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The environment created in cryengine 3 is awesome.
Good job.
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Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.
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On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist.
Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)
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On March 03 2013 08:27 SupplyBlockedTV wrote:Show nested quote +On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist. Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god)
You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.
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On March 03 2013 13:13 -Kaiser- wrote:Show nested quote +On March 03 2013 08:27 SupplyBlockedTV wrote:On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist. Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god) You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame.
Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .
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On March 03 2013 22:56 SupplyBlockedTV wrote:Show nested quote +On March 03 2013 13:13 -Kaiser- wrote:On March 03 2013 08:27 SupplyBlockedTV wrote:On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist. Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god) You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame. Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. .
Cool stuff. You'll have to learn ZBrush
Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush.
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On March 04 2013 08:21 -Kaiser- wrote:Show nested quote +On March 03 2013 22:56 SupplyBlockedTV wrote:On March 03 2013 13:13 -Kaiser- wrote:On March 03 2013 08:27 SupplyBlockedTV wrote:On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist. Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god) You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame. Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. . Cool stuff. You'll have to learn ZBrush Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush.
Yea, i hear zbrush is awesome for sculpting..but it has a very steap learning curve compared to mudbox . Definatly going to try it out one of these days :D.
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On March 05 2013 01:44 SupplyBlockedTV wrote:Show nested quote +On March 04 2013 08:21 -Kaiser- wrote:On March 03 2013 22:56 SupplyBlockedTV wrote:On March 03 2013 13:13 -Kaiser- wrote:On March 03 2013 08:27 SupplyBlockedTV wrote:On March 03 2013 04:17 -Kaiser- wrote: Coo stuff. If you're passionate about making games, in addition to the general course you're taking, you should try to specialize in environment/character modelling or animation or something like that. It's more difficult to get a job as a generalist than a specialist. Yea thats true. I will probably take a class for 3d modelling next year, what we learn now is more low poly game modelling, but would be cool to also learn high poly modelling and stuff. I dont see myself getting a job in the game industry right after this course..but i think that counts for most people...portfolio is everything, and school can teach you the basics, or even more then that..but in the end you must develop yourself..and i will definalty try that. So far i liked character modelling the most..level design is pretty cool too, because you really get the feeling you are creating a alternative world :D. (Yea..i like playing god) You'll probably be doing both high poly and low poly models when you work on games. You use the high poly model to bake out a displacement map to bake to the low poly model ingame. Yea true, done that in mudbox and using the higher level of detail to make a normal map. We seen normal maps, bump maps etc in maybe 10minutes..so that kinda sucks. We learn a bit of everything. Also the reason im probably going to take that 3d class next year. . Cool stuff. You'll have to learn ZBrush Learning it sucks, it's a pretty ridiculous program. It's much better than Mudbox though. I like mudbox more because I'm not a modeller and I can't stand zbrush. Yea, i hear zbrush is awesome for sculpting..but it has a very steap learning curve compared to mudbox . Definatly going to try it out one of these days :D.
The main thing is just the UI. The navigation and naming conventions are all totally different from other 3D packages. It's a big muscle memory adjustment.
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I like that first forest environment.
Well done!
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