On November 28 2012 08:58 larse wrote:
You just need to skip a bit to see the matches.
Here are the match information
You just need to skip a bit to see the matches.
Here are the match information
Where can I watch the bisu vs classic match?
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Bareleon
371 Posts
On November 28 2012 08:58 larse wrote: Show nested quote + On November 28 2012 08:05 Bareleon wrote: On November 28 2012 07:58 larse wrote: On November 28 2012 07:26 GumBa wrote: Cant wait to see some games on the new maps December 8th I cant wait! :D SKT and STX have played 3 games on the new maps recently VODs: http://www.twitch.tv/nicegametv/b/342513719 Can you be a little more specific? I can't find them. You just need to skip a bit to see the matches. Here are the match information Show nested quote + Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics): http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports The maps and results are: Bifrost, sacsri (Z) vs dear (P) 1-0 Ohana, BeSt (P) vs 박건수 (Z) 1-0 Desert Flower, Bisu (P) vs Classic (T) 1-0 Transistor, S2 (Z) vs mini (P) 1-0 Guillotine, Rain (P) vs Trap (P) 0-1 VODs: http://www.twitch.tv/nicegametv/b/342513719 Where can I watch the bisu vs classic match? | ||
larse
1611 Posts
On November 28 2012 09:01 Bareleon wrote: Show nested quote + On November 28 2012 08:58 larse wrote: On November 28 2012 08:05 Bareleon wrote: On November 28 2012 07:58 larse wrote: On November 28 2012 07:26 GumBa wrote: Cant wait to see some games on the new maps December 8th I cant wait! :D SKT and STX have played 3 games on the new maps recently VODs: http://www.twitch.tv/nicegametv/b/342513719 Can you be a little more specific? I can't find them. You just need to skip a bit to see the matches. Here are the match information Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics): http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports The maps and results are: Bifrost, sacsri (Z) vs dear (P) 1-0 Ohana, BeSt (P) vs 박건수 (Z) 1-0 Desert Flower, Bisu (P) vs Classic (T) 1-0 Transistor, S2 (Z) vs mini (P) 1-0 Guillotine, Rain (P) vs Trap (P) 0-1 VODs: http://www.twitch.tv/nicegametv/b/342513719 Where can I watch the bisu vs classic match? I just give you the link to the VOD | ||
Bareleon
371 Posts
On November 28 2012 09:01 larse wrote: Show nested quote + On November 28 2012 09:01 Bareleon wrote: On November 28 2012 08:58 larse wrote: On November 28 2012 08:05 Bareleon wrote: On November 28 2012 07:58 larse wrote: On November 28 2012 07:26 GumBa wrote: Cant wait to see some games on the new maps December 8th I cant wait! :D SKT and STX have played 3 games on the new maps recently VODs: http://www.twitch.tv/nicegametv/b/342513719 Can you be a little more specific? I can't find them. You just need to skip a bit to see the matches. Here are the match information Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics): http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports The maps and results are: Bifrost, sacsri (Z) vs dear (P) 1-0 Ohana, BeSt (P) vs 박건수 (Z) 1-0 Desert Flower, Bisu (P) vs Classic (T) 1-0 Transistor, S2 (Z) vs mini (P) 1-0 Guillotine, Rain (P) vs Trap (P) 0-1 VODs: http://www.twitch.tv/nicegametv/b/342513719 Where can I watch the bisu vs classic match? I just give you the link to the VOD Oh ok. So it's all there then. | ||
KentHenry
United States260 Posts
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Portvilla
United States42 Posts
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aka_star
United Kingdom1546 Posts
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Dexington
Canada7276 Posts
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ZerglingTwins
United States850 Posts
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AssyrianKing
Australia2110 Posts
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XX
17 Posts
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lol_Robot
United States66 Posts
On November 28 2012 09:14 aka_star wrote: They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome. Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly. I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience. There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills. | ||
BoZiffer
United States1841 Posts
On November 28 2012 10:00 lol_Robot wrote: Show nested quote + On November 28 2012 09:14 aka_star wrote: They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome. Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly. I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience. There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills. Agreed with your point about the Xel Naga Towers at the pro level. Will make for better spectating as well. | ||
Nerfed
Russian Federation1132 Posts
Finally they've started making their own maps. | ||
algue
France1436 Posts
On November 28 2012 09:13 Portvilla wrote: Where are the Electric Circuits/Fighting Spirits? I think Electric Circuits would be a great map on Sc2 and adding some weirdness to the game like the other kespa maps are doing. Fighting Spirits on the other hand would be aweful imo. Not that it would be imbalance ( we don't care at this point when we see the new maps xD), it would just be boring. It's almost Entombed valley without the 4 Middle bases. | ||
Slackzftw
Germany361 Posts
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BigBossX
United Kingdom357 Posts
On November 29 2012 04:23 Slackzftw wrote: These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was. I'm sure they value your worthless bronze level opinion on their maps and will abolish them from Proleague immediately. User was temp banned for this post. | ||
Ishu
40 Posts
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goiflin
Canada1218 Posts
On November 29 2012 04:23 Slackzftw wrote: These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was. Crossfire wasn't identical to Peaks of Baekdu IIRC. And just because one map didn't work doesn't mean all maps will not work. And you seriously undermine your points, not only when you do the whole slippery slope thing, but also when you say that anything is worse than Steppes. Nothing can be worse than Steppes. Ever. Period. Personally, I'm happy to see new ideas implemented in maps. The map pool is getting too stale, relying on aesthetic rather than new design to make maps interesting. Even the HotS maps, once you get over the whole collapsable rocks thing, are pretty standard affairs. | ||
ChaiNs
57 Posts
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iKill
Denmark861 Posts
Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis: - It favors early pooling to an extreme degree in PVZ - It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat - It massively favors blink play in PvT and PvP - There is more or less no way you can reliably stop a 4gate with a tech build in PvP It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground. | ||
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