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KeSPA SC2 Maps being developed for next Proleague

Forum Index > SC2 General
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opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-11-15 21:22:24
November 15 2012 21:08 GMT
#1
It seems that some of the BW maps are being ported over to SC2! Also, some new maps are being trialled too.
This is pretty cool :D

source: ThisIsGame

[image loading]
개마고원/Gaema Gowon

[image loading]
비프로스트/Bifrost

[image loading]
기요틴/Guillotine

[image loading]
알카노이드/Arkanoid

[image loading]
칼데움/CalDeum

[image loading]
트랜지스터/Transistor

[image loading]
데저트 플라워/Desert Flower
ModeratorRetired LR Bonjwa
TL+ Member
Zenbrez
Profile Joined June 2012
Canada5973 Posts
November 15 2012 21:09 GMT
#2
That's pretty badass tbh, hope they work out balance-wise
Refer to my post.
DMXD
Profile Joined February 2008
United States4064 Posts
November 15 2012 21:10 GMT
#3
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:11 GMT
#4
you have bifrost and guillotine mixed up. New maps look pretty wack, I love it :D
Writerptrk
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
November 15 2012 21:12 GMT
#5
wowowow. that's fucking awesome.
"The flame that burns twice as bright burns half as long." - Lao Tzu
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 21:13 GMT
#6
I hope they work out. Some of them look... Interesting. Will be cool to see if they decide to go for 6M1G bases - it could switch things up a lot, which'd be great.
AdministratorBreak the chains
Aunvilgod
Profile Joined December 2011
2653 Posts
November 15 2012 21:13 GMT
#7
Thats gonna fuck the metagame up. Players will need to adapt.
ilovegroov | Blizzards mapmaker(s?) suck ass | #1 Protoss hater
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
November 15 2012 21:14 GMT
#8
some of these are going to be really imbalanced though...
"The flame that burns twice as bright burns half as long." - Lao Tzu
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
Last Edited: 2012-11-15 21:15:33
November 15 2012 21:15 GMT
#9
I wonder how these maps will work out in Starcraft 2
Moderatorlickypiddy
memcpy
Profile Blog Joined April 2010
United States459 Posts
November 15 2012 21:15 GMT
#10
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.
Odoakar
Profile Joined May 2010
Croatia1835 Posts
Last Edited: 2012-11-15 21:17:40
November 15 2012 21:17 GMT
#11
Shit, today's been only good news. Finally we will get some progress in map making, first maps will probably be bad, but after some time I expect really good maps to start coming out.
StreetWise
Profile Joined January 2010
United States594 Posts
November 15 2012 21:17 GMT
#12
I am sure this will shake up the meta game, but thats a good thing! People complain of the gaming getting stale, this should be a positive step in the right direction. I am sure that maybe one map out of all of these will stand the test of time, but thats just the way it works.
I will not be poisoned by your bitterness
-_-
Profile Blog Joined November 2003
United States7081 Posts
Last Edited: 2012-11-15 21:18:30
November 15 2012 21:17 GMT
#13
Finally! GET TO WORK! So Hype!
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
Last Edited: 2012-11-15 21:19:19
November 15 2012 21:17 GMT
#14
O my, when I saw this I started screaming... Sooo excited!
By the way, does anyone know when the next star/proleague starts?
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 15 2012 21:18 GMT
#15
Sweet, one of the best parts about brood war was the kespa map makers, this can only be good for sc2.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Terrix
Profile Joined August 2010
Germany305 Posts
November 15 2012 21:19 GMT
#16
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 21:20 GMT
#17
On November 16 2012 06:11 ArvickHero wrote:
you have bifrost and guillotine mixed up. New maps look pretty wack, I love it :D

thanks for the spot!
ModeratorRetired LR Bonjwa
TL+ Member
zerious
Profile Joined August 2010
Canada3803 Posts
Last Edited: 2012-11-15 21:21:15
November 15 2012 21:20 GMT
#18
omggg

Gaema Gowon and BiFrost, so fucking old school
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 21:20 GMT
#19
On November 16 2012 06:17 MyFirstProbe wrote:
O my, when I saw this I started screaming... Sooo excited!
By the way, does anyone know when the next star/proleague starts?

i've heard prelims are pretty soon
ModeratorRetired LR Bonjwa
TL+ Member
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 15 2012 21:20 GMT
#20
Woops, I see gold bases in there, let's see how that works out. The transistor map does look really cool though.
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-11-15 21:22:36
November 15 2012 21:20 GMT
#21
A 100% completely new map pool? That's really exciting. It should produce different kinds of games compared to other tournaments since Kespa map makers have a different style.

Hope it will be used in Proleague too.
milesfacade
Profile Joined November 2010
United Kingdom799 Posts
November 15 2012 21:20 GMT
#22
Yeeeaaaahhhhhh. I was expecting this from kespa for a while but this is more maps than I anticipated. Should shake up stagnant map scene a lot.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:21 GMT
#23
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.

players aren't going to be preparing for every single map in the Proleague format, often times players are assigned to practicing only 1-3 maps per round .. they'll have even more preparation than your typical tournament or GSTL game.

And OSL probably will only incorporate 1-2 maps from these maps, while keeping the rest of the older maps to maintain balance.
Writerptrk
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
Last Edited: 2012-11-15 21:22:01
November 15 2012 21:21 GMT
#24
I kind of want to play bifrost now
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2012-11-15 21:22:08
November 15 2012 21:21 GMT
#25
Sweet. Nice to finally get some fresh maps, and Kespa map makers are the kings of map making.
http://na.op.gg/summoner/userName=FLABREZU
winsause
Profile Joined March 2011
United States65 Posts
November 15 2012 21:22 GMT
#26
These maps are pretty bad ass!
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 15 2012 21:22 GMT
#27
BTW, fuck Bifrost and FUCK YEAH Guillotine
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
November 15 2012 21:22 GMT
#28
This is great news. IMO there's nothing worse as a spectator than watching 100s of games on the same shitty maps over and over.
TheDougler
Profile Joined April 2010
Canada8302 Posts
November 15 2012 21:22 GMT
#29
Some of these look fantastic (Gamea Gowon and Araknoid) others seem imba at first glance but I'll reserve judgement for now.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
November 15 2012 21:23 GMT
#30
AAGHGURHGURHGUHEU ^_^ yay
@KawaiiRiceLighT
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 21:23 GMT
#31
does Guillotine have no ramps, btw? lol
ModeratorRetired LR Bonjwa
TL+ Member
Steins;Gate
Profile Blog Joined August 2012
1422 Posts
November 15 2012 21:23 GMT
#32
New Maps <3 Hopefully all the maps are balanced ^^
" Perhaps it's impossible to wear an identity without becoming what you pretend to be. "
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 15 2012 21:23 GMT
#33
Bifrost!? Hahahahahahha
Awesome
age: 84 | location: california | sex: 잘함
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 15 2012 21:24 GMT
#34
Is there any way to blow up these images?!
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:25 GMT
#35
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.
Writerptrk
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2012-11-15 21:26:07
November 15 2012 21:25 GMT
#36
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?
yawnoC
Profile Joined December 2010
United States3704 Posts
November 15 2012 21:26 GMT
#37
Some of them look like they might work...
Happy bifrost is in ^_^ Love the idea of a natural behind your main and on high ground... don't know if it will work though.
GG - UNiVeRsE is the best player in the WORLD
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 15 2012 21:26 GMT
#38
YESSSS

This is gonna be awesome, wanna see some of the really legendary maps in there
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 15 2012 21:26 GMT
#39
oh god this looks so wacky

Gonna be fun if anything :p
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 15 2012 21:27 GMT
#40
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

Show nested quote +
On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:28 GMT
#41
Definitely going to be interesting to see how these things work out. A lot of work will have to go down in remaking them though, it's not like they can be ported over and instantly work.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Grampz
Profile Joined November 2010
United States2147 Posts
November 15 2012 21:28 GMT
#42
On November 16 2012 06:20 MyFirstProbe wrote:
Woops, I see gold bases in there, let's see how that works out. The transistor map does look really cool though.

NOOOOOOOOOOOOOOOO
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:28 GMT
#43
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

Show nested quote +
On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?

sc2 is a different game, so it's perfect to try out old concepts to see if they work with a new game. If anything, it'll spice things up and help give map makers all around a new, fresh perspective on map design and balance.

Remember, KeSPA players will be preparing for these maps for Proleague. These maps will be dissected to the very last detail o_o
Writerptrk
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 21:29 GMT
#44
On November 16 2012 06:27 Fragile51 wrote:
Show nested quote +
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?
AdministratorBreak the chains
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
November 15 2012 21:30 GMT
#45
kespa teams normally test new maps, wonder if they did the same process with these.
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:30 GMT
#46
On November 16 2012 06:29 Zealously wrote:
Show nested quote +
On November 16 2012 06:27 Fragile51 wrote:
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?

They're literally going to set up a room in their team houses just for throwing shit at walls.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Stress
Profile Joined February 2011
United States980 Posts
November 15 2012 21:32 GMT
#47
This is awesome. For those of you worried about "bad ports", KeSPA isn't going to put an imbalanced map into a tournament, the teams will test them out and see how it goes.
"Touch my gosu hands." - Tastosis | | fOrGG // MC // Jaedong
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 21:33 GMT
#48
On November 16 2012 06:30 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:29 Zealously wrote:
On November 16 2012 06:27 Fragile51 wrote:
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?

They're literally going to set up a room in their team houses just for throwing shit at walls.


Literally
AdministratorBreak the chains
Condor Hero
Profile Blog Joined August 2009
United States2931 Posts
November 15 2012 21:33 GMT
#49
needs more FIGHTING SPIRIT
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:33 GMT
#50
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7
Writerptrk
kaiser_byrnes
Profile Joined January 2011
Canada6 Posts
November 15 2012 21:35 GMT
#51
I see that they are 8m 2g. I also saw a lack of Xel'naga towers in the maps. I like the idea of a brand new map pool, very interested to see any balance changes that are made to these maps as they get played.
-_-
Profile Blog Joined November 2003
United States7081 Posts
November 15 2012 21:35 GMT
#52
On November 16 2012 06:28 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?

sc2 is a different game, so it's perfect to try out old concepts to see if they work with a new game. If anything, it'll spice things up and help give map makers all around a new, fresh perspective on map design and balance.

Remember, KeSPA players will be preparing for these maps for Proleague. These maps will be dissected to the very last detail o_o


Also, KeSPA is still trying to transition BW fans. What better way than picking maps with a RICH history and which have such an EMOTIONAL draw on spectators who witnessed UNBELIEVABLE battles on these same battlefields!!!
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:35 GMT
#53
On November 16 2012 06:33 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-11-15 21:39:37
November 15 2012 21:35 GMT
#54
On November 16 2012 06:30 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:29 Zealously wrote:
On November 16 2012 06:27 Fragile51 wrote:
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?

They're literally going to set up a room in their team houses just for throwing shit at walls.

wow, explains the scat. kespa mapmakers are venturing into our LR threads and seeing what we think of their maps
ModeratorRetired LR Bonjwa
TL+ Member
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 15 2012 21:38 GMT
#55
On November 16 2012 06:35 opterown wrote:
Show nested quote +
On November 16 2012 06:30 KristofferAG wrote:
On November 16 2012 06:29 Zealously wrote:
On November 16 2012 06:27 Fragile51 wrote:
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?

They're literally going to set up a room in their team houses just for throwing shit at walls.

wow, explains the scat. kespa mapmakers are venturing into out LR threads and seeing what we think of their maps


they were met with some pretty shitty feedback

huehuehue
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
November 15 2012 21:38 GMT
#56
Bifrost is one of my all time favorite
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 15 2012 21:38 GMT
#57
On November 16 2012 06:35 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.


Yeah hoping for bo7 too. Moar gaemz.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:39 GMT
#58
On November 16 2012 06:38 Fragile51 wrote:
Show nested quote +
On November 16 2012 06:35 opterown wrote:
On November 16 2012 06:30 KristofferAG wrote:
On November 16 2012 06:29 Zealously wrote:
On November 16 2012 06:27 Fragile51 wrote:
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


Not unlikely, and actually a pretty good idea. Something has to be done, anyway - why not this?

They're literally going to set up a room in their team houses just for throwing shit at walls.

wow, explains the scat. kespa mapmakers are venturing into out LR threads and seeing what we think of their maps


they were met with some pretty shitty feedback

huehuehue

Just gonna go ahead and stop this before it becomes one of those crappy puntrains from reddit.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
AnachronisticAnarchy
Profile Blog Joined July 2011
United States2957 Posts
November 15 2012 21:39 GMT
#59
Some of these new maps are going to fuck shit up so hard. I really hope they know what they're doing and don't implement some of them.
"How are you?" "I am fine, because it is not normal to scream in pain."
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:39 GMT
#60
On November 16 2012 06:35 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.

My guess would be Bo5, due to downsizing of teams and the fact that OGN sometimes has to broadcast 2 games in a row. Proleague was for the most part Bo5 anyways, and I don't think matches were too short
Writerptrk
MisterTea
Profile Joined September 2010
United Kingdom1047 Posts
Last Edited: 2012-11-15 21:43:08
November 15 2012 21:40 GMT
#61
guillotine and arkanoid, look really how to say, imbalanced for SC2 gameplay.
thats alot of highground for broods to fire from

On November 16 2012 06:32 Stress wrote:
This is awesome. For those of you worried about "bad ports", KeSPA isn't going to put an imbalanced map into a tournament, the teams will test them out and see how it goes.


I didnt follow BW until very recently, but it was my understanding that some BW maps were made to be Imbalanced for certain races, and it has always been like that
Probe1
Profile Blog Joined August 2010
United States17920 Posts
November 15 2012 21:40 GMT
#62
They obviously heard about Gem League 2 and thought oh shit better remake Bifrost.

I .. uh you know some of these maps are really out there. But I want map makers to really push the limits of map design instead of making another version of Tal'darim Altar. So hey, this is great stuff!
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
pdd
Profile Blog Joined November 2010
Australia9933 Posts
November 15 2012 21:41 GMT
#63
Wonder how those rampless main direct BW port maps are going to work.

Also nice to see that they're trying out some new stuff with their original SC2 maps. Just hope it works.
TI4 Champions: EE-Sama | B7-God | A-God_2000 | Kappa Lord | pieliedie
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:42 GMT
#64
On November 16 2012 06:39 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:35 KristofferAG wrote:
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.

My guess would be Bo5, due to downsizing of teams and the fact that OGN sometimes has to broadcast 2 games in a row. Proleague was for the most part Bo5 anyways, and I don't think matches were too short

If they're going for two games in a row, I could understand a Bo5, but if it's only going to be a single game per broadcast, Bo5 would make very little sense. We're talking a 2-hour stream then.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Motiva
Profile Joined November 2007
United States1774 Posts
November 15 2012 21:42 GMT
#65
This is awesome, I love some of these maps. Will be good to see how this changes teh game.
Koesader
Profile Joined April 2012
Netherlands424 Posts
November 15 2012 21:43 GMT
#66
I think they will be for the first HotS starleagues, there's collapsable rocks at the CalDeum map. That'll be the perfect time for a completely new mappool and hopefully more creativity and less constraints for maps (looking at you, protoss)
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
rauk
Profile Blog Joined February 2009
United States2228 Posts
November 15 2012 21:43 GMT
#67
On November 16 2012 06:32 Stress wrote:
This is awesome. For those of you worried about "bad ports", KeSPA isn't going to put an imbalanced map into a tournament, the teams will test them out and see how it goes.


battle royale
tears of the protoss
plasma
baekmagoji
demons forest
DMZ

hmmmmmmmmm
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
November 15 2012 21:43 GMT
#68
more maps = more variety = more fun to watch.

Love that Kespa is doing this.
aka: KTVindicare the Geeky Bartender
ArvickHero
Profile Blog Joined October 2007
10387 Posts
November 15 2012 21:44 GMT
#69
On November 16 2012 06:42 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:39 ArvickHero wrote:
On November 16 2012 06:35 KristofferAG wrote:
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.

My guess would be Bo5, due to downsizing of teams and the fact that OGN sometimes has to broadcast 2 games in a row. Proleague was for the most part Bo5 anyways, and I don't think matches were too short

If they're going for two games in a row, I could understand a Bo5, but if it's only going to be a single game per broadcast, Bo5 would make very little sense. We're talking a 2-hour stream then.

............ 2 hours is short? Remember, this is gonna be on TV .. and it'll be live on a very regular basis. I think Bo7 will be too exhausting, for both the viewers and players.
Writerptrk
mute20
Profile Joined April 2010
Canada175 Posts
November 15 2012 21:44 GMT
#70
guillotine is my favorite
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 15 2012 21:45 GMT
#71
On November 16 2012 06:27 Fragile51 wrote:
Show nested quote +
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


Throw shit at the wall and see what sticks? :p


I actually like that idea.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:45 GMT
#72
On November 16 2012 06:44 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:42 KristofferAG wrote:
On November 16 2012 06:39 ArvickHero wrote:
On November 16 2012 06:35 KristofferAG wrote:
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.

My guess would be Bo5, due to downsizing of teams and the fact that OGN sometimes has to broadcast 2 games in a row. Proleague was for the most part Bo5 anyways, and I don't think matches were too short

If they're going for two games in a row, I could understand a Bo5, but if it's only going to be a single game per broadcast, Bo5 would make very little sense. We're talking a 2-hour stream then.

............ 2 hours is short? Remember, this is gonna be on TV .. and it'll be live on a very regular basis. I think Bo7 will be too exhausting, for both the viewers and players.

Well, 2 hours is short for me, but yeah, I can see how it would be considered enough for... a lot of other people. I'm just very used to very long streams.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
Kyhol
Profile Blog Joined October 2008
Canada2574 Posts
November 15 2012 21:45 GMT
#73
FUCK YEAH! KESPA showing how it's done.
Wishing you well.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 15 2012 21:46 GMT
#74
On November 16 2012 06:43 rauk wrote:
Show nested quote +
On November 16 2012 06:32 Stress wrote:
This is awesome. For those of you worried about "bad ports", KeSPA isn't going to put an imbalanced map into a tournament, the teams will test them out and see how it goes.


battle royale
tears of the protoss
plasma
baekmagoji
demons forest
DMZ

hmmmmmmmmm

add Monty Hall and a bunch of island maps as well ^^
Hiea
Profile Joined March 2012
Denmark1538 Posts
November 15 2012 21:46 GMT
#75
I like this, however this will make one hell of a mess balance wise.

Currently the game is not balanced around the maps like it was in BW, it is balanced by Blizzard, which means if tournaments start to develop totally different maps, balance is gonna be up in the air unless one of the parts stop trying to balance the game.

I think this will cause a lot of problems, but it does get my interest, since I enjoy watching new strategies unfold.
StarStruck
Profile Blog Joined April 2010
25339 Posts
November 15 2012 21:48 GMT
#76
On November 16 2012 06:28 ArvickHero wrote:
Show nested quote +
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?

sc2 is a different game, so it's perfect to try out old concepts to see if they work with a new game. If anything, it'll spice things up and help give map makers all around a new, fresh perspective on map design and balance.

Remember, KeSPA players will be preparing for these maps for Proleague. These maps will be dissected to the very last detail o_o


That's the obvious answer and I don't even think it needs to be said. That's why I left it out.

Like the other guy said, "Let's throw shit at a wall and see what sticks!"
ACrow
Profile Joined October 2011
Germany6583 Posts
November 15 2012 21:48 GMT
#77
Uh, I will try to trust the BW guys that seem to be very excited, but my first impression is that they look pretty bad for SC2...
Get off my lawn, young punks
Yoshi Kirishima
Profile Blog Joined July 2009
United States10317 Posts
November 15 2012 21:48 GMT
#78
Hm BW maps ( or at least Kespa's ) are quite different, but it should be INTERESTING :D very different strats, and maybe mapmakers will learn some things (kespa and non kespa)

esports fighting
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
DMXD
Profile Joined February 2008
United States4064 Posts
November 15 2012 21:49 GMT
#79
Btw Kespa teams are gonna test these maps out and vote in maps that favor their overall racial lineup. =D
Like T1 or Khan with a strong protoss lineup will vote in maps that are protoss favorite.
Hiea
Profile Joined March 2012
Denmark1538 Posts
November 15 2012 21:49 GMT
#80
On November 16 2012 06:45 KristofferAG wrote:
Show nested quote +
On November 16 2012 06:44 ArvickHero wrote:
On November 16 2012 06:42 KristofferAG wrote:
On November 16 2012 06:39 ArvickHero wrote:
On November 16 2012 06:35 KristofferAG wrote:
On November 16 2012 06:33 ArvickHero wrote:
On November 16 2012 06:30 N.geNuity wrote:
kespa teams normally test new maps, wonder if they did the same process with these.

bnet's system is that you have to publish these maps before you can actually play them w/ other players, so the testing period will start now or very very soon I guess. Changes and maps being dropped are definitely to be expected.

Proleague will remain Bo5 am I correct? I think they'll just pick the 5 most balanced maps out of these 7

I've actually not heard anything about them changing the format. Bo5 could be very very short, though. Bo7 would be nice, at least.

My guess would be Bo5, due to downsizing of teams and the fact that OGN sometimes has to broadcast 2 games in a row. Proleague was for the most part Bo5 anyways, and I don't think matches were too short

If they're going for two games in a row, I could understand a Bo5, but if it's only going to be a single game per broadcast, Bo5 would make very little sense. We're talking a 2-hour stream then.

............ 2 hours is short? Remember, this is gonna be on TV .. and it'll be live on a very regular basis. I think Bo7 will be too exhausting, for both the viewers and players.

Well, 2 hours is short for me, but yeah, I can see how it would be considered enough for... a lot of other people. I'm just very used to very long streams.


2 hours is a very long time to spend almost everyday watching something, the GSL can sometimes broadcast 4-5 hours, and its 4-6 days a week, every week, that in my opinion is far too much content over a short period of time, which is why I stopped watching a lot of GSL and only catch some if I have free time or my favorite players are playing.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-11-15 21:50:59
November 15 2012 21:50 GMT
#81
Yay new maps!
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Noocta
Profile Joined June 2010
France12578 Posts
November 15 2012 21:50 GMT
#82
Finally we might have an organisation who do something about maps
It's a shame for the ESV guys if we end up playing on these and ignoring their work, but god damnit I'm sick of watching Daybreak.
" I'm not gonna fight you. I'm gonna kick your ass ! "
felisconcolori
Profile Blog Joined October 2011
United States6168 Posts
November 15 2012 21:51 GMT
#83
Maybe a sticky wall would be helpful...

I like the looks of these maps, but am I the only one that dreads the idea of them becoming so popular, "Ladder Editions" get released?

I mean, BW style maps with the mandatory legal "ALL BASES 8 MINS 2G!!!" kindof make me shudder.

Violently, and all over the place.
Yes, I email sponsors... to thank them. Don't post drunk, kids. My king, what has become of you?
ne4aJIb
Profile Blog Joined July 2011
Russian Federation3209 Posts
November 15 2012 21:51 GMT
#84
ARKANOID!!!!
Bisu,Best,Stork,Jangbi and Flash, Fantasy, Leta, Light and Jaedong, Hydra, Zero, Soulkey assemble in ACE now!
Testuser
Profile Blog Joined June 2011
6469 Posts
November 15 2012 21:51 GMT
#85
Wow Guillotine is looking ugly.
https://soundcloud.com/papercranesdk
Ornithorynquez
Profile Joined August 2009
430 Posts
November 15 2012 21:52 GMT
#86
FINALLY YES.
I have to return some videotapes.
KristofferAG
Profile Blog Joined April 2011
Norway25712 Posts
November 15 2012 21:53 GMT
#87
On November 16 2012 06:50 Noocta wrote:
Finally we might have an organisation who do something about maps
It's a shame for the ESV guys if we end up playing on these and ignoring their work, but god damnit I'm sick of watching Daybreak.

It's always nice to see changes in the map pool, as long as the maps actually work. Either way this'll be fun.
@KristofferAG | http://vestkyststoy.bandcamp.com | last.fm/user/KristofferAG
ShatterZer0
Profile Joined November 2010
United States1843 Posts
November 15 2012 21:54 GMT
#88
On November 16 2012 06:14 kochanfe wrote:
some of these are going to be really imbalanced though...


Don't worry, KESPA cycles out bad maps in a jiffy.
A time to live.
Kontys
Profile Joined October 2011
Finland659 Posts
November 15 2012 21:54 GMT
#89
Very interesting!

Finally some variety too. We got to drum blizzard to completely revamp the ladder map pool too, and this seems like a good place to start.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-11-15 21:57:50
November 15 2012 21:55 GMT
#90
the whole map pool? O.O well this sure piqued my interest.

Edit: also, Caldeum using mineral blockers!
Administrator
goswser
Profile Blog Joined May 2009
United States3519 Posts
November 15 2012 21:56 GMT
#91
So happy to see new maps. Every other tournament just recycles ladder maps every event and its so depressing.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
mjuuy
Profile Joined May 2012
Norway506 Posts
November 15 2012 21:56 GMT
#92
On November 16 2012 06:55 wo1fwood wrote:
the whole map pool? O.O well this sure piqued my interest.

No its not wtf, BW changes all the time.
영원히 엠비씨게임 히어로 팬. 우정호 1988 - 2012
paradoxOO9
Profile Joined January 2011
United Kingdom1123 Posts
November 15 2012 21:57 GMT
#93
I am really really looking forward to see how this will pan out, fingers crossed they are balanced!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 21:58 GMT
#94
On November 16 2012 06:51 felisconcolori wrote:
Maybe a sticky wall would be helpful...

I like the looks of these maps, but am I the only one that dreads the idea of them becoming so popular, "Ladder Editions" get released?

I mean, BW style maps with the mandatory legal "ALL BASES 8 MINS 2G!!!" kindof make me shudder.

Violently, and all over the place.


Yeah, I would have loved 6min 1hyg or something - it'd been really interesting. But, I guess you can only ask for so much.
AdministratorBreak the chains
HypertonicHydroponic
Profile Blog Joined October 2010
437 Posts
November 15 2012 21:58 GMT
#95
On November 16 2012 06:13 Aunvilgod wrote:
Thats gonna fuck the metagame up. Players will need to adapt.

GOOOOOOOOOOOOOD! It's about damn time someone was willing to fukc up the metagame.
[P] The Watery Archives -- http://www.teamliquid.net/forum/viewmessage.php?topic_id=279070
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
November 15 2012 22:00 GMT
#96
On November 16 2012 06:56 mjuuy wrote:
Show nested quote +
On November 16 2012 06:55 wo1fwood wrote:
the whole map pool? O.O well this sure piqued my interest.

No its not wtf, BW changes all the time.

this I know (didn't intend a wtf meaning), but it's nice to see a tourney actually do it in sc2.
Administrator
bokchoi
Profile Blog Joined March 2010
Korea (South)9498 Posts
November 15 2012 22:00 GMT
#97
Interesting pick of old-school maps to port. Excited to see what maps make the cut. I wonder who KeSPA's mapmakers for SC2 are
goswser
Profile Blog Joined May 2009
United States3519 Posts
November 15 2012 22:00 GMT
#98
The best part of kespa is they're willing to actually try maps with interesting new concepts. Not the same boring old ladder maps which everyone has used for the last 2 years.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
NightOfTheDead
Profile Joined August 2009
Lithuania1711 Posts
November 15 2012 22:03 GMT
#99
Guillotine ugh.. Seems bad. Although most maps should bring some interesting things.
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-11-15 22:03:40
November 15 2012 22:03 GMT
#100
About time. Kespa actually has some balls when it comes to maps.
ESV Mapmaking!
bittman
Profile Joined February 2011
Australia8759 Posts
November 15 2012 22:03 GMT
#101
Haha oh wow, most of these are going to be amazingly imbalanced.

But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.

So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
sevia
Profile Joined May 2010
United States954 Posts
November 15 2012 22:04 GMT
#102
Holy shit these are great.

I don't even care if they turn out bad, it's just nice to see maps that are so different.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:05 GMT
#103
On November 16 2012 07:00 bokchoi wrote:
Interesting pick of old-school maps to port. Excited to see what maps make the cut. I wonder who KeSPA's mapmakers for SC2 are


Probably the same group of guys, they do wonderful job for years.
Searching for my twin ling brother.
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:07 GMT
#104
New maps can certainly help on some balance issues.
Searching for my twin ling brother.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 15 2012 22:07 GMT
#105
On November 16 2012 06:13 Aunvilgod wrote:
Thats gonna fuck the metagame up. Players will need to adapt.


You speak as if that's a bad thing.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 15 2012 22:08 GMT
#106
They should recreate peaks of baekdu, the first "3D" map
Terran & Potato Salad.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
Last Edited: 2012-11-15 22:10:29
November 15 2012 22:09 GMT
#107
Arakanoid? More like DustinBrowderoid haha.

These maps are very interesting to say the least. I hope KeSPA takes a lot of risks in their map pool to keep gameplay fresh, even if it might mean some imbalance. Who knows, maybe a few of their maps might be balanced and interesting enough to be worthy of ladder.

On November 16 2012 07:08 Lukeeze[zR] wrote:
They should recreate peaks of baekdu, the first "3D" map

All I can say is...
+ Show Spoiler +
ㅇㅅㅌㅅ
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-11-15 22:10:58
November 15 2012 22:09 GMT
#108
On November 16 2012 07:03 bittman wrote:
Haha oh wow, most of these are going to be amazingly imbalanced.

But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.

So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.


BW had really imbalanced maps sprinkled it all the time (happens when you experiment) but you have to remember that is also how they kept the game fresh, Daybreak got beyond way too old so long it's not even funny.

Kind of funny how they're trying pre standard nat bw maps but should be fun to see how it goes.
ESV Mapmaking!
ragz_gt
Profile Blog Joined April 2012
9172 Posts
November 15 2012 22:11 GMT
#109
Gaema Gowon and Bifrost! two of my fav map (with RoV)
I'm not an otaku, I'm a specialist.
lannisport
Profile Joined February 2012
878 Posts
November 15 2012 22:11 GMT
#110
It's funny how memory works.... I remember watching Iris vs Savior in that incredible OSL game but I never really paid attention to map names back then. I saw the picture in the OP and immediately remembered not only its name but the details of that game and Savior's dark swarms. It must have been at least 4 years since I saw that game.

Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 22:11 GMT
#111
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.
AdministratorBreak the chains
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
November 15 2012 22:11 GMT
#112
So excited!!!! Really looking forward to Bifrost!
I'm a noob
FinalForm
Profile Joined August 2010
United States450 Posts
November 15 2012 22:12 GMT
#113
Totally different than our sc2 maps, what a refreshing sight!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 15 2012 22:14 GMT
#114
Looks awesome, unlike the repetitive, safe and boring maps used by other tournaments.
Has foreign StarCraft hit rock bottom?
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-15 22:15:37
November 15 2012 22:14 GMT
#115
On November 16 2012 07:11 Zealously wrote:
Show nested quote +
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz. Let the map help out terran and protoss.
Searching for my twin ling brother.
GaryOakSC2
Profile Joined October 2012
Germany14 Posts
November 15 2012 22:14 GMT
#116
Finally no more BS evolving medivacs/Banshees/Mutas parking behind my base out off reach of any of my units! I have been waiting sooooooooo long for this!
Sup?
Meldon
Profile Joined May 2010
Greece128 Posts
November 15 2012 22:15 GMT
#117
This will be interesting.

Woohoo something to wait for. This category's stagnant since the bw pros switched.
Yashu Masha
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 22:15 GMT
#118
On November 16 2012 07:14 ZerglingTwins wrote:
Show nested quote +
On November 16 2012 07:11 Zealously wrote:
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz.

ick, the whine about atlantis and metropolis was pretty bad haha
ModeratorRetired LR Bonjwa
TL+ Member
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
November 15 2012 22:15 GMT
#119
This all good , but what about Proleague ? Any news on it ?
LTY
Profile Joined November 2012
United States223 Posts
November 15 2012 22:16 GMT
#120
So excited for next pro league!!!
Known as Miso or LTY
CommanderMander
Profile Joined October 2012
Canada20 Posts
November 15 2012 22:16 GMT
#121
What, no Luna The Final?
Ornithorynquez
Profile Joined August 2009
430 Posts
Last Edited: 2012-11-15 22:18:21
November 15 2012 22:16 GMT
#122
I like the way they got rid of the usual "big-ass-space-behind-all-your-bases", i really hope they'll set new standards in map making as they did for BW.

They might not be balanced for now, but they feel so much right to my eyes that the sc2 ones.
I have to return some videotapes.
goswser
Profile Blog Joined May 2009
United States3519 Posts
November 15 2012 22:17 GMT
#123
I'm a zerg, and zerg has the most to lose from new map ideas usually. But I'm so tired of the stale maps the map pool is full of currently. Glad to see these new maps.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:18 GMT
#124
On November 16 2012 07:15 opterown wrote:
Show nested quote +
On November 16 2012 07:14 ZerglingTwins wrote:
On November 16 2012 07:11 Zealously wrote:
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz.

ick, the whine about atlantis and metropolis was pretty bad haha


That's still better than recent balance whine. Because it can be easily changed, people will believe they have a chance with another map, not another race. Better for esports.
Searching for my twin ling brother.
rysecake
Profile Joined October 2010
United States2632 Posts
November 15 2012 22:20 GMT
#125
YES! Get rid of this 3 base before a unit bullshit into 20 minute macro into 1 fight.
The Notorious Winkles
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:20 GMT
#126
On November 16 2012 07:16 CommanderMander wrote:
What, no Luna The Final?


Python and hunter plz!!!
Searching for my twin ling brother.
urashimakt
Profile Joined October 2009
United States1591 Posts
November 15 2012 22:22 GMT
#127
I feel like porting BW maps to SC2 is a mistake. There's more rules you have to consider when designing a SC2 map.
Who dat ninja?
droken
Profile Joined January 2012
Sweden126 Posts
November 15 2012 22:24 GMT
#128
I can actually see this working really good! Might shift the metagame from 3-base macro every single game aswell :-)
Remember KT.Violet 23/08/12
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 15 2012 22:25 GMT
#129
Holy crap I've just got to say that I am so happy happy happy HAPPY that KeSPA is doing this.

They are willing to take it further and fuck up the current state of the game to provide for a better game longterm. Gogogogo KeSPA! Fuck up the current state of the game!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 15 2012 22:26 GMT
#130
BIFROST AND GAEMA GOWON!

Haha, what a blast from the past! So cool! I thought I'd seen the last of Guillotine though -_-
Oh no
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 15 2012 22:28 GMT
#131
what's funny is historically there's not very many actually 50/50/50 balanced maps in kespa history, at least not in more recent years. They've had some pretty biased maps but that was part of the strategy of proleague and/or the tournaments, knowing how to abuse your team/players against others, and forcing map wins to come unexpectedly. So all of this searching of 'perfectly balanced maps', seem kind of counter intuitive coming from a pretty proleague heavy loved community.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Lylat
Profile Joined August 2009
France8575 Posts
November 15 2012 22:28 GMT
#132
Bifrost and Gaema haha this brings some good memories
Kaw
Profile Joined February 2011
United States73 Posts
November 15 2012 22:28 GMT
#133
On November 16 2012 07:22 urashimakt wrote:
I feel like porting BW maps to SC2 is a mistake. There's more rules you have to consider when designing a SC2 map.


Seeing these maps being played will tell us how important those rules actually are. I'm glad they are trying to mix things up.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 15 2012 22:29 GMT
#134
Waa!! Awesome! :D Cant wait for Longinus and Blue Storm!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
November 15 2012 22:31 GMT
#135
Gaema and BiFrost were always two of my favorite maps in bw, even if not always the most balanced.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Cutebone
Profile Joined March 2011
United States62 Posts
November 15 2012 22:32 GMT
#136
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


Hmmm, I think it would have the opposite effect. Think about it in the most simple terms...shouldn't more maps equal more map-specific builds? We're not talking about adding hundreds of maps here right? A few more maps here and there will create more diverse thinking/strategy and subsequently better games.
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 15 2012 22:33 GMT
#137
Can't believe there are so many enthusiasts... You guys realize it's Kespa ?... I don't want any shit from them no more. Enough is enough.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Disengaged
Profile Joined July 2010
United States6994 Posts
November 15 2012 22:34 GMT
#138
Some of these maps won't work in SC2.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
November 15 2012 22:34 GMT
#139
These maps are not going to work out so well in SC2
i mean holy shit look at Guillotine, its like kulols ravine all over again
No Artosis, you are robin
MangoMountain
Profile Joined June 2011
Norway2044 Posts
November 15 2012 22:35 GMT
#140
On November 16 2012 07:34 Disengaged wrote:
Some of these maps won't work in SC2.

How can you tell when nobody's tried?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 15 2012 22:36 GMT
#141
Wow i remember playing wgtour on gaemagowon and bifrost. Definitely 2 of the maps i enjoyed the most from bw.
TL+ Member
trashman
Profile Blog Joined June 2011
United States113 Posts
November 15 2012 22:36 GMT
#142
Some of these look bonkers, and not necessarily in a nice way, but hopefully some of them will end up playable; it'd be nice to see some fresh map ideas.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
November 15 2012 22:37 GMT
#143
Interesting. I know kespa always liked switching their maps around as far as race favored, non balanced maps. Should be interesting.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Ripeace
Profile Joined January 2012
34 Posts
November 15 2012 22:37 GMT
#144
Time to see new maps, I know we can counter on OSL and GSL for that.
Sadly foreigner tournaments are too scared to add new maps to their map pool.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
November 15 2012 22:39 GMT
#145
I don't think Guillotine would work out in SC2 ^^ Some of them look pretty solid / cool though
Koshi
Profile Blog Joined August 2010
Belgium38797 Posts
November 15 2012 22:41 GMT
#146
All tournaments should switch maps in 2013. Fuck maps that have been around for 1.5 years.
I had a good night of sleep.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 15 2012 22:41 GMT
#147
Arkanoid, o yes. Bifrost as well.

Long time, no fucking see.
Looking forward to this.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
November 15 2012 22:42 GMT
#148
Guillotine and BiFrost are the craziest looking maps here. O_O.

Very excited for the next proleague season.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
November 15 2012 22:42 GMT
#149
Oh God, this is what SC2 NEEDED! Super pumped now!!
Waffles > Pancakes
Spacekyod
Profile Joined December 2010
United States818 Posts
November 15 2012 22:42 GMT
#150
Oh yes, oh yes, BITFROST!!!!!


Transistor looks pretty interesting. I can't wait to see games played on these maps.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
ZeroSix
Profile Joined March 2011
England54 Posts
November 15 2012 22:42 GMT
#151
oh hell yes
HeavenResign
Profile Joined April 2011
United States702 Posts
November 15 2012 22:43 GMT
#152
Seriously, we needed this really bad. New maps are one of the things I'm most excited about kespa switching to SC2 for.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2012-11-15 22:45:06
November 15 2012 22:44 GMT
#153
Very, very INTERESTING, but I don't think it's very well thought out. Could be horrendously imbalanced.
bduddy
Profile Joined May 2012
United States1326 Posts
November 15 2012 22:46 GMT
#154
On November 16 2012 07:35 MangoMountain wrote:
Show nested quote +
On November 16 2012 07:34 Disengaged wrote:
Some of these maps won't work in SC2.

How can you tell when nobody's tried?
Seriously, this. I have no idea how people can say that basically anything "won't work in SC2", considering that every map that tries to innovate even a little bit is shot down before it can even get near a weekly cup. I'm not a fan of KeSPA's business dealings, but big kudos for them for taking a risk and trying to shake things up.
>Liquid'Nazgul: Of course you are completely right
NMHU.
Profile Joined October 2011
Canada110 Posts
November 15 2012 22:46 GMT
#155
On November 16 2012 06:22 BigBossX wrote:
This is great news. IMO there's nothing worse as a spectator than watching 100s of games on the same shitty maps over and over.


Hundred of thousands of LoL fans would like to have a word with you I think...
mtn
Profile Blog Joined August 2011
729 Posts
November 15 2012 22:47 GMT
#156
On November 16 2012 07:46 NMHU. wrote:
Show nested quote +
On November 16 2012 06:22 BigBossX wrote:
This is great news. IMO there's nothing worse as a spectator than watching 100s of games on the same shitty maps over and over.


Hundred of thousands of LoL fans would like to have a word with you I think...



Moba is moba and RTS is RTS.
Noro
Profile Joined March 2011
Canada991 Posts
November 15 2012 22:47 GMT
#157
Awesome, it will be interesting to see how the play translates across games.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
CableSCES
Profile Blog Joined September 2011
United States367 Posts
November 15 2012 22:50 GMT
#158
This is SO dope. Can't wait to see these maps on competition circuits & leagues. Maybe a little balancing with some pro-test-play first, but I'm excited to see some fresh concepts in maps for SC2. Currently they're all so similar...
Saving SoCal eSports one sponsor at a time: MSI, JINX, Tt eSPORTS, HyperX, Red Bull ¯\_(ツ)_/¯
rift
Profile Blog Joined September 2007
1819 Posts
November 15 2012 22:52 GMT
#159
Arkanoid is bonkers huge in SC2. I hope these don't promote deathball play.
PhoenixLight
Profile Joined November 2011
43 Posts
November 15 2012 22:52 GMT
#160
There's alot of xel'nagas missing from these maps. I think that's really a first for sc2 maps right...? I'm really interested to see if and how game play might evolve without the towers...
tuoli9
Profile Joined October 2011
Finland211 Posts
November 15 2012 22:53 GMT
#161
These maps don't necessarily look all that balanced, but they look very different from the standard maps, so this could lead in to some intersesting strategies and build orders, right?
Lorch
Profile Joined June 2011
Germany3672 Posts
November 15 2012 22:54 GMT
#162
Yes finally, the god of map making are finally here.
Somebody please upload these to the eu/na server when they come out.
Venomsflame
Profile Joined February 2011
United States613 Posts
November 15 2012 22:55 GMT
#163
I feel like forcefield makes it impossible for most of the best BW maps to work. Pretty sad but just seems to be how it is
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2012-11-15 22:57:43
November 15 2012 22:56 GMT
#164
Kind of my initial thoughts. Wish there were better images to see exactly how some of the ramps, cliffs and extractors are.

Gaema Gowon:

ZvP: Protoss won't get a third. Not even sure if they can get a second. I'd just 14/14 here and never let protoss scout while harassing the second. Then either all-in or fast triple hatch. Protoss should have a really easy time doing a cannon rush. With no sensor tower in mid, zerg counter attacks are three times as strong and protoss will have a lot better time hiding proxies. Don't think there's any good place to put an overlord to scout the natural gas.

ZvT: The paths were well for Terran mech the best here. With how spawns work, I'd expect one of the old TvZ pushes where you siege tanks on the low ground and slowly medivac push your way into zergs main.

PvP: Tails new build should be good. Blink stalkers are way stronger here as well with high ground above the natural.

PvT: Getting to three base toss will be hell here. Too much dead space for medivacs. If Terran is in good position, they have two attack paths to the nat or third. If our of position, they can land factory and toss could be dead. Toss needs to have the main army way out in front where there is only one choke.

Has tal'darim symptom for TvT where you pray you're facing the other Terran's main so you can easily harass and kill them.
Moderator
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
November 15 2012 23:01 GMT
#165
I'm very disappointed that Monty Hall is missing from the entire map pool
ppp
Utopi
Profile Joined July 2010
Denmark176 Posts
November 15 2012 23:02 GMT
#166
Cool to see this kind of initiative from Kespa. Really think new maps are needed so even though they might be a bit imba at first its still a step in the right direction, imo!
no.
Adellund
Profile Blog Joined June 2011
Denmark92 Posts
November 15 2012 23:05 GMT
#167
I want Destination/Jade/Neo-Forbidden-ProtossOP ;D
If you put RoRo on your anti-team you should be ashamed!
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-15 23:07:12
November 15 2012 23:07 GMT
#168
Maps are supposed to be imbalance in some sense to counter race and metagame balance.
Searching for my twin ling brother.
stuchiu
Profile Blog Joined June 2010
Fiddler's Green42661 Posts
Last Edited: 2012-11-15 23:12:51
November 15 2012 23:07 GMT
#169
Guillotine:

ZvP: This is much more reasonable. Protoss can easily wall off the natural. Depending on the chokes, they could even sneak really fast hidden expos against a zerg. Timing's against a third would be great. But if it goes into the late late game and zerg gets mid control, they auto get 2 easy to defend bases in the center. The entire map is one plane, so creep spread spine crawler will be a problem. I'd really like to know if you can build things on top of the cliffs. If you can, protoss should never lose as I'd just build cannons up there with a warp prism and then do a 10 gate. Maybe i'd land a warp prism on top of the cliff, FF the main and then warp in everything into the main. I'd abuse protoss here as zerg by regular pool, but early drone scout. You can then build a hatch at the choke and mass lings and then go win. Or if I saw an early forge, I'd just hatch at his natural. The nat is too far from the main so I think zerg wuld still be a bit ahead. If they get a queen up and creep tumor down, it would be really far ahead.

ZvT: This will be hell for Terran. The creep spread is extremely easy on this map. On the other hand, if you can land medivacs on the cliffs, it'll be hell on zerg. 3 base mech and 3 base pushes would be great here. Similarly, Broodlords may be too strong with the pahts closed off like this. Ultras look really bad on this map. It's impossible for zerg to hide a base. The map formation in terms of expansions is good for Terran scouting and medivac harrassment.

PvP: 4 gate all-day everyday.

TvT: Should be fine.
Moderator
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 15 2012 23:08 GMT
#170
BADASS! (As long as they take out the gold bases).
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
November 15 2012 23:09 GMT
#171
Even tho some of those look really wacky, Id love to see what the pros can cook up : p
Vasoline73
Profile Blog Joined February 2008
United States7761 Posts
November 15 2012 23:10 GMT
#172
ARKANOID nice!

Wonder how that map would play out in SC2...
a176
Profile Blog Joined August 2009
Canada6688 Posts
November 15 2012 23:13 GMT
#173
I don't think many of these maps will pass kespa play testing.
starleague forever
Kasaraki
Profile Blog Joined May 2012
Denmark7115 Posts
November 15 2012 23:14 GMT
#174
Wow this is fucking awesome.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 15 2012 23:16 GMT
#175
Thank god! Non balanced maps means we'll finally see some more strats/interesting teamleagues where people practice certain matchups for certain maps.

Really looking forward to this. The stale, boring metagame has made me fed up of SC2 recently and I'm watching it a hell of a lot less than I used to.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
BoggieMan
Profile Blog Joined August 2011
520 Posts
November 15 2012 23:16 GMT
#176
BW maps haven't been good in sc2 so far, so i don't really think its a good idea.
I would much better like it if they just made completely new maps.
iLoveKT
Profile Blog Joined October 2008
Philippines3615 Posts
Last Edited: 2012-11-15 23:18:48
November 15 2012 23:18 GMT
#177
Im disappointed in the lack of "SIEGE TANKS IMBA" posts. sc2 tank too weak.
Woo Jung Ho
Antithesis
Profile Joined August 2010
Germany1096 Posts
November 15 2012 23:18 GMT
#178
Very cool, although I didn't follow BW it should be really interesting to see SC2 matches on a more diverse pool of maps, espcially on those less conventional ones.
Mutation complete.
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
November 15 2012 23:18 GMT
#179
On November 16 2012 07:52 PhoenixLight wrote:
There's alot of xel'nagas missing from these maps. I think that's really a first for sc2 maps right...? I'm really interested to see if and how game play might evolve without the towers...


wow no xel nagas is gonna be really cool. I am glad they are taking the initiative to push things forward and keep things from being stale. Being on a team(or having buddies) is more important than ever for these players since these aren`t on ladder.
zerious
Profile Joined August 2010
Canada3803 Posts
Last Edited: 2012-11-15 23:19:33
November 15 2012 23:19 GMT
#180
On November 16 2012 08:16 BoggieMan wrote:
BW maps haven't been good in sc2 so far, so i don't really think its a good idea.
I would much better like it if they just made completely new maps.


only the first 4 are remakes
Brett
Profile Blog Joined October 2002
Australia3820 Posts
November 15 2012 23:20 GMT
#181
As a 'BW guy' who likes SC2 enough to watch, I don't want many, if any, BW maps. They just will not work with the game we have today.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 15 2012 23:21 GMT
#182
Guillotine would be a Zerg's nightmare on non-mirrors. Lol.

First off, against P, it would be FF heaven and Warp Prisms would be able to make use of ranged units on the cliffs as well as warp in some more there. For T, they could rush to medivacs and have no problem at all with most Z early game compositions. Of course, these are only first impressions and I know that the Kespa map-makers are good at dissecting game mechanics and analyzing them for the map-making process.

I'm real excited and I hope these maps end up with some sick creative play.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Logic.jake
Profile Joined October 2010
United States37 Posts
November 15 2012 23:22 GMT
#183
WOW, this is badass, can't wait to see them in tournaments and too play on them
You cool man ?
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 15 2012 23:22 GMT
#184
Oh cool, hope they will use the entire different map pool compare to shitty Bliz's versions
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 15 2012 23:24 GMT
#185
On November 16 2012 08:20 Brett wrote:
As a 'BW guy' who likes SC2 enough to watch, I don't want many, if any, BW maps. They just will not work with the game we have today.


They only look like that as nobody has ever tried.

Any time a slightly imbalanced map went near the map pool minus at release people complained so much (including players) that they never make it into tournaments.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kittan
Profile Joined April 2012
Poland3999 Posts
November 15 2012 23:26 GMT
#186
Arkanoid <3 The Iris vs Savior game made it a very recognisable map. I would like to see Monty Hall and Outsider, but mineral hopping affected gameplay a lot on those maps, so I'm unsure how it work out in SC2.

I might just be tempted to watch the Proleague again just to see the maps play out.

Also, obligatory Terran & siege tank imba on all new maps (learn, SC2 community xD).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 15 2012 23:27 GMT
#187
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
November 15 2012 23:29 GMT
#188
On November 16 2012 08:27 TeeTS wrote:
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.

But I would rather have completely different style of play on these maps than the current map pools.

On top of this, I would love to see them cycling through maps each season, re-using only some of the maps.
ppp
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 15 2012 23:29 GMT
#189
Nice to see Kespa has the balls to pick up new maps even if they don't fit to the standard meta. Wish our foreign brothers at MLG, IPL, or DH would try something new as well rather then using the same maps forever and/or just taking maps from GSL.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-11-15 23:29:50
November 15 2012 23:29 GMT
#190
High ground barriers are probably not pathable in some of those maps, otherwise it would makes no sense.
Taekwon
Profile Joined May 2010
United States8155 Posts
November 15 2012 23:33 GMT
#191
Kepsa maps?

Auto approve.
▲ ▲ ▲
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 15 2012 23:37 GMT
#192
On November 16 2012 08:29 supernovamaniac wrote:
Show nested quote +
On November 16 2012 08:27 TeeTS wrote:
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.

But I would rather have completely different style of play on these maps than the current map pools.

On top of this, I would love to see them cycling through maps each season, re-using only some of the maps.

On one hand, I wouldn't mind seeing a few GSL maps or ladder maps still in the map pool. On the other hand, I really want to see KeSPA take control of their own map pool to try out crazy stuff that may or may not stick. A cycling pool of crazy maps may keep things fresh for viewers, especially in Proleague where racial imbalances can be addressed by roster decisions.
ㅇㅅㅌㅅ
Metafour
Profile Joined November 2011
United States137 Posts
November 15 2012 23:38 GMT
#193
Awesome! I cant wait. Should be pretty exciting.
"As you think, so shall you become." @JayJackson94
MasterCynical
Profile Joined September 2012
505 Posts
November 16 2012 00:03 GMT
#194
Wow... Guillotine...

I think I like kulas Ravine better.

These are going to make some pretty faced paced, exciting games = )
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 16 2012 00:06 GMT
#195
Fucking finally.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
November 16 2012 00:06 GMT
#196
As cool as it is, I don't think it will work with SC2.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-16 00:10:12
November 16 2012 00:09 GMT
#197
On November 16 2012 06:20 zerious wrote:
omggg

Gaema Gowon and BiFrost, so fucking old school


Zergs are going to cry, just like in those times.

+ Show Spoiler +
Lies, Zergs don't cry.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?36961 Posts
November 16 2012 00:13 GMT
#198
-___-;;

Man I hope these maps won't scream imba...

GOOD LUCK KESPA!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
November 16 2012 00:18 GMT
#199
Bases WITHOUT RAMPS!??? Good lord, I didn't think the map editor even let you do that.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 16 2012 00:18 GMT
#200
It is hard to tell with such small pictures but some of these look like they will have some... balance issues....
snively
Profile Blog Joined August 2011
United States1159 Posts
November 16 2012 00:19 GMT
#201
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE
My religion is Starcraft
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
November 16 2012 00:21 GMT
#202
These look cool :D Can't wait to see how it affects the meta if they are actually played on.
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
Atrbyg
Profile Blog Joined October 2011
United States513 Posts
November 16 2012 00:27 GMT
#203
Always nice to see more mapmaking teams emerge. Hopefully some great maps are made.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
November 16 2012 00:32 GMT
#204
xellos plz return with bifrost :D
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
insanet
Profile Joined January 2010
Peru439 Posts
Last Edited: 2012-11-16 00:34:58
November 16 2012 00:33 GMT
#205
On November 16 2012 09:18 mrtomjones wrote:
It is hard to tell with such small pictures but some of these look like they will have some... balance issues....


Calm down, around 60-70% of KESPA test maps never get approved. I still remember when they presented a map with a bomberman layout, dont remember the name of the map but THAT was a wacky map, the map never got approved.
moochu
Profile Joined August 2009
Australia374 Posts
November 16 2012 00:37 GMT
#206
Prelude to new proleague i hope.
Al Bundy
Profile Joined April 2010
7257 Posts
Last Edited: 2012-11-16 00:39:21
November 16 2012 00:39 GMT
#207
Nice. If anything, they feel "refreshing" if that makes any sense. The lack of Xel'Naga watchtowers makes these maps even more interesting.
o choro é livre
tj341
Profile Joined October 2012
United States147 Posts
November 16 2012 00:42 GMT
#208
pretty exciting, next osl will be sick
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 16 2012 00:43 GMT
#209
Kespa map-making skills combined with the beatiful sc2 palette? There's gonna be some damned pretty maps incoming.
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 16 2012 00:45 GMT
#210
No fighting spirit? Never heard of these maps to be honest
Bomber & Jaedong & FlaSh & SNSD <3
Trasko
Profile Blog Joined July 2010
Sweden983 Posts
November 16 2012 00:47 GMT
#211
:O pretty awesome stuff!
Jaedong <3
pivor
Profile Joined October 2012
Poland198 Posts
November 16 2012 00:48 GMT
#212
dat bifrost ;o
:F
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 16 2012 00:51 GMT
#213
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
November 16 2012 00:53 GMT
#214
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


lol u realise that FFE was invented and developed on these exact maps in BW right? What makes u think you won't be able to do the same thing in sc2, where the FFE is even stronger and safer than in BW
When there is nothing left to lose but your dignity, it is already gone.
Detri
Profile Blog Joined February 2011
United Kingdom683 Posts
November 16 2012 00:55 GMT
#215
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses
The poor are thieves, beggars and whores, the rich are politicians, solicitors and courtesans...
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
November 16 2012 00:56 GMT
#216
On November 16 2012 09:55 Detri wrote:
Show nested quote +
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses


Good, the current metagame is extremely boring.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-16 01:03:57
November 16 2012 01:01 GMT
#217
On November 16 2012 09:19 snively wrote:
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE


english cheats in syllables

the fact that we must say "choke too large, will need too much FF" is extremely saddening; how maps must work around FF. if FF was a person, i'd beat the fuck out of him out of maddening hatred. or browder if i see him.
age: 84 | location: california | sex: 잘함
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
November 16 2012 01:01 GMT
#218
On November 16 2012 09:55 Detri wrote:
Show nested quote +
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses


In this area, i defer my judgement to Kespa. They balanced BW with maps, the current metagame needs to collapse because its both boring and not terribly well balanced. If these maps don't work, i'm sure they will make ones that do. Anyhow, its only 6 months until hots and i'll bet Kespa already has some map makers on the job for that.
When there is nothing left to lose but your dignity, it is already gone.
S_SienZ
Profile Joined September 2011
1878 Posts
November 16 2012 01:02 GMT
#219
On November 16 2012 09:19 snively wrote:
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE

Gotta pronounce it in Korean English bro

Fuh-Roh-Seh-Tuh
emythrel
Profile Blog Joined August 2010
United Kingdom2599 Posts
Last Edited: 2012-11-16 01:03:30
November 16 2012 01:03 GMT
#220
On November 16 2012 10:01 jinorazi wrote:
Show nested quote +
On November 16 2012 09:19 snively wrote:
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE


english cheats in syllables


english is a bastard language that is very simple, especially compared to many asian languages that developed over many centuries, english as spoken today is completely different from that spoken just 200 years ago. Most people would land in 1800's England and understand hardly a word.
When there is nothing left to lose but your dignity, it is already gone.
tsuxiit
Profile Joined July 2010
1305 Posts
November 16 2012 01:05 GMT
#221
These ports don't really look like they actually work in sc2. That said, I like the new maps.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
November 16 2012 01:06 GMT
#222
Bifrost... is XELLOS COMING BACK?!?!?!
can i get my estro logo back pls
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-16 01:08:35
November 16 2012 01:07 GMT
#223
On November 16 2012 10:03 emythrel wrote:
Show nested quote +
On November 16 2012 10:01 jinorazi wrote:
On November 16 2012 09:19 snively wrote:
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE


english cheats in syllables


english is a bastard language that is very simple, especially compared to many asian languages that developed over many centuries, english as spoken today is completely different from that spoken just 200 years ago. Most people would land in 1800's England and understand hardly a word.


same applies to korean (old korean)

korean syllable isn't hard to understand, 1 block = 1 syllable, its clear cut
but in english, vowels and consonants twist and turn to make it into one syllable like "frost" starts with F, add a little rrr sound, connect it with O then give a little SSSS then end with T. thats cheating (compared to korean)

learning haiku in english was confusing as fuck
age: 84 | location: california | sex: 잘함
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 16 2012 01:07 GMT
#224
Woooow these are oldddd BW maps though LOL
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
November 16 2012 01:11 GMT
#225
On November 16 2012 09:55 Detri wrote:
Show nested quote +
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
haitike
Profile Joined June 2009
Spain2707 Posts
November 16 2012 01:14 GMT
#226
Althought the mains are 8m2g It seems there are some "thirds" with less minerals (6m). Well, maybe Im wrong, the images are small.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
November 16 2012 01:15 GMT
#227
thats so cool
although i didnt foloow broodwar at all i really like that there are new maps because i get bored with the current map pool in most tournaments. and i was kinda sad that there werent any new ones for a while. and since it only affects kespa tournaments im totally fine with it balancewise. gives kespa tournaments a more unique feeling and If some decent maps prevail.. maybe some make it even to other tournaments and to ladder someday^^

maybe they are inbalanced in the beginning but thats not our problem since only kespa player have to use it :D and they can improve and come up with other fresh maps in the future.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 16 2012 01:16 GMT
#228
expected fighting spirit to be port to sc2 ......
BW/KT Forever R.I.P KT.Violet dearly missed ..
Imzoo
Profile Joined June 2012
132 Posts
November 16 2012 01:16 GMT
#229
On November 16 2012 10:11 jnd wrote:
Show nested quote +
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Mr rock make a child
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 01:18 GMT
#230
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
bgx
Profile Joined August 2010
Poland6595 Posts
November 16 2012 01:19 GMT
#231
On November 16 2012 10:16 Sawamura wrote:
expected fighting spirit to be port to sc2 ......

FS was ported long time ago by Iccup.
Stork[gm]
haitike
Profile Joined June 2009
Spain2707 Posts
November 16 2012 01:20 GMT
#232
On November 16 2012 10:18 Promethelax wrote:
Show nested quote +
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"


I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games.
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
November 16 2012 01:23 GMT
#233
Nice ! I am really excited to see these maps / be able to play on them hopefully, also with these oldschool BW maps they might as well throw in Gorky Island too lol. :-]
AKA: TelecoM[WHITE] Protoss fighting
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 16 2012 01:27 GMT
#234
Do these maps have the BW standard nine mineral patches per base?
malaan
Profile Joined September 2010
365 Posts
November 16 2012 01:30 GMT
#235
they are plain bad in SC2. Siege tanks and force fields make them pretty much 99% in favor of not Zerg.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
November 16 2012 01:31 GMT
#236
On November 16 2012 10:16 Imzoo wrote:
Show nested quote +
On November 16 2012 10:11 jnd wrote:
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Mr rock make a child


Ya fuck Kespa maps!!! Let's keep trusting Blizzard to make balanced map like they've always shown a commitment to through their history! Thank god Blizzard made such good maps for BW and SC2! Kepsa always has shown a history of making such bad maps...

Thank god for new maps.
RIP GOMTV. RIP PROLEAGUE.
haitike
Profile Joined June 2009
Spain2707 Posts
November 16 2012 01:32 GMT
#237
On November 16 2012 10:30 malaan wrote:
they are plain bad in SC2. Siege tanks and force fields make them pretty much 99% in favor of not Zerg.


That sounds good to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 01:33 GMT
#238
On November 16 2012 10:20 haitike wrote:
Show nested quote +
On November 16 2012 10:18 Promethelax wrote:
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"


I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games.


I think the balance in SC2 will not work to make these maps epic as they once were. But I pray.

(Just realized that sounded like balance whine, it isn't. What I mean is that things are balanced differently in WoL than they were in BW)
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Sabu113
Profile Blog Joined August 2009
United States11045 Posts
November 16 2012 01:34 GMT
#239
On November 16 2012 10:11 jnd wrote:
Show nested quote +
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Toss is going to die in PvZ. Mass muta play to rule them all.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Raiquer
Profile Joined March 2011
Sweden98 Posts
November 16 2012 01:36 GMT
#240
Just a quick question:

When do the next StarLeague and the next ProLeague start?

Thanks in advance.
Slayers_Boxer, Mvp, Flash, Fantasy, Nestea, Jinro, Naniwa, Thorzain, Jaedong, DongRaeGu, White-ra, Sase, Haypro, Nada, Tastosis, Day[9], IM and KT Fighting!
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 16 2012 01:38 GMT
#241
On November 16 2012 10:34 Sabu113 wrote:
Show nested quote +
On November 16 2012 10:11 jnd wrote:
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Toss is going to die in PvZ. Mass muta play to rule them all.


in the same page Zerg has been 99% UP, and then dominant over toss

-_- open mind before complaining
Remember, no matter where you go, there you are.
G.K.
Profile Joined November 2010
United States105 Posts
November 16 2012 01:51 GMT
#242
Who would have thought that Outsider or triathlon type maps would work so nicely in BW? I think KeSPA will make some maps great for spectators. Even if they are no good, the teams can always send out a good race for mirror match up on a map. It's fine as long as those maps are not used for OSL right away.
Hearthstone // LoL
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
November 16 2012 01:54 GMT
#243
Well, hope this turns out well. I still prefer the other map makers but I'm hoping good things come out of KeSPA's.
lordofsoup
Profile Joined January 2012
United States159 Posts
November 16 2012 02:07 GMT
#244
Finally I'm really looking forward to the different style of maps.
NOHUNTERS
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 16 2012 02:07 GMT
#245
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/
Administrator~ Spirit will set you free ~
Madder
Profile Joined February 2010
Australia427 Posts
Last Edited: 2012-11-16 02:13:33
November 16 2012 02:12 GMT
#246
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

Bit of a snap judgement, wait and see until there's games on these maps.
nmetasch
Profile Joined April 2012
United States600 Posts
November 16 2012 02:16 GMT
#247
Wow, this is going to shake things up. Just what we needed, good map makers in the community! This can only be good for SC2, more maps that is..
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 16 2012 02:17 GMT
#248
nice.

I wonder if they're gonna port fighting spirit (lololol)
Twitter: @zhurai | Site: http://zhurai.com
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 02:17 GMT
#249
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 16 2012 02:19 GMT
#250
This is pretty awesome!
TeslasPigeon
Profile Joined March 2012
464 Posts
November 16 2012 02:21 GMT
#251
I'm glad that there is a movement away from Xel'Naga towers, they are too "casual friendly" for tournaments and leagues. There is no reason why anyone should be given so much map awareness for such a small cost. This might force players to spread out their units, further weakening the deathballs that we all grown to hate.

I welcome the new maps.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 02:21 GMT
#252
On November 16 2012 11:17 Promethelax wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too.

I would be too. It would be more productive than just whining about it.
TelecoM
Profile Blog Joined January 2010
United States10666 Posts
November 16 2012 02:26 GMT
#253
On November 16 2012 11:17 zhurai wrote:
nice.

I wonder if they're gonna port fighting spirit (lololol)


The FS map I played in SC2 long ago was actually quite good...
AKA: TelecoM[WHITE] Protoss fighting
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 16 2012 02:27 GMT
#254
Is that a mineral wall on Caldeum? cooooool !
AKMU / IU
Arceus
Profile Blog Joined February 2008
Vietnam8332 Posts
November 16 2012 02:28 GMT
#255
imagine a sc2 map by someone like Rose.of.Dream. Yes please. Im so tired of 25644 variations of DualSight/BelshirBeach with "golden rules" shit like easy third, high ground main, half-circle bases layout etc.
GOM should step up their game too. Make it like MSL vs OSL with two almost different map pool.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
Last Edited: 2012-11-16 02:34:05
November 16 2012 02:31 GMT
#256
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

The one huge advantage Kespa has over every amateur mapmaker is the player base. When you have progamer houses testing every inch of these maps for you, you're going to learn what works and what doesn't pretty damn quick. This generation of maps may not be the most balanced, but I don't doubt for a moment that Kespa will begin putting out quality maps in the future.

Edit: GOM/the ESF teams have a similar advantage, only they seemingly don't use it. Maybe this will spur them into action.
Liquipedia
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 16 2012 02:34 GMT
#257
awesome news!!
blabberrrrr
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
November 16 2012 02:36 GMT
#258
guilotine is so bad of map lol....... as for the rest only caldeum can make for some standard games
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
GohgamX
Profile Joined April 2011
Canada1096 Posts
November 16 2012 02:43 GMT
#259
This is amazing news
Time is a great teacher, unfortunate that it kills all its pupils ...
Existential
Profile Joined December 2010
Australia2107 Posts
November 16 2012 02:44 GMT
#260
Thank god, if I had to see another game on Antiga....
Jaedong <3 | BW - The first game I ever loved
Adreme
Profile Joined June 2011
United States5574 Posts
November 16 2012 02:50 GMT
#261
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


While that is certainly true anything tried to at least shake up meta game and try some different style maps is certainly a step in right direction. While most of those maps look completely unplayable at least it shows a willingness to experiment that a lot of tournaments are lacking at the moment.
Glenn313
Profile Joined August 2011
United States475 Posts
November 16 2012 02:57 GMT
#262
:D Wonderful.
Hey man
mordk
Profile Blog Joined November 2010
Chile8385 Posts
November 16 2012 02:59 GMT
#263
Good news, but most of the map transitions don't work well on SC2, we'll have to see if KeSPA can pull it off
Entirety
Profile Blog Joined April 2012
1423 Posts
November 16 2012 03:19 GMT
#264
These new maps will make the OSL crazy to watch... OSL may have gotten another viewer, just because I want to see how these players play on these maps which are far from the standard layout (see Daybreak for a "typical layout")
IMMvp (정종현) | Fan Club: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211431
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
November 16 2012 03:20 GMT
#265
Well these maps are certainly interesting. Considering how a lot of games have become really boring lately I hope maps like these will shake things up.
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
SheaR619
Profile Joined October 2010
United States2399 Posts
November 16 2012 03:29 GMT
#266
Aracanoid looks really big. I dont know how I feel about this. I mean map maker tried to make BW map into sc2 map before and it didnt go too smoothly. Such as fighting spirit and match point. I hope it goes well but my guts feeling just telling me it going to be alot of balance problem due to the high ground mechanics.
I may not be the best, but i will be some day...
Ettick
Profile Blog Joined June 2011
United States2434 Posts
November 16 2012 03:30 GMT
#267
This is going to be interesting to say the least lol
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
November 16 2012 03:32 GMT
#268
cool, at least sounds better than their previous map pool -_-

Map pools in general need an overhaul. It's getting to the point where even Daybreak and Cloud Kingdom are getting stale =/

not a good sign.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
November 16 2012 03:38 GMT
#269
out of all these I think only CalDeum and maybe good old Bifrost might make it...although I wish Arkanoid makes it...if it does make it I know for sure it will become a ladder map because Dustin Browder will probably have an orgasm over it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
November 16 2012 03:38 GMT
#270
On November 16 2012 12:32 FrostedMiniWheats wrote:
cool, at least sounds better than their previous map pool -_-

Map pools in general need an overhaul. It's getting to the point where even Daybreak and Cloud Kingdom are getting stale =/

not a good sign.

This, the whole map pool feels stale to me at this point. This is one of the things I look forward to most when PL announced it was switching over. I was hoping for a new injection of maps to rotate through constantly!
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
Warpath
Profile Joined April 2010
Canada1242 Posts
November 16 2012 03:41 GMT
#271
for a moment i thought i saw Judgement Day

sigh, such a good map
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
November 16 2012 03:41 GMT
#272
On November 16 2012 11:59 mordk wrote:
Good news, but most of the map transitions don't work well on SC2, we'll have to see if KeSPA can pull it off


they wan to kill the metagame and forge a new one with their maps..its next to impossible though since the world does not revolve around their maps like it did in BW.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
synapse
Profile Blog Joined January 2009
China13814 Posts
November 16 2012 03:42 GMT
#273
Arkanoid... oh god LOL
:)
C0MMANDO
Profile Joined March 2012
71 Posts
November 16 2012 03:44 GMT
#274
omg looking forward to new metagames
red4ce
Profile Blog Joined January 2011
United States7313 Posts
November 16 2012 03:49 GMT
#275
Finally an organization with some balls. Time to see whether SC2's problems are the fault of the game or the fault of the maps.
cresse
Profile Joined July 2012
United States59 Posts
November 16 2012 03:49 GMT
#276
There's always that weird brief period when a new map is introduced when players haven't figured it out, and do a lot of cheesy builds (particularly 4gate). This may make for a kind of lame viewing experience at first, but I hope the creation of all these new maps means osl is sticking around for the long haul. Hopefully we see some really neat stuff after players get acclimated to the new maps.
Severedevil
Profile Blog Joined April 2009
United States4834 Posts
November 16 2012 03:50 GMT
#277
On November 16 2012 12:41 BLinD-RawR wrote:
Show nested quote +
On November 16 2012 11:59 mordk wrote:
Good news, but most of the map transitions don't work well on SC2, we'll have to see if KeSPA can pull it off


they wan to kill the metagame and forge a new one with their maps..

I think we all hope they succeed.
My strategy is to fork people.
Lightswarm
Profile Blog Joined November 2008
Canada966 Posts
November 16 2012 03:53 GMT
#278
wow. araknoid is coming back. kinda excited to see that map in play
Team[AoV]
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
November 16 2012 03:56 GMT
#279
Also title should be changed to ProLeague not StarLeague.... unless I've been reading 프로리그 as 스타리그
ppp
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2012-11-16 04:03:25
November 16 2012 03:58 GMT
#280
On November 16 2012 12:56 supernovamaniac wrote:
Also title should be changed to ProLeague not StarLeague.... unless I've been reading 프로리그 as 스타리그


Nah, it's Proleague; OGN have their own separate map team to make maps for the OSL.

But I wouldn't be surprised if OGN scraps using ladder maps and go back to using the two KeSPA/two OGN map system of the past. It doesn't help Blizzard are lazy as fuck on updating the ladder pool.
Commentator
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2012-11-16 04:01:55
November 16 2012 04:01 GMT
#281
This is EXACTLY what SC2 needs to be re-invigorated

I mean some of them are bound to be horrible imbalanced, but since the map scene is so dead, this is what we need to kick start it.
"losers always whine about their best, Winners go home and fuck the prom queen"
GinDo
Profile Blog Joined September 2010
3327 Posts
November 16 2012 04:02 GMT
#282
Happy to see these new innovative maps. Maps these days all look the same.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
stfouri
Profile Joined August 2010
Finland272 Posts
November 16 2012 04:05 GMT
#283
Haahahah some of them look so goddamn imbalanced :D.
Guess thats the point of them.
kevinmon
Profile Joined January 2011
United States540 Posts
November 16 2012 04:10 GMT
#284
YES these look awesome
BretZ
Profile Joined May 2011
United States1510 Posts
November 16 2012 04:11 GMT
#285
FINALLY. How long have we waited? Was so excited to hear new maps, and old BW maps that I pre-ordered HoTS!
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 04:13 GMT
#286
YES! Finally, this will completely change the game!
Barcelona / Arsenal Fan!
TT1
Profile Blog Joined December 2008
Canada9990 Posts
November 16 2012 04:18 GMT
#287
lol bifrost should be interesting
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-16 04:21:40
November 16 2012 04:21 GMT
#288
I don't think all of these maps are going to translate well to sc2, but it's certainly worth a try. I hope they decide not to keep the gold bases though, Protoss gains no advantage from them, can't hold them early enough for it to be worth it. Zerg can get away with taking it quick a lot of the time, and terran can PF it to make it tough to break.

I hope the maps work out well, it'll be great to finally get some new maps into the game.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 16 2012 04:21 GMT
#289
So sick
Patience is a small price to pay for perfection.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 16 2012 04:23 GMT
#290
Would be very interested to see what some experienced map makers have to say about these. Has anyone from ESV posted in this thread? Some of those look a bit wacky TBH.
HeavenResign
Profile Joined April 2011
United States702 Posts
November 16 2012 04:23 GMT
#291
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2012-11-16 04:26:01
November 16 2012 04:25 GMT
#292
I miss the hilarious Proleague 2v2 maps from BW...and that one map that was full of a "forest" that fogged all your units and was only played once or twice before it was declared bugged beyond recognition.
crbox
Profile Joined August 2010
Canada1180 Posts
November 16 2012 04:40 GMT
#293
guillotine looks so different from most sc2 maps I'd like to try it ^^

Anyone know if they are on NA server?
myideal
Profile Joined August 2010
China6 Posts
November 16 2012 05:02 GMT
#294
Old maps are so boring. New maps are so awesome!!
Burns
Profile Blog Joined December 2010
United States2300 Posts
November 16 2012 05:21 GMT
#295
I feel like some of these maps might not work, but i would love to see them worked out. Hopfully they can change they way sc2 is played given that they seem to have a very different terrain layout thatn most sc2 maps
What do you mean you heard me during the night, these are quiet pants!
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 16 2012 05:28 GMT
#296
Is the main base cliffable on guillotine?
IPA
Profile Joined August 2010
United States3206 Posts
November 16 2012 05:29 GMT
#297
Don't worry, we won't be able to play them on ladder.
Time held me green and dying though I sang in my chains like the sea.
Vindicare605
Profile Blog Joined August 2011
United States16055 Posts
November 16 2012 05:35 GMT
#298
On November 16 2012 13:23 DrowSwordsman wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.


The tournaments are more to blame imo
aka: KTVindicare the Geeky Bartender
densha
Profile Joined December 2010
United States797 Posts
November 16 2012 05:39 GMT
#299
I can't be the only one to think that the converted BW maps look kind of terrible, right?
If you wish to make an apple pie from scratch, you must first invent the universe.
HeavenResign
Profile Joined April 2011
United States702 Posts
November 16 2012 05:46 GMT
#300
On November 16 2012 14:35 Vindicare605 wrote:
Show nested quote +
On November 16 2012 13:23 DrowSwordsman wrote:
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.


The tournaments are more to blame imo


Completely agreed. This is definitely a step in the right direction.
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
November 16 2012 05:49 GMT
#301
this is the best news in ages
steventcyh
Profile Joined November 2010
China70 Posts
November 16 2012 05:51 GMT
#302
yes, look imba or terrible now, but there will be test matches and at least they are really interesting and fresh
Mahavishnu
Profile Joined August 2010
Canada396 Posts
November 16 2012 05:53 GMT
#303
Map rotation should speed up and eventually be regular, at a much faster complete replacement than now.

Would be awesome.
everything is gravity
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
November 16 2012 05:55 GMT
#304
Wow, Arkanoid and BiFrost is back!!!!
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Slackzftw
Profile Joined November 2012
Germany361 Posts
November 16 2012 05:57 GMT
#305
I don't think BW Maps will work with SC2...
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 16 2012 06:00 GMT
#306
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
rysecake
Profile Joined October 2010
United States2632 Posts
November 16 2012 06:04 GMT
#307
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


Because maps that allow you to get a free third and mass bl infestor or colo balls is interesting
The Notorious Winkles
phodacbiet
Profile Joined August 2010
United States1739 Posts
November 16 2012 06:08 GMT
#308
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?
DoomDragoon
Profile Joined January 2011
United States38 Posts
November 16 2012 06:13 GMT
#309
I am very excited. Yes, there may be "racial imbalances" with new maps, but that is also because the understanding of races today is based on very macro-oriented maps. I think it is very good that there are maps to mix up the way we play. Maybe these maps will change up the stale metagame and give us actually interesting games.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-11-16 06:19:33
November 16 2012 06:15 GMT
#310
On November 16 2012 14:39 densha wrote:
I can't be the only one to think that the converted BW maps look kind of terrible, right?

You are not alone, they look horrible.

But hey, if it's BW-related it has to be good. Right?
Makelius
Profile Joined June 2011
76 Posts
November 16 2012 06:24 GMT
#311
oh shit... maps with no ramps, maps with no ramps everywhere
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 07:05 GMT
#312
On November 16 2012 15:15 Bagi wrote:
Show nested quote +
On November 16 2012 14:39 densha wrote:
I can't be the only one to think that the converted BW maps look kind of terrible, right?

You are not alone, they look horrible.

But hey, if it's BW-related it has to be good. Right?

They look horrible.

But because they look horrible, they have to be terrible to play on, yeah?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 07:11 GMT
#313
Good news.
Now I definitely will be watching proleage.
Slackzftw
Profile Joined November 2012
Germany361 Posts
November 16 2012 07:45 GMT
#314
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
November 16 2012 07:51 GMT
#315
Yes! Finally! Can't wait to see what they will think of!
There are three types of people in the universe: those who can count, and those who cant.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-16 07:53:44
November 16 2012 07:53 GMT
#316
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.

What do they have to lose?
Why not give it a try?
If the result is bad they will take other maps for next season.

Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 07:55 GMT
#317
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.


Crossfire didn't work, but it did bring some variety. That's something that is lacking heavily in sc2 right now. Every map kind of plays out the same, you take your natural, you somewhat safely take your third, you max out, and whoever wins a key engagement dictates the outcome of the game. Games have gotten way longer and in most cases a whole lot more stale (especially ZvP). We need some different map layouts that will stir things up. I don't want to watch games being played on daybreak for another whole fucking year.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 16 2012 07:56 GMT
#318
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.

Depends on what you mean by "sc2 gameplay." The current map pool is balanced and good for macro games, but some matchups have gotten stale to the point where any change seems like a good change, even one that risks going back to the days of cheesy play and all-ins.
ㅇㅅㅌㅅ
Drake
Profile Joined October 2010
Germany6146 Posts
November 16 2012 08:00 GMT
#319
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


its totaly broken in sc2 xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Sabu113
Profile Blog Joined August 2009
United States11045 Posts
November 16 2012 08:05 GMT
#320
On November 16 2012 15:08 phodacbiet wrote:
Show nested quote +
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:08 GMT
#321
On November 16 2012 17:05 Sabu113 wrote:
Show nested quote +
On November 16 2012 15:08 phodacbiet wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.


And how do you think you're in any way qualified to make that prediction based upon seeing exactly 0 games played out by 0 high level pro's in the current patch in the current metagame?
Prince_Stranger
Profile Joined November 2010
Kazakhstan762 Posts
Last Edited: 2012-11-16 08:08:35
November 16 2012 08:08 GMT
#322
Looks really good! Hope to see very soon!
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:09 GMT
#323
On November 16 2012 17:05 Sabu113 wrote:
Show nested quote +
On November 16 2012 15:08 phodacbiet wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.


And how they will end up? Z or T or P?
Split.
Profile Joined September 2011
Switzerland234 Posts
November 16 2012 08:10 GMT
#324
So how do I say this... have they lost their minds?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:15 GMT
#325
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?
MHT
Profile Joined August 2010
Sweden1026 Posts
November 16 2012 08:16 GMT
#326
Bifrost looks interesting, but those kaleidoscope looking maps bother me their way too symmetrical!
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 16 2012 08:16 GMT
#327
Looks awesome just for variety's sake. THey should try crazy maps like this!

Seriously though, I think this is a power move by kespa. Now pros competing in their league/s, at least for the time being, will be playing completely different maps compared to everyone else. Its going to be really hard for pros in both gsl and proleague to get any practice, study enemy strats etc.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:18 GMT
#328
On November 16 2012 17:15 MikeMM wrote:
Show nested quote +
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?


Agreed. Most people who complain about zerg say that the biggest problem is that you can't really punish a zerg that is rushing towards the ultimate lategame army, whilst terran and protoss have way harder of a time to do the same. Making some different maps and rewarding different strategies might be exactly what is needed to change that dynamic.
Split.
Profile Joined September 2011
Switzerland234 Posts
November 16 2012 08:18 GMT
#329
On November 16 2012 17:15 MikeMM wrote:
Show nested quote +
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?

I'm all for new maps, even unorthodox ones. But maps like Guillotine and Arkanoid? Maybe it's the revolution into better sc2 game balance but for right now I wonder how the kespa players plan to learning sc2 on such maps
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
November 16 2012 08:19 GMT
#330
some of these, like arkanoid look ridiculous but I mean this in the best way possible. Also Bifrost is damn sexy, can't wait to play some customs on it (if ever)
The heart's eternal vow
KOtical
Profile Joined January 2011
Germany451 Posts
November 16 2012 08:20 GMT
#331
i like that they are brining out some new maps... but tbh balance wise those maps look terrible...
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
November 16 2012 08:21 GMT
#332
CalDeum has some interesting rock usage, and finally a 3player map. But what's with that Transistor though? Gonna be great. Changes! Finally!
The heart's eternal vow
megapants
Profile Blog Joined December 2009
United States1314 Posts
November 16 2012 08:22 GMT
#333
so janky and awesome, really gonna help shake things up
dcemuser
Profile Joined August 2010
United States3248 Posts
November 16 2012 08:22 GMT
#334
I like it.

The map pool is changing far, far slower than it ever did in late BW. As fun as it is to sit and watch players play the same maps for a year until they've been figured out to the point where 70% of the games look the same, I think we can handle the variety.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-16 08:29:12
November 16 2012 08:23 GMT
#335
On November 16 2012 17:18 Split. wrote:
Show nested quote +
On November 16 2012 17:15 MikeMM wrote:
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?

I'm all for new maps, even unorthodox ones. But maps like Guillotine and Arkanoid? Maybe it's the revolution into better sc2 game balance but for right now I wonder how the kespa players plan to learning sc2 on such maps

That is why a lot more people will be watching this tournament, to see what kind of games it will produce.
Honestly I wouldn't have watched proleage had they played on current maps.
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
November 16 2012 08:24 GMT
#336
One thing I'm particularly curious about is the use of space around the edge of the maps, and the effect this will have on the use of air units. Many SC2 maps have a lot of impassable terrain at the edges, whereas BW maps tend to extend all the way to the edge.
Liquipedia
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2012-11-16 08:30:38
November 16 2012 08:29 GMT
#337
how i'm ranking the maps at first glance:

not inventive enough / too familiar: Gaema Gowon, Desert Flower

pushing the boundaries in an interesting way: Bifrost, Transistor, Guillotine

way too abstract / obviously imbalanced: CalDeum, Arkanoid

i'm very excited to see these games and watch the strategies develop!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2012-11-16 08:46:29
November 16 2012 08:44 GMT
#338
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


What makes a map good then? Safe expansions? The ability to reach 200/200 without risk? Personally, I think these maps are potaentially very interesting. Will they be imbalanced? Yes? Will they grab the meta-game, stomp on it, tear it to pieces and then throw it in the garbage? Yeah, probably. But I'm not too interested in the NR20 games any more if there's not going to be a lot of engagements following that. Right now, PvZ, PvP and TvZ are largely decided by one engagement because the units are so powerful and so expensive/hard to re-produce.

So what if we see mass-marines for a while? At least it'd be refreshing.

Tl;dr "balance" and "good maps" are both subjective. With the current state of the meta-game, these are imbalanced. But why do we(or they, rather) have to keep the current meta?
AdministratorBreak the chains
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:47 GMT
#339
In GSL on the 1-2 years old maps there is always a new champion each season.
So new KESPA maps can do absoulutely no harm to competitiveness and balance of game. And the main thing is that it will be so much fun to watch games on new maps.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:48 GMT
#340
On November 16 2012 17:44 Zealously wrote:
Show nested quote +
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


What makes a map good then? Safe expansions? The ability to reach 200/200 without risk? Personally, I think these maps are potaentially very interesting. Will they be imbalanced? Yes? Will they grab the meta-game, stomp on it, tear it to pieces and then throw it in the garbage? Yeah, probably. But I'm not too interested in the NR20 games any more if there's not going to be a lot of engagements following that. Right now, PvZ, PvP and TvZ are largely decided by one engagement because the units are so powerful and so expensive/hard to re-produce.

So what if we see mass-marines for a while? At least it'd be refreshing.

Tl;dr "balance" and "good maps" are both subjective. With the current state of the meta-game, these are imbalanced. But why do we(or they, rather) have to keep the current meta?


If you take a look at the recommended games from GSL live report threads the last months it's not uncommon to see 11/11 or nydus cheeses very highly recommended. People are tired of watching NR20 bludlud impestor turtles, and will welcome any variation. How people can be against this at this point i just dunno :/
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 16 2012 08:51 GMT
#341
On November 16 2012 17:48 Fragile51 wrote:
Show nested quote +
On November 16 2012 17:44 Zealously wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


What makes a map good then? Safe expansions? The ability to reach 200/200 without risk? Personally, I think these maps are potaentially very interesting. Will they be imbalanced? Yes? Will they grab the meta-game, stomp on it, tear it to pieces and then throw it in the garbage? Yeah, probably. But I'm not too interested in the NR20 games any more if there's not going to be a lot of engagements following that. Right now, PvZ, PvP and TvZ are largely decided by one engagement because the units are so powerful and so expensive/hard to re-produce.

So what if we see mass-marines for a while? At least it'd be refreshing.

Tl;dr "balance" and "good maps" are both subjective. With the current state of the meta-game, these are imbalanced. But why do we(or they, rather) have to keep the current meta?


If you take a look at the recommended games from GSL live report threads the last months it's not uncommon to see 11/11 or nydus cheeses very highly recommended. People are tired of watching NR20 bludlud impestor turtles, and will welcome any variation. How people can be against this at this point i just dunno :/


Exactly! And at this point, people are starting to press the "Do not recommend"-button on default if there was an Infestor in the game, let alone 20 Infestors with Brood Lords.

I'm not saying I don't like macro games - they have a lot of potential (see jjakji vs. Leenock, Taeja vs. Rain, DRG vs. MMA and so on), but it doesn't all have to be macro safely on 3+ bases. Anyone saying otherwise is... I don't know, not someone I agree with.
AdministratorBreak the chains
NeonFox
Profile Joined January 2011
2373 Posts
November 16 2012 08:54 GMT
#342
The first two look good, the others look ugly and akward. But I want to see some games on them before making up my mind.
Severus_
Profile Blog Joined October 2010
759 Posts
November 16 2012 08:58 GMT
#343
Its about time to see some proleague can't wait to miss school/work etc to watch starcraft again
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 16 2012 09:52 GMT
#344
this is exactly what sc2 needs right now.
ok
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 16 2012 10:07 GMT
#345
GSL still setting the global standard

Those arena-like desert maps were already ugly as fuck in BW, so why bring them back?
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
November 16 2012 10:13 GMT
#346
New maps, and hopefully balanced maps!! Will be fantastic!!!

Cant wait to see how these plays out in the new PL!!
Live and Let Die!
covetousrat
Profile Joined October 2010
2109 Posts
November 16 2012 10:19 GMT
#347
Cool maps. If only Blizzard listen to us and bring tournament maps to ladder. Sigh
vgijamven
Profile Joined December 2011
Sweden95 Posts
Last Edited: 2012-11-16 10:26:03
November 16 2012 10:23 GMT
#348
That "Transistor" map looks really interesting!

Maybe it's because of the small images, but I fail to see any watchtowers! I hope this is true
"If it it's important, you'll find a way. If it's not, you'll find an excuse." -Daniel Decker
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 16 2012 10:29 GMT
#349
On November 16 2012 19:07 Daswollvieh wrote:
GSL still setting the global standard

Those arena-like desert maps were already ugly as fuck in BW, so why bring them back?


I loved the arena style desert maps <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
NKB
Profile Joined February 2012
United Kingdom608 Posts
November 16 2012 10:38 GMT
#350
This is gonna be brilliant, haven't seen many new maps recently :D Can't wait to see how the games play out
Some times you just gotta wish...
Severedevil
Profile Blog Joined April 2009
United States4834 Posts
Last Edited: 2012-11-16 10:47:21
November 16 2012 10:46 GMT
#351
(Wrong thread!)

New maps are worth a try. The way the game is currently played doesn't really garner my love, so... shake it up!
My strategy is to fork people.
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 16 2012 10:48 GMT
#352
Yay maybe games that wont be NR20 with 0 harrass.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 10:49 GMT
#353
On November 16 2012 19:19 covetousrat wrote:
Cool maps. If only Blizzard listen to us and bring tournament maps to ladder. Sigh


I really think that the current way of doing ladder map pools is just terrible and needs to be changed for hots. Like a "map of the week" arcade section or something where people can vote for maps and in the week of the ladder lock people can vote for what map needs to be removed from the pool and what map needs to be added.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 10:56 GMT
#354
On November 16 2012 19:29 Qikz wrote:
Show nested quote +
On November 16 2012 19:07 Daswollvieh wrote:
GSL still setting the global standard

Those arena-like desert maps were already ugly as fuck in BW, so why bring them back?


I loved the arena style desert maps <3

I expect some kingly games on these.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
November 16 2012 11:36 GMT
#355
Lol, of all the maps out there, Gaema Gowon, Arkanoid, Guillotine and Bifrost ? lol
Bifrost should be funny, it's kind of the polar opposite of today's macro maps, I expect some raging...
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Infernal_dream
Profile Joined September 2011
United States2359 Posts
November 16 2012 11:38 GMT
#356
Honestly we wouldn't need to change these maps if people would stop "all-inning" and just do "pressure." But everything before 3 base is labeled an all in and called cheese now.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
November 16 2012 11:56 GMT
#357
This news refreshes my passion to the game with all good BW memories! I wanna play alot today
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 16 2012 11:57 GMT
#358
To be honest, it's refreshing, doesn't matter if they are balanced or not right now, since i think they will or did playtest them. More varied gamestyles are required and maps are the easier way to do that since blizzard doesn't through maps.
flakmonkey
Profile Joined June 2011
Australia254 Posts
November 16 2012 11:59 GMT
#359
They need a bit of cosmetic work, but not sure about the actual gameplay of them since i didnt follow BW
phodacbiet
Profile Joined August 2010
United States1739 Posts
November 16 2012 12:01 GMT
#360
On November 16 2012 17:05 Sabu113 wrote:
Show nested quote +
On November 16 2012 15:08 phodacbiet wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.


Yeah =/ youre right, things arent looking too bright for sc if long game is nr 20 broodlord and short game is all in.
Arco
Profile Joined September 2009
United States2090 Posts
November 16 2012 12:04 GMT
#361
On November 16 2012 14:29 IPA wrote:
Don't worry, we won't be able to play them on ladder.

Makes me sad. I miss the days of iccup.
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
Last Edited: 2012-11-16 12:10:45
November 16 2012 12:10 GMT
#362
But how long season will be and will it be WoL or HotS (assuming proleague starts late)? Or will there be switch middle of it?
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 12:14 GMT
#363
On November 16 2012 21:10 Too_MuchZerg wrote:
But how long season will be and will it be WoL or HotS (assuming proleague starts late)? Or will there be switch middle of it?


Good point actually, the last one was 4 months exactly in length, so with HOTS around the block they better hurry up :p
Koesader
Profile Joined April 2012
Netherlands424 Posts
November 16 2012 12:21 GMT
#364
On November 16 2012 21:14 Fragile51 wrote:
Show nested quote +
On November 16 2012 21:10 Too_MuchZerg wrote:
But how long season will be and will it be WoL or HotS (assuming proleague starts late)? Or will there be switch middle of it?


Good point actually, the last one was 4 months exactly in length, so with HOTS around the block they better hurry up :p

These maps seem better fit for HotS imo, since WoL has some racial map constraints (*cough*protoss*cough*)
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
November 16 2012 12:36 GMT
#365
i think some of them are toooo forcefield / mech friendly and bad for zergs .
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
November 16 2012 12:46 GMT
#366
Fun stuff. This may make me watch some sc2 again.
[13:40] <Qbek> gosi i dreanmt about you
revy
Profile Joined September 2009
United States1524 Posts
November 16 2012 12:48 GMT
#367
On November 16 2012 06:25 StarStruck wrote:
I find the BW maps that they picked to be interesting.

Of those maps Bifrost is the only one I really like.

Show nested quote +
On November 16 2012 06:25 ArvickHero wrote:
On November 16 2012 06:19 Terrix wrote:
Weren't these maps specifically designed for the racial imbalances in bw? I feel like they wouldn't just "port" over to sc2 so well... Maybe

all of the ported maps are so oldschool that they'd be horrificly imba in today's BW metagame.


Precisely, which leads me to why?


It's a different game, what would be imba in BW is not necessarily imba in SC2 due to the differences in races. As sad as it is to say there is no guarantee that if Fighting Spirit were ported over it would be balanced. The kespa map makers have so many good old maps to choose from, and they'll make so many new ones.. it's going to be nice.
EFF_TotaL
Profile Joined February 2009
United States16 Posts
November 16 2012 12:49 GMT
#368
We'll see how these work out. I feel SC2 is more sensitive to map balance, and I don't know if SC1 maps ported over will be viable. However new maps are VERY welcome. I'm growing very tired of the current map pool. :C
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
November 16 2012 12:50 GMT
#369
question: wasn't it common consensus that snow maps are bad because they hurt your eyes if you practise on them extensively?
Deleted User 26513
Profile Joined February 2007
2376 Posts
November 16 2012 13:00 GMT
#370
I don't know if it's the best idea to port maps from BW(Crossfire)... Let's hope that the maps that they make will be better than the GSL's maps.
BTW Arkanoid looks like the ultimate TvZ map. 3CC every game and the zerg can't do shit about it :D
Gosi
Profile Blog Joined June 2011
Sweden9072 Posts
November 16 2012 13:02 GMT
#371
On November 16 2012 21:50 JustPassingBy wrote:
question: wasn't it common consensus that snow maps are bad because they hurt your eyes if you practise on them extensively?

Doubt that would be a problem today when screens are so good and sc2 is played in 1080p.
[13:40] <Qbek> gosi i dreanmt about you
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 13:04 GMT
#372
On November 16 2012 22:02 Gosi wrote:
Show nested quote +
On November 16 2012 21:50 JustPassingBy wrote:
question: wasn't it common consensus that snow maps are bad because they hurt your eyes if you practise on them extensively?

Doubt that would be a problem today when screens are so good and sc2 is played in 1080p.


Oh it is a problem, trust me. I played a game on that snow map from HOTS once as a custom map in WoL, just to see how it was like. It was like my eyes were on fire, and i use f.lux so it wasn't even that bright at the time. I can imagine that pro-gamers that play for multiple hours a day might have some bad eye strain when playing maps like that. I get eye strain from just playing 3-4 ladder games...
Yorbon
Profile Joined December 2011
Netherlands4272 Posts
November 16 2012 13:08 GMT
#373
This is huge! :D
I really hope they work out well in terms of balance.
I hope they do, in that case we will finally get some new maps aside from the maps gsl introduces.
Destro
Profile Joined September 2009
Netherlands1206 Posts
November 16 2012 13:11 GMT
#374
i like to see new maps! the maps currently being played feel old and stale..


although... im not sure how well these will translate to sc2.
bring back weapon of choice for hots!
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
November 16 2012 13:27 GMT
#375
Where can you even watch Pro League?
Master Chief
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 16 2012 13:28 GMT
#376
On November 16 2012 22:27 Pucca wrote:
Where can you even watch Pro League?



As of right now, nowhere - the season hasn't started yet.
AdministratorBreak the chains
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 13:31 GMT
#377
On November 16 2012 22:27 Pucca wrote:
Where can you even watch Pro League?


They broadcast on the youtube channel EsportsTV in korean, has been working really well for me in the past. Dunno if that's going to be the case now though..I really hope so, their twitch stream has been absolutely terrible for me.
Inquisitor1323
Profile Joined March 2012
370 Posts
November 16 2012 13:34 GMT
#378
Finally some new maps. I was getting sick of the WoL pool.
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2012-11-16 13:36:15
November 16 2012 13:34 GMT
#379
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 13:36 GMT
#380
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.
n0ise
Profile Joined April 2010
3452 Posts
November 16 2012 13:41 GMT
#381
um, zergs can't place ovies to see all four extractors and every attack path, wtf?
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49906 Posts
November 16 2012 13:43 GMT
#382
On November 16 2012 22:41 n0ise wrote:
um, zergs can't place ovies to see all four extractors and every attack path, wtf?


indeed, somewhere I can hear IdrA say "This is a fucking joke"
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 13:44 GMT
#383
On November 16 2012 22:36 Fragile51 wrote:
Show nested quote +
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

If they're the 'only ones who actively push for new map pools', I wonder what OSL could be considered if new map pools persist, which no doubt they would considering they had done so in BW.
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
November 16 2012 13:48 GMT
#384
I really fricking hope this screws up the metagame on those maps and then due to popularity these maps get drawn over into ladder and other tournaments. Seeing the same map pool every tournament/ladder season is getting really tiring.
11/5/14 CATACLYSM | The South West's worst Falco main
Arceus
Profile Blog Joined February 2008
Vietnam8332 Posts
November 16 2012 14:01 GMT
#385
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux

[image loading]
poorcloud
Profile Joined April 2011
Singapore2748 Posts
November 16 2012 14:06 GMT
#386
Really hope they make new maps to shake the metagame up. Maybe introduce even more map elements like backpaths or cliffs that can be abused.
Vandrad
Profile Joined November 2011
Germany951 Posts
November 16 2012 14:44 GMT
#387
The maps look very refreshing - hope they have potential for some great games
And who are you, the proud lord said, that I must bow so low?
AxionSteel
Profile Joined January 2011
United States7754 Posts
Last Edited: 2012-11-16 14:51:12
November 16 2012 14:48 GMT
#388
On November 16 2012 22:36 Fragile51 wrote:
Show nested quote +
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.

Chronos.
Profile Joined February 2012
United States805 Posts
November 16 2012 15:14 GMT
#389
I don't really care that these may be slightly imbalanced, it's not like some of the larger maps like Whirldwind aren't clearly Zerg favored anyway.

I just love that they're so different from standard SC2 maps, I'd absolutely love it if they had tournaments with only maps like these.
Shakty
Profile Joined October 2009
25 Posts
November 16 2012 15:22 GMT
#390
GOMTV introducing only 1 new map for a season is such a joke. Maybe now it would be intresting to watch SC2 again.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 16 2012 15:25 GMT
#391
These maps do have a ton of issues though...specifically, how easy the third base is for P in PvZ (shared with the new GSL maps though, it's no surprise every game on there is an immortal all-in), and most importantly the lack of ramps to defend the main base, which is what keeps PvP from turning into a random bullshit 4gate fest like on TDA and Bel'Shir Beach.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
November 16 2012 15:38 GMT
#392
Really?

Kespa thinks zerg needs a buff.
JohannesH
Profile Joined September 2009
Finland1364 Posts
November 16 2012 15:41 GMT
#393
They look so much smaller than the originals. Well, like everything, but anyway.
If you have to ask, you don't know.
Bippzy
Profile Blog Joined March 2011
United States1466 Posts
November 16 2012 15:55 GMT
#394
I guess the comment i must make is kespa should collaborate with gom. They need very similar map pools orthey risk fragmenting tourneys. If gom and kespa go 50/50 on maps or some shit then all foreign tourneys will adopt those maps as well
LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK LEENOCK
scoww
Profile Joined June 2012
595 Posts
November 16 2012 16:21 GMT
#395
fixing the metagame. reintroduce Bel'shir Beach, Jungle Basin and Calm before the storm ¯\_(ツ)_/¯
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 16:40 GMT
#396
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...
Get off my lawn, young punks
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 16 2012 16:41 GMT
#397
On November 17 2012 01:40 ACrow wrote:
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...


But it might play out in a way nobody expects
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 16:46 GMT
#398
On November 17 2012 01:41 MyFirstProbe wrote:
Show nested quote +
On November 17 2012 01:40 ACrow wrote:
Uhm, if they really go with that Cladeum map, I expect a 70%+ win rate for Zergs on that map. I mean it's cute that everybody is praising Kespa for being oh so innovative, and I even agree we could use something to shake up the meta game, but this doesn't look like a step in the right direction. I hope to be wrong...


But it might play out in a way nobody expects

I'll be pleasantly surprised Let's hope for the best I guess!
Get off my lawn, young punks
Godwrath
Profile Joined August 2012
Spain10115 Posts
November 16 2012 16:50 GMT
#399
I would like to test them to be honest.
mGGNoRe
Profile Blog Joined November 2011
Australia124 Posts
Last Edited: 2012-11-16 16:54:26
November 16 2012 16:53 GMT
#400
Finally some new freaking maps!

All the custom maps made be the community and the major organisations have been the same old style of high ground main, narrow/fairly open natural then easily taken third (Metropolis, Antiga, Cloud etc.).

Now we're getting some different maps that can really be interesting in terms of how it changes the metagame and will push it into new directions. Massive props to kespa for having the balls to change things up.

I am really looking forward to seeing how the BW maps play out.
Mr. Black
Profile Blog Joined May 2011
United States470 Posts
November 16 2012 17:49 GMT
#401
Guillotine looks pretty damn abusable with tank drops if those cliffs are pathable.
Make more anything.
EliteSK
Profile Joined April 2010
Korea (South)251 Posts
November 16 2012 17:53 GMT
#402
nice to see more maps getting made
bduddy
Profile Joined May 2012
United States1326 Posts
November 16 2012 18:12 GMT
#403
On November 16 2012 23:01 Arceus wrote:
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux
KeSPA being KeSPA... well, hopefully they at least paid him for it.
>Liquid'Nazgul: Of course you are completely right
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 20:24 GMT
#404
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.

Barcelona / Arsenal Fan!
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
November 16 2012 20:25 GMT
#405
This is going to look interesting
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
blade55555
Profile Blog Joined March 2009
United States17423 Posts
Last Edited: 2012-11-16 20:27:53
November 16 2012 20:27 GMT
#406
On November 16 2012 23:48 AxionSteel wrote:
Show nested quote +
On November 16 2012 22:36 Fragile51 wrote:
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.



Actually whirlwind has been awesome for tvz as well. It's produced some awesome games and it's not heavily zerg favored either as it makes going that bl/corr/infestor ball not viable. Big maps like whirlwind (at least vs terran) make those kind of armies not viable because terran can just go for a base trade if they have to and the zerg will not be able to defend vs it if that is what happens.

Big maps make ultra/ling/bane/infestor a lot better and more entertaining to watch to. I'll never understand why terrans hate big maps like whirlwind in tvz when it's not bad for terran players at all except for tvp, but that's because of warp in and what ^_^.
When I think of something else, something will go here
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 16 2012 20:36 GMT
#407
On November 17 2012 05:24 TimENT wrote:
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.



It won't just be kespa players if they're in the OSL.

Also a mixed teamleague is also possible.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 20:38 GMT
#408
On November 17 2012 05:36 Qikz wrote:
Show nested quote +
On November 17 2012 05:24 TimENT wrote:
I can't wait to see Kespa players play on these maps! Gonna be so awesome to see intense practice on a completely different map pool and metagame.



It won't just be kespa players if they're in the OSL.

Also a mixed teamleague is also possible.


I want to see what the Kespa practice regime will be able to do.
Barcelona / Arsenal Fan!
Crushgroove
Profile Joined July 2010
United States793 Posts
November 16 2012 20:40 GMT
#409
Guillotine will be a disaster with Star2 mechanics. Protoss deathball with forcefield lolol
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 16 2012 20:44 GMT
#410
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 16 2012 20:45 GMT
#411
On November 17 2012 05:44 Dionyseus wrote:
Show nested quote +
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.

would go the other way too, GSL players in the OSL/PL would do worse than otherwise haha
ModeratorRetired LR Bonjwa
TL+ Member
Steelo_Rivers
Profile Blog Joined January 2011
United States1968 Posts
November 16 2012 20:47 GMT
#412
bifrost and transistor look like they would be my fav maps.
ok
Levernz
Profile Joined August 2011
Canada50 Posts
November 16 2012 20:49 GMT
#413
About time, stop whining BW maps are great.
ACrow
Profile Joined October 2011
Germany6583 Posts
November 16 2012 20:54 GMT
#414
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.
Get off my lawn, young punks
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
November 16 2012 20:59 GMT
#415
On November 17 2012 05:45 opterown wrote:
Show nested quote +
On November 17 2012 05:44 Dionyseus wrote:
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


In the short term it would result in lower quality games, but it has the potential of increasing overall quality in the long term by requiring players to work harder (more maps to study) to achieve good results. However by having Kespa players play in maps that GSL players don't play it would handicap Kespa players in GSL tournaments.

would go the other way too, GSL players in the OSL/PL would do worse than otherwise haha


Good point.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
BlazeFury01
Profile Blog Joined December 2010
United States1460 Posts
November 16 2012 21:11 GMT
#416
On November 17 2012 05:54 ACrow wrote:
Show nested quote +
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.

Let the pros decide what's best.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 21:33 GMT
#417
On November 17 2012 03:12 bduddy wrote:
Show nested quote +
On November 16 2012 23:01 Arceus wrote:
Caldeum is made by Crux_LS http://www.teamliquid.net/forum/viewmessage.php?topic_id=364336&currentpage=All
It also appears on Crux website for a while but got deleted. According to his sign, LS has worked for KeSPA and apparently, the map is ordered to be removed from TL and Crux
KeSPA being KeSPA... well, hopefully they at least paid him for it.

Paid or not, it's the map maker's choice to go along with KeSPA.

I'd prefer of thinking about it that way instead of being a douche about it.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 21:40 GMT
#418
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

You say that, yet we have seen the same maps in GSL for many seasons.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
November 16 2012 21:49 GMT
#419
People acting like these maps will cause the end of the world or something LOL. It's not like these maps are gonna be forever if they are found to be horribly imbalanced...They'll be cycled out. And new maps will continued to be introduced.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 16 2012 21:55 GMT
#420
i hope they remake chupung ryeung t_t.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
thenexusp
Profile Joined May 2009
United States3721 Posts
November 16 2012 21:57 GMT
#421
Wow this maps are bonkers. For proleague though it doesn't matter, if a map is super-Z-favored then we'll see a lot of ZvZs but occasionally a different race practicing a specific anti-Z strategy (battle royale from BW started seeing a few TvZs with the T winning right before Kespa yanked the map)
Golbat
Profile Blog Joined September 2011
United States499 Posts
November 16 2012 22:01 GMT
#422
Love the look of the maps. Guillotine especially, I hope that they work out well balance wise and can push other tournaments to get fucking rid of Tal'Darim Altar.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Mawi
Profile Joined August 2010
Sweden4365 Posts
November 16 2012 22:02 GMT
#423
wow that is amazing <3
Forever Mirin Zyzz Son of Zeus Brother of Hercules Father of the Aesthetics
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 16 2012 22:03 GMT
#424
Don´t know if they work, because of completely different units like infestors, but it will be interresting to see them in use,
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
November 16 2012 22:11 GMT
#425
When I see Arkanoid there is only one game that comes to mind. Gawd why
Shorts down shorts up, BOOM, just like that.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2012-11-16 22:13:00
November 16 2012 22:12 GMT
#426
I think some people misunderstand the port. The maps are not maps that worked particularly well in bw. All 3 are old and unbalanced by modern standard.
Gaema Gowon port looks better than its bw counterpart.
Bifrost is an amazing concept map but very cheesy.
Guillotine is an oldschool macro map (ie not that macro) that I think is remembered for two games today. The layout is pretty strange.
Arkanoid is another concept map that was imba but had a few excellent games.

So it's pretty clear that they are not trying to get balanced map through bw ideas, but looking for old concepts that might work in sc2. Not at all the bw superiority complex you guys fear. I think this is exactly what sc2 map making needs, less balance, more original maps.
Edit @tidus of course, best game ever
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
akarin
Profile Joined February 2011
Ireland42 Posts
November 16 2012 22:17 GMT
#427
Gaema Gowon seems like the only balance friendly map =/
lefix
Profile Joined February 2011
Germany1082 Posts
November 16 2012 22:19 GMT
#428
On November 17 2012 06:55 Gamegene wrote:
i hope they remake chupung ryeung t_t.

this one? http://i.imgur.com/EkQVj.jpg :D
Map of the Month | The Planetary Workshop | SC2Melee.net
a9arnn
Profile Blog Joined July 2009
United States1537 Posts
November 16 2012 22:22 GMT
#429
It's sad we'll never see an outsider or monty hall in SC2, those were so sick
VOD finder guy for sc2ratings.com/ ! aka: ogndrahcir, a9azn2 | Go ZerO, Stork, Sea, and KawaiiRice :D | nesc2league.com/forum/index.php | youtube.com/watch?v=oaGtjWL5mZo
Headnoob
Profile Joined September 2010
Australia2108 Posts
November 17 2012 03:16 GMT
#430
Good, someone needs to make top tier competitive maps, hopefully kespa are up to it.
sinigang
Profile Joined August 2012
360 Posts
November 17 2012 03:38 GMT
#431
On November 17 2012 05:54 ACrow wrote:
Show nested quote +
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.
CloudMage
Profile Joined June 2011
Canada221 Posts
November 17 2012 03:42 GMT
#432
wow this is pretty cool, hope the balance is ok but sc2 is so much different than BW i dont think it will lol
HuK <3 WhiteRa <3 Grubby <3 TLO <3 Day[9] <3
AxionSteel
Profile Joined January 2011
United States7754 Posts
November 17 2012 04:00 GMT
#433
On November 17 2012 05:27 blade55555 wrote:
Show nested quote +
On November 16 2012 23:48 AxionSteel wrote:
On November 16 2012 22:36 Fragile51 wrote:
On November 16 2012 22:34 AxionSteel wrote:
Cool, these maps don't look like NR20 infestor/broodlord snorefests like the terrible maps the GSL people make. Maybe there'll be some kind of action.


Hey, GSL is slowly but surely moving away from those maps :p Kind of unfair to criticize GSL when they are the only ones who actively push for new map pools.

Well they were forced to remove atlantis spaceship and metropolis which was ok.. But what've they introduced since? Belshir vestige? looks like another big zerg map. Abyssal city is big and heavily favours zerg against terran so far. Whirlwind is awesome in tvt but has problems in other matchups. They still seem to have a "bigger is better" approach from what i've seen.



Actually whirlwind has been awesome for tvz as well. It's produced some awesome games and it's not heavily zerg favored either as it makes going that bl/corr/infestor ball not viable. Big maps like whirlwind (at least vs terran) make those kind of armies not viable because terran can just go for a base trade if they have to and the zerg will not be able to defend vs it if that is what happens.

Big maps make ultra/ling/bane/infestor a lot better and more entertaining to watch to. I'll never understand why terrans hate big maps like whirlwind in tvz when it's not bad for terran players at all except for tvp, but that's because of warp in and what ^_^.

I guess 43% is a very good terran map these days vs Zerg
L3gendary
Profile Joined October 2010
Canada1470 Posts
November 17 2012 04:13 GMT
#434
On November 17 2012 07:11 Titusmaster6 wrote:
When I see Arkanoid there is only one game that comes to mind. Gawd why

iris vs savior?
Watching Jaedong play purifies my eyes. -Coach Ju Hoon
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2012-11-17 04:21:01
November 17 2012 04:19 GMT
#435
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

This. Thanks Plexa. ^^

But I am super excited for some new crazytown maps getting serious play! For the game's sake I hope this spurs western tournaments to use new maps more often.

On November 16 2012 11:50 Adreme wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


While that is certainly true anything tried to at least shake up meta game and try some different style maps is certainly a step in right direction. While most of those maps look completely unplayable at least it shows a willingness to experiment that a lot of tournaments are lacking at the moment.

Also this. ^^
Comprehensive strategic intention: DNE
Madder
Profile Joined February 2010
Australia427 Posts
Last Edited: 2012-11-17 04:46:16
November 17 2012 04:42 GMT
#436
On November 17 2012 12:38 sinigang wrote:
Show nested quote +
On November 17 2012 05:54 ACrow wrote:
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.

This. ^^

<Anything non-cynical>

And this. ^^
therockmanxx
Profile Joined July 2010
Peru1174 Posts
November 17 2012 04:48 GMT
#437
Python 2.0 Make it happen !!
Tekken ProGamer
thezanursic
Profile Blog Joined July 2011
5478 Posts
Last Edited: 2012-11-17 09:56:16
November 17 2012 09:55 GMT
#438
Although I don't follow SC2 anymore leagues anymore I will 100% watch the next OSL! So many new inovative maps with unproven concepts!

SC2 stagnated so much maybe we can see some evolution after all with these maps!

To a brave new worlds and to OGN/Kespa for pushing inovation into map making since like 2002!
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 17 2012 10:06 GMT
#439
On November 17 2012 12:42 CloudMage wrote:
wow this is pretty cool, hope the balance is ok but sc2 is so much different than BW i dont think it will lol

Give it the benefit of the doubt. And maybe blizzard can get a different way of looking at their game with these new maps and if they do they might be able to see that they can balance the game in a different way in a way that doesn't make playstyles so restrictive in SC2.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 17 2012 10:07 GMT
#440
It would be really nice if we could get close ups tho...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Incanus
Profile Joined October 2009
Canada695 Posts
Last Edited: 2012-11-17 10:14:59
November 17 2012 10:13 GMT
#441
This is sweet! Also, somehow I want to see destination work for SC2.

Edit: I feel the tighter chokes in BW map designs will be too strong for protoss.
Flash: "Why am I so good?" *sob sob*
PineapplePizza
Profile Joined June 2010
United States749 Posts
November 17 2012 10:38 GMT
#442
Are there any highmasters / semipro / pro sc2 games played on "weird" maps like these? Google is not kind to me.
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
November 17 2012 11:24 GMT
#443
On November 17 2012 19:13 Incanus wrote:
This is sweet! Also, somehow I want to see destination work for SC2.

Edit: I feel the tighter chokes in BW map designs will be too strong for protoss.


Oh yes, I´d love me some small, yet defendable maps. More variety please.
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
November 17 2012 11:33 GMT
#444
Interesting to see, i wonder how these will work out with balance, considering we are playing a different game after all.
they look fantastic though, would be great to get more mixed maps in.
D4V3Z02
Profile Joined April 2011
Germany693 Posts
November 17 2012 11:52 GMT
#445
Finally amove mech dies yeeah.
http://www.twitch.tv/d4v3z02 all your base are belong to overlord
Luisa_2
Profile Joined August 2011
Germany200 Posts
November 17 2012 12:02 GMT
#446
wow, simply wow
"Tasteless,why did the Colossus fall over?" "Why?" " Because it was imbalanced"
Blacktion
Profile Joined November 2010
United Kingdom1148 Posts
November 17 2012 12:11 GMT
#447
Glad to see some maps that arnt huge with easy to hold nats/thirds.
We do need more variety in sc2 maps.
Where's Boxer, there's victory! - figq
ACrow
Profile Joined October 2011
Germany6583 Posts
November 17 2012 12:13 GMT
#448
On November 17 2012 12:38 sinigang wrote:
Show nested quote +
On November 17 2012 05:54 ACrow wrote:
On November 17 2012 05:49 Levernz wrote:
About time, stop whining BW maps are great.

Different games are different.
Not saying that they cannot be great, rather that no one can know. That's why some people, me included, are voicing concerns, because some of the maps have attributes that according to conventional wisdom would be bad, especially for Protoss. Only because they were great for BW doesn't automatically make them great for SC2.


Just reserve judgement and wait and see how the pros figure them out. Unless you're pro.

I'm not a pro, and I will reserve judgement, but why not discuss these maps and speculate how they might play out? That's what a forum is for.
Get off my lawn, young punks
ChApFoU
Profile Blog Joined July 2004
France2982 Posts
November 17 2012 13:24 GMT
#449
Gaema, Bifrost, Guillotine (aka TvP nightmare) Oh the memories !

I'm loving it !! Hope it will be balanced for SC2 though.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Gnumlab
Profile Joined November 2012
3 Posts
November 17 2012 13:44 GMT
#450
I can't wait to see all the new map possibilities Korean map makers will put out for Proleague.
winthrop
Profile Blog Joined December 2010
Hong Kong956 Posts
November 17 2012 14:07 GMT
#451
finally get rid of xel naga watch tower
Incredible Miracle
Koesader
Profile Joined April 2012
Netherlands424 Posts
November 17 2012 14:34 GMT
#452
On November 17 2012 20:52 D4V3Z02 wrote:
Finally amove mech dies yeeah.

Amove BL/Infestor not unfortunately
Liquid'TaeJa - Grubby - MVPMarineKing - Liquid'Ret - AxCranK - RedBull.Bomber ~~~ Are You Ready For Bombing?
MrJoKer
Profile Joined November 2011
France232 Posts
November 17 2012 14:36 GMT
#453
I hope this maps will work with the SCII gameplay because they look very good.
@AbeggJip
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 19 2012 01:28 GMT
#454
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.
SC2 Mapmaker
Meerel
Profile Joined March 2012
Germany713 Posts
November 19 2012 01:30 GMT
#455
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth
SDMF
mtn
Profile Blog Joined August 2011
729 Posts
November 19 2012 01:34 GMT
#456
On November 19 2012 10:30 Terranlover wrote:
Show nested quote +
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.
fuzzylogic44
Profile Joined December 2011
Canada2633 Posts
November 19 2012 01:54 GMT
#457
Guillotine and Arkanoid look absolutely stupid and clearly not balanced a tall. The rest are cool though, they might work.
Meerel
Profile Joined March 2012
Germany713 Posts
Last Edited: 2012-11-19 02:13:53
November 19 2012 02:05 GMT
#458
On November 19 2012 10:34 mtn wrote:
Show nested quote +
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.

Edit:
The only acceptable map here is Caldeum which is made by jacky i think. he is a know and knowledgeable mapmaker so thats ok. not sure who made the others.
One more thing on Broodwar Ports: the scaling in each game is completly different so you cannot just copy a broodwar map 1:1 into sc2 with the same proportions like here. Guillotine, Arkanoid, Transistor, Bifrost and Gaema Gowon will all fail hardcore.
and i know what im talking about btw, i made made several broodwarports, propably the best you can find.
SDMF
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-11-19 02:12:20
November 19 2012 02:07 GMT
#459
On November 19 2012 10:34 mtn wrote:
Show nested quote +
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.


This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc..

Anything that makes games look different is good imo, even if it's a little imbalanced.
It's spelled LOSE not LOOSE.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 19 2012 02:12 GMT
#460
On November 19 2012 11:05 Terranlover wrote:
Show nested quote +
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.


They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design...

It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do.

SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!"

That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
lost_artz
Profile Joined January 2012
United States366 Posts
November 19 2012 02:14 GMT
#461
On November 19 2012 11:07 hitpoint wrote:
Show nested quote +
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.


This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc..

Anything that makes games look different is good imo, even if it's a little imbalanced.


That's great and all but if you want to experiment with stuff like that don't do it in a tournament setting. Tournaments are meant to be as balanced as possible to ensure a fair chance for all the players and when you are experimenting with completely new maps you will have issues.
Meerel
Profile Joined March 2012
Germany713 Posts
November 19 2012 02:14 GMT
#462
On November 19 2012 11:12 Qwyn wrote:
Show nested quote +
On November 19 2012 11:05 Terranlover wrote:
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.


They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design...

It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do.

SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!"

That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan.


doesnt work with sc2 unit design
SDMF
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-11-19 02:18:41
November 19 2012 02:15 GMT
#463
might not be a good idea for these maps to work in WOL units/metagame. But for certain Hots should be balanced around getting these broodwar type maps viable. For far to long we are watching this damn stale WOL meta game with basically the same maps and how they play out. ( free 3 bases for everyone) I hope to see the game balanced around much more interesting maps for hots or this game is going to die .
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
GinDo
Profile Blog Joined September 2010
3327 Posts
November 19 2012 02:18 GMT
#464
I liked how in BW Kespa maps, some maps were clearly in favor of a race. This was balanced by introducing other imbalanced maps. Which in turn created nail biting situations were a player would win on an unfavored map.

AKA: Fantasy vs. JangBi
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
JeffGoldblum
Profile Blog Joined January 2012
Cook Islands191 Posts
November 19 2012 02:27 GMT
#465
On November 19 2012 11:05 Terranlover wrote:
Show nested quote +
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.

Edit:
The only acceptable map here is Caldeum which is made by jacky i think. he is a know and knowledgeable mapmaker so thats ok. not sure who made the others.
One more thing on Broodwar Ports: the scaling in each game is completly different so you cannot just copy a broodwar map 1:1 into sc2 with the same proportions like here. Guillotine, Arkanoid, Transistor, Bifrost and Gaema Gowon will all fail hardcore.
and i know what im talking about btw, i made made several broodwarports, propably the best you can find.


New mapmakers? These are people that have made maps with the purpose of competitive play for longer than any of the Crux and ESV map makers. But if you want to have the same fucking Daybreak derivative maps and 4p maps, but actually it's bad 3p because people don't want to change how they play from map to map so one spawn config is disabled.
I'm Jeff Goldblum
hitpoint
Profile Joined October 2010
United States1511 Posts
Last Edited: 2012-11-19 02:29:25
November 19 2012 02:28 GMT
#466
On November 19 2012 11:14 lost_artz wrote:
Show nested quote +
On November 19 2012 11:07 hitpoint wrote:
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.


This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc..

Anything that makes games look different is good imo, even if it's a little imbalanced.


That's great and all but if you want to experiment with stuff like that don't do it in a tournament setting. Tournaments are meant to be as balanced as possible to ensure a fair chance for all the players and when you are experimenting with completely new maps you will have issues.


I'm fine with imbalanced maps in tournaments as long as they are imbalanced equally, if you know what I mean. Equal terran favored maps vs zerg favored maps. We'll see a lot of new builds and cheeses.

You know what my favorite map was after release? Desert Oasis. Pros hated it because it was different, and it always got vetoed. But the few times we did see it, it made for some of the most entertaining and epic games that I can remember, because people had to play different.
It's spelled LOSE not LOOSE.
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
Last Edited: 2012-11-19 02:37:01
November 19 2012 02:34 GMT
#467
On November 19 2012 11:14 Terranlover wrote:
Show nested quote +
On November 19 2012 11:12 Qwyn wrote:
On November 19 2012 11:05 Terranlover wrote:
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.


They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design...

It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do.

SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!"

That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan.


doesnt work with sc2 unit design


That's ridiculous.

"Doesn't work?" What the hell does that mean? It may not work like it does now but it sure as hell can work. That's the point...that players are forced to ADAPT to the map.

In SCII's lifetime there has been NONE of that. AND IT CAN BE DONE. It SHOULD be done.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Witten
Profile Joined January 2011
United States2094 Posts
November 19 2012 02:37 GMT
#468
fighting spirit please
Brood War Forever / NA's premiere Shadow Shaman player / Courier Collector / Bot Game Champion / Highly amateur Mystical Ninja Goemon Speedrunner
isaachukfan
Profile Blog Joined October 2011
Canada785 Posts
November 19 2012 02:39 GMT
#469
Why do people think this is somehow bad that these maps will not allow players to do the old fast third builds, players may actually have to split up their units and thus be more cost effective, thus increasing the skill cap as players must be more efficient, also, different gameplay for each map is good, this is why TDA is my favorite sc2 map. An example, The rocks at thirds actually force people to think about taking them and act accordingly!
I'm a mennonite, yes I'm allowed to use a computer
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-11-19 03:27:24
November 19 2012 03:26 GMT
#470
On November 16 2012 06:08 opterown wrote:
[image loading]
개마고원/Gaema Gowon

I'm curious to know how a natural base is going to be held on this map. Even Brood War maps eventually shifted over to having a more defendable natural, and they didn't have to worry about things such as warp gate mechanic. Aside from that, this would probably be my third favourite out of the group.

On November 16 2012 06:08 opterown wrote:
[image loading]
비프로스트/Bifrost

Lack of ramp to the main means we're likely to see a lot of Tal'Darim Altar-style shenanigans in PvP. I'm not able to do measurements (don't have the map ) but it looks like it might be possible to even warp right into the main over the high ground barrier. Usually the main is a level higher and the defender can deny pylons from being put up. Couple that with PvP issues and my initial thought is that this map is just broken. Even the HotS change for pylons to be unable to warp into high ground fails to come into play here for balancing things.

Note how all the issues revolve around new mechanics that simply weren't present when the original Brood War map was made.

On November 16 2012 06:08 opterown wrote:
[image loading]
기요틴/Guillotine

This has to be a bad joke. I can swallow every other map to a degree, but not this one. The terrain has even been adjusted in a way that makes no sense. Where before the terrain flowed into additional bases, now we have random dead-ends. What are people going to do about forcefields on this map, as well?

On November 16 2012 06:08 opterown wrote:
[image loading]
알카노이드/Arkanoid

This one's just too weird for me to comment on. I never saw any games on the original BW map, and I have no idea what will end up becoming too strong. Will it be forcefield, where the map is very choked even after taking out the infinite rocks? Or perhaps drops, which will have the ability to come out super fast due to lack of any ground pressure in the early game (can you say boring)? Or perhaps we'll just see three-base turtle fests with super greedy teching, in which case we never see a Terran win on this map?

On November 16 2012 06:08 opterown wrote:
[image loading]
칼데움/CalDeum

This would be my favourite map of the bunch. It's got some crazy stuff going on (mineral walls, neutral assimilators blocks, etc. for those who want to see something "new" and "unique" to "shake up the metagame"), while having map proportions that better fit StarCraft 2 and the abilities/mechanics it has that simply weren't present in Brood War.

On November 16 2012 06:08 opterown wrote:
[image loading]
트랜지스터/Transistor

I have one question: where do I put my production?

On November 16 2012 06:08 opterown wrote:
[image loading]
데저트 플라워/Desert Flower

Second favourite of the bunch. I don't think the proportions are as good as on CalDeum, but I think the overall concept is fairly interesting. The rich mineral bases are kind of "winner's bases", but the map layout is done in such a way that it might actually be possible to successfully harass them even when the opponent has map control. In particular:

a. The entrances into the centre are single-width ramps, meaning a big army can't just go in there and go unpunished for it
b. Even if a large army is sitting in the centre, that leaves the high ground ledges open for harassment on the mineral lines
c. If they want to cover all their bases and have forces on both the low and high ground, then they're effectively splitting up their army into more manageable chunks, allowing for potential comebacks -- they can't easily regroup their army together on a whim, due to the terrain.

I find that quite intriguing, and so long as the map itself plays out well I'd like to see how that interaction really unfolds in high level games.
Twitter: @iamcaustic
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2012-11-19 03:52:00
November 19 2012 03:50 GMT
#471
On November 19 2012 11:12 Qwyn wrote:
Show nested quote +
On November 19 2012 11:05 Terranlover wrote:
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.

its just stupid too thing that any new mapmaker could make better maps then any of the established TL mapmakers.
its just unfair how easy they get some kind of fame or recognition just because they did a good job in broodwar.

sc2 gameplay is completly different and you have to understand what works and what doesnt or your maps will be crap.
i took me like 10 sec too see that forcefields will be absolutly imbalance on most of those maps.
they look like maps we did back in beta 2 years ago.
we always try to improve and add new ideas too our maps to make them more interessting but still playable. unfortunatly that is a long process because the community as a whole has to feel somthing needs to change, then we can start working on new stuff or otherwise it would not be accepted.

those maps we got here are 10 steps ahead of what we got now. it will not work and it should not work like that.
And fuck korean monopoly on mapmaking, they all act like we (TL mapcom) dont exist or something.


They came from a different background where MAPS influenced gameplay...instead of letting ONLY GAMEPLAY dictate map design...

It's not just about understanding what works. There were maps that were extraordinarily race favored ON PURPOSE...the power of a map is the ability to change what players can or cannot do.

SCII community is in this pussy state where they think "Oh, you can't move away from the established map design because then it would break the game! It would bring CHANGE!"

That's exactly what they're doing. That and the name value. They are incorporating these maps to try and pull over some of the BW fanbase. And KeSPA especially DICTATED how the game was played through maps, because they didn't have a game developer there to constantly patch and lead the playerbase to bitch and moan.


I agree. I remember Artosis talking about how Protoss was having a hard time against a certain race or something and they actually introduced a few maps that were intentionally Protoss favored in BW.

It works better in Proleague or team leagues (in general) than individual leagues though (in team league, map imbalance isn't too bad since both teams know in advance which maps will be played and know which players they should send).

I personally wouldn't mind more crazy maps like Monty Hall in SC2... or maps where there are neutral buildings where you can hire mercs (or certain units that any race can use), AKA Warcraft III in... SPACE!

Right now, watching SC2 is getting a bit stale at times (unless you're follow one or two players you really like in a certain tourny). Plus, with the so called tournament over saturation, there is room for variety and crazy stuff IMO.

That's why I wouldn't mind crazy maps. Best place to test it is team leagues where it wouldn't be as imbalanced because teams will know in advance and can pick which maps and players/races to send out on specific maps.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 19 2012 04:40 GMT
#472
On November 19 2012 11:18 GinDo wrote:
I liked how in BW Kespa maps, some maps were clearly in favor of a race. This was balanced by introducing other imbalanced maps. Which in turn created nail biting situations were a player would win on an unfavored map.

AKA: Fantasy vs. JangBi

Only if it was a slight issue. Some maps were just absolute graveyards and crippled races in tournaments. Tears of the Moon wasn't all that great, for instance. Though sometimes map imbalance forced new strategies from impacted races that worked around the map issues and created really exciting games (mech, carriers vs scouts, and fantasy vs stork on Plasma).
Spazer
Profile Blog Joined March 2009
Canada8029 Posts
November 19 2012 05:56 GMT
#473
On November 19 2012 11:14 lost_artz wrote:
Show nested quote +
On November 19 2012 11:07 hitpoint wrote:
On November 19 2012 10:34 mtn wrote:
On November 19 2012 10:30 Terranlover wrote:
On November 19 2012 10:28 lorestarcraft wrote:
These maps all look terrible. Seriously, learn the SC2 meta, then make maps.

jep this man speaks the truth


These maps are introduced to change this stale and boring meta.


This is true. Different maps that make players do different things will mean zvp is interesting again. It's exactly what we needed all along. Every map right now is basically the exact same thing. Easy natural, close third, ramp into main, no cliffs, open center etc..

Anything that makes games look different is good imo, even if it's a little imbalanced.


That's great and all but if you want to experiment with stuff like that don't do it in a tournament setting. Tournaments are meant to be as balanced as possible to ensure a fair chance for all the players and when you are experimenting with completely new maps you will have issues.

In league play, this matters less. In the event that one race is favored over the others, the team coaches will obviously resort to sending out a player of that race. It also opens up the possibility for specialized snipe builds and such, since most players would expect to play (and thus, practice for) a mirror matchup on imbalanced maps. Of course, if the OSL were to use all of these maps without prior results, it'd be a completely different matter.

There's also a reason why they're giving teams these maps far in advance of the games. If the teams report that the map is completely broken and cannot be salvaged, then it won't be used.

On November 19 2012 13:40 Dfgj wrote:
Show nested quote +
On November 19 2012 11:18 GinDo wrote:
I liked how in BW Kespa maps, some maps were clearly in favor of a race. This was balanced by introducing other imbalanced maps. Which in turn created nail biting situations were a player would win on an unfavored map.

AKA: Fantasy vs. JangBi

Only if it was a slight issue. Some maps were just absolute graveyards and crippled races in tournaments. Tears of the Moon wasn't all that great, for instance. Though sometimes map imbalance forced new strategies from impacted races that worked around the map issues and created really exciting games (mech, carriers vs scouts, and fantasy vs stork on Plasma).

Central Plains was ridiculously protoss favored, but some of the most memorable (for me, at least) PvP matches took place on that map. It was awesome seeing things like cannon/reaver/shield battery contains and games that lasted long enough for arbiters to be fielded.
Liquipedia
thezanursic
Profile Blog Joined July 2011
5478 Posts
November 19 2012 06:37 GMT
#474
On November 17 2012 07:22 a9arnn wrote:
It's sad we'll never see an outsider or monty hall in SC2, those were so sick

Or any island map or semi-island map (Plasma is pretty cool!)
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
November 19 2012 06:42 GMT
#475
i wonder how balance is gonna turn out...
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 19 2012 06:56 GMT
#476
I think most of you fail to realize what happens when a third base isn't somewhat easy to take. Yes, 1 or 2 base all-ins every game, which is basically what we saw for the first year of WoL. If Protoss can't get a safe 3rd, their only option is either 2 base all-in, or grab a very late 3rd. If you grab a late 3rd, you're behind because the zerg is still going to get his 3rd by the 6-7 minute mark. If the 3rd is too difficult, not only do we see 2 base all-ins constantly from protoss, but zerg also complain because they now can't hold their 3rds because they are too far away from their other bases. Terran probably have the best option but that's only because marines, tanks & pforts are good enough to hold bases fairly easily.

It's cool they are trying new things out, I'm all for tournaments picking up new maps, but man, these maps blow and would be so god damn awful in sc2.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2012-11-19 08:20:26
November 19 2012 08:19 GMT
#477
On November 19 2012 11:27 JeffGoldblum wrote:
New mapmakers? These are people that have made maps with the purpose of competitive play for longer than any of the Crux and ESV map makers. But if you want to have the same fucking Daybreak derivative maps and 4p maps, but actually it's bad 3p because people don't want to change how they play from map to map so one spawn config is disabled.


They have not made SC2 maps longer. BW mapping does not always transfer over well.

Current mappers want innovation, tournaments and players won't use it. Also ESV never releases maps with blocked spawns. Don't blame us.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 19 2012 08:39 GMT
#478
On November 19 2012 17:19 Diamond wrote:
Show nested quote +
On November 19 2012 11:27 JeffGoldblum wrote:
New mapmakers? These are people that have made maps with the purpose of competitive play for longer than any of the Crux and ESV map makers. But if you want to have the same fucking Daybreak derivative maps and 4p maps, but actually it's bad 3p because people don't want to change how they play from map to map so one spawn config is disabled.


They have not made SC2 maps longer. BW mapping does not always transfer over well.

Current mappers want innovation, tournaments and players won't use it. Also ESV never releases maps with blocked spawns. Don't blame us.


I don't think it's fair that current mapmakers get blamed for this either. The sc2 custom map section of TL.net is filled with wacky, innovative maps that never get any attention because tournaments only pick maps the players want, and players want maps that they already know and practice on. I get that tournaments are trying to cater to the players to make it as good of a tournament environment as possible but sooner or later viewer numbers are going to suffer because of it. Daybreak was a great map, and has been the #1 used and praised tournament map for almost a year. Let it die already, and allow for new maps to take that title.
JuiceBoxHero
Profile Joined January 2011
117 Posts
November 19 2012 08:48 GMT
#479
Excited to see any new maps, especially from people with a long history of map making. Donno how much you can really judge a map before its even been played a few times, lets let it play out. They can always pull the ones that end up being ridiculous.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-19 08:52:34
November 19 2012 08:48 GMT
#480
On November 19 2012 15:56 SidianTheBard wrote:
I think most of you fail to realize what happens when a third base isn't somewhat easy to take. Yes, 1 or 2 base all-ins every game, which is basically what we saw for the first year of WoL. If Protoss can't get a safe 3rd, their only option is either 2 base all-in, or grab a very late 3rd. If you grab a late 3rd, you're behind because the zerg is still going to get his 3rd by the 6-7 minute mark. If the 3rd is too difficult, not only do we see 2 base all-ins constantly from protoss, but zerg also complain because they now can't hold their 3rds because they are too far away from their other bases. Terran probably have the best option but that's only because marines, tanks & pforts are good enough to hold bases fairly easily.

It's cool they are trying new things out, I'm all for tournaments picking up new maps, but man, these maps blow and would be so god damn awful in sc2.


Yes, we do realize we will see 1 or 2 base all-ins every game. But its better than seeing 20 minutes macro games(drone, drone, drone) with only one big final battle. And for those who prefer macro games there are plenty of tournaments with big macro maps(GSL, GSTL, MLG, IPL, Dreamhack and others).

Personally I prefer to watch sick micro with limited number of units than 200/200 deathball against deathball.
Drake
Profile Joined October 2010
Germany6146 Posts
November 19 2012 08:54 GMT
#481
if blizzard doesnt fix the game, they fix the imbaness with maps, making maps p>z imba makes it fair i guess vs imbalord and imbafestor xD

no ok sry for trolling but seriously i think that its need change on mappools and ofc some maps will be bad but it will be a progress and at the end we have great maps ...
but i would start with python, fighting spirit, even luna but not really gg and bifrost which was even in bw imbalanced^^
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
TaShadan
Profile Joined February 2010
Germany1965 Posts
November 19 2012 08:58 GMT
#482
nice but i wonder how it works out with sc2 balance
the maps were made for bw balance
Total Annihilation Zero
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 19 2012 09:21 GMT
#483
On November 19 2012 17:58 TaShadan wrote:
nice but i wonder how it works out with sc2 balance
the maps were made for bw balance


Even that is a stretch lol, most BW pro maps were imba as hell. But they were imba for different races in different ways so it kinda evened out in the end.
Burgath
Profile Joined June 2011
Hungary26 Posts
November 19 2012 09:21 GMT
#484
I'm excited to see how it works out in the leagues, but what i'm even more excited about is if blizzard will use some of them as ladder maps, cuz honestly the map pool on ladder is way too boring and old and stagnant. And if kespa tournaments are going to bust out new maps for every season, then putting the 2-3 best into the ladder map pool is a good way to get rid of old and shitty maps (yes, i'm looking at you shakuras and taldarim) and keep the pool fresh and exciting. (although gom is also regularly adding new maps to their pool and blizzard doesnt really seem to give a shit)
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2012-11-19 17:04:01
November 19 2012 17:01 GMT
#485
On November 19 2012 17:48 MikeMM wrote:
Show nested quote +
On November 19 2012 15:56 SidianTheBard wrote:
I think most of you fail to realize what happens when a third base isn't somewhat easy to take. Yes, 1 or 2 base all-ins every game, which is basically what we saw for the first year of WoL. If Protoss can't get a safe 3rd, their only option is either 2 base all-in, or grab a very late 3rd. If you grab a late 3rd, you're behind because the zerg is still going to get his 3rd by the 6-7 minute mark. If the 3rd is too difficult, not only do we see 2 base all-ins constantly from protoss, but zerg also complain because they now can't hold their 3rds because they are too far away from their other bases. Terran probably have the best option but that's only because marines, tanks & pforts are good enough to hold bases fairly easily.

It's cool they are trying new things out, I'm all for tournaments picking up new maps, but man, these maps blow and would be so god damn awful in sc2.


Yes, we do realize we will see 1 or 2 base all-ins every game. But its better than seeing 20 minutes macro games(drone, drone, drone) with only one big final battle. And for those who prefer macro games there are plenty of tournaments with big macro maps(GSL, GSTL, MLG, IPL, Dreamhack and others).

Personally I prefer to watch sick micro with limited number of units than 200/200 deathball against deathball.


See and this is the problem. You basically want maps that say 1 or 2 base all-in or lose. At least with current maps where 3rds are somewhat safe you have the option of going 3 base and macroing for 20 minutes but they also have the option to 1 or 2 base all-in, which you still see plenty of those types of games. How many games do we still see the Immortal/Sentry all-in, even on maps where according to you it "should" be a 20 minute do nothing macro game?

Some of these maps have no ramp into the main, did they not learn from Tal'Darim that this basically forces 4gate in PvP? (Which hey, that's not getting fixed in HoTS, so it'll still be 4gates!) Did they not realize if the natural isn't safe enough that it'll just force 1 base all-ins? Remember how much people bitched about 1 base drop play on Lost Temple? Great, let's bring that back!

Most people in this thread are just blinded by the fact that a tournament in bringing in new maps, even though all but 1 of them are god awful, viewers are still excited because they are new maps. Hell, I'm kind of happy they are trying it out even though I know they all suck and will produce terrible games just because it's a change of pace that apparently no other tournament (besides GSL's 1 new map a tournament) does.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
larse
Profile Blog Joined March 2012
1611 Posts
November 20 2012 05:26 GMT
#486
http://www.fomos.kr/board/board.php?mode=read&keyno=128511&db=issue&cate=&page=1&field=&kwrd=

Here are some larger pic of the new maps
Pisko.
Profile Joined August 2011
United States214 Posts
November 20 2012 05:31 GMT
#487
On November 20 2012 14:26 larse wrote:
http://www.fomos.kr/board/board.php?mode=read&keyno=128511&db=issue&cate=&page=1&field=&kwrd=

Here are some larger pic of the new maps

Why is fomos a reported attack site?
life of lively to live to life of full life thx to shield battery
larse
Profile Blog Joined March 2012
1611 Posts
November 20 2012 05:41 GMT
#488
On November 20 2012 14:31 Pisko. wrote:
Show nested quote +
On November 20 2012 14:26 larse wrote:
http://www.fomos.kr/board/board.php?mode=read&keyno=128511&db=issue&cate=&page=1&field=&kwrd=

Here are some larger pic of the new maps

Why is fomos a reported attack site?


It has been like that for a while.
necrosexy
Profile Joined March 2011
451 Posts
Last Edited: 2012-11-20 06:01:51
November 20 2012 06:00 GMT
#489
why not? let them try it!
docvoc
Profile Blog Joined July 2011
United States5491 Posts
November 20 2012 06:09 GMT
#490
I really don't think this will work out. Porting BW to SC2 is something that has been over and over shown not effective with SC2 mechanics and abusable issues like bad cliffs, etc. I really think that they should just start from scratch and not mar some of the great old maps, after all Fighting Spirit is more than a map.
User was warned for too many mimes.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 20 2012 10:36 GMT
#491
Well, the game that has just ended between Nyun and Creator on Daybreak(imho current best map) was sooooo BORING and IMBALANCED!
So KESPA maps surely will be no worse than current maps.
Will they be better? We will see.
But at lest KESPA is tring to do something, kudos to them for that.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 20 2012 10:41 GMT
#492
Speaking of Proleague, there was a rumors article on fomos.

http://www.fomos.kr/board/board.php?mode=read&keyno=128512&db=issue&cate=&page=1&field=&kwrd=

Google translate mentions Ace not participating, KeSPA possibly replacing them with a foreign team, and a possible December 8th opening day. However, some confirmation from a real translator would be greatly appreciated.
ㅇㅅㅌㅅ
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
November 20 2012 10:45 GMT
#493
On November 20 2012 19:41 eviltomahawk wrote:
Speaking of Proleague, there was a rumors article on fomos.

http://www.fomos.kr/board/board.php?mode=read&keyno=128512&db=issue&cate=&page=1&field=&kwrd=

Google translate mentions Ace not participating, KeSPA possibly replacing them with a foreign team, and a possible December 8th opening day. However, some confirmation from a real translator would be greatly appreciated.


Ace disbanded months ago.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
onPHYRE
Profile Joined October 2010
Bulgaria888 Posts
November 20 2012 11:41 GMT
#494
Hope this doesn't encourage more all-ins...
Livin' this life like it was written.
danbel1005
Profile Joined February 2008
United States1319 Posts
November 20 2012 11:51 GMT
#495
HOLY JESUS. THX FOR DOING THIS KESPA.
"EE HAN TIMING" Jaedong vs Stork [22 December, 2007] 2set @ Finals EVER OSL.
GTR
Profile Blog Joined September 2004
51398 Posts
November 20 2012 12:04 GMT
#496
What kind of foreign team has a roster deep enough to stay in Korea for an entire season of Proleague? D:
Commentator
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-11-20 12:18:53
November 20 2012 12:05 GMT
#497
I'm a lazy nerd, when does the next pro league start and are all these maps gonna be in the map pool ?

Edit :
On November 20 2012 21:04 GTR wrote:
What kind of foreign team has a roster deep enough to stay in Korea for an entire season of Proleague? D:


EG ? I would have added CoL but it's unlikely


Edit2 : Weirdly enough I can't get on Fomos anymore and someone posted that they were more detailed pics of the maps on the site, can some one post it here ? :O

Edit3: If EG or any other team joins proleague does that mean that they have to become a kespa team ? O_O
rly ?
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
Last Edited: 2012-11-20 12:15:35
November 20 2012 12:14 GMT
#498
Thats a huge leap for the foreign scene if EG or whatever foreign team can participate in Proleague . I have not been a big fan of EG or any foreign teams so far , but i have to give credit where credit is due if this is true .
GTR
Profile Blog Joined September 2004
51398 Posts
Last Edited: 2012-11-24 05:35:59
November 24 2012 05:25 GMT
#499
Bisu vs Classic on Desert Flower (fast forward to 1hr 2m in)
s2 vs Mini on Transistor 1hr 30m
http://www.twitch.tv/nicegametv/b/342513719
Commentator
GTR
Profile Blog Joined September 2004
51398 Posts
November 24 2012 05:29 GMT
#500
http://nicegame.tv/new/

Rain vs Trap on Guillotine right now.
Commentator
Dodgin
Profile Blog Joined July 2011
Canada39254 Posts
Last Edited: 2012-11-24 05:32:10
November 24 2012 05:30 GMT
#501
They are doing showmatches on the new maps GTR?

SKT 4-0 STX so far apparently
regaem
Profile Joined November 2012
Canada25 Posts
November 24 2012 05:35 GMT
#502
sorry, i haven't kept up with pro sc since game 7 proleague bisu v flash back in April...is there any news on a new proleague season?
Meta
Profile Blog Joined June 2003
United States6225 Posts
November 24 2012 05:43 GMT
#503
I love their implementation of artificially bordered maps like arkanoid and guillotine.
good vibes only
blade55555
Profile Blog Joined March 2009
United States17423 Posts
November 24 2012 07:56 GMT
#504
On November 24 2012 14:35 regaem wrote:
sorry, i haven't kept up with pro sc since game 7 proleague bisu v flash back in April...is there any news on a new proleague season?


Rumor is december 8'th.
When I think of something else, something will go here
Lysergic
Profile Joined December 2010
United States355 Posts
November 24 2012 08:42 GMT
#505
Can someone publish these to NA?
FeyFey
Profile Joined September 2010
Germany10114 Posts
November 24 2012 09:27 GMT
#506
looks funny when played, there are really some spots that make unit control complicated.
MyFirstProbe
Profile Joined April 2011
Netherlands294 Posts
November 24 2012 09:32 GMT
#507
I found these matches on the new maps quite fun, but I didn't feel like there was a complete metagame shift or something. Then again, they have only played on these maps for 2-3 weeks or so.
ACrow
Profile Joined October 2011
Germany6583 Posts
November 24 2012 10:33 GMT
#508
On November 24 2012 14:25 GTR wrote:
Bisu vs Classic on Desert Flower (fast forward to 1hr 2m in)
s2 vs Mini on Transistor 1hr 30m
http://www.twitch.tv/nicegametv/b/342513719

Thank you for the link! The second game on Transistor strengthens my suspicions that ZvP will have a very very high win percentage of Z. It's 2 base or die for the P with that layout. Even the nat will be quite hard to hold with that dual ramp, might even lead to a lot of 1 base play by P, I'm afraid.
Get off my lawn, young punks
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-24 19:11:43
November 24 2012 18:45 GMT
#509
Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

[image loading]

[image loading]

[image loading]

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

Looks like except Ohana, all maps are the new BW maps. I have no idea why Rain has to play ACE match when SKT is already 4-0. Maybe the format is changed.
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-11-24 19:33:52
November 24 2012 19:27 GMT
#510
Rain played because it was 5 match no matter what happened.

On the last pic I see immortal, roach speed and infestor energy half way research. Looks like a macro game ! I would love to see the VODs

Edit : just to be clear, this was a showmatch not the start of the PL 2 so they didn't use the same format as PL.
rly ?
bgx
Profile Joined August 2010
Poland6595 Posts
November 24 2012 19:35 GMT
#511
Bisu vs Classic was a very good play by Bisu, at least from what i got. He actually utilized micro and multitasking in sc2.
Stork[gm]
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
November 24 2012 19:37 GMT
#512
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months
facebook.com/PandaTank \\\ @PandaTankSC2
mtn
Profile Blog Joined August 2011
729 Posts
November 24 2012 19:38 GMT
#513
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months


Totally agree... Now I have a reason to watch Proleague again :D
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 24 2012 19:42 GMT
#514
On November 25 2012 04:35 bgx wrote:
Bisu vs Classic was a very good play by Bisu, at least from what i got. He actually utilized micro and multitasking in sc2.

Bisu won a match in SC2?

My mind is so blown right now.
ㅇㅅㅌㅅ
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
November 24 2012 19:44 GMT
#515
On November 25 2012 04:42 eviltomahawk wrote:
Show nested quote +
On November 25 2012 04:35 bgx wrote:
Bisu vs Classic was a very good play by Bisu, at least from what i got. He actually utilized micro and multitasking in sc2.

Bisu won a match in SC2?

My mind is so blown right now.


Did he mass sentrys?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-24 19:52:30
November 24 2012 19:45 GMT
#516
On November 25 2012 04:27 algue wrote:
Rain played because it was 5 match no matter what happened.

On the last pic I see immortal, roach speed and infestor energy half way research. Looks like a macro game ! I would love to see the VODs

Edit : just to be clear, this was a showmatch not the start of the PL 2 so they didn't use the same format as PL.


Yeah, but the SPL new season is said to start on Dec 8. It shows that on the OGN schedule. So it's very soon.

[image loading]
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
November 24 2012 19:49 GMT
#517
They actually played on Guillotine, damn.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
November 24 2012 19:51 GMT
#518
On November 25 2012 04:44 Wildmoon wrote:
Show nested quote +
On November 25 2012 04:42 eviltomahawk wrote:
On November 25 2012 04:35 bgx wrote:
Bisu vs Classic was a very good play by Bisu, at least from what i got. He actually utilized micro and multitasking in sc2.

Bisu won a match in SC2?

My mind is so blown right now.


Did he mass sentrys?

http://www.twitch.tv/nicegametv/b/342513719
Click and watch all games except 1st set.
larse
Profile Blog Joined March 2012
1611 Posts
November 24 2012 20:12 GMT
#519
On November 25 2012 04:51 DiMano wrote:
Show nested quote +
On November 25 2012 04:44 Wildmoon wrote:
On November 25 2012 04:42 eviltomahawk wrote:
On November 25 2012 04:35 bgx wrote:
Bisu vs Classic was a very good play by Bisu, at least from what i got. He actually utilized micro and multitasking in sc2.

Bisu won a match in SC2?

My mind is so blown right now.


Did he mass sentrys?

http://www.twitch.tv/nicegametv/b/342513719
Click and watch all games except 1st set.


This is great. Thx! But why did a LoL channel broadcaster sc2 content?
SeraKuDA
Profile Joined November 2010
Canada343 Posts
November 24 2012 20:30 GMT
#520
Excellent. I hope this really screws up the meta game as much as possible. Things need a shakeup.
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 24 2012 20:34 GMT
#521
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.
Twitter: @iamcaustic
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 24 2012 20:37 GMT
#522
Needs more gold bases. And more rocks.
Bora Pain minha porra!
larse
Profile Blog Joined March 2012
1611 Posts
November 24 2012 20:54 GMT
#523
Just watch the VODs, games on the new maps are so fun. Can't wait for the new season.
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 24 2012 20:54 GMT
#524
On November 25 2012 05:34 iamcaustic wrote:
Show nested quote +
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.

Well, 4gate on Gullotine already happened in the SKT vs STX showmatch
ㅇㅅㅌㅅ
Havik_
Profile Joined November 2011
United States5585 Posts
November 24 2012 21:05 GMT
#525
I'm really excited to see how these maps play in SC2 tbh.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
larse
Profile Blog Joined March 2012
1611 Posts
November 24 2012 21:05 GMT
#526
Even though Gullotine has some deports to narrow the choke, it's still too wide open and no high ground. It's gonna be so much fun to see all the 4gate and 2rax
TimENT
Profile Joined November 2012
United States1425 Posts
November 24 2012 21:11 GMT
#527
On November 25 2012 05:34 iamcaustic wrote:
Show nested quote +
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...
Barcelona / Arsenal Fan!
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 24 2012 21:13 GMT
#528
On November 25 2012 06:11 TimENT wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...


It really isn't.

Notice how much harder (a great thing) it is to get a third? It requires you to actually HAVE AN ARMY to defend your third, which is a massive problem on SC2 maps are right now.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
xi Tempest x
Profile Joined July 2011
Scotland340 Posts
November 24 2012 21:19 GMT
#529
These maps have been made in SC2 for A LONG time. most of them have been in custom games since season 1
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-11-24 22:01:18
November 24 2012 21:47 GMT
#530
http://www.twitch.tv/nicegametv/b/342513719

Lol'd @ 1:37:00 !!

Edit :
On November 25 2012 06:19 xi Tempest x wrote:
These maps have been made in SC2 for A LONG time. most of them have been in custom games since season 1


Yeah but beeing made doesn't mean you are used, also now that they are between kespa's hands we can expect that they are gonna adapt to competitive play.

On November 25 2012 06:11 TimENT wrote:
Desert Flower is literally just another boring map like all the other maps in SC2 atm...


The third isn't common and the center needs more than 1 game to be figured out, I think there is a lot of possibilities ( and abuse?)

Most of those maps are so new, a lot of stuff will have to be figured out since it's new (obviously --') and it wont work like BW
rly ?
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 24 2012 21:57 GMT
#531
Any idea where to download these maps maybe?
Bomber & Jaedong & FlaSh & SNSD <3
Ogna
Profile Joined November 2008
United States106 Posts
November 24 2012 22:01 GMT
#532
it would really cool to play these, any way to play them on na server right now?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-24 22:21:00
November 24 2012 22:16 GMT
#533
On November 25 2012 06:11 TimENT wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...


It's massively different from all the other maps in sc2. Here are some big differences:

1, third is very far away and difficult to take
2, third has narrow choke to you but bigger choke to your enemy
3, natural has highground surrounded.
4, the center has two high-yield expansions in the high ground with two very very small chokes.

I would image PvZ will be very hard.
Kabel
Profile Joined September 2009
Sweden1746 Posts
November 24 2012 22:57 GMT
#534
Anyone knows where to download these maps?

Ps. I know many have asked already, but I am so eager to lay my hands on them!
Creator of Starbow
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 24 2012 23:02 GMT
#535
Yeah, are these on the NA client in custom games section? Apologies if I missed something ^^'
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 24 2012 23:29 GMT
#536
Wow, the Bisu v Classic (?) looked a lot of fun. I liked Bisu's consistent use of Blink Stalkers to set up flanks.
KT best KT ~ 2014
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-11-24 23:42:25
November 24 2012 23:41 GMT
#537
On November 25 2012 05:54 eviltomahawk wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.

Well, 4gate on Gullotine already happened in the SKT vs STX showmatch

Um, no. SKT did a defensive, slower 4 gate with sentries, while STX did a blink build. Neither did the 4gate all-in. Either way, the game was silly and ended with 1-base vs. 1-base, which was basically as expected.
Twitter: @iamcaustic
Bareleon
Profile Blog Joined May 2011
371 Posts
November 27 2012 20:14 GMT
#538
On November 25 2012 08:29 aZealot wrote:
Wow, the Bisu v Classic (?) looked a lot of fun. I liked Bisu's consistent use of Blink Stalkers to set up flanks.


Where can I watch this match???
sc2pal
Profile Joined February 2011
Poland624 Posts
November 27 2012 20:32 GMT
#539
no xel naga towers will be pretty bad for any matchup
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 27 2012 20:40 GMT
#540
These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.
I'm Quotable (IQ)
Necro)Phagist(
Profile Blog Joined October 2010
Canada6628 Posts
November 27 2012 20:43 GMT
#541
On November 28 2012 05:32 SMMN wrote:
no xel naga towers will be pretty bad for any matchup

I disagree, I think no Xel naga will make for better match ups. in Sc2 it's just WAY to easy to know everything your opponent is doing. With no Xel naga giving vision, players will have to move their armies more and be more careful/aware of their positioning. IMO I see have no Xel Naga as potentially being a great thing, of course this is all in theory. Have to really see how it plays out with the pro's playing game after game on these kinds of maps.

I think any change that can potentially change up the very, very stagnate meta game right now is a good change. Yes these maps could turn out to be horrible and imba, but we desperately need an injection of new maps in tournaments. This same old map pool is getting extremely boring to watch. This is one of the things I miss most in BW was the ever evolving map pools.
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-27 21:32:06
November 27 2012 21:29 GMT
#542
On November 28 2012 05:32 SMMN wrote:
no xel naga towers will be pretty bad for any matchup


no xel naga towers will be pretty good for any matchup. With towers, the game tends to be still with very few flanks, run overs, and tricks.
Searching for my twin ling brother.
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 27 2012 21:30 GMT
#543
On November 28 2012 05:40 archonOOid wrote:
These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.


Sure they will change if it doesn't feel right, they do this all the time, usually every round.
Searching for my twin ling brother.
sc14s
Profile Joined March 2011
United States5052 Posts
November 27 2012 21:36 GMT
#544
yes yes yes
johnny123
Profile Joined February 2012
521 Posts
Last Edited: 2012-11-27 21:43:01
November 27 2012 21:42 GMT
#545
On November 28 2012 05:40 archonOOid wrote:
These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.



fuck the WOL meta game. Thats why i love the idea of changing the maps. Force another new metagame please. This current one is too boring.


Even sc2 meta-game at the first 1/2 when it was now released is much better than the current 3 bases before taking an engagement happened.
Favorite players,Stephano/MVP/Nestea/Gumiho/Life/Jaedong/MMA
Plansix
Profile Blog Joined April 2011
United States60190 Posts
November 27 2012 22:04 GMT
#546
It is so funny that two years later we are complaining that the maps give us to many bases, when the community was begging for macro games with more bases. Now we have them and wants the early aggression back.

I think map design needs to be taken is a radical direction, doing away with the 3 base style. I also think map makers need to take all “feed back” from the community and professionals with a grain of salt, or outright ignore it. People will be very reluctant to give up the three bases they rely on to win games. Professional player might need to be outright ignored for that reason. People like Apollo or Artosis, who have a good knowledge of the game and what makes it good to watch, are far better for feedback on what makes a map good.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
November 27 2012 22:06 GMT
#547
On November 16 2012 06:13 Aunvilgod wrote:
Thats gonna fuck the metagame up. Players will need to adapt.

WHY DO YOU COMPLAIN
Nada's body is South Korea's greatest weapon.
larse
Profile Blog Joined March 2012
1611 Posts
November 27 2012 22:10 GMT
#548
There are definitely conservatives and progressives in mapmaking. Kespa is doing a great job of innovation and progression, even it will inevitably face criticisms.
-niL
Profile Joined January 2012
Canada1131 Posts
November 27 2012 22:23 GMT
#549
What about fighting spirit? D:
phodacbiet
Profile Joined August 2010
United States1739 Posts
November 27 2012 22:24 GMT
#550
These maps will make the games better! The sc2 meta game right now is SO bland and boring.
GumBa
Profile Blog Joined July 2012
United Kingdom31935 Posts
November 27 2012 22:26 GMT
#551
Cant wait to see some games on the new maps December 8th I cant wait! :D
To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
yokohama
Profile Joined February 2005
United States1116 Posts
November 27 2012 22:37 GMT
#552
On November 16 2012 06:20 zerious wrote:
omggg

Gaema Gowon and BiFrost, so fucking old school



Yeah! These are my 2 favourite maps ever! I'm so excited to see if BiFrost can show balanced games for SC2. So many good memories playing these maps.
larse
Profile Blog Joined March 2012
1611 Posts
November 27 2012 22:58 GMT
#553
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719
Bareleon
Profile Blog Joined May 2011
371 Posts
November 27 2012 23:05 GMT
#554
On November 28 2012 07:58 larse wrote:
Show nested quote +
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 27 2012 23:31 GMT
#555
On November 25 2012 06:13 Qikz wrote:
Show nested quote +
On November 25 2012 06:11 TimENT wrote:
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...


It really isn't.

Notice how much harder (a great thing) it is to get a third? It requires you to actually HAVE AN ARMY to defend your third, which is a massive problem on SC2 maps are right now.

zergs in general can still take the third though, with a minimal investment in lings + speed or roaches that they already do
ModeratorRetired LR Bonjwa
TL+ Member
eviltomahawk
Profile Blog Joined August 2010
United States11133 Posts
November 27 2012 23:35 GMT
#556
On November 28 2012 08:05 Bareleon wrote:
Show nested quote +
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.

The new maps are played in the second half of the vod.
ㅇㅅㅌㅅ
Bareleon
Profile Blog Joined May 2011
371 Posts
November 27 2012 23:45 GMT
#557
On November 28 2012 08:35 eviltomahawk wrote:
Show nested quote +
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.

The new maps are played in the second half of the vod.


TY! And who are the players?
magnaflow
Profile Joined August 2011
Canada1521 Posts
November 27 2012 23:47 GMT
#558
On November 28 2012 05:43 Necro)Phagist( wrote:
Show nested quote +
On November 28 2012 05:32 SMMN wrote:
no xel naga towers will be pretty bad for any matchup

I disagree, I think no Xel naga will make for better match ups. in Sc2 it's just WAY to easy to know everything your opponent is doing. With no Xel naga giving vision, players will have to move their armies more and be more careful/aware of their positioning. IMO I see have no Xel Naga as potentially being a great thing, of course this is all in theory. Have to really see how it plays out with the pro's playing game after game on these kinds of maps.

I think any change that can potentially change up the very, very stagnate meta game right now is a good change. Yes these maps could turn out to be horrible and imba, but we desperately need an injection of new maps in tournaments. This same old map pool is getting extremely boring to watch. This is one of the things I miss most in BW was the ever evolving map pools.



It's both good and bad. Worth a shot at trying IMO
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-28 00:00:05
November 27 2012 23:58 GMT
#559
On November 28 2012 08:05 Bareleon wrote:
Show nested quote +
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719
Telsh
Profile Blog Joined March 2012
United States148 Posts
November 27 2012 23:58 GMT
#560
that transistor map looks funny, the protoss player ffe'd and had 2 different sides to wall it was hilarious
Bareleon
Profile Blog Joined May 2011
371 Posts
November 28 2012 00:01 GMT
#561
On November 28 2012 08:58 larse wrote:
Show nested quote +
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information
Show nested quote +

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-28 00:03:20
November 28 2012 00:01 GMT
#562
On November 28 2012 09:01 Bareleon wrote:
Show nested quote +
On November 28 2012 08:58 larse wrote:
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?


I just give you the link to the VOD
Bareleon
Profile Blog Joined May 2011
371 Posts
November 28 2012 00:08 GMT
#563
On November 28 2012 09:01 larse wrote:
Show nested quote +
On November 28 2012 09:01 Bareleon wrote:
On November 28 2012 08:58 larse wrote:
On November 28 2012 08:05 Bareleon wrote:
On November 28 2012 07:58 larse wrote:
On November 28 2012 07:26 GumBa wrote:
Cant wait to see some games on the new maps December 8th I cant wait! :D


SKT and STX have played 3 games on the new maps recently

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Can you be a little more specific? I can't find them.


You just need to skip a bit to see the matches.

Here are the match information

Yesterday SKT and STX are playing in the 2012 Incheon Tourism and Leisure Sports Holiday Invitational Tournament. They are using these BW maps (scrolling down to see the pics):

http://www.inven.co.kr/webzine/news/?news=50409&iskin=esports

The maps and results are:
Bifrost, sacsri (Z) vs dear (P) 1-0
Ohana, BeSt (P) vs 박건수 (Z) 1-0
Desert Flower, Bisu (P) vs Classic (T) 1-0
Transistor, S2 (Z) vs mini (P) 1-0
Guillotine, Rain (P) vs Trap (P) 0-1

VODs:
http://www.twitch.tv/nicegametv/b/342513719


Where can I watch the bisu vs classic match?


I just give you the link to the VOD


Oh ok. So it's all there then.
KentHenry
Profile Joined August 2010
United States260 Posts
November 28 2012 00:12 GMT
#564
Transistor: Omg there is a 3 player map finally!! :D
Portvilla
Profile Joined October 2012
United States42 Posts
November 28 2012 00:13 GMT
#565
Where are the Electric Circuits/Fighting Spirits?
Have you ever wondered which hurts the most: saying something and wishing you had not, or saying nothing, and wishing you had?.....and yeah all that <3 Yoona + Tiffany shit bla bla bla
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
November 28 2012 00:14 GMT
#566
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.
FlashDave.999 aka Star
Dexington
Profile Blog Joined January 2011
Canada7276 Posts
November 28 2012 00:14 GMT
#567
I'm loving the look of Transistor. Truly a unique concept.
"Man you guys are missing out waving your stats dicks about instead of watching this pvp" - bbm
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 28 2012 00:24 GMT
#568
Love those weird unbalanced maps. And I also want some island maps to spice things up.
Searching for my twin ling brother.
AssyrianKing
Profile Blog Joined August 2011
Australia2111 Posts
November 28 2012 00:27 GMT
#569
Who did Best beat in that showmatch?
John 15:13
XX
Profile Joined October 2012
17 Posts
November 28 2012 00:32 GMT
#570
Bifrost hmmmmm...
X
lol_Robot
Profile Joined November 2011
United States66 Posts
November 28 2012 01:00 GMT
#571
On November 28 2012 09:14 aka_star wrote:
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.


Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly.

I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience.

There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills.
bzzzzzt. CTL: Team Guns 'n' Roaches
BoZiffer
Profile Joined November 2011
United States1841 Posts
November 28 2012 04:57 GMT
#572
On November 28 2012 10:00 lol_Robot wrote:
Show nested quote +
On November 28 2012 09:14 aka_star wrote:
They look good but unfortunately I am hesitant as to how well these maps will transfer across with the unit differences and the damn deathball syndrome.


Why not try it? New maps, and a faster rotation in general should at least make matches look like less of the same all the time, and allow for interesting exploits and discoveries for the studious. If they don't work, get rid of them; OSL has had unbalanced maps in the pool before, but they were replaced quickly.

I welcome a removal of watch towers at any level, but especially the pro level. Management of information, scouting, and in-game adaptation is a wholly different set of skills than general macro and micro, and would allow both for deeper games and a better spectator experience.

There have been complaints about the lack of multi-front battles and passivity in WoL, why not take away the easy defense and free information over a wide area that towers provide and allow for the kind of "pimpest" positional plays that really show off a pro's multitasking and awareness skills.



Agreed with your point about the Xel Naga Towers at the pro level. Will make for better spectating as well.
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
November 28 2012 05:25 GMT
#573
wowow, Arkanoid!!!

Finally they've started making their own maps.
algue
Profile Joined July 2011
France1436 Posts
November 28 2012 19:19 GMT
#574
On November 28 2012 09:13 Portvilla wrote:
Where are the Electric Circuits/Fighting Spirits?


I think Electric Circuits would be a great map on Sc2 and adding some weirdness to the game like the other kespa maps are doing.

Fighting Spirits on the other hand would be aweful imo. Not that it would be imbalance ( we don't care at this point when we see the new maps xD), it would just be boring. It's almost Entombed valley without the 4 Middle bases.
rly ?
Slackzftw
Profile Joined November 2012
Germany361 Posts
Last Edited: 2012-11-28 19:23:12
November 28 2012 19:23 GMT
#575
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.
BigBossX
Profile Joined September 2008
United Kingdom357 Posts
Last Edited: 2012-11-28 19:35:41
November 28 2012 19:34 GMT
#576
On November 29 2012 04:23 Slackzftw wrote:
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.


I'm sure they value your worthless bronze level opinion on their maps and will abolish them from Proleague immediately.

User was temp banned for this post.
Ishu
Profile Joined January 2012
40 Posts
November 29 2012 20:13 GMT
#577
are they available for EU soon ?
goiflin
Profile Blog Joined November 2010
Canada1218 Posts
Last Edited: 2012-11-29 20:28:03
November 29 2012 20:25 GMT
#578
On November 29 2012 04:23 Slackzftw wrote:
These maps are even worse than Blistering Sands or Steppes of War. Whats next? ProLeague making maps from Command&Conquer? SC2 is a new game and Maps from others games don't work with it. We all saw how terrible Crossfire (aka Peaks of Beakdu(?)) was.


Crossfire wasn't identical to Peaks of Baekdu IIRC. And just because one map didn't work doesn't mean all maps will not work.

And you seriously undermine your points, not only when you do the whole slippery slope thing, but also when you say that anything is worse than Steppes. Nothing can be worse than Steppes. Ever. Period.

Personally, I'm happy to see new ideas implemented in maps. The map pool is getting too stale, relying on aesthetic rather than new design to make maps interesting. Even the HotS maps, once you get over the whole collapsable rocks thing, are pretty standard affairs.
ChaiNs
Profile Joined June 2012
57 Posts
November 29 2012 20:39 GMT
#579
A big "Hell yes!" to BiFrost, but I have to wonder how Guillotine is going to work out for SC2. So many inaccessible ledges for shenanigans.
Polt | GuMiho | Ryung | PartinG | Genius | Symbol | soO
iKill
Profile Blog Joined May 2011
Denmark861 Posts
November 29 2012 20:58 GMT
#580
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.
thepuppyassassin: "My god... the deathball's grown wings!"
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 29 2012 21:00 GMT
#581
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kurr
Profile Blog Joined April 2010
Canada2338 Posts
November 29 2012 21:03 GMT
#582
On November 30 2012 06:00 Qikz wrote:
Show nested quote +
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!
(╯°□°)╯︵ ┻━┻ | ┻━┻ ︵╰(°□°)╯︵ ┻━┻
Lasbike
Profile Joined January 2011
France2888 Posts
November 29 2012 21:18 GMT
#583
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
November 29 2012 21:30 GMT
#584
On November 30 2012 06:03 Kurr wrote:
Show nested quote +
On November 30 2012 06:00 Qikz wrote:
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!


Another thing I noticed is there's actually dead space outside the main so AFAIK you can't actually blink in.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Loxley
Profile Blog Joined April 2011
Netherlands2480 Posts
November 29 2012 21:31 GMT
#585
On November 30 2012 06:18 Lasbike wrote:
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o


Wrong thread?
월요 날 재미있
supernovamaniac
Profile Blog Joined December 2009
United States3046 Posts
November 29 2012 21:54 GMT
#586
On November 30 2012 06:30 Qikz wrote:
Show nested quote +
On November 30 2012 06:03 Kurr wrote:
On November 30 2012 06:00 Qikz wrote:
On November 30 2012 05:58 iKill wrote:
Transistor is - in my eyes - just a fucking joke.

Here are a few glaring weaknesses you can pick out from about 2 minutes of map analysis:

- It favors early pooling to an extreme degree in PVZ
- It massively favors air harass in all matchups because of the ridiculous distance between the outer edges of the main and the nat
- It massively favors blink play in PvT and PvP
- There is more or less no way you can reliably stop a 4gate with a tech build in PvP

It's like they just took 2.5 years of map making knowledge and said "LOL NOPE we're better than these imbeciles". Innovation is fine, but seriously, at this point they should know better than to make a map with double ramps to the high ground.


Is it a bad thing to actually have a map that's good for air hurass?

In the pool right now in the GSL I can't see any maps that are actually any good for air. It basically makes mutas pointless, especially when all maps have the Fighting Spirit style triangle defended main base.


Agreed. One of the main reasons I don't even watch SC2 anymore is the stagnant map pool. It's always the same map, with minor changes.

Even if they aren't 100% balanced, different maps allowing new strategies are exciting!


Another thing I noticed is there's actually dead space outside the main so AFAIK you can't actually blink in.

Pathfinder from BW was a "terrible map" due to similar reasons as Transistor.

What do we get? One of the best comebacks in PvT history.
ppp
Talack
Profile Joined September 2010
Canada2742 Posts
November 29 2012 21:56 GMT
#587
I like the idea of maps favoring certain imbalances here and there.

I am sick and tired of the "far rush distance, super easy to take and defend third" maps that encompass the entirety of the sc2 scene right now
Dwelf
Profile Joined September 2009
Netherlands365 Posts
Last Edited: 2012-11-29 22:08:02
November 29 2012 22:07 GMT
#588
It looks like that guillotine map is very forcefield friendly, still we need people to play these maps alot to find out imbalances. And I'm all for maps that try to force the metagame away from the current situation.

I'm also confident enough in the tourney organizers that any maps with obvious imbalances will be removed/replaced quickly.
k
lorestarcraft
Profile Joined April 2011
United States1049 Posts
November 29 2012 22:11 GMT
#589
That high ground behind the nat, rofl.
SC2 Mapmaker
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 29 2012 22:17 GMT
#590
On November 30 2012 06:18 Lasbike wrote:
How did Stephano let HerO kill 3 infestors after that hatch with his zealots :o

must be because they weren't playing on a kespa map
ModeratorRetired LR Bonjwa
TL+ Member
glzElectromaster
Profile Blog Joined March 2012
Japan2474 Posts
December 03 2012 08:03 GMT
#591
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.
RIP Kt. Violet | In solitude, where we are least alone
sighsigh
Profile Joined August 2012
Australia40 Posts
December 03 2012 09:16 GMT
#592
I like the idea of maps which slightly favor one race over another. These maps will be interesting because straight away we can see that current early game and meta-game strategies will not work well on some of these maps. I am a bit tired of watching games which play out the same story lines over and over.

On a side note, I would like to see tournaments like Dreamhack, MLG, IPL, IEM and other big tournaments besides GSL and OSL to start paying for professional map creations. You can't make tournaments successful any more without finally putting resources into developing interesting maps. We shouldn't rely on community map designers to produce works of art but instead pay these people to dedicate their time to hone their skills.
The worker is the most OP unit in the game... End of Story
eejaydubya
Profile Joined June 2012
United States36 Posts
December 03 2012 09:44 GMT
#593
I'm all for introducing some new maps. Especially if they stay out of ladder. It'd be nice to see some new map-oriented strategies.
Meepo, Geomancer. Pleased ta meetcha.
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-12-03 10:55:45
December 03 2012 10:52 GMT
#594
sweeeeeet they're testing the maps out right now http://www.ustream.tv/channel/sc2match
Skytt
Profile Joined June 2011
Scotland333 Posts
December 03 2012 11:10 GMT
#595
The tileset for Desert Flower is different from the preview image in the OP. It's a snow tileset and looks nice.
ETisME
Profile Blog Joined April 2011
12329 Posts
Last Edited: 2012-12-03 11:27:33
December 03 2012 11:27 GMT
#596
holy damn, the stream is so nice
edit: until you full screen it
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 03 2012 11:31 GMT
#597
On December 03 2012 17:03 glzElectromaster wrote:
Show nested quote +
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe
Jaedong.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
December 03 2012 11:45 GMT
#598
On December 03 2012 20:31 Kal_rA wrote:
Show nested quote +
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Evangelist
Profile Blog Joined June 2011
1246 Posts
December 03 2012 11:50 GMT
#599
I want more maps like bifrost. Lovely positional play map, that thing.
Lorch
Profile Joined June 2011
Germany3672 Posts
December 03 2012 11:57 GMT
#600
PSIONIC!!!!

This is actually pretty entertaining, the maps look so sick, I really hope someone will eventually upload them to na/eu, because I would love to play on them.
dubRa
Profile Joined December 2008
2165 Posts
Last Edited: 2012-12-03 12:06:41
December 03 2012 12:02 GMT
#601
these maps look fresh. Now I'm even more excited for Proleague

edit: does somebody know who are these casters?
-NegativeZero-
Profile Joined August 2011
United States2141 Posts
Last Edited: 2012-12-03 12:17:23
December 03 2012 12:12 GMT
#602
Did anyone get any screenshots of the game on Desert Flower?

Edit: wtf, the neutral morphing zerg buildings blocking expos on Arkanoid... protoss is SO HUGELY disfavored there...
vibeo gane,
worldpeace30
Profile Joined July 2012
United States106 Posts
Last Edited: 2012-12-03 12:27:49
December 03 2012 12:24 GMT
#603
LOL, the game lags out... when they're trying to show Koreans how cool SC2 is.


Assaulter
Profile Joined December 2010
Lithuania324 Posts
December 03 2012 12:29 GMT
#604
epic map, 9 minute infestors, 14 minute broodlords. I predict a lot of very exciting TvZ games here
Lorch
Profile Joined June 2011
Germany3672 Posts
December 03 2012 12:30 GMT
#605
On December 03 2012 21:29 Assaulter wrote:
epic map, 9 minute infestors, 14 minute broodlords. I predict a lot of very exciting TvZ games here


Well it looks like rock paradise so I'm saying blizzard will remove the neutral zerg thingie, replace it with rocks at natural, and leave it in ladder map pool for atleast a year.
ETisME
Profile Blog Joined April 2011
12329 Posts
Last Edited: 2012-12-03 12:32:39
December 03 2012 12:31 GMT
#606
game/internet crashed into rickroll lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
Last Edited: 2012-12-03 14:02:07
December 03 2012 14:01 GMT
#607
Arkanoid was fantastic.

Most maps are like 14 minute broodlords anyway and it promotes air play as infestors can't free fungal vikings/protoss air in the highground pod areas. I sense that being one of the best maps of all of WoL.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Heartland
Profile Blog Joined May 2012
Sweden24579 Posts
December 03 2012 15:44 GMT
#608
Arkanoid played out in a surprisingly interesting and fun manner. Perhaps it's just fluke and once things smoothen out the predictions of doom that people are saying on here will be made true. But it was a cool thing to watch which created a lot of interesting dynamics. Otherwise Sc2 is very much only variants of the same style of map more or less.

It raises a lot of questions about what we take for granted as being 'natural' in a map, Zerg being able to take three quick hatches and defending them and P&T being able to take two then three expo's in a bit longer progression. I think it was a lot more fun to look at Arkanoid because it promoted a different pace and meta of the game.
HaZardous47
Profile Joined April 2012
United States106 Posts
December 04 2012 05:48 GMT
#609
For everyone asking for Fighting Spirit, Desert Flower IS Fighting Spirit. It's just rotated 90 degrees I'm pretty sure.

I'm excited for the meta-shaking this will force to happen.
"And he is going to make a nice smooth transition into losing his whole fucking base" -Day[9] ~~Be sure to check out the Chobo Team League every night at www.twitch.tv/hazardous47 !
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
December 04 2012 05:55 GMT
#610
On December 04 2012 14:48 HaZardous47 wrote:
For everyone asking for Fighting Spirit, Desert Flower IS Fighting Spirit. It's just rotated 90 degrees I'm pretty sure.

I'm excited for the meta-shaking this will force to happen.

I'm really not sure how you could get that so wrong. Fighting Spirit is a 4p rotational map, while Desert Flower is a 2p map. If people want a Fighting Spirit tribute/port though, they could check out Abaddon Blaze on the NA server.
Twitter: @iamcaustic
Cantro
Profile Joined June 2011
Canada117 Posts
December 04 2012 16:13 GMT
#611
any word on if these are getting uploaded on all servers?
(ノಠ益ಠ)ノ彡┻━┻
IcookTacos
Profile Joined December 2011
Sweden295 Posts
December 04 2012 18:45 GMT
#612
YES! This looks so sick! I can't wait to see how these maps will be played!
Life | Ryung | Mvp | MarineKing | Jaedong | Bisu | HerO
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
Last Edited: 2012-12-04 23:28:48
December 04 2012 23:28 GMT
#613
Maps look interesting to say the least. I really loved Bifrost in bw
However, I feel like Transistor is a terrible map to play on against Z...

On December 03 2012 20:45 Qikz wrote:
Show nested quote +
On December 03 2012 20:31 Kal_rA wrote:
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T


I was stagnating hard at D+ and had no chance whatsoever in PvZ. Then I said: "fuck it!" and started playing only heartbreak ridge only PvZ. A few dozen of games later I was C- and halfway up to C Then I quit playing because it turned out that I couldn't beat any P or T that was C-....
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
December 05 2012 07:05 GMT
#614
On December 03 2012 20:45 Qikz wrote:
Show nested quote +
On December 03 2012 20:31 Kal_rA wrote:
On December 03 2012 17:03 glzElectromaster wrote:
On November 30 2012 07:11 lorestarcraft wrote:
That high ground behind the nat, rofl.


Heartbreak Ridge. Dat map.

ohhhhhh memories. tank drops in the back. lurker drops in the back. mine out back and speedling into main teehehehehe


These things were what kept me from ever getting above D on iCCUP. I lost every single game as Terran to those strats, well atleast lurker drops. T_T

Its actually no that hard to deal with if your aware its a possibility. Just float a building around there for spotting and keep a tank or two back, maybe place a turret on the high ground that could be used against muta harass aswell.. shame
Jaedong.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 14 2012 02:49 GMT
#615
how do we play these new maps? Cant find them in the KR or NA client
Lil' Joey, Master of the A-Move Stalker Strike Force
starfinder
Profile Joined March 2012
Japan167 Posts
December 14 2012 03:07 GMT
#616
On December 14 2012 11:49 Nightshade_ wrote:
how do we play these new maps? Cant find them in the KR or NA client


search"kespa" on KR
VGhost
Profile Blog Joined March 2011
United States3610 Posts
December 14 2012 03:15 GMT
#617
I'd love to see Gaema Gowon back. It's my favorite map of all time from Brood War.
#4427 || I am not going to scan a ferret.
Nightshade_
Profile Blog Joined August 2011
United States549 Posts
December 14 2012 03:35 GMT
#618
On December 14 2012 12:07 starfinder wrote:
Show nested quote +
On December 14 2012 11:49 Nightshade_ wrote:
how do we play these new maps? Cant find them in the KR or NA client


search"kespa" on KR

I did, 0 results
Lil' Joey, Master of the A-Move Stalker Strike Force
Dr.Sin
Profile Joined October 2010
Canada1126 Posts
December 15 2012 01:03 GMT
#619
Same, I just tried to search different combinations and the maps are nowhere to be found. I really dislike the way blizzard arranges custom maps :\.
Daumen
Profile Joined July 2011
Germany1073 Posts
December 15 2012 01:19 GMT
#620
The maps that dont have any high/low ground (and therefore no ramps) look rly weird to me ;D just because they dont have ramps... :O
President of the ReaL Fan Club.
Lysergic
Profile Joined December 2010
United States355 Posts
December 15 2012 11:41 GMT
#621
Published to NA:
KeSPA Bifrost
KeSPA Planet S
KeSPA Arkanoid


Search for them in custom games (not arcade).

I can't publish Caldeum until I find a replay of it first. If anyone can get a replay played on Caldeum, or if you have a KR account, please upload it to http://www.drop.sc

I managed to revert the hidden result screen (score summary, economy breakdown, graphs), but I still can't figure out how to make the Build Order chart to show up. Does anyone know how to fix this, or how it is hidden in the first place?
Kabel
Profile Joined September 2009
Sweden1746 Posts
December 15 2012 11:45 GMT
#622
Great! Any chance they are coming to EU?
Creator of Starbow
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