KeSPA SC2 Maps being developed for next Proleague - Page 7
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CommanderMander
Canada20 Posts
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Ornithorynquez
430 Posts
They might not be balanced for now, but they feel so much right to my eyes that the sc2 ones. | ||
goswser
United States3519 Posts
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ZerglingTwins
United States850 Posts
On November 16 2012 07:15 opterown wrote: ick, the whine about atlantis and metropolis was pretty bad haha That's still better than recent balance whine. Because it can be easily changed, people will believe they have a chance with another map, not another race. Better for esports. | ||
rysecake
United States2632 Posts
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ZerglingTwins
United States850 Posts
On November 16 2012 07:16 CommanderMander wrote: What, no Luna The Final? Python and hunter plz!!! | ||
urashimakt
United States1591 Posts
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droken
Sweden126 Posts
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Qwyn
United States2779 Posts
They are willing to take it further and fuck up the current state of the game to provide for a better game longterm. Gogogogo KeSPA! Fuck up the current state of the game! | ||
prOxi.swAMi
Australia3091 Posts
Haha, what a blast from the past! So cool! I thought I'd seen the last of Guillotine though -_- | ||
Kazeyonoma
United States2912 Posts
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Lylat
France8566 Posts
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Kaw
United States73 Posts
On November 16 2012 07:22 urashimakt wrote: I feel like porting BW maps to SC2 is a mistake. There's more rules you have to consider when designing a SC2 map. Seeing these maps being played will tell us how important those rules actually are. I'm glad they are trying to mix things up. | ||
ZeroCartin
Costa Rica2390 Posts
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NotSorry
United States6722 Posts
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Cutebone
United States62 Posts
On November 16 2012 06:15 memcpy wrote: I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others. Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances. Hmmm, I think it would have the opposite effect. Think about it in the most simple terms...shouldn't more maps equal more map-specific builds? We're not talking about adding hundreds of maps here right? A few more maps here and there will create more diverse thinking/strategy and subsequently better games. | ||
RaiZ
2813 Posts
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Disengaged
United States6994 Posts
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Deathmanbob
United States2356 Posts
i mean holy shit look at Guillotine, its like kulols ravine all over again | ||
MangoMountain
Norway2044 Posts
On November 16 2012 07:34 Disengaged wrote: Some of these maps won't work in SC2. How can you tell when nobody's tried? | ||
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