• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:53
CEST 03:53
KST 10:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)12Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Classic wins Code S Season 2 (2025) The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL
Tourneys
RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House Mutation # 475 Hard Target
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu StarCraft & BroodWar Campaign Speedrun Quest ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[BSL 2v2] ProLeague Season 3 - Friday 21:00 CET Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 31899 users

Balance Update #15 - February 22, 2013 - Page 24

Forum Index > SC2 General
Post a Reply
Prev 1 22 23 24 All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
March 05 2013 08:43 GMT
#461
On March 05 2013 16:01 GorGor wrote:
Show nested quote +
On February 24 2013 05:26 aksfjh wrote:
On February 24 2013 04:54 Bagi wrote:
On February 24 2013 04:18 Alryk wrote:
On February 24 2013 03:03 Big J wrote:
On February 24 2013 02:41 Hattori_Hanzo wrote:
On February 23 2013 23:38 Big J wrote:

You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.



Hahahahahaha.... lol. + Show Spoiler +
Really hard to even know where to begin with responding to this bullshit. I know I shouldn't, it's not worth my time. But whatever, I'm in a good mood, can as well have some fun with this troll,


So whenever someone describes a unit he has to point out every stat the unit has and every spell interaction? Yeah, what a lyer I am not mentioning every freaking thing that is true for the BC. Pssst, before someone says that hydralisks don't get a dusk/dawn sight bonus you really should mention it... Oh too late. I found out that you didn't mention it. You lyer! HAHAHAHAHAHAHAHAHAHA!!!!

And to your "cost is no issue, production rate is". Well, if cost is no issue and you have 50scvs (so building production rate is 50), why don't you build 50starports to get the same production rate as a zerg?
Of course cost is THE issue. Z and P have more production, because their infrastructure COSTS less.



actually protoss infrastructure is more expensive.

factory is 150/100, 190/100 if you count for scv build time. Robo facility is 200/100. But its really only 150/100 because Terran have mules to offset scvs building, and the minerals don't actually go away.

a star port is also 150/100 I believe? Compared to a star gate bring 150/150. And how much is a fusion core? Fleet beacon is 300/200. An armory is 150/100 while a robotics bay is 200/200. And a ghost academy is 100/50 right? Vs a 100/200 templar archives, not to mention the need for a 150/100 twilight council. No need to mention barracks/gateway.

edit: as a sky toss versus zerg: I think allowing blinding cloud to hit air or affect casters would be a wonderful idea personally. Does anybody else share it? I think it would definitely help balance out pvz, and I don't think needing skytoss is how to do it.

I see in you are counting SCV build times, what happens when you include separate upgrades for terran land units but not protoss ones? What about addons, how do they factor in?

I wonder when people will learn not to directly compare races in Starcraft.

Agreed. Though, there seems to be a lot of complaints from the other side of the fence of "It's only a 100 mineral unit!"

I don't understand how zergs can complain so much about hellbats "only costing 100 minerals" when they have queens that only cost 150 and are tier 1. I mean out of all 3 races zerg has the best mineral sinks by far. Queens have so much utility and snowball when semi-massed and don't even cost larvae. Combine them with spines and spores (T1 and minerals only) and that is why we saw gasless 3 base zergs in WOL. Hellbats require a significant amount of gas and tech to even start production so it's not really even fair to evaluate them purely as a mineral sink until the late game. During which zerg has spines/lings/queens/spores for a mineral sink, and late game toss have cannons/chargelots and relatively gas inexpensive stalkers. All of this MYTH about Terran having 2 mineral sinks and Zerg and Protoss only having 1 needs to just end because it's simply not true.


So much this.

Seriously, Zerg have the most imba unit (Queen) being underutilized for one spell when they really have THREE powerful spells, 150hp heal and a vision spell (via creep spread). Did I mention queens also have the same dps of a roach?

I have always found it odd that Zerg pros don't do creep tumor drops on the opponent's third base to force them to burn scans or build observers. Also, mass queen drops.
Cauterize the area
Big J
Profile Joined March 2011
Austria16289 Posts
March 05 2013 11:11 GMT
#462
On March 05 2013 17:43 Hattori_Hanzo wrote:
Show nested quote +
On March 05 2013 16:01 GorGor wrote:
On February 24 2013 05:26 aksfjh wrote:
On February 24 2013 04:54 Bagi wrote:
On February 24 2013 04:18 Alryk wrote:
On February 24 2013 03:03 Big J wrote:
On February 24 2013 02:41 Hattori_Hanzo wrote:
On February 23 2013 23:38 Big J wrote:

You expect us to believe a 14.5 dps unit that moves at 2.81 (with upgrade) is the worst unit in the game.
Either you have no idea how to optimize their damage output beyond a-move, you use them unescorted or both.

Well, Terrans are trying to sell a 35.6dps 550HP/3armor unit with a 300damage blast (with upgrade) which additionally can fly as bad unit.

You see how ridicolous such stuff sounds when you don't include how much those units cost or what they require? And you tell other people how immature their discussion style is...



I didn't believe you'd resort to lying, Big J.
I'll try to be civil.

It should be read as:
Terrans are trying to sell a 35.6dps range 6, 550HP/3 armor unit with 300 damage blast (with upgrade) every 125 seconds, vulnerablility to feedback spell and which additionally can fly as bad unit.


In any case on 4 bases, cost is not an issue, production rate is.



Hahahahahaha.... lol. + Show Spoiler +
Really hard to even know where to begin with responding to this bullshit. I know I shouldn't, it's not worth my time. But whatever, I'm in a good mood, can as well have some fun with this troll,


So whenever someone describes a unit he has to point out every stat the unit has and every spell interaction? Yeah, what a lyer I am not mentioning every freaking thing that is true for the BC. Pssst, before someone says that hydralisks don't get a dusk/dawn sight bonus you really should mention it... Oh too late. I found out that you didn't mention it. You lyer! HAHAHAHAHAHAHAHAHAHA!!!!

And to your "cost is no issue, production rate is". Well, if cost is no issue and you have 50scvs (so building production rate is 50), why don't you build 50starports to get the same production rate as a zerg?
Of course cost is THE issue. Z and P have more production, because their infrastructure COSTS less.



actually protoss infrastructure is more expensive.

factory is 150/100, 190/100 if you count for scv build time. Robo facility is 200/100. But its really only 150/100 because Terran have mules to offset scvs building, and the minerals don't actually go away.

a star port is also 150/100 I believe? Compared to a star gate bring 150/150. And how much is a fusion core? Fleet beacon is 300/200. An armory is 150/100 while a robotics bay is 200/200. And a ghost academy is 100/50 right? Vs a 100/200 templar archives, not to mention the need for a 150/100 twilight council. No need to mention barracks/gateway.

edit: as a sky toss versus zerg: I think allowing blinding cloud to hit air or affect casters would be a wonderful idea personally. Does anybody else share it? I think it would definitely help balance out pvz, and I don't think needing skytoss is how to do it.

I see in you are counting SCV build times, what happens when you include separate upgrades for terran land units but not protoss ones? What about addons, how do they factor in?

I wonder when people will learn not to directly compare races in Starcraft.

Agreed. Though, there seems to be a lot of complaints from the other side of the fence of "It's only a 100 mineral unit!"

I don't understand how zergs can complain so much about hellbats "only costing 100 minerals" when they have queens that only cost 150 and are tier 1. I mean out of all 3 races zerg has the best mineral sinks by far. Queens have so much utility and snowball when semi-massed and don't even cost larvae. Combine them with spines and spores (T1 and minerals only) and that is why we saw gasless 3 base zergs in WOL. Hellbats require a significant amount of gas and tech to even start production so it's not really even fair to evaluate them purely as a mineral sink until the late game. During which zerg has spines/lings/queens/spores for a mineral sink, and late game toss have cannons/chargelots and relatively gas inexpensive stalkers. All of this MYTH about Terran having 2 mineral sinks and Zerg and Protoss only having 1 needs to just end because it's simply not true.


So much this.

Seriously, Zerg have the most imba unit (Queen) being underutilized for one spell when they really have THREE powerful spells, 150hp heal and a vision spell (via creep spread). Did I mention queens also have the same dps of a roach?

I have always found it odd that Zerg pros don't do creep tumor drops on the opponent's third base to force them to burn scans or build observers. Also, mass queen drops.


Just gotta love how you two guys completly missed the point of the posts you are responding to.
aksfjh and Bagi argue that units and their costs are not directly comparable. Next thing you guys do is initiate a counterwhine about queens and their costs...
Warpish
Profile Joined June 2011
834 Posts
March 05 2013 12:56 GMT
#463
On March 04 2013 23:05 FLuE wrote:
MC is a cool idea and overall well designed and useful.


I strongly disagree with this. It's a very poorly designed unit. I'm fine with the Time Warp and the Recall abilities, I think they're good and needed, but they could be given to other unit(s). For example, the Photon Overcharge and the Recall could be casted from the Nexus itself.

If we take aesthetics in consideration, the MSC is horrible, it's simply a floating ball. Even the attack animation is awkward. The MSC was introduced to avoid the removal of the Mothership from the game. The problem is that Blizzard removed the Vortex ability from the Mothership, so now it is almost pointless to build one since your only advantage is the cloaking field.

Then, Blizzard tried make the MSC an early defense unit, that would attach to the Nexus. Then it became an independent unit that can attack and defend with a multitude of abilities . In the end of this mess and amalgamation of different concepts what we have is an unit with and undefined role that just adds up to the Protoss deathball.

In my opinion, there's nothing well designed about this unit. Blizzard's objectives with this unit were always unclear. The final result is a wierd unit that fills strange roles within the game.

On March 04 2013 23:05 FLuE wrote:
Hellbat is a strong unit, nothing exciting about it but if you are a Terran player you will like them.


A mech unit that can be healed by a Medivac! Requires variable cargo space! Infernal Pre-Igniter what !! I'm not even going to talk about the Messbat anymore.

On March 04 2013 23:05 FLuE wrote:
Tempest is strong but boring. Rather they just made the carrier better. Using tempest isn't fun and watching pros use them won't be exciting.


I'm with you on this one. The Tempest is such an uninspired unit that it hurts to watch. This is another unit that suffers from the same problem that the MSC. There was never a plan for this unit, it was just hammered down into the game until it fitted somehow...

By the way, if Blizzard wanted to promote Terran mech play versus Protoss why would they add a flying unit that shoots from such a ridiculous range therefore directly countering Siege Tanks? Does this make any sense?

Telenil
Profile Joined September 2010
France484 Posts
March 05 2013 15:43 GMT
#464
On March 05 2013 21:56 Warpish wrote:
For example, the Photon Overcharge and the Recall could be casted from the Nexus itself.
That would be horribly overpowered, even at 200 energy. Gateway units are down and your colossi are about to fall? Recall. There, the enemy lost most of his army, I warp zealots/stalkers from 12 warpgates and still have 4 colossi to go with them. Recall as an ability can only work because the mothership core is unique and vulnerable in the late game.
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Warpish
Profile Joined June 2011
834 Posts
March 05 2013 17:46 GMT
#465
On March 06 2013 00:43 Telenil wrote:
Show nested quote +
On March 05 2013 21:56 Warpish wrote:
For example, the Photon Overcharge and the Recall could be casted from the Nexus itself.
That would be horribly overpowered, even at 200 energy. Gateway units are down and your colossi are about to fall? Recall. There, the enemy lost most of his army, I warp zealots/stalkers from 12 warpgates and still have 4 colossi to go with them. Recall as an ability can only work because the mothership core is unique and vulnerable in the late game.


Not necessarily. In BW you could build several Arbiters that could all recall. That was never a problem. I think that the warpgate mechanic is more problematic than that, but that would be another discussion. Anyway, it was only an example.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
March 05 2013 18:07 GMT
#466
On March 06 2013 02:46 Warpish wrote:
Show nested quote +
On March 06 2013 00:43 Telenil wrote:
On March 05 2013 21:56 Warpish wrote:
For example, the Photon Overcharge and the Recall could be casted from the Nexus itself.
That would be horribly overpowered, even at 200 energy. Gateway units are down and your colossi are about to fall? Recall. There, the enemy lost most of his army, I warp zealots/stalkers from 12 warpgates and still have 4 colossi to go with them. Recall as an ability can only work because the mothership core is unique and vulnerable in the late game.


Not necessarily. In BW you could build several Arbiters that could all recall. That was never a problem. I think that the warpgate mechanic is more problematic than that, but that would be another discussion. Anyway, it was only an example.


In BW, recall was a rather offensive ability used mainly as a massive drop (units appeared under the recalling arbiter), meanwhile in hots the recall brings you back in your base, which is a lot safer.
Terran & Potato Salad.
Warpish
Profile Joined June 2011
834 Posts
Last Edited: 2013-03-05 18:14:18
March 05 2013 18:11 GMT
#467
On March 06 2013 03:07 Lukeeze[zR] wrote:
Show nested quote +
On March 06 2013 02:46 Warpish wrote:
On March 06 2013 00:43 Telenil wrote:
On March 05 2013 21:56 Warpish wrote:
For example, the Photon Overcharge and the Recall could be casted from the Nexus itself.
That would be horribly overpowered, even at 200 energy. Gateway units are down and your colossi are about to fall? Recall. There, the enemy lost most of his army, I warp zealots/stalkers from 12 warpgates and still have 4 colossi to go with them. Recall as an ability can only work because the mothership core is unique and vulnerable in the late game.


Not necessarily. In BW you could build several Arbiters that could all recall. That was never a problem. I think that the warpgate mechanic is more problematic than that, but that would be another discussion. Anyway, it was only an example.


In BW, recall was a rather offensive ability used mainly as a massive drop (units appeared under the recalling arbiter), meanwhile in hots the recall brings you back in your base, which is a lot safer.


I know that and I agree with you. I was just pointing out to Telenil that I think that Recall does not need to be an ability that is exclusive to an hero-like unit like the MSC.

Moreover, the Arbiter version of the Recall is much superior because it allows offensive and defensive recalls. The Mothership in WoL also allowed that but you couldn't build more than one Mothership.
DoubleReed
Profile Blog Joined September 2010
United States4130 Posts
March 06 2013 04:49 GMT
#468
The mothership core and all the various incarnations I believe were trying to develop defensive options for protoss that didn't require a forge. So it allows for more variation in protoss openings.

I think the mothership core is pretty cool. I like the way it eventually ties into the mothership. I just wish they made the mothership a bit cooler.
Dagan159
Profile Joined July 2012
United States203 Posts
March 06 2013 04:57 GMT
#469
On March 06 2013 13:49 DoubleReed wrote:
The mothership core and all the various incarnations I believe were trying to develop defensive options for protoss that didn't require a forge. So it allows for more variation in protoss openings.

I think the mothership core is pretty cool. I like the way it eventually ties into the mothership. I just wish they made the mothership a bit cooler.


I am still of the opinion that when a single unit + nexus that can lock out any army for what seems to be 5 mins at full energy is pretty silly. I feel like attacking toss early nowasays is a suicide mission
The ultimate weapon. nuff said.
Prev 1 22 23 24 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
00:20
Best Games of SC
Maru vs Solar
Reynor vs Clem
Serral vs Zoun
PiGStarcraft531
LiquipediaDiscussion
OSC
19:00
Mid Season Playoffs
Babymarine vs MojaLIVE!
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft531
NeuroSwarm 163
Nina 160
Livibee 118
RuFF_SC2 107
Vindicta 37
StarCraft: Brood War
NaDa 69
Icarus 7
Dota 2
monkeys_forever96
LuMiX1
League of Legends
JimRising 346
Other Games
summit1g10759
C9.Mang0962
ViBE251
Mew2King107
Trikslyr89
Organizations
Other Games
gamesdonequick1224
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 65
• HeavenSC 15
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2921
League of Legends
• Doublelift8238
Upcoming Events
Replay Cast
8m
CranKy Ducklings1
SOOP
7h 8m
Cure vs Zoun
SC Evo League
10h 8m
Road to EWC
12h 8m
SOOP Global
13h 8m
FuturE vs MaNa
Harstem vs Cham
BSL: ProLeague
16h 8m
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
18h 8m
Sparkling Tuna Cup
1d 8h
Road to EWC
1d 12h
BSL: ProLeague
1d 16h
UltrA vs TBD
Dewalt vs TBD
[ Show More ]
Replay Cast
3 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
NPSL Lushan
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.