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KeSPA SC2 Maps being developed for next Proleague - Page 7

Forum Index > SC2 General
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CommanderMander
Profile Joined October 2012
Canada20 Posts
November 15 2012 22:16 GMT
#121
What, no Luna The Final?
Ornithorynquez
Profile Joined August 2009
430 Posts
Last Edited: 2012-11-15 22:18:21
November 15 2012 22:16 GMT
#122
I like the way they got rid of the usual "big-ass-space-behind-all-your-bases", i really hope they'll set new standards in map making as they did for BW.

They might not be balanced for now, but they feel so much right to my eyes that the sc2 ones.
I have to return some videotapes.
goswser
Profile Blog Joined May 2009
United States3519 Posts
November 15 2012 22:17 GMT
#123
I'm a zerg, and zerg has the most to lose from new map ideas usually. But I'm so tired of the stale maps the map pool is full of currently. Glad to see these new maps.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:18 GMT
#124
On November 16 2012 07:15 opterown wrote:
Show nested quote +
On November 16 2012 07:14 ZerglingTwins wrote:
On November 16 2012 07:11 Zealously wrote:
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz.

ick, the whine about atlantis and metropolis was pretty bad haha


That's still better than recent balance whine. Because it can be easily changed, people will believe they have a chance with another map, not another race. Better for esports.
Searching for my twin ling brother.
rysecake
Profile Joined October 2010
United States2632 Posts
November 15 2012 22:20 GMT
#125
YES! Get rid of this 3 base before a unit bullshit into 20 minute macro into 1 fight.
The Notorious Winkles
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:20 GMT
#126
On November 16 2012 07:16 CommanderMander wrote:
What, no Luna The Final?


Python and hunter plz!!!
Searching for my twin ling brother.
urashimakt
Profile Joined October 2009
United States1591 Posts
November 15 2012 22:22 GMT
#127
I feel like porting BW maps to SC2 is a mistake. There's more rules you have to consider when designing a SC2 map.
Who dat ninja?
droken
Profile Joined January 2012
Sweden126 Posts
November 15 2012 22:24 GMT
#128
I can actually see this working really good! Might shift the metagame from 3-base macro every single game aswell :-)
Remember KT.Violet 23/08/12
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
November 15 2012 22:25 GMT
#129
Holy crap I've just got to say that I am so happy happy happy HAPPY that KeSPA is doing this.

They are willing to take it further and fuck up the current state of the game to provide for a better game longterm. Gogogogo KeSPA! Fuck up the current state of the game!
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
November 15 2012 22:26 GMT
#130
BIFROST AND GAEMA GOWON!

Haha, what a blast from the past! So cool! I thought I'd seen the last of Guillotine though -_-
Oh no
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 15 2012 22:28 GMT
#131
what's funny is historically there's not very many actually 50/50/50 balanced maps in kespa history, at least not in more recent years. They've had some pretty biased maps but that was part of the strategy of proleague and/or the tournaments, knowing how to abuse your team/players against others, and forcing map wins to come unexpectedly. So all of this searching of 'perfectly balanced maps', seem kind of counter intuitive coming from a pretty proleague heavy loved community.
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
Lylat
Profile Joined August 2009
France8575 Posts
November 15 2012 22:28 GMT
#132
Bifrost and Gaema haha this brings some good memories
Kaw
Profile Joined February 2011
United States73 Posts
November 15 2012 22:28 GMT
#133
On November 16 2012 07:22 urashimakt wrote:
I feel like porting BW maps to SC2 is a mistake. There's more rules you have to consider when designing a SC2 map.


Seeing these maps being played will tell us how important those rules actually are. I'm glad they are trying to mix things up.
ZeroCartin
Profile Blog Joined March 2008
Costa Rica2390 Posts
November 15 2012 22:29 GMT
#134
Waa!! Awesome! :D Cant wait for Longinus and Blue Storm!
"My sister is on vacation in Costa Rica right now. I hope she stays a while because she's a miserable cunt." -pubbanana
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
November 15 2012 22:31 GMT
#135
Gaema and BiFrost were always two of my favorite maps in bw, even if not always the most balanced.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
Cutebone
Profile Joined March 2011
United States62 Posts
November 15 2012 22:32 GMT
#136
On November 16 2012 06:15 memcpy wrote:
I feel like increasing the number of maps that players are required to play will decrease the overall quality of games. Less time to prepare map specific builds or strategies and less time to practice against others.

Aside from that, the maps do look diverse and interesting. I just hope there won't be too many exploits or racial imbalances.


Hmmm, I think it would have the opposite effect. Think about it in the most simple terms...shouldn't more maps equal more map-specific builds? We're not talking about adding hundreds of maps here right? A few more maps here and there will create more diverse thinking/strategy and subsequently better games.
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 15 2012 22:33 GMT
#137
Can't believe there are so many enthusiasts... You guys realize it's Kespa ?... I don't want any shit from them no more. Enough is enough.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
Disengaged
Profile Joined July 2010
United States6994 Posts
November 15 2012 22:34 GMT
#138
Some of these maps won't work in SC2.
Deathmanbob
Profile Joined December 2010
United States2356 Posts
November 15 2012 22:34 GMT
#139
These maps are not going to work out so well in SC2
i mean holy shit look at Guillotine, its like kulols ravine all over again
No Artosis, you are robin
MangoMountain
Profile Joined June 2011
Norway2044 Posts
November 15 2012 22:35 GMT
#140
On November 16 2012 07:34 Disengaged wrote:
Some of these maps won't work in SC2.

How can you tell when nobody's tried?
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