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KeSPA SC2 Maps being developed for next Proleague - Page 6

Forum Index > SC2 General
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bittman
Profile Joined February 2011
Australia8759 Posts
November 15 2012 22:03 GMT
#101
Haha oh wow, most of these are going to be amazingly imbalanced.

But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.

So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
sevia
Profile Joined May 2010
United States954 Posts
November 15 2012 22:04 GMT
#102
Holy shit these are great.

I don't even care if they turn out bad, it's just nice to see maps that are so different.
최지성 Bomber || 김동환 viOLet || 고병재 GuMiho
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:05 GMT
#103
On November 16 2012 07:00 bokchoi wrote:
Interesting pick of old-school maps to port. Excited to see what maps make the cut. I wonder who KeSPA's mapmakers for SC2 are


Probably the same group of guys, they do wonderful job for years.
Searching for my twin ling brother.
ZerglingTwins
Profile Joined October 2012
United States850 Posts
November 15 2012 22:07 GMT
#104
New maps can certainly help on some balance issues.
Searching for my twin ling brother.
Qwyn
Profile Blog Joined December 2010
United States2781 Posts
November 15 2012 22:07 GMT
#105
On November 16 2012 06:13 Aunvilgod wrote:
Thats gonna fuck the metagame up. Players will need to adapt.


You speak as if that's a bad thing.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Lukeeze[zR]
Profile Joined February 2006
Switzerland6838 Posts
November 15 2012 22:08 GMT
#106
They should recreate peaks of baekdu, the first "3D" map
Terran & Potato Salad.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2012-11-15 22:10:29
November 15 2012 22:09 GMT
#107
Arakanoid? More like DustinBrowderoid haha.

These maps are very interesting to say the least. I hope KeSPA takes a lot of risks in their map pool to keep gameplay fresh, even if it might mean some imbalance. Who knows, maybe a few of their maps might be balanced and interesting enough to be worthy of ladder.

On November 16 2012 07:08 Lukeeze[zR] wrote:
They should recreate peaks of baekdu, the first "3D" map

All I can say is...
+ Show Spoiler +
ㅇㅅㅌㅅ
Grebliv
Profile Joined May 2006
Iceland800 Posts
Last Edited: 2012-11-15 22:10:58
November 15 2012 22:09 GMT
#108
On November 16 2012 07:03 bittman wrote:
Haha oh wow, most of these are going to be amazingly imbalanced.

But yeah, honestly tournaments need to shake up their map pools more for viewers. I know Daybreak is basically balanced as all hell, so progamers like it, but we like shiny new things.

So I'm hoping OSL do look into including new maps. And perhaps even GSL needs to look into a rotation of maps. Like it has 10+ in it's pool and it uses a certain 7 in one season. That would be pretty sweet to be honest.


BW had really imbalanced maps sprinkled it all the time (happens when you experiment) but you have to remember that is also how they kept the game fresh, Daybreak got beyond way too old so long it's not even funny.

Kind of funny how they're trying pre standard nat bw maps but should be fun to see how it goes.
ESV Mapmaking!
ragz_gt
Profile Blog Joined April 2012
9172 Posts
November 15 2012 22:11 GMT
#109
Gaema Gowon and Bifrost! two of my fav map (with RoV)
I'm not an otaku, I'm a specialist.
lannisport
Profile Joined February 2012
878 Posts
November 15 2012 22:11 GMT
#110
It's funny how memory works.... I remember watching Iris vs Savior in that incredible OSL game but I never really paid attention to map names back then. I saw the picture in the OP and immediately remembered not only its name but the details of that game and Savior's dark swarms. It must have been at least 4 years since I saw that game.

Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
November 15 2012 22:11 GMT
#111
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.
AdministratorBreak the chains
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
November 15 2012 22:11 GMT
#112
So excited!!!! Really looking forward to Bifrost!
I'm a noob
FinalForm
Profile Joined August 2010
United States450 Posts
November 15 2012 22:12 GMT
#113
Totally different than our sc2 maps, what a refreshing sight!
Morbidius
Profile Joined November 2010
Brazil3449 Posts
November 15 2012 22:14 GMT
#114
Looks awesome, unlike the repetitive, safe and boring maps used by other tournaments.
Has foreign StarCraft hit rock bottom?
ZerglingTwins
Profile Joined October 2012
United States850 Posts
Last Edited: 2012-11-15 22:15:37
November 15 2012 22:14 GMT
#115
On November 16 2012 07:11 Zealously wrote:
Show nested quote +
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz. Let the map help out terran and protoss.
Searching for my twin ling brother.
GaryOakSC2
Profile Joined October 2012
Germany14 Posts
November 15 2012 22:14 GMT
#116
Finally no more BS evolving medivacs/Banshees/Mutas parking behind my base out off reach of any of my units! I have been waiting sooooooooo long for this!
Sup?
Meldon
Profile Joined May 2010
Greece128 Posts
November 15 2012 22:15 GMT
#117
This will be interesting.

Woohoo something to wait for. This category's stagnant since the bw pros switched.
Yashu Masha
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 22:15 GMT
#118
On November 16 2012 07:14 ZerglingTwins wrote:
Show nested quote +
On November 16 2012 07:11 Zealously wrote:
On November 16 2012 07:07 ZerglingTwins wrote:
New maps can certainly help on some balance issues.


And some will make them ten times worse. I still think that's a good thing, though - all maps can't be 50/50 all the time and still be innovative and fun to watch.


Sure, that's why we need to try.

I would hope for less balance whine, more map whine plz.

ick, the whine about atlantis and metropolis was pretty bad haha
ModeratorRetired LR Bonjwa
TL+ Member
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
November 15 2012 22:15 GMT
#119
This all good , but what about Proleague ? Any news on it ?
LTY
Profile Joined November 2012
United States223 Posts
November 15 2012 22:16 GMT
#120
So excited for next pro league!!!
Known as Miso or LTY
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