Haha oh wow, most of these are going to be amazingly imbalanced.
But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.
So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.
On November 16 2012 07:00 bokchoi wrote: Interesting pick of old-school maps to port. Excited to see what maps make the cut. I wonder who KeSPA's mapmakers for SC2 are
Probably the same group of guys, they do wonderful job for years.
These maps are very interesting to say the least. I hope KeSPA takes a lot of risks in their map pool to keep gameplay fresh, even if it might mean some imbalance. Who knows, maybe a few of their maps might be balanced and interesting enough to be worthy of ladder.
On November 16 2012 07:08 Lukeeze[zR] wrote: They should recreate peaks of baekdu, the first "3D" map
On November 16 2012 07:03 bittman wrote: Haha oh wow, most of these are going to be amazingly imbalanced.
But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.
So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.
BW had really imbalanced maps sprinkled it all the time (happens when you experiment) but you have to remember that is also how they kept the game fresh, Daybreak got beyond way too old so long it's not even funny.
Kind of funny how they're trying pre standard nat bw maps but should be fun to see how it goes.
It's funny how memory works.... I remember watching Iris vs Savior in that incredible OSL game but I never really paid attention to map names back then. I saw the picture in the OP and immediately remembered not only its name but the details of that game and Savior's dark swarms. It must have been at least 4 years since I saw that game.
On November 16 2012 07:07 ZerglingTwins wrote: New maps can certainly help on some balance issues.
And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.
On November 16 2012 07:07 ZerglingTwins wrote: New maps can certainly help on some balance issues.
And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.
Sure, that's why we need to try.
I would hope for less balance whine, more map whine plz. Let the map help out terran and protoss.
Finally no more BS evolving medivacs/Banshees/Mutas parking behind my base out off reach of any of my units! I have been waiting sooooooooo long for this!
On November 16 2012 07:07 ZerglingTwins wrote: New maps can certainly help on some balance issues.
And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.
Sure, that's why we need to try.
I would hope for less balance whine, more map whine plz.
ick, the whine about atlantis and metropolis was pretty bad haha