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Balance Update #15 - February 22, 2013 - Page 5

Forum Index > SC2 General
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FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
T.O.P
Profile Joined December 2012
469 Posts
Last Edited: 2013-02-23 03:23:07
February 23 2013 03:22 GMT
#81
I don't really like the patch but whatever. lol
I'm not the real T.O.P just a fan!
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-02-23 03:29:20
February 23 2013 03:27 GMT
#82
--- Nuked ---
Jarree
Profile Joined January 2012
Finland1004 Posts
February 23 2013 03:28 GMT
#83
Now let's just get that energy bar back to thor and mech is fixed!
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
February 23 2013 03:29 GMT
#84
On February 23 2013 12:28 Jarree wrote:
Now let's just get that energy bar back to thor and mech is fixed!


I just lost my shit
Sated
Profile Blog Joined March 2011
England4983 Posts
February 23 2013 03:30 GMT
#85
--- Nuked ---
TimENT
Profile Joined November 2012
United States1425 Posts
February 23 2013 03:34 GMT
#86
On February 23 2013 12:30 Sated wrote:
Show nested quote +
On February 23 2013 12:20 SnipedSoul wrote:
On February 23 2013 12:15 Sated wrote:
On February 23 2013 10:37 SHODAN wrote:
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Mech = Mechanical.

Just because you have some retarded BW definition of what Mech is does not change the fact that Mech is short for Mechanical.

If you don't like it, GO PLAY FUCKING BW.


Mech is a simple way to express an idea of position based play. No one actually cares whether the units are mechanical or biological, they just want the playstyle that came with BW mech.

Then they should play BW.

Mech = Mechanical.

Bio = Biological.


Alright, apparently someone hates life way too much and is way too negative/serious for his own good. Take the blue pill and just chill, hater.
Barcelona / Arsenal Fan!
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
February 23 2013 03:35 GMT
#87
On February 23 2013 12:30 Sated wrote:
Show nested quote +
On February 23 2013 12:20 SnipedSoul wrote:
On February 23 2013 12:15 Sated wrote:
On February 23 2013 10:37 SHODAN wrote:
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Mech = Mechanical.

Just because you have some retarded BW definition of what Mech is does not change the fact that Mech is short for Mechanical.

If you don't like it, GO PLAY FUCKING BW.


Mech is a simple way to express an idea of position based play. No one actually cares whether the units are mechanical or biological, they just want the playstyle that came with BW mech.

Then they should play BW.

Mech = Mechanical.

Bio = Biological.


but... the overwhelming majority of fans want a similar style of mech to be made viable in SC2. you are missing the whole fucking point. we don't want to play BW. we just want a spiritual successor to mech
Blackknight232
Profile Joined July 2011
United States169 Posts
February 23 2013 03:35 GMT
#88
yeah i got super pissed at blizzard. I was in the middle of a good winning streak and got my stream up and shit and freaking blizzard decides to upload the patch while I'm in mid game.....
On topic:
This is going to make my TvP build a lot harder now
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-02-23 03:41:35
February 23 2013 03:35 GMT
#89
--- Nuked ---
6BiT
Profile Joined December 2011
513 Posts
February 23 2013 03:35 GMT
#90
On February 23 2013 10:12 Dvriel wrote:
150/150 Blizzard,really??? What about TvP mech???
Almost two weeks to launch and you seem to do abslutly nothing. Cant wait to see the first GSL after the launch. I bet we wont see any new strategies and there will be no Hellbats and Widowmines. So sad.


To be honest I would be happy if the widow mine didn't make it to launch. Blizzard messed up when they removed the warhound and changed the widow mine instead of changing the warhound and removing the widow mine.

stuff & things
nkr
Profile Blog Joined November 2010
Sweden5451 Posts
February 23 2013 03:36 GMT
#91
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?
ESPORTS ILLUMINATI
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2013-02-23 03:37:44
February 23 2013 03:36 GMT
#92
On February 23 2013 12:02 -Kyo- wrote:
Show nested quote +
On February 23 2013 09:54 Zelniq wrote:
On February 23 2013 09:53 Everlong wrote:
Also, Are they only watching TvZ for the first 10 minuts games?

...


Yeah what about maxed terran mech or air armies, or sky toss? :/



My patience is slowly wearing out @_@;; They're ignoring such blatant issues with the game, even when it's being talked about on talk shows with pro players. What else do they want from us? We lay the issues out very clearly for them and they still don't even acknowledge they exist :/

This is an okay patch, but I still feel like it's still just a soft cap problem for the battle hellion. It will still be as strong as it was before... which doesn't really fix the problem >.>

I'm sure they don't ignore it, even though they don't say anything. I think they are especially hesitant to nerf protoss's air or buff other race's antiair, as the only thing protosses are getting in HotS are new air units, so I can understand that. And given that it's more a lategame problem, it's not as easy to diagnose as something that needs to be fixed as very early game things. They're doing their common 'lets wait and see if players can come up with their own solutions.'

Up until recently I felt like most zergs did, that the right skytoss army is nearly unbeatable or completely unreasonable to beat, but I've recently discovered that the most talked about lategame 'unbeatable' composition, tempests/HTs, does maybe have a reasonable way for zergs to deal with it. And that's simply that a pure, or nearly pure hydralisk army is reasonably effective if and only if you engage in such a way to make a gigantic arc, while also never letting them clump up to let too many get hit by storm.

The problem is that tempests are just so incredibly awful vs hydras that storm is really the only way to beat the hydras, and if you are completely surrounded by hydras who are in an arc (standing in a line, shoulder to shoulder), storm isn't actually that effective at dealing with them. Then you can add in some storm dodging with hydra's faster move speed, and it's not problematic to not be attacking and only running as again the tempests are just so bad vs hydras.

Of course this only works if they're depending on HTs to support their tempests, rather than colossus which would be very problematic for a hydra army obviously. vipers are the obvious way to react to colossus, but with mass tempests shooting down vipers that's a pretty big problem for them as vipers dont fair very well. the protoss must have vision of course, but that's often not an issue as most protosses keep an oracle or 2 just for that sick reveal ability that goes so well with tempests.
ModeratorBlame yourself or God
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2013 03:39 GMT
#93
On February 23 2013 12:27 Sated wrote:
Show nested quote +
On February 23 2013 12:18 vthree wrote:
On February 23 2013 12:15 Sated wrote:
On February 23 2013 10:37 SHODAN wrote:
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Mech = Mechanical.

Just because you have some retarded definition of what Mech is does not change the fact that Mech is short for Mechanical.

If you don't like it, GO PLAY FUCKING BW.


So I assume that we can call protoss play mech play and zerg play as bio?

Protoss usually have to mix both Mechanical and Biological units together to have a viable composition, so distinguishing between Biological and Mechanical is redundant. The best you can do is distinguish between Robo/Twilight/Stargate, but you need a mix of at least two of those to possess a viable late-game composition. Zerg don't have Mechanical units, so saying that a Zerg player is going Bio is also redundant.

In both cases, upgrades aren't split down Biological/Mechanical lines, adding to the redundancy.

Try again with your silly response, child.


Your response contradicts yourself. Either it is mech or it is bio by definition. Who cares if it is a viable composition?
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2013 03:43 GMT
#94
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).
zhurai
Profile Blog Joined September 2010
United States5660 Posts
February 23 2013 03:44 GMT
#95
well, this probably just killed earlygame hellbat drops (cause it takes even longer to get it, and it's still only 2 hellbats in a medivac? sheesh.)
Twitter: @zhurai | Site: http://zhurai.com
Sated
Profile Blog Joined March 2011
England4983 Posts
February 23 2013 03:45 GMT
#96
--- Nuked ---
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2013 03:46 GMT
#97
On February 23 2013 12:36 Zelniq wrote:
Show nested quote +
On February 23 2013 12:02 -Kyo- wrote:
On February 23 2013 09:54 Zelniq wrote:
On February 23 2013 09:53 Everlong wrote:
Also, Are they only watching TvZ for the first 10 minuts games?

...


Yeah what about maxed terran mech or air armies, or sky toss? :/



My patience is slowly wearing out @_@;; They're ignoring such blatant issues with the game, even when it's being talked about on talk shows with pro players. What else do they want from us? We lay the issues out very clearly for them and they still don't even acknowledge they exist :/

This is an okay patch, but I still feel like it's still just a soft cap problem for the battle hellion. It will still be as strong as it was before... which doesn't really fix the problem >.>

I'm sure they don't ignore it, even though they don't say anything. I think they are especially hesitant to nerf protoss's air or buff other race's antiair, as the only thing protosses are getting in HotS are new air units, so I can understand that. And given that it's more a lategame problem, it's not as easy to diagnose as something that needs to be fixed as very early game things. They're doing their common 'lets wait and see if players can come up with their own solutions.'

Up until recently I felt like most zergs did, that the right skytoss army is nearly unbeatable or completely unreasonable to beat, but I've recently discovered that the most talked about lategame 'unbeatable' composition, tempests/HTs, does maybe have a reasonable way for zergs to deal with it. And that's simply that a pure, or nearly pure hydralisk army is reasonably effective if and only if you engage in such a way to make a gigantic arc, while also never letting them clump up to let too many get hit by storm.

The problem is that tempests are just so incredibly awful vs hydras that storm is really the only way to beat the hydras, and if you are completely surrounded by hydras who are in an arc (standing in a line, shoulder to shoulder), storm isn't actually that effective at dealing with them. Then you can add in some storm dodging with hydra's faster move speed, and it's not problematic to not be attacking and only running as again the tempests are just so bad vs hydras.

Of course this only works if they're depending on HTs to support their tempests, rather than colossus which would be very problematic for a hydra army obviously. vipers are the obvious way to react to colossus, but with mass tempests shooting down vipers that's a pretty big problem for them as vipers dont fair very well. the protoss must have vision of course, but that's often not an issue as most protosses keep an oracle or 2 just for that sick reveal ability that goes so well with tempests.


If early game things are easier to spot and fix, what about oracles?
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 23 2013 03:46 GMT
#98
They said this is the most pressing issue that requires immediate attention.
Hopefully, Blizz will consider the other broken aspects of the game next.
moo...for DRG
chipmonklord17
Profile Joined February 2011
United States11944 Posts
February 23 2013 03:46 GMT
#99
On February 23 2013 12:29 SHODAN wrote:
Show nested quote +
On February 23 2013 12:28 Jarree wrote:
Now let's just get that energy bar back to thor and mech is fixed!


I just lost my shit


Your detector



It is broken
Doc Daneeka
Profile Joined March 2010
United States577 Posts
February 23 2013 03:46 GMT
#100
no thumbs



but seriously, this sounds reasonable. 150/150 sounds steep to me, but i never play terran so i dunno. revert their cargo space back to 2 and remove the bio tag and i'll be pretty happy with where this unit is for now.
payed off security
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