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Balance Update #15 - February 22, 2013 - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
Apack
Profile Blog Joined August 2011
Canada159 Posts
February 23 2013 01:01 GMT
#21
Welp, guess I better go get my bucket to collect terran tears
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 23 2013 01:02 GMT
#22
Seems quite reasonable, though I'd expect the cargo nerf to be reverted, since they decided to take another approach to fix the early drop antics.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-02-23 01:04:30
February 23 2013 01:03 GMT
#23
Patch 16 - Siege tech research at fusion core..

"We still see Tanks shooting from time to time in TvZ, because Vipers are missing their Coulds sometimes"
ssg
Profile Joined July 2011
United States1777 Posts
February 23 2013 01:04 GMT
#24
Great, Terran needed another useless unit.
J.E.G.
Profile Joined May 2010
United States389 Posts
February 23 2013 01:06 GMT
#25
I guess i should have gone for lvl30 terran before zerg and protoss?
Do or do not; there is no try.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 23 2013 01:09 GMT
#26
On February 23 2013 10:04 ssg wrote:
Great, Terran needed another useless unit.


Great, another terran bitching before trying out the changes.

It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-02-23 01:12:33
February 23 2013 01:12 GMT
#27
On February 23 2013 10:09 Infernal_dream wrote:
Show nested quote +
On February 23 2013 10:04 ssg wrote:
Great, Terran needed another useless unit.


Great, another terran bitching before trying out the changes.

It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good.


Oh, I'm going to try it out right now. I wonder how it's going to afect my play.

I guess I will just load my medivac with 2 hellbats at 10 min. mark and fly into flock of Mutas?
Dvriel
Profile Joined November 2011
607 Posts
February 23 2013 01:12 GMT
#28
150/150 Blizzard,really??? What about TvP mech???
Almost two weeks to launch and you seem to do abslutly nothing. Cant wait to see the first GSL after the launch. I bet we wont see any new strategies and there will be no Hellbats and Widowmines. So sad.

Polt,Demuslim,ForGG,TheStC...None of this players is playing mech vs P.Still the same shit as in WoL....
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
February 23 2013 01:14 GMT
#29
The balance team are either biding their time before they unveil a major patch, one that will fix TvP mech, deathball play, and ZvP skytoss, or I am in fact completely delusional
Hadley88
Profile Joined February 2013
Germany267 Posts
Last Edited: 2013-02-23 01:18:54
February 23 2013 01:18 GMT
#30
Ridiculous. Looks like Mech has become Turtle until Max again... and thats makes TvP even more terrible. Mech isn't even close to be Viable in TvP.
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
February 23 2013 01:18 GMT
#31
On February 23 2013 10:09 Infernal_dream wrote:
Show nested quote +
On February 23 2013 10:04 ssg wrote:
Great, Terran needed another useless unit.


Great, another terran bitching before trying out the changes.

It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good.


Like you say, it's still strong as hell. Instead of making it weaker but still an option in early-mid, they make it less accessible but they keep it broken. This patch is another "anti-timing" nerf that shuts down diversity, which is simply shit design.

Anyway I couldn't care less if the hellbat is nerfed or even disappears, it's such a disgraceful unit that nobody wants to see on the screen.
Terran & Potato Salad.
Noocta
Profile Joined June 2010
France12578 Posts
February 23 2013 01:20 GMT
#32
The change was needed.
It's sad the game is so close to release and nothing was done for Mech TvP tho.
They ran out of time I gues,s but changes are gonna be a lot harder to make once the game is out of beta
" I'm not gonna fight you. I'm gonna kick your ass ! "
ZenithM
Profile Joined February 2011
France15952 Posts
February 23 2013 01:20 GMT
#33
I agree with the rollback of the upgrade, but what the hell, 150/150 for a transform command? That's expensive (
Enki
Profile Blog Joined January 2007
United States2548 Posts
February 23 2013 01:23 GMT
#34
150/150 and almost 2 minutes to upgrade to hellbats, but leave the cargo space and the fact that they are still considered bio alone? wtf....
"Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
-JoKeR-
Profile Joined November 2011
Canada387 Posts
February 23 2013 01:23 GMT
#35
Well we don't have to spend the money to get siege mode anymore so meh.

Id rather they look at the reaper but w.e
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
February 23 2013 01:24 GMT
#36
On February 23 2013 10:18 Lukeeze[zR] wrote:
Show nested quote +
On February 23 2013 10:09 Infernal_dream wrote:
On February 23 2013 10:04 ssg wrote:
Great, Terran needed another useless unit.


Great, another terran bitching before trying out the changes.

It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good.


Like you say, it's still strong as hell. Instead of making it weaker but still an option in early-mid, they make it less accessible but they keep it broken. This patch is another "anti-timing" nerf that shuts down diversity, which is simply shit design.

Anyway I couldn't care less if the hellbat is nerfed or even disappears, it's such a disgraceful unit that nobody wants to see on the screen.

I don't really see why people hate the hellbat so much. I agree that these hellbat drops when no one had anything to defend against it were redicilous, but if pure mech is supposed to work, tanks need some defense, which hellbats provide. Is everyone that hates the hellbat design just a bio player(or z/p), or what would you actually rather have infront of the tanks?
Rabiator
Profile Joined March 2010
Germany3948 Posts
February 23 2013 01:26 GMT
#37
On February 23 2013 09:42 Corrosive wrote:
Sounds like a good change to me.

Sounds like a NECESSARY change (for their design philosophy) to me; good is something completely different.
If you cant say what you're meaning, you can never mean what you're saying.
SHODAN
Profile Joined November 2011
United Kingdom1152 Posts
Last Edited: 2013-02-23 01:29:55
February 23 2013 01:27 GMT
#38
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
February 23 2013 01:30 GMT
#39
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-02-23 01:33:11
February 23 2013 01:31 GMT
#40
On February 23 2013 10:24 Zarahtra wrote:
Show nested quote +
On February 23 2013 10:18 Lukeeze[zR] wrote:
On February 23 2013 10:09 Infernal_dream wrote:
On February 23 2013 10:04 ssg wrote:
Great, Terran needed another useless unit.


Great, another terran bitching before trying out the changes.

It's still strong as hell. It still decimates lings/zealots/marines. It's still good for drops. It's still the same fucking unit. It just takes longer to get. Oh no, you can't win games at 7 minutes by having 8 of them anymore. Good.


Like you say, it's still strong as hell. Instead of making it weaker but still an option in early-mid, they make it less accessible but they keep it broken. This patch is another "anti-timing" nerf that shuts down diversity, which is simply shit design.

Anyway I couldn't care less if the hellbat is nerfed or even disappears, it's such a disgraceful unit that nobody wants to see on the screen.

I don't really see why people hate the hellbat so much. I agree that these hellbat drops when no one had anything to defend against it were redicilous, but if pure mech is supposed to work, tanks need some defense, which hellbats provide. Is everyone that hates the hellbat design just a bio player(or z/p), or what would you actually rather have infront of the tanks?


I dislike the hellbat because there are so many special rules around it. Trying to balance 2 units that are in fact 1 is a disaster. I would rather see a new mech unit, tanky and why not ... with anti-air ! So you wouldn't have to rely on 6 supply unit like the thor or on mines that aren't mines anyway because they fire ze missile.

Blizzard's approach makes me feel dizzy not sure I would do any better, but eh it's not my damn job.
Terran & Potato Salad.
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