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Balance Update #15 - February 22, 2013 - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 22 23 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
SHODAN
Profile Joined November 2011
United Kingdom1155 Posts
Last Edited: 2013-02-23 01:40:33
February 23 2013 01:37 GMT
#41
On February 23 2013 10:30 Qikz wrote:
Show nested quote +
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 23 2013 01:41 GMT
#42
To bad they were funny in the early game at dealing with roach pushes, when you wanted to pressure the Zerg at the same time abit. And I had no problems stopping them without roaches, though most of my opponents never heard of the word split or were to slow or didn't kept some hellions ... so normally the Zerg surround with lings and Banelings was enough. But usually roaches were the most easy thing to beat for me when going for Hellbats. Oh and most Terrans missed the Banelings might burrow on t1 warning as well.
I'll miss them, but I guess they were so easy to deal with for me because every Terran goes for them and I copied an anti strategy from a pro. So the only indication for me that it was overpowered was because it was used so often.

Anyway more nerfs to the offensive early game might mean Terran gets some defensive buffs. Maybe 75 Mineral Turrets or a cheaper +2 armor upgrade.
nemonic
Profile Joined November 2011
132 Posts
February 23 2013 01:42 GMT
#43
well they obviously had to do something. that's one way to approach it. at least the ridiculously op hellbat pushes are now gone. sooner or later they will have to address reapers as well, which will probably be nerfed so that almost noone plays them anymore. but thats fine since I don't really see too much of a role for both hellbats and reapers in this game.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
February 23 2013 01:42 GMT
#44
On February 23 2013 10:37 SHODAN wrote:
Show nested quote +
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.


I am seeing mech tvp from streams where terrans go tank/hellbat/mines with some vikings later on. Dunno what you are talking about I rarely see just hellbat/thor/medivac except when toss is doing a sky toss transition (which happened in bw when terrans went a ton of goliaths).
When I think of something else, something will go here
Infernal_dream
Profile Joined September 2011
United States2359 Posts
February 23 2013 01:43 GMT
#45
On February 23 2013 10:37 SHODAN wrote:
Show nested quote +
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.


By your definition, nobody has and nobody will ever go mech again. Good logic.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 01:43 GMT
#46
Have fun with your 2 race expansion.
Bagi
Profile Joined August 2010
Germany6799 Posts
February 23 2013 01:44 GMT
#47
On February 23 2013 10:37 SHODAN wrote:
Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Oh god, not this bullshit again.

Mech stands for mechanical, as opposed to biological units. If you want to define it further just say tank-based mech or something. Don't start making your own rules for words because "that's how it was in BW".
SHODAN
Profile Joined November 2011
United Kingdom1155 Posts
February 23 2013 01:47 GMT
#48
On February 23 2013 10:44 Bagi wrote:
Show nested quote +
On February 23 2013 10:37 SHODAN wrote:
Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Oh god, not this bullshit again.

Mech stands for mechanical, as opposed to biological units. If you want to define it further just say tank-based mech or something. Don't start making your own rules for words because "that's how it was in BW".


Mech is a style, and the style is defined by fucking siege tanks. There is no sub category called "tank-based mech" because mech = tanks, end of story.
redviper
Profile Joined May 2010
Pakistan2333 Posts
February 23 2013 01:56 GMT
#49
On February 23 2013 10:47 SHODAN wrote:
Show nested quote +
On February 23 2013 10:44 Bagi wrote:
On February 23 2013 10:37 SHODAN wrote:
Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Oh god, not this bullshit again.

Mech stands for mechanical, as opposed to biological units. If you want to define it further just say tank-based mech or something. Don't start making your own rules for words because "that's how it was in BW".


Mech is a style, and the style is defined by fucking siege tanks. There is no sub category called "tank-based mech" because mech = tanks, end of story.


Well clearly your definition and blizzard's definitions are in conflict. Since your opinion has no comparative value, we'll go with Blizzard's definition here.
ZenithM
Profile Joined February 2011
France15952 Posts
February 23 2013 01:56 GMT
#50
On February 23 2013 10:47 SHODAN wrote:
Show nested quote +
On February 23 2013 10:44 Bagi wrote:
On February 23 2013 10:37 SHODAN wrote:
Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Oh god, not this bullshit again.

Mech stands for mechanical, as opposed to biological units. If you want to define it further just say tank-based mech or something. Don't start making your own rules for words because "that's how it was in BW".


Mech is a style, and the style is defined by fucking siege tanks. There is no sub category called "tank-based mech" because mech = tanks, end of story.

Still means mechanical.
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
February 23 2013 01:56 GMT
#51
I've seen Dragon, Goody and the STC all go tank based mech, BW style mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 01:57 GMT
#52
On February 23 2013 10:56 Qikz wrote:
I've seen Dragon, Goody and the STC all go tank based mech, BW style mech.

I've seen Dragon go queen only. Queen only Zerg build is viable!
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-02-23 02:01:13
February 23 2013 01:57 GMT
#53
The time between Terran gaining full map control and then converting all their map control units into straight up power units looks to be too narrow.


Lol, so we are back to the point where zerg pretty much has map control AND vision the entire game WHILE having super fast mutas?

Again, there were issues with the hell bat but tech lab, 150/150, 110 seconds? Why is the hell bat not getting gradually nerf like the infestor (which has a big problem for much much longer?). Why not try something like 75/75 and 60 seconds first?
Qikz
Profile Blog Joined November 2009
United Kingdom12041 Posts
February 23 2013 01:58 GMT
#54
On February 23 2013 10:57 aksfjh wrote:
Show nested quote +
On February 23 2013 10:56 Qikz wrote:
I've seen Dragon, Goody and the STC all go tank based mech, BW style mech.

I've seen Dragon go queen only. Queen only Zerg build is viable!


This is when Dragon was laddering, he doesn't troll all the time :/
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
n0ise
Profile Joined April 2010
3452 Posts
February 23 2013 01:59 GMT
#55
On February 23 2013 10:56 redviper wrote:
Show nested quote +
On February 23 2013 10:47 SHODAN wrote:
On February 23 2013 10:44 Bagi wrote:
On February 23 2013 10:37 SHODAN wrote:
Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Oh god, not this bullshit again.

Mech stands for mechanical, as opposed to biological units. If you want to define it further just say tank-based mech or something. Don't start making your own rules for words because "that's how it was in BW".


Mech is a style, and the style is defined by fucking siege tanks. There is no sub category called "tank-based mech" because mech = tanks, end of story.


Well clearly your definition and blizzard's definitions are in conflict. Since your opinion has no comparative value, we'll go with Blizzard's definition here.


As the guy is saying, Mech doesn't mean marine/marauder with skin of mechanical units. Mech is a particular style. Surprisingly, people wanting a different option weren't asking for the standard ball playstyle but with a different name.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 02:07 GMT
#56
On February 23 2013 10:57 vthree wrote:
Show nested quote +
The time between Terran gaining full map control and then converting all their map control units into straight up power units looks to be too narrow.


Lol, so we are back to the point where zerg pretty much has map control AND vision the entire game WHILE having super fast mutas?

Again, there were issues with the hell bat but tech lab, 150/150, 110 seconds? Why is the hell bat not getting gradually nerf like the infestor (which has a big problem for much much longer?). Why not try something like 75/75 and 60 seconds first?

They want Terrans to be happy during the next round of nerfs. "It really sucks that reapers and widow mines only have 20 health now, but at least it's not as bad as that time hellbats were nerfed!"
larse
Profile Blog Joined March 2012
1611 Posts
February 23 2013 02:08 GMT
#57
Oh people, please drop the illusion about a major patch here. We all know the balance team too well.
CapTanObviOs
Profile Joined September 2011
United States52 Posts
February 23 2013 02:09 GMT
#58
I love how they are so prompt compared to the infestor changes. Seems like David Kim doesnt like terran.
Mid master Terran streaming: twitch.tv/captanobvios
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
February 23 2013 02:13 GMT
#59
On February 23 2013 11:09 CapTanObviOs wrote:
I love how they are so prompt compared to the infestor changes. Seems like David Kim doesnt like terran.


Infestors feels swarmy, meanwhile the hellbat isn't mechy enough.
Terran & Potato Salad.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
February 23 2013 02:13 GMT
#60
Siege Tank based mech is much stronger in HotS, because Hellbats (especially with medivac support) make crazy good damage soak units vs. the Toss units that made mech unviable in WoL--they shred chargelots, and Immortals (and Stalkers) take absolutely forever to kill them, and they're bulky enough to be less vulnerable to splash than bio. Unlike Hellions, they don't need to kite, meaning they actually work as front line units. If you engage properly, the Toss army ends up taking tons of additional siege tank shots while they're stuck trying to punch through the Hellbat front line--an emp or two and good target firing with tanks can bring down all the immortals and chargelots long before they ever reach the siege tanks. Judicious use of mines makes this even harder to break (and obviously vikings are a must vs Colossi).

HotS TvP mech is not exactly BW mech, but it certainly doesn't eschew siege tanks entirely--they synergize really well with the other units that have been added...sygnificantly better than they synergized with traditional Hellions. If you aren't playing TvP mech with an eye towards good positioning, protecting your back lines, and choosing good terrain to engage, then you aren't doing it properly. If you are doing that, its become a vastly stronger style than it ever was in BW. A well-positioned terran mech army with good upgrades is all but impossible for Toss to take on a straight on engagement if they just use gateway/robo. Stargate is the only Toss answer to Terran mech currently, and if it wasn't as good as it is, I don't think Protoss would have an effective answer. And frankly, I'm ok with that--Terran mech should be all but impossible to take head on with a ground army, that's the entire point.

He drone drone drone. Me win. - ogsMC
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