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KeSPA SC2 Maps being developed for next Proleague - Page 29

Forum Index > SC2 General
Post a Reply
Prev 1 27 28 29 30 31 32 Next All
Bareleon
Profile Blog Joined May 2011
371 Posts
November 28 2012 00:01 GMT
#561
On November 28 2012 08:58 larse wrote:
Show nested quote +
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information
Show nested quote +

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-28 00:03:20
November 28 2012 00:01 GMT
#562
On November 28 2012 09:01 Bareleon wrote:
Show nested quote +
On November 28 2012 08:58 larse wrote:
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?


I just give you the link to the VOD
Bareleon
Profile Blog Joined May 2011
371 Posts
November 28 2012 00:08 GMT
#563
On November 28 2012 09:01 larse wrote:
Show nested quote +
On November 28 2012 09:01 Bareleon wrote:
On November 28 2012 08:58 larse wrote:
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?


I just give you the link to the VOD


Oh ok. So it's all there then.
KentHenry
Profile Joined August 2010
United States260 Posts
November 28 2012 00:12 GMT
#564
Transistor: Omg there is a 3 player map finally!! :D
Portvilla
Profile Joined October 2012
United States42 Posts
November 28 2012 00:13 GMT
#565
Where are the Electric Circuits/Fighting Spirits?
Have you ever wondered which hurts the most: saying something and wishing you had not, or saying nothing, and wishing you had?.....and yeah all that <3 Yoona + Tiffany shit bla bla bla
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
November 28 2012 00:14 GMT
#566
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.
FlashDave.999 aka Star
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
November 28 2012 00:14 GMT
#567
I'm loving the look of Transistor. Truly a unique concept.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 28 2012 00:24 GMT
#568
Love those weird unbalanced maps. And I also want some island maps to spice things up.
Searching for my twin ling brother.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
November 28 2012 00:27 GMT
#569
Who did Best beat in that showmatch?
John 15:13
XX
Profile Joined October 2012
17 Posts
November 28 2012 00:32 GMT
#570
Bifrost hmmmmm...
X
lol_Robot
Profile Joined November 2011
United States66 Posts
November 28 2012 01:00 GMT
#571
On November 28 2012 09:14 aka_star wrote:
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.


Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly.

I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience.

There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills.
bzzzzzt. CTL: Team Guns 'n' Roaches
BoZiffer
Profile Joined November 2011
United States1841 Posts
November 28 2012 04:57 GMT
#572
On November 28 2012 10:00 lol_Robot wrote:
Show nested quote +
On November 28 2012 09:14 aka_star wrote:
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.


Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly.

I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience.

There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills.



Agreed with your point about the Xel Naga Towers at the pro level. Will make for better spectating as well.
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
November 28 2012 05:25 GMT
#573
wowow, Arkanoid!!!

Finally they've started making their own maps.
algue
Profile Joined July 2011
France1436 Posts
November 28 2012 19:19 GMT
#574
On November 28 2012 09:13 Portvilla wrote:
Where are the Electric Circuits/Fighting Spirits?


I think Electric Circuits would be a great map on Sc2 and adding some weirdness to the game like the other kespa maps are doing.

Fighting Spirits on the other hand would be aweful imo. Not that it would be imbalance ( we don't care at this point when we see the new maps xD), it would just be boring. It's almost Entombed valley without the 4 Middle bases.
rly ?
Slackzftw
Profile Joined November 2012
Germany361 Posts
Last Edited: 2012-11-28 19:23:12
November 28 2012 19:23 GMT
#575
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
Last Edited: 2012-11-28 19:35:41
November 28 2012 19:34 GMT
#576
On November 29 2012 04:23 Slackzftw wrote:
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.


I'm sure they value your worthless bronze level opinion on their maps and will abolish them from Proleague immediately.

User was temp banned for this post.
Ishu
Profile Joined January 2012
40 Posts
November 29 2012 20:13 GMT
#577
are they available for EU soon ?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2012-11-29 20:28:03
November 29 2012 20:25 GMT
#578
On November 29 2012 04:23 Slackzftw wrote:
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.


Crossfire wasn't identical to Peaks of Baekdu IIRC. And just because one map didn't work doesn't mean all maps will not work.

And you seriously undermine your points, not only when you do the whole slippery slope thing, but also when you say that anything is worse than Steppes. Nothing can be worse than Steppes. Ever. Period.

Personally, I'm happy to see new ideas implemented in maps. The map pool is getting too stale, relying on aesthetic rather than new design to make maps interesting. Even the HotS maps, once you get over the whole collapsable rocks thing, are pretty standard affairs.
ChaiNs
Profile Joined June 2012
57 Posts
November 29 2012 20:39 GMT
#579
A big "Hell yes!" to BiFrost, but I have to wonder how Guillotine is going to work out for SC2. So many inaccessible ledges for shenanigans.
Polt | GuMiho | Ryung | PartinG | Genius | Symbol | soO
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 29 2012 20:58 GMT
#580
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.
thepuppyassassin: "My god... the deathball's grown wings!"
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