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KeSPA SC2 Maps being developed for next Proleague - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 32 Next All
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 15 2012 22:36 GMT
#141
Wow i remember playing wgtour on gaemagowon and bifrost. Definitely 2 of the maps i enjoyed the most from bw.
TL+ Member
trashman
Profile Blog Joined June 2011
United States113 Posts
November 15 2012 22:36 GMT
#142
Some of these look bonkers, and not necessarily in a nice way, but hopefully some of them will end up playable; it'd be nice to see some fresh map ideas.
Kick at the rock, Sam Johnson, break your bones: / But cloudy, cloudy is the stuff of stones.
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
November 15 2012 22:37 GMT
#143
Interesting. I know kespa always liked switching their maps around as far as race favored, non balanced maps. Should be interesting.
Random player, pixel enthusiast, crappy illustrator, offlane/support
Ripeace
Profile Joined January 2012
34 Posts
November 15 2012 22:37 GMT
#144
Time to see new maps, I know we can counter on OSL and GSL for that.
Sadly foreigner tournaments are too scared to add new maps to their map pool.
ChosenBrad1322
Profile Joined April 2012
United States562 Posts
November 15 2012 22:39 GMT
#145
I don't think Guillotine would work out in SC2 ^^ Some of them look pretty solid / cool though
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 15 2012 22:41 GMT
#146
All tournaments should switch maps in 2013. Fuck maps that have been around for 1.5 years.
I had a good night of sleep.
Divine-Sneaker
Profile Joined August 2010
Denmark1225 Posts
November 15 2012 22:41 GMT
#147
Arkanoid, o yes. Bifrost as well.

Long time, no fucking see.
Looking forward to this.
WArped
Profile Joined December 2010
United Kingdom4845 Posts
November 15 2012 22:42 GMT
#148
Guillotine and BiFrost are the craziest looking maps here. O_O.

Very excited for the next proleague season.
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
November 15 2012 22:42 GMT
#149
Oh God, this is what SC2 NEEDED! Super pumped now!!
Waffles > Pancakes
Spacekyod
Profile Joined December 2010
United States818 Posts
November 15 2012 22:42 GMT
#150
Oh yes, oh yes, BITFROST!!!!!


Transistor looks pretty interesting. I can't wait to see games played on these maps.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
ZeroSix
Profile Joined March 2011
England54 Posts
November 15 2012 22:42 GMT
#151
oh hell yes
HeavenResign
Profile Joined April 2011
United States702 Posts
November 15 2012 22:43 GMT
#152
Seriously, we needed this really bad. New maps are one of the things I'm most excited about kespa switching to SC2 for.
MCXD
Profile Blog Joined February 2012
Australia2738 Posts
Last Edited: 2012-11-15 22:45:06
November 15 2012 22:44 GMT
#153
Very, very INTERESTING, but I don't think it's very well thought out. Could be horrendously imbalanced.
bduddy
Profile Joined May 2012
United States1326 Posts
November 15 2012 22:46 GMT
#154
On November 16 2012 07:35 MangoMountain wrote:
Show nested quote +
On November 16 2012 07:34 Disengaged wrote:
Some of these maps won't work in SC2.

How can you tell when nobody's tried?
Seriously, this. I have no idea how people can say that basically anything "won't work in SC2", considering that every map that tries to innovate even a little bit is shot down before it can even get near a weekly cup. I'm not a fan of KeSPA's business dealings, but big kudos for them for taking a risk and trying to shake things up.
>Liquid'Nazgul: Of course you are completely right
NMHU.
Profile Joined October 2011
Canada110 Posts
November 15 2012 22:46 GMT
#155
On November 16 2012 06:22 BigBossX wrote:
This is great news. IMO there's nothing worse as a spectator than watching 100s of games on the same shitty maps over and over.


Hundred of thousands of LoL fans would like to have a word with you I think...
mtn
Profile Blog Joined August 2011
729 Posts
November 15 2012 22:47 GMT
#156
On November 16 2012 07:46 NMHU. wrote:
Show nested quote +
On November 16 2012 06:22 BigBossX wrote:
This is great news. IMO there's nothing worse as a spectator than watching 100s of games on the same shitty maps over and over.


Hundred of thousands of LoL fans would like to have a word with you I think...



Moba is moba and RTS is RTS.
Noro
Profile Joined March 2011
Canada991 Posts
November 15 2012 22:47 GMT
#157
Awesome, it will be interesting to see how the play translates across games.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
CableSCES
Profile Blog Joined September 2011
United States367 Posts
November 15 2012 22:50 GMT
#158
This is SO dope. Can't wait to see these maps on competition circuits & leagues. Maybe a little balancing with some pro-test-play first, but I'm excited to see some fresh concepts in maps for SC2. Currently they're all so similar...
Saving SoCal eSports one sponsor at a time: MSI, JINX, Tt eSPORTS, HyperX, Red Bull ¯\_(ツ)_/¯
rift
Profile Blog Joined September 2007
1819 Posts
November 15 2012 22:52 GMT
#159
Arkanoid is bonkers huge in SC2. I hope these don't promote deathball play.
PhoenixLight
Profile Joined November 2011
43 Posts
November 15 2012 22:52 GMT
#160
There's alot of xel'nagas missing from these maps. I think that's really a first for sc2 maps right...? I'm really interested to see if and how game play might evolve without the towers...
Prev 1 6 7 8 9 10 32 Next All
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