached the man, Philipp and Barin abandoned all plans and started talking to Stanislav about a wood chopping competition, and wanted me to do all the chopping for our side. Fine, I took on the challenge, while Barin and Philipp placed bets. Stanislav must have purposefully given me all the hard wood logs, and thicker ones too, but I still managed to put up quite a fight. In the end the man who had worked at this menial task for his entire life won, as I suppose he should. Hmpf. This didn’t help us bring any clarity to the situation, and Evan’s arrival didn’t seem to rattle the man either. So now we resorted to threats and scare tactics. Evan used his peculiar spectacles to frighten the man half to death, and sent him retreating to the insides of his cabin, with the door barred. Philipp pulled the suggestion that I practice my wood chopping skills on the door out of his smart ass, and after besting this challenge as well, we continued our questioning inside, but with no particular success. Threats to Stanislav and his wife didn’t do us much good, and as we couldn’t get anything out of him we were getting ready to leave them and move on. But before we left, I searched the cabin, and luckily found a trap door to the cellar. In there we found one of the masks the bandits had been wearing, along with a bow and some leather armor. With this in hand, some more threats got us some more information, and Stanislav at least agreed to arrange a meeting with some other PiFs the next day, so that we could possibly get Evan’s gold back, and to see if their goals align with ours. At the meeting it was made clear that Evan’s gold was not to be returned, and some more details were revealed. The pifs are lead by, or were inspired by “The Truthsayer” a secretive fellow, who has arranged the rebellion into cells, so that in case of capture by the inquisition or other enemies, each member can not reveal too much information. He also has them convinced that their goddess Thalassa is being held captive by her own priests, and therefore they slay both undead and priests anywhere they can. A suspicion of mine is that this truthsayer is associated with J’var and the angels, but we have no proof of this as of yet, and didn’t bring it up to them either, since Stanislav was still opposed to J’var when we questioned him earlier. Another tidbit we found was that the highest leader in the church of Thalassa is a man named Hezekiel. Evan let them know he was not impressed by their strategic choices of rampaging in the countryside, turning the population against them, and brought them some suggestions on how to improve. As they didn’t trust us, and we didn’t feel like they were our long lost brothers either, we left them, heading towards the capital Thala, despite all agreeing that actually causing any trouble there would be the riskiest and most dangerous thing we could do. On the way there we came across a small town which was infested by some sort of curse or disease. The people had begun to turn yellow, with mushrooms growing out of their faces, and as one of them told us, eventually turned into lifeless husks. As we had some plans to slay priests if we came across them, we decided to investigate the church. Inside was a priest, already close to dead. As I want something proving our worth to bring back to the angels of J’var, I took the signature amulet of the six fingered hand from the priest’s neck, careful not to touch the man, or the amulet, with my bare hands. In hindsight, that might not have been the best decision, as my horse, which might have come into contact with the amulet before I had boiled it, turned yellow the next morning. A swift decapitation later and we were on our way again, Barin and I now sharing his horse for the ride. To Barin’s delight we came across a pot merchant, whom he swiftly crafted a nice looking stone pot for, mostly for bragging sake, and then we camped for the night in a roadside inn. The innkeeper told us the roads ahead, across the mountains where metal is mined by ants, should be safe and that no brigands or bandits should cross our path. | ||
Simberto
Germany11249 Posts
*does not necessarily correspond to the truth.** **Actually, it does not correspond to the truth in the slightest*** ***Ok, maybe some things will be revealed. Thanks again for the writeup btw, didn't mention this before, i still always enjoy those a lot. Topic of discussion for this week: You guys are approaching a major plotpoint (you might still miss it btw.) that could serve as a good ending point to some major plotlines. I assume you might reach it within 1-2 months of real time. So the question is where we will go afterwards. So if one of you wants to try dm-ing and/or if we want to try a different setting, that would be the ideal point. I am bringing this up now because this might need some preperation, especially considering that i might need to get some additional books. Some new stuff i am currently interested in playing would be: Call of Cthulhu, Horror setting set in the 1920s based on the stories by H.P.Lovecraft. Eclipse Phase, Transhumanist SciFi set in the solar system after an AI rebellion wiped out humanity on earth and walked away afterwards. Any of the World of Darkness settings, either WoD itself, Vampire, Mage or Werewolf, set in a darker version of the current time where vampires etc... exist. Shadowrun, a cyberpunk setting in the 2070s where magic and magic beings also awakened. Involves lots of intrigue between megacorps. Or we could continue in the world we are currently playing in. I am of course open to any ideas any of you might have, and if one of you wants to try to tell his own story (in any setting), i would be happy to play a PC instead. So, what do you guys think about this? | ||
Murgel
Sweden175 Posts
At the inn, Ragosion and Beatrice joined us before we headed further west. When we started getting into the mountains we came across a goat herder who warned us of dangers ahead. There could be storms, snow, ice, drops and other dangerous things that would be easiest to avoid by hiring a guide from his village. He also recognized Barin and myself as dwarves, and told us that dwarves had lived in this area long ago. Now there were only ants underground. We hired a guide named Elvaril, who also outfitted most of us in appropriate clothing and equipment for the crossing. But before continuing on we went to explore an ant cave. There was a lot of trudging through different kinds of caves. There were natural caves, dwarf tunnels marked with directions to the nearest dwarf city, small tunnels, big caverns, wet caves, stinky caves, hot caves and cold caves. In the end we finally found an ant, which I smashed in the head after it started squealing for the other ants to hear. But it was a bit too late for that. As we started leaving the cave, carrying the ant we had dispatched, we soon heard several more of them behind us. As the chase went on, most of the party was getting quite exhausted, and we had to employ a few magic tricks to get away, curtosy of Ragosion and Barin. When we finally got out and continued on to Thala, a storm forced us to take cover in another cave. This was yet another sort of cave, a bear cave, which we had managed to avoid in our earlier adventure. Well, time to get to smashing again, and as we outnumbered the mother beast we soon had a large bear pelt to argue about, although not a pristine one, as it was missing a leg and had other marks in varying sizes from an axe, a mace, a few arrows, and also a big burnt hole in the chest area. Elvaril agreed to help us preserve the bear skin if he could keep half of it. As I had tired of the sight, smell and taste of bears by this time, I didn’t put much effort into arguing about it, but Bearin had not, and brought along one of the bear cubs in a leash as we left. The rest of the journey was rather uneventful. We spent one night in the cabin of three lumberjacks and their single, shared wife, which took us a bit by surprise, but nothing other than that. When we got to Thala we immediately recognized the architecture and structure of the city, as it was very similar to Calonia in the east of J’var. The same circular segmentation, and here each gate guarded tighter the closer we got to the center. We got rooms in the Golden Calv inn and then spent most of the day doing different things around the city. I got myself a new shield, since the bear had smashed my old one, and also a new horse, since I had smashed that myself. Barin went around trying to sell his bear to everyone within the city, we visited “the slutty whore”, a less than fancy tavern in the outer rings of the city, Ragosion won some money gambling, Philipp bought some wine, and Beatrice went shopping… As we were heading back to the Golden Calv, we decided to see how close we could get to the center of the city. As the security detail of each gate we passed on our way in seemed to grow, we soon let Evan take the lead and do the talking. The first few gates were no problem, his noble blood and exterior helped us through, but as we were trying to get into the second inner most circle, things quickly turned sour. Evan stepped away from us and told the guards something in confidence, and after he talked to a higher official, this man suddenly called for our arrest, on the charge of impersonating members of the inquisition. As we were in the middle of the city, with war ghouls and necromancers all around, we saw no other choice but to surrender and claim innocence. We were then brought into the cellar of a mansion, and after sitting around for a couple of hours in our cells, Beatrice suddenly walked in… The real cliff hanger is of course: What will happen to Barry the bear cub? ;_; As for the future... I'm not sure what I'd want. I still feel like we're getting our bearings in this world, and that there could be tons of stuff to explore if we decide to continue. I don't feel like DMing myself, the times I've tried that way back in the past the campaigns never lasted very long, and I kind of just lost interest and inspiration and everything turned to shit. :p I like fantasy, but if you want to run something else I'd be willing to try whatever, even though I'd be pretty lost. I'm not familiar with any of those settings o.o | ||
Wedde
Denmark126 Posts
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Simberto
Germany11249 Posts
I am pretty sure i could get that working in Unknown Armies, though i think they got no vampires there. But Pornomancers. Vampires in Vampire are not nearly nice enough people to make that work. But as i said, i don't necessarily need to hog the dm position either. I personally think that i am better as a player then as a dm, since i have problems swapping characters on the fly. You might have noticed that my characters get a lot better the longer you talk to the same person^^. So if one of you got a story he wants to tell, i am fine with that, too. | ||
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