• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:42
CEST 12:42
KST 19:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview0[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule ! $5,000 WardiTV Spring Championship 2026 SC2 INu's Battles#16 <BO.9>
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser BW General Discussion ASL21 General Discussion Pros React to: TvT Masterclass in FlaSh vs Light
Tourneys
[ASL21] Semifinals B Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Semifinals A
Strategy
Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game PC Games Sales Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1964 users

Balance Update #15 - February 22, 2013 - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 24 Next All
FYI: You can still make hellbats without the upgrade, you just can't transform in and out of them until you get the upgrade.
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-02-23 03:51:28
February 23 2013 03:50 GMT
#101
On February 23 2013 12:46 neoghaleon55 wrote:
They said this is the most pressing issue that requires immediate attention.
Hopefully, Blizz will consider the other broken aspects of the game next.


Would probably make terrans feel better if they list out the other aspects they are looking into. They just nerfed the cargo requirement recently and then do this? It just feels like they are always looking at terran early game first for nerfs.

I mean Blizzard said they want to make TvP mech viable and yet they created air toss.
aksfjh
Profile Joined November 2010
United States4853 Posts
February 23 2013 03:53 GMT
#102
On February 23 2013 12:43 vthree wrote:
Show nested quote +
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).

I think most Terrans agree that it was something to keep an eye on. We know how powerful hellbats are, but we also look around and see how powerful skytoss is, and how little Zerg is willing to use their new units and upgrades in their matchups (outside of mass ultra). These are all things we should be watching and analyzing to see if minor changes need to be made after a large sample of changes.

However, this is just more of the same that we saw in WoL. "Let's wait and see..." for potential Protoss and Zerg nerfs, "OMG TERRAN IS BREAKING OUR GAME FIXITFIXITFIXITFIXITFIXITFIXIT!!!" for Terran nerfs.
Doc Daneeka
Profile Joined March 2010
United States577 Posts
February 23 2013 03:56 GMT
#103
On February 23 2013 12:50 vthree wrote:
Show nested quote +
On February 23 2013 12:46 neoghaleon55 wrote:
They said this is the most pressing issue that requires immediate attention.
Hopefully, Blizz will consider the other broken aspects of the game next.


Would probably make terrans feel better if they list out the other aspects they are looking into. They just nerfed the cargo requirement recently and then do this? It just feels like they are always looking at terran early game first for nerfs.

I mean Blizzard said they want to make TvP mech viable and yet they created air toss.


i think the shared armor upgrade and high impact payload were meant to help deal with that? HIP seems pretty weak from what i've seen so i wouldn't be surprised if it got buffed eventually, but they've obviously got their eyes on this issue. i think they're nervous to shut air toss down too hard cos then pvt just becomes wings of liberty pvt plus widow mines and helbats - an across the board net nerf for protoss in that match-up. they'll have to work out solutions for this that don't involve making air toss pointless.
payed off security
Sated
Profile Blog Joined March 2011
England4983 Posts
February 23 2013 03:57 GMT
#104
--- Nuked ---
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2013 04:00 GMT
#105
On February 23 2013 12:57 Sated wrote:
Show nested quote +
On February 23 2013 12:53 aksfjh wrote:
On February 23 2013 12:43 vthree wrote:
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).

I think most Terrans agree that it was something to keep an eye on. We know how powerful hellbats are, but we also look around and see how powerful skytoss is, and how little Zerg is willing to use their new units and upgrades in their matchups (outside of mass ultra). These are all things we should be watching and analyzing to see if minor changes need to be made after a large sample of changes.

However, this is just more of the same that we saw in WoL. "Let's wait and see..." for potential Protoss and Zerg nerfs, "OMG TERRAN IS BREAKING OUR GAME FIXITFIXITFIXITFIXITFIXITFIXIT!!!" for Terran nerfs.

You're really complaining about time-frames? It took GomTvTvTvTvTvTvT happening before Blizzard started taking a serious look at Terran in WoL (outside of obviously broken strategies like 5 Rax Reaper et. al.)


And there were several terran patches during the era (ghosts, barracks, hellions)... How long between queen patch and infestor patch?
oxxo
Profile Joined February 2010
988 Posts
February 23 2013 04:02 GMT
#106
On February 23 2013 12:57 Sated wrote:
Show nested quote +
On February 23 2013 12:53 aksfjh wrote:
On February 23 2013 12:43 vthree wrote:
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).

I think most Terrans agree that it was something to keep an eye on. We know how powerful hellbats are, but we also look around and see how powerful skytoss is, and how little Zerg is willing to use their new units and upgrades in their matchups (outside of mass ultra). These are all things we should be watching and analyzing to see if minor changes need to be made after a large sample of changes.

However, this is just more of the same that we saw in WoL. "Let's wait and see..." for potential Protoss and Zerg nerfs, "OMG TERRAN IS BREAKING OUR GAME FIXITFIXITFIXITFIXITFIXITFIXIT!!!" for Terran nerfs.

You're really complaining about time-frames? It took GomTvTvTvTvTvTvT happening before Blizzard started taking a serious look at Terran in WoL (outside of obviously broken strategies like 5 Rax Reaper et. al.)


I'm sorry but that's just plain wrong. Terran nerfs happened frequently in reaction to the meta. Which was dumb because the biggest issue was the maps. Balancing based on Steppes of War was a mistake.
lorestarcraft
Profile Joined April 2011
United States1049 Posts
February 23 2013 04:08 GMT
#107
Good.

Now do something about Mutas!
SC2 Mapmaker
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-02-23 04:15:54
February 23 2013 04:09 GMT
#108
On February 23 2013 12:20 SnipedSoul wrote:
Show nested quote +
On February 23 2013 12:15 Sated wrote:
On February 23 2013 10:37 SHODAN wrote:
On February 23 2013 10:30 Qikz wrote:
On February 23 2013 10:27 SHODAN wrote:
Why the fuck did they say "we want to make mech viable vP". It's 3 weeks before release and nobody in their right mind is going mech. WoL siege tanks are not strong enough to be a core unit vP. Hellbats and thors remain these unmicro-able, silly a-move units.


STC is going mech on his stream, so is Goody. People are doing it, just not in the runs ups to tournaments.


No, no they are not. This is what mech looks like:

[image loading]

Mass hellbat/thor/medivacs marching in a ball across the map is not mech.

Mech = Mechanical.

Just because you have some retarded BW definition of what Mech is does not change the fact that Mech is short for Mechanical.

If you don't like it, GO PLAY FUCKING BW.


Mech is a simple way to express an idea of position based play. No one actually cares whether the units are mechanical or biological, they just want the playstyle that came with BW mech.



the play style that came with mech is doable in sc2 imo, especially with the hots changes to mech but this is theorycrafting of a noob player. i am masters but this means nothing in the grander scheme of things. also, we cant just go play broodwar because theres way less games, most of them are cheating anyways, the players that still play it are lightyears ahead of me at this point even w/ my moderate experience in bw so it's not going to be fun, ETC.

theres just notre ally a reason to play anymore, i dont win because sc2 has cripple my mechanics, lol. mech wasn't unstopppably strong in bw but had solid timings - i wish this was the case for sc2. The reason i dont play mech as terran anymore is because its far too reactive of a style for a game like sc2. Just think about it.. Why spend hours of frustration analyzing when you should have made the most minute composition changes against a race that can literally warp in or morph in 20 units at a time, a NEW composition for you to tackle. Its just far more difficult because shit is made SO FAST in this game and the battles happen SO FUCKING FAST .

edit: the question isnt "can mech work" cause yes it obviously can. it has all the tools (or the starport combination with it does) to stop all the threats you can beat it with, but its more of a "Why even?" because its way harder question

edit;

what bothers me the most having played this patch a bit is that i can no longer do cc first or rax fe > hellion > raxes + ebays + 3rd > armory + medivacs > hellbat marine timing into standard play. it was a really nice bonus to hellions to be able to have a reliable timing attack after a standard opening. right now hellion banshee is getting pulled back to it's main base to defend roaches, in almost every game vs strong zerg players. you often lose hellions to all ins or bad control, this gave me a reason to preserve them and they didn't feel so useless once roaches were out (like useless so where you run in for drones, because they're really just waste of supply and i dont want to have to manage this unit anymore). there is no way i will be researching this upgrade for a timing after opening standard now.......... there is just not enough time, i will die to mutas or collosus or whatever. 150 gas is fucking crazy?>?
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2013-02-23 04:12:14
February 23 2013 04:11 GMT
#109
--- Nuked ---
vthree
Profile Joined November 2011
Hong Kong8039 Posts
February 23 2013 04:14 GMT
#110
On February 23 2013 13:11 Sated wrote:
Show nested quote +
On February 23 2013 13:02 oxxo wrote:
On February 23 2013 12:57 Sated wrote:
On February 23 2013 12:53 aksfjh wrote:
On February 23 2013 12:43 vthree wrote:
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).

I think most Terrans agree that it was something to keep an eye on. We know how powerful hellbats are, but we also look around and see how powerful skytoss is, and how little Zerg is willing to use their new units and upgrades in their matchups (outside of mass ultra). These are all things we should be watching and analyzing to see if minor changes need to be made after a large sample of changes.

However, this is just more of the same that we saw in WoL. "Let's wait and see..." for potential Protoss and Zerg nerfs, "OMG TERRAN IS BREAKING OUR GAME FIXITFIXITFIXITFIXITFIXITFIXIT!!!" for Terran nerfs.

You're really complaining about time-frames? It took GomTvTvTvTvTvTvT happening before Blizzard started taking a serious look at Terran in WoL (outside of obviously broken strategies like 5 Rax Reaper et. al.)


I'm sorry but that's just plain wrong. Terran nerfs happened frequently in reaction to the meta. Which was dumb because the biggest issue was the maps. Balancing based on Steppes of War was a mistake.

You're being delusional and you're in possession of a selective memory. Obvious changes to the other races were treated in much the same way once pro-level play showed that problems were present. For example, Templar and their Amulets.


Actually, most of the nerfs were pretty quick except for the infestor. Unfortunately, that happened at the end of WoL and is the freshest in our memory.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
Last Edited: 2013-02-23 04:17:46
February 23 2013 04:15 GMT
#111
Great change.

As for the whole air army thing, vipers continue to be too underused for me to really want to demand changes. Skytoss is definitely really strong, but I've never had anybody use vipers effectively...

That said, if they make a change, they should definitely change blinding cloud to affect EITHER air or spellcasters. I think either of those would be excellent changes.

Also to point out to anybody who might not be aware: You can still make hellbats with a factory and reactor after an armory. You just can't switch back and forth. I don't really see this affecting much macro play. And if you consider it a timing nerf, it's not 110 seconds, its 50 (or 60? However long an armory takes). Because you're delaying your hellbats that long, until you can make them. There's also walk time true, but at least in TvP any early hellbat pressure usually involves a medivac.
Team Liquid, IM, ViOlet!
SirPinky
Profile Joined February 2011
United States525 Posts
Last Edited: 2013-02-23 04:18:03
February 23 2013 04:16 GMT
#112
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play. I've been shut down many times against masters and GM that know had to defend early Hellbat pushes - you just don't take a fast third. But 2 nerfs to the Hellbat in 2 weeks is a little overkill...the unit should just be removed from the game and now we just have Terran WoL units.
How much better to get wisdom than gold; to get insight rather than silver!
goswser
Profile Blog Joined May 2009
United States3548 Posts
February 23 2013 04:17 GMT
#113
On February 23 2013 13:16 SirPinky wrote:
Show nested quote +
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
SirPinky
Profile Joined February 2011
United States525 Posts
February 23 2013 04:20 GMT
#114
On February 23 2013 13:17 goswser wrote:
Show nested quote +
On February 23 2013 13:16 SirPinky wrote:
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.


I'm talking mainly early harassment and supply level requirement. It's a large investment to use them early on for anything. Reaper? DPS a joke. Banshee? No evo requirement and queendralisk. Now we're just left with good old crappy hellions.
How much better to get wisdom than gold; to get insight rather than silver!
Alryk
Profile Blog Joined November 2011
United States2718 Posts
February 23 2013 04:20 GMT
#115
On February 23 2013 13:16 SirPinky wrote:
Show nested quote +
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play. I've been shut down many times against masters and GM that know had to defend early Hellbat pushes - you just don't take a fast third. But 2 nerfs to the Hellbat in 2 weeks is a little overkill...the unit should just be removed from the game and now we just have Terran WoL units.


That's why you don't drop widow mines... it hardly ever works. Burrow time takes way too long, and the splash radius isn't very high. The hellbat itself isn't really being nerfed that badly. It's great for macro play, and it was really really broken from a ZvT standpoint. You literally could not ever make lings. Normal hellions would instantly go from map control to flat out kill the zerg. It was silly. And personally this doesn't really affect PvT.
Team Liquid, IM, ViOlet!
c0sm0naut
Profile Joined April 2011
United States1229 Posts
Last Edited: 2013-02-23 04:25:32
February 23 2013 04:24 GMT
#116
On February 23 2013 13:11 Sated wrote:
Show nested quote +
On February 23 2013 13:02 oxxo wrote:
On February 23 2013 12:57 Sated wrote:
On February 23 2013 12:53 aksfjh wrote:
On February 23 2013 12:43 vthree wrote:
On February 23 2013 12:36 nkr wrote:
So many people who want race X to be OP for a while because race Y has recently been OP in WoL.

What about balance?


I think even most terrans agree that hell bats needed change. But tech lab + 150/150 + 110 seconds? It just screams 'Queen patch' to me. Blizzard over reacting to early game strategies and just let the late game stuff unchecked. I would be find if they made this change but also said they would be looking into terran late game (which is still crap).

I think most Terrans agree that it was something to keep an eye on. We know how powerful hellbats are, but we also look around and see how powerful skytoss is, and how little Zerg is willing to use their new units and upgrades in their matchups (outside of mass ultra). These are all things we should be watching and analyzing to see if minor changes need to be made after a large sample of changes.

However, this is just more of the same that we saw in WoL. "Let's wait and see..." for potential Protoss and Zerg nerfs, "OMG TERRAN IS BREAKING OUR GAME FIXITFIXITFIXITFIXITFIXITFIXIT!!!" for Terran nerfs.

You're really complaining about time-frames? It took GomTvTvTvTvTvTvT happening before Blizzard started taking a serious look at Terran in WoL (outside of obviously broken strategies like 5 Rax Reaper et. al.)


I'm sorry but that's just plain wrong. Terran nerfs happened frequently in reaction to the meta. Which was dumb because the biggest issue was the maps. Balancing based on Steppes of War was a mistake.

You're being delusional and you're in possession of a selective memory. Obvious changes to the other races were treated in much the same way once pro-level play showed that problems were present. For example, Templar and their Amulets.


i guess you blacked out from like may 2012 until now huh?

KA was the same... was collosus voidray? no, it was given time to develop. eventually people realized it was really bad against infestors, and now we see a lot of prism harss with grav. boost. i think that style was worth the wait to develop. what about the roach ling bane? or the speedling timing? those were just as common and likely had similar win % to those earlier terran builds (okay.. maybe not proxy 11's on 60 second rax speed on all medium-small maps). terrans adapted and added depots EARLIER on the lowground, and in more intelligent locations, in front of bunkers, bunkers not being stupidly exposed out in the front but near the ramp with less surface area for lings (also forcing damage on roaches if they try to run by) etc. they also (you may have not noticed. i am a race picker/random so i have noticed) have all learned how to micro scvs vs banes/ling all ins and things like that

its interesting that you call it selective memory.. you can literally look back at the tournaments where certain builds came to prominence, and see that quickly after a patch was made "slayersblueflame = mlg anaheim" "gsl the first season forgg was there but i dont remember t.t = hellion banshee into fast 3 CC" (was later nerfed by giving queens range. terrans could expand too safely behind the hellions/banshee and always force roaches)

i think a lot of it was justified, but its hardly fair to call this guy delusional. He's pretty much calling it like it is, but putting the maps twist on it (which i dont agree with. map sizes vary a lot but 11 11 was far too powerful on every map size in the terran vs zerg match)
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-02-23 04:26:34
February 23 2013 04:24 GMT
#117
On February 23 2013 13:17 goswser wrote:
Show nested quote +
On February 23 2013 13:16 SirPinky wrote:
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.


I know you are a pro player. But how could prove that it is still terran favored only after a few hours with this patch? Many zerg said this about queen patch as well and look how that turned out.

Also, did you think WoL was zerg favored at the end? Or you think 'the better player won'?
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
Last Edited: 2013-02-23 04:29:13
February 23 2013 04:28 GMT
#118
On February 23 2013 13:17 goswser wrote:
Show nested quote +
On February 23 2013 13:16 SirPinky wrote:
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.


One of the best unit in the game you say ? This is so ignorant. You can't even hold-fire or target fire, it's a totally random "unit" that his ruled by your opponent (he's the one who triggers the mine) and by the computer (who choses the target). A code S terran can hardly make it work better than a bronze terran.
Terran & Potato Salad.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 23 2013 04:30 GMT
#119
On February 23 2013 13:20 SirPinky wrote:
Show nested quote +
On February 23 2013 13:17 goswser wrote:
On February 23 2013 13:16 SirPinky wrote:
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.


I'm talking mainly early harassment and supply level requirement. It's a large investment to use them early on for anything. Reaper? DPS a joke. Banshee? No evo requirement and queendralisk. Now we're just left with good old crappy hellions.

Reapers are super good vs zerg early. Their DPs is not an issue, they never before speedlings out, and their regen allows them to quite easily beat queens. There's a reason that 9/10 terrans I face go reaper they're anything but useless and proxy reapers are a huge threat for zergs too. Banshees are still useful vs zerg, its not like the only thing stopping zerg from not taking any damage from banshees was evo chamber requirement.. Hellion 2 banshee will always be useful with good control. Spores can't cover all, esp since most zergs go for 3 base. Hellions are far from crappy wtf..
ModeratorBlame yourself or God
vthree
Profile Joined November 2011
Hong Kong8039 Posts
Last Edited: 2013-02-23 04:32:22
February 23 2013 04:30 GMT
#120
On February 23 2013 13:28 Lukeeze[zR] wrote:
Show nested quote +
On February 23 2013 13:17 goswser wrote:
On February 23 2013 13:16 SirPinky wrote:
On February 23 2013 09:48 shin_toss wrote:
Zergs rejoicing everywhere


Of course Zergs are rejoicing everywhere it's the most popular and over played race out there. Get ready for never ending ZvZ and PvZ on ladder again - just like WoL. Again, Blizzard succeeded in making Zerg "unharassable" in the first 10 minutes. God forbid any Zerg is intruppted in droning up the 65 drones in the first 10 minutes or that would be unacceptable. Don't get me started on Widow Mine drops - over priced high supply unit that, with the spore buff (non-evo chamber requirement), is futile; One spore one queen and shut down. Kill two birds with one stone if Terran even considers Banshee play.

Are you even serious right now? Terran is favored vs zerg even after this buff.. Widow mines are one of the best units in the game, and are anything but overpriced.


One of the best unit in the game you say ? This is so ignorant. You can't even hold-fire or target fire, it's a totally random "unit" that his ruled by your opponent (he's the one who triggers the mine) and by the computer (who choses the target). A code S terran can hardly make it work better than a bronze terran.


I wouldn't go that far. The higher skill terrans will have better position and army compositions to take better advantage of it. But yes, it isn't really micro-able in combat situations.
Prev 1 4 5 6 7 8 24 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 5: Playoffs Day 2
Clem vs Rogue
Bunny vs LamboLIVE!
Tasteless910
IntoTheiNu 420
RotterdaM283
Ryung 278
TKL 227
IndyStarCraft 114
3DClanTV 71
Rex60
CranKy Ducklings46
CranKy Ducklings SOOP0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Tasteless 910
RotterdaM 283
Ryung 278
TKL 227
ProTech137
Lowko134
IndyStarCraft 114
mouzStarbuck 67
Rex 60
MindelVK 15
StarCraft: Brood War
Sea 3571
Zeus 229
Mind 166
ggaemo 163
ZerO 142
firebathero 131
Dewaltoss 119
Last 97
Mini 79
Pusan 67
[ Show more ]
Hm[arnc] 45
Bonyth 42
Liquid`Ret 29
Backho 27
Sacsri 17
Noble 16
Nal_rA 7
Dota 2
Gorgc3377
League of Legends
JimRising 398
Heroes of the Storm
Trikslyr36
Other Games
gofns23417
singsing1631
crisheroes232
monkeys_forever95
XcaliburYe38
ZerO(Twitch)9
byalli0
Organizations
Counter-Strike
PGL37282
StarCraft: Brood War
UltimateBattle 15
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 13
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2133
• Stunt593
Upcoming Events
IPSL
5h 18m
Dewalt vs nOmaD
Ret vs Cross
BSL
5h 18m
Artosis vs Sterling
eOnzErG vs TBD
BSL
8h 18m
Bonyth vs Doodle
Dewalt vs TerrOr
Patches Events
12h 3m
GSL
21h 18m
Cure vs herO
SHIN vs Maru
IPSL
1d 5h
Bonyth vs Napoleon
G5 vs JDConan
BSL
1d 8h
OyAji vs JDConan
DragOn vs TBD
Replay Cast
1d 22h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
2 days
GSL
3 days
Replay Cast
4 days
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.