Newbie Mini Mafia XXXVII - Page 14
Forum Index > TL Mafia |
Mocsta
Australia9387 Posts
| ||
Mocsta
Australia9387 Posts
was meant to start -3hrs ago. do do do dod (I will treat this as my first post, and shut up till Day post comes out) /confirm | ||
warbaby
United States510 Posts
| ||
thrawn2112
United States6918 Posts
| ||
Sn0_Man
Tebellong44238 Posts
| ||
Mocsta
Australia9387 Posts
On February 07 2013 23:19 Acrofales wrote: We have a full house. Prospected start: Sunday [unparsable timestamp format]. If you wanted to /in but see we're full up, we are happy to take on potential replacements On preview, this shows as: " Prospected start: Sunday 09:00 AWST (+08:00)." My time right now is:12:27PM +8GMT | ||
warbaby
United States510 Posts
On February 10 2013 13:27 Sn0_Man wrote: Yah game starts in like... 20.5 hours I think? something like that. I believe this is correct. Mocsta your time converter tool is trippin. | ||
JacobStrangelove
Australia1572 Posts
On February 10 2013 12:52 thrawn2112 wrote: mocsta, have you set up your time zone preferences correctly? i think we had this problem in my game It's the Australian settings. Messed me up last game, and it's normally always an hour behind. (without daylight savings) | ||
JacobStrangelove
Australia1572 Posts
| ||
Mocsta
Australia9387 Posts
i.e. it will say this post is 14:00.. but its actually 13:00 Anyways, so Monday 09:00am works fine for me (will be Sunday for the Americanos) I shall be @ work, and it will be lynch deadline in my other game. I prob will be very low activity for the first 12 hrs.. YOU HAVE BEEN WARNED about my absence. Than if scum I shall lurk as hard as I can. knowing this is the (wood) bronze league, I know i can make it to end game with 1 post per cycle. Will prob make an association post containing everyones nationalities, I know from history this will keep me going to at least Day 2. If town, I shall write my thoughts, and then do the opposite. This is guaranteed to lynch scum. Perhaps that means if i write something, I WILL oppose and write NOTHING. hmmm that will be my scummy lurker play though? *sigh* decisions what to do? Maybe I just live thorugh my doppleganger, warbaby YES if warbaby does something scummy, you know he is acting on my behalf. LYNCH HIM, to save me!! | ||
Acrofales
Spain17697 Posts
| ||
Mocsta
Australia9387 Posts
IMPORTANT CASE Guys this needs to be discussed before the game starts (so you do not question my intent etc) Historically it is VERY difficult to lynch scum Day 1. It is not impossible, but odds are rarely in towns favour. Why? (1) Town out number Scum 10-3 (2) Day1 Agendas are identical for town/scum: As per Incognito guide - "Establish innocence" and then scumhunt. Hence to catch scum day 1 you are relying on one of the two things:
The Proposal VOTE: RANDOM NUMBER GENERATOR (RNG) lynch. On February 06 2013 18:09 phagga wrote: I just want to add something shorty in terms of lynching lurkers: D1 lynches are often crapshots, Kitaman analysed in anohter thread that town would be better off RNG the D1 lynch generally than trying to analyse and find scum. For those not in the know, Kitaman is a pretty damn fine mafia player. If he was in this game, i would be listening to him. All his experience in the game, has suggested that Day1 scum hunting is unreliable for a scum hit. Why go through the pain of mislynching and subsequently painting the mislynch pursuers as scum; resulting in an even worse position for town. (2 down from day/night cycle + more mislynch to follow). We can avoid all this plain; the key is the RNG. Its simple, someone screen records them going to randomnumbergenerator website; lists 1-13 as limits and receives a number. Posts it on youtube or whatever and links to the thread. That way we know they arent listing a number enforcing their agenda. If thats too hard, just use skype for vid feed whatever. Point is; with RNG we have a guaranteed (3/13 = 23%) to lynch scum. with scum hunting, it maybe be 0% if the mislynch bandwagons as quick as it normally does. TL;DR Day1 lynches typically result in a town mislynch, followed by a scum night kill. Result, Day 2 starts, with town down by 2. Why not just stop the bullshit, and RNG; it will set town up to start Day2 on an even 1-1 footing. There is everything to gain, and NOTHING to lose. Join me on this! ##Vote: RNG | ||
warbaby
United States510 Posts
The problem I see with RNG is how can we trust somebody to do the RNG? What if they're scum and they just pick a random town? If we all RNG separately, the scums can pretend they happened to RNG the same number and drive a "RNG" lynch on a town. I'm not against the idea, but if you want to RNG we need a method that isn't easy for scums to manipulate. If there are not any obvious scum or lurkers to lynch, it does make sense to have some kind of fall-back plan. | ||
warbaby
United States510 Posts
Would this be cheating? | ||
warbaby
United States510 Posts
On February 10 2013 14:28 Mocsta wrote: Its simple, someone screen records them going to randomnumbergenerator website; lists 1-13 as limits and receives a number. Posts it on youtube or whatever and links to the thread. That way we know they arent listing a number enforcing their agenda. If thats too hard, just use skype for vid feed whatever. I won't speak for others, but I could easily make a fake video of me using random.org to produce any number I want. It would take me less than half an hour, most likely. I could even do it live on skype and you would not be able to tell. Further this is probably against the No PM's rule in spirit. This is not an acceptable solution IMO. e: If you're curious: wget -r random.org; edit the javascript to produce random numbers that do not correspond to a scum player; host the edited website in a vm; edit your 'hosts' file (or local dns server configuration) to point dns lookups to random.org at said vm. This will defeat even the most careful scrutiny during a live skype desktop share. Same technique can apply to flash random generators, although with more effort required to decompile the flash file and edit the actionscript. | ||
geript
10024 Posts
| ||
Sylencia
Australia1057 Posts
| ||
Rad
United States935 Posts
Also /obs (maybe I'll keep up with this game this time! so busy) | ||
warbaby
United States510 Posts
I agree with geript, with the exemption that some any super obvious scumslip on D1 should be lynchable. We can still "scumhunt" D1, but it is very probable we won't succeed. With any luck there will be an obvious lurker and we can just lynch them D1. Lurking town is useless, and really terrible scum tend to lurk too. | ||
JacobStrangelove
Australia1572 Posts
| ||
| ||