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On November 28 2012 05:32 SMMN wrote: no xel naga towers will be pretty bad for any matchup I disagree, I think no Xel naga will make for better match ups. in Sc2 it's just WAY to easy to know everything your opponent is doing. With no Xel naga giving vision, players will have to move their armies more and be more careful/aware of their positioning. IMO I see have no Xel Naga as potentially being a great thing, of course this is all in theory. Have to really see how it plays out with the pro's playing game after game on these kinds of maps.
I think any change that can potentially change up the very, very stagnate meta game right now is a good change. Yes these maps could turn out to be horrible and imba, but we desperately need an injection of new maps in tournaments. This same old map pool is getting extremely boring to watch. This is one of the things I miss most in BW was the ever evolving map pools.
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On November 28 2012 05:32 SMMN wrote: no xel naga towers will be pretty bad for any matchup
no xel naga towers will be pretty good for any matchup. With towers, the game tends to be still with very few flanks, run overs, and tricks.
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On November 28 2012 05:40 archonOOid wrote: These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.
Sure they will change if it doesn't feel right, they do this all the time, usually every round.
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On November 28 2012 05:40 archonOOid wrote: These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.
fuck the WOL meta game. Thats why i love the idea of changing the maps. Force another new metagame please. This current one is too boring.
Even sc2 meta-game at the first 1/2 when it was now released is much better than the current 3 bases before taking an engagement happened.
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It is so funny that two years later we are complaining that the maps give us to many bases, when the community was begging for macro games with more bases. Now we have them and wants the early aggression back.
I think map design needs to be taken is a radical direction, doing away with the 3 base style. I also think map makers need to take all “feed back” from the community and professionals with a grain of salt, or outright ignore it. People will be very reluctant to give up the three bases they rely on to win games. Professional player might need to be outright ignored for that reason. People like Apollo or Artosis, who have a good knowledge of the game and what makes it good to watch, are far better for feedback on what makes a map good.
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On November 16 2012 06:13 Aunvilgod wrote: Thats gonna fuck the metagame up. Players will need to adapt. WHY DO YOU COMPLAIN
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There are definitely conservatives and progressives in mapmaking. Kespa is doing a great job of innovation and progression, even it will inevitably face criticisms.
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What about fighting spirit? D:
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These maps will make the games better! The sc2 meta game right now is SO bland and boring.
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United Kingdom31935 Posts
Cant wait to see some games on the new maps December 8th I cant wait! :D
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On November 16 2012 06:20 zerious wrote: omggg
Gaema Gowon and BiFrost, so fucking old school
Yeah! These are my 2 favourite maps ever! I'm so excited to see if BiFrost can show balanced games for SC2. So many good memories playing these maps.
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Can you be a little more specific? I can't find them.
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opterown
Australia54782 Posts
On November 25 2012 06:13 Qikz wrote:Show nested quote +On November 25 2012 06:11 TimENT wrote:On November 25 2012 05:34 iamcaustic wrote:On November 25 2012 04:37 PandaTank wrote: Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D: Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map. Desert Flower is literally just another boring map like all the other maps in SC2 atm... It really isn't. Notice how much harder (a great thing) it is to get a third? It requires you to actually HAVE AN ARMY to defend your third, which is a massive problem on SC2 maps are right now. zergs in general can still take the third though, with a minimal investment in lings + speed or roaches that they already do
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On November 28 2012 08:05 Bareleon wrote:Can you be a little more specific? I can't find them. The new maps are played in the second half of the vod.
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On November 28 2012 08:35 eviltomahawk wrote:Show nested quote +On November 28 2012 08:05 Bareleon wrote:On November 28 2012 07:58 larse wrote:On November 28 2012 07:26 GumBa wrote: Cant wait to see some games on the new maps December 8th I cant wait! :D SKT and STX have played 3 games on the new maps recently VODs: http://www.twitch.tv/nicegametv/b/342513719 Can you be a little more specific? I can't find them. The new maps are played in the second half of the vod.
TY! And who are the players?
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On November 28 2012 05:43 Necro)Phagist( wrote:Show nested quote +On November 28 2012 05:32 SMMN wrote: no xel naga towers will be pretty bad for any matchup I disagree, I think no Xel naga will make for better match ups. in Sc2 it's just WAY to easy to know everything your opponent is doing. With no Xel naga giving vision, players will have to move their armies more and be more careful/aware of their positioning. IMO I see have no Xel Naga as potentially being a great thing, of course this is all in theory. Have to really see how it plays out with the pro's playing game after game on these kinds of maps. I think any change that can potentially change up the very, very stagnate meta game right now is a good change. Yes these maps could turn out to be horrible and imba, but we desperately need an injection of new maps in tournaments. This same old map pool is getting extremely boring to watch. This is one of the things I miss most in BW was the ever evolving map pools.
It's both good and bad. Worth a shot at trying IMO
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On November 28 2012 08:05 Bareleon wrote:Can you be a little more specific? I can't find them.
You just need to skip a bit to see the matches.
Here are the match information
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that transistor map looks funny, the protoss player ffe'd and had 2 different sides to wall it was hilarious
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