On March 13 2013 18:01 Maesy wrote: Yeah... it's a campaign. It's not meant to feel too incredibly difficult. You're going through it to be told a story. Not sure what people were expecting here.
Pretty arguable, given the quality of Blizzard stories? I think a lot of people were playing for creative/difficult missions rather than MetzenPlot 3, now with even siller "love" moments.
I played a dozen or so missions, i beat all of them on the first try, no saves, no fails to checkpoints, aside from one mission which i failed, reset to checkpoint 3 times, failing each, and then restarted and beat easily because i sat on like 15 drones instead of 30 for half of the mission in my first attempt, not knowing how many i was able to make without having seen the mission before.
No guides, no revision of strategy, honestly i would really like if there was a fifth difficulty that was extremely extremely difficult but gave half a dozen special portraits or something - a difficulty that requires work to beat, because i just cant see any masters players, even without guides, discussion, revision, checkpointing or help taking more than 1 try for most of the missions.
On March 13 2013 05:39 Ketch wrote: With mega spinecrawlers, everything is easy
rofl what the fuck, I hope that's not real
Hehe, it was some bug, Spinecrawler was attacking when I went into a cutscene, afterwards, the attacking point was stuck, I could move it everywhere and it extended ^^
Incredibly easy, yes..I swear I could complete every single mission on brutal only by using Kerrigan. There were usually no timers or limits on the missions, so you could just push yourself forward and kill every single enemy using the super strong spells. Sometimes I was wondering if I was playing on normal or easy. There were a serious lack of macro missions, or pretty much none at all. On some maps it was possible to expand once or twice, but it just wasn't necessary to win as you had Kerrigan. Trying to push with anything but her would just be very cost inefficient, Some of the missions I pushed really hard and lost everything (went down to like 10 supply 20 minutes in) but still you could just rebuild and eventually win. Felt like it was impossible to actually lose most of the time. Some people on here are saying that people have just gotten better and that's why it was easy. Well, that is certainly not true as many of us have been playing WoL campaign semi-recently and it's definitely much more difficult. I think without using Kerrigan _at all_ it might be closer to the WoL level of difficulty.
The last time I played much SC2 was back in 2010 and I was laughably bad as Zerg and yeah, this one is much easier. F2 + A all day.
Compared to WoL the dialogue and voice acting and overall presentation is better. They learned their lesson and had more of a focus on the levels instead of a bunch of pointless side missions that just create a mess of alternate time lines. On the other hand, the upgrade missions are filler. I couldn't tell you the names of any of the Zerg NPCs. I'm gonna guess pretty much no one thought they actually killed Raynor off screen. And after the last mission I was just like really, that's it? I was kinda expecting something else to happen. I mean it works, it's fine, but usually the second part of a trilogy is the lowest point of the heroes. Or have something to set up the third. But it's pretty much all roses.
Now we get to go kill a dark void god. We high fantasy now.
I got through it within 12-14 hours. Having FUN, taking in the story and lore. Messing around. Loving the cinematics. If you love SC for the story and the game alot of ppl were happy with it. They had FUN. Idk why people keep hating so much, most people knew what was gnna happen and how it was going to go. Play the game and have fun, then hop on ladder and keep on like you did with WoL.
Sure you can go through all the game with Hydra-Roach. But the idea is to not try to beat it as fast as possible. I did abillion combinations just to have FUN.
Perhaps just abit tougher would be nice. I personally wanted more story, but im a lore lover, otherwise I felt it appropiate. Dont regret a cent.
I played on "hard" first run to have a good reason to play brutal next playthrough.
The campaign is as hard as you want it to be. Some of the mutations are just stupidly overpowered and will make it really hard compared to say.. making roach hydra or my personal favorite INFESTORS with.... wait for it.... CONSUME, yes, you can insta replenish your infestor energy with free units while mind controling everything in your path (except heroics but that's what other units are for).
On March 12 2013 11:37 digmouse wrote: Simply finish the campaign on Brutal is never hard, even in WoL, the hard part in HotS are the achievements, I found the Mastery category achievements are way harder than most the objective achievements of WoL campaign.
I agree. I felt like the campaign was way too easy, but it seems like Blizzard tried to transition the difficulty towards additional achievements as opposed to completion at higher difficulties. Overall I think the Mastery category adds the level of difficulty I wanted.
Yes, the "we are more experienced" is even funnier.Even if that was the case (which it isn't) If we are more experienced there should be a difficulty for us. Brood war is campaign is actually harder than vanilla sc. Like way way harder, most expansions at that time where made with the mindset that you already knew about the game, and were harder than the vanilla version.
I guess there are the mastery... but to be fair didn't enjoy the missions that much oppossed to WoL.
On March 13 2013 19:35 Godwrath wrote: Yes, the "we are more experienced" is even funnier.Even if that was the case (which it isn't) If we are more experienced there should be a difficulty for us. Brood war is campaign is actually harder than vanilla sc. Like way way harder, most expansions at that time where made with the mindset that you already knew about the game, and were harder than the vanilla version.
I guess there are the mastery... but to be fair didn't enjoy the missions that much oppossed to WoL.
I think the "we are more experienced" should be applied in the sense that we (TL community) play more RTS than most of the other gamers since the RTS genre is very limited to very few game. Therefore, the campaign felt easier to us because they design with people who has no or very little RTS in mind.
I would say that I haven't played RTS for quite a long time, and hard difficulty sometimes make me struggle a bit too.
Lets be honest here, sc1 and BW were fairly easy RTS campaigns, but they are still classics. On topic though, I thought the HotS campaign was easier than WoL. Brutal on WoL did have some genuinely challenging missions. I also thought the design of missions was superior in WoL, which I actually thought was a really good RTS campaign and considering I go back to original C&C times I have played a few.
Really? I thought it was a nice storyline and a decent campaign overall.
Ofcourse, for most of us 'gamers' the campaign is too easy. But the campaign is just an easy way for the casuals to experience the story. Think about a new player with NO experience in RTS, its gonna be hard for them even on easy setting.
I always figured the campaign is a casual, for fun bit and online is the hard, GG NO RE bit.
I'm a Master Zerg but I keep losing like a noob on hard... only to go on TL and read how easy it's supposed to be :p
My unit control is so bad in the campaign. Kerrigan doesn't "fit" anywhere compared to how I play on the ladder, and every boss fight kicks my ass. Maybe because I take it too lightly.
The campaign is pretty much what I expected so far, the missions are fun and the writing bad. Not "well it's a game writing often sucks" bad, but "bad even compared to most AAA games" bad.
On March 13 2013 19:43 Swift118 wrote: Lets be honest here, sc1 and BW were fairly easy RTS campaigns, but they are still classics. On topic though, I thought the HotS campaign was easier than WoL. Brutal on WoL did have some genuinely challenging missions. I also thought the design of missions was superior in WoL, which I actually thought was a really good RTS campaign and considering I go back to original C&C times I have played a few.
BW campaign wasn't easy the first time, especially omega(the last mission)
not insanely difficult to get through most missions on hard. it seemed a lot harder at the start. i must've died like 15 times trying to do the second kaldir (or whatever it's called) mission on brutal, and died a few times when i toned it back to hard too. trying to get all the achievements on the first run through would've made it a lot more difficult but i didnt feel like referencing the achievement list all the time when i was just running through it to have fun and enjoy it for its newness. some missions on brutal are going to be really hard when i go back to them.
i dunno what my motivation is though? like you get all the portraits just for beating the segments so there's not that shiny new prize when you get say all the zerus mission achievements. probably will still do it when i've got some time to kill.
from my one playthrough i'd say overall it's about the same as WoL, maybe a little easier. towards the end, maxed out kerrigan and evolved strains makes it feel a lot easier. it all snowballs really quickly.
On March 13 2013 19:51 AbuseYouMerc wrote: Really? I thought it was a nice storyline and a decent campaign overall.
Ofcourse, for most of us 'gamers' the campaign is too easy. But the campaign is just an easy way for the casuals to experience the story. Think about a new player with NO experience in RTS, its gonna be hard for them even on easy setting.
I always figured the campaign is a casual, for fun bit and online is the hard, GG NO RE bit.
There's no need to have 4 different difficulty settings all catering to casual gamers. I mean, the whole purpose of having so many difficulty levels is that there is a challenging, but doable setting for almost everyone. Right now, almost all people at diamond and above don't seem to have much trouble with the HotS Brutal campaign as it is
The boss looked the same for me except it spat big spawns like all the time (5 or 6). In your video he only sends the easy ones that you can dash through, except once at the end. Also he doesn't seem to send them nearly as often. Wtf
I guess this is somehow randomly decided before the mission starts or something, and explains why the boss fight sounds so much harder for some people compared to others.