Balance Update #15 - February 22, 2013 - Page 2
Forum Index > SC2 General |
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade. | ||
Apack
Canada159 Posts
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Zarahtra
Iceland4053 Posts
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Everlong
Czech Republic1973 Posts
"We still see Tanks shooting from time to time in TvZ, because Vipers are missing their Coulds sometimes" | ||
ssg
United States1770 Posts
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J.E.G.
United States389 Posts
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Infernal_dream
United States2359 Posts
On February 23 2013 10:04 ssg wrote: Great, Terran needed another useless unit. Great, another terran bitching before trying out the changes. It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good. | ||
Everlong
Czech Republic1973 Posts
On February 23 2013 10:09 Infernal_dream wrote: Great, another terran bitching before trying out the changes. It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good. Oh, I'm going to try it out right now. I wonder how it's going to afect my play. I guess I will just load my medivac with 2 hellbats at 10 min. mark and fly into flock of Mutas? | ||
Dvriel
607 Posts
Almost two weeks to launch and you seem to do abslutly nothing. Cant wait to see the first GSL after the launch. I bet we wont see any new strategies and there will be no Hellbats and Widowmines. So sad. Polt,Demuslim,ForGG,TheStC...None of this players is playing mech vs P.Still the same shit as in WoL.... | ||
SHODAN
United Kingdom1060 Posts
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Hadley88
Germany267 Posts
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Lukeeze[zR]
Switzerland6838 Posts
On February 23 2013 10:09 Infernal_dream wrote: Great, another terran bitching before trying out the changes. It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good. Like you say, it's still strong as hell. Instead of making it weaker but still an option in early-mid, they make it less accessible but they keep it broken. This patch is another "anti-timing" nerf that shuts down diversity, which is simply shit design. Anyway I couldn't care less if the hellbat is nerfed or even disappears, it's such a disgraceful unit that nobody wants to see on the screen. | ||
Noocta
France12578 Posts
It's sad the game is so close to release and nothing was done for Mech TvP tho. They ran out of time I gues,s but changes are gonna be a lot harder to make once the game is out of beta | ||
ZenithM
France15952 Posts
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Enki
United States2548 Posts
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-JoKeR-
Canada387 Posts
Id rather they look at the reaper but w.e | ||
Zarahtra
Iceland4053 Posts
On February 23 2013 10:18 Lukeeze[zR] wrote: Like you say, it's still strong as hell. Instead of making it weaker but still an option in early-mid, they make it less accessible but they keep it broken. This patch is another "anti-timing" nerf that shuts down diversity, which is simply shit design. Anyway I couldn't care less if the hellbat is nerfed or even disappears, it's such a disgraceful unit that nobody wants to see on the screen. I don't really see why people hate the hellbat so much. I agree that these hellbat drops when no one had anything to defend against it were redicilous, but if pure mech is supposed to work, tanks need some defense, which hellbats provide. Is everyone that hates the hellbat design just a bio player(or z/p), or what would you actually rather have infront of the tanks? | ||
Rabiator
Germany3948 Posts
On February 23 2013 09:42 Corrosive wrote: Sounds like a good change to me. Sounds like a NECESSARY change (for their design philosophy) to me; good is something completely different. | ||
SHODAN
United Kingdom1060 Posts
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Qikz
United Kingdom12021 Posts
On February 23 2013 10:27 SHODAN wrote: Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units. STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments. | ||
Lukeeze[zR]
Switzerland6838 Posts
On February 23 2013 10:24 Zarahtra wrote: I don't really see why people hate the hellbat so much. I agree that these hellbat drops when no one had anything to defend against it were redicilous, but if pure mech is supposed to work, tanks need some defense, which hellbats provide. Is everyone that hates the hellbat design just a bio player(or z/p), or what would you actually rather have infront of the tanks? I dislike the hellbat because there are so many special rules around it. Trying to balance 2 units that are in fact 1 is a disaster. I would rather see a new mech unit, tanky and why not ... with anti-air ! So you wouldn't have to rely on 6 supply unit like the thor or on mines that aren't mines anyway because they fire ze missile. Blizzard's approach makes me feel dizzy not sure I would do any better, but eh it's not my damn job. | ||
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