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KeSPA SC2 Maps being developed for next Proleague - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 32 Next All
Brett
Profile Blog Joined October 2002
Australia3822 Posts
November 15 2012 23:20 GMT
#181
As a 'BW guy' who likes SC2 enough to watch, I don't want many, if any, BW maps. They just will not work with the game we have today.
silent_owl
Profile Joined March 2011
Philippines3098 Posts
November 15 2012 23:21 GMT
#182
Guillotine would be a Zerg's nightmare on non-mirrors. Lol.

First off, against P, it would be FF heaven and Warp Prisms would be able to make use of ranged units on the cliffs as well as warp in some more there. For T, they could rush to medivacs and have no problem at all with most Z early game compositions. Of course, these are only first impressions and I know that the Kespa map-makers are good at dissecting game mechanics and analyzing them for the map-making process.

I'm real excited and I hope these maps end up with some sick creative play.
"If you know your enemy and yourself, you need not fear the results of a hundred battles." - Sun Tzu
Logic.jake
Profile Joined October 2010
United States37 Posts
November 15 2012 23:22 GMT
#183
WOW, this is badass, can't wait to see them in tournaments and too play on them
You cool man ?
tuho12345
Profile Blog Joined July 2011
4482 Posts
November 15 2012 23:22 GMT
#184
Oh cool, hope they will use the entire different map pool compare to shitty Bliz's versions
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
November 15 2012 23:24 GMT
#185
On November 16 2012 08:20 Brett wrote:
As a 'BW guy' who likes SC2 enough to watch, I don't want many, if any, BW maps. They just will not work with the game we have today.


They only look like that as nobody has ever tried.

Any time a slightly imbalanced map went near the map pool minus at release people complained so much (including players) that they never make it into tournaments.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Kittan
Profile Joined April 2012
Poland3999 Posts
November 15 2012 23:26 GMT
#186
Arkanoid <3 The Iris vs Savior game made it a very recognisable map. I would like to see Monty Hall and Outsider, but mineral hopping affected gameplay a lot on those maps, so I'm unsure how it work out in SC2.

I might just be tempted to watch the Proleague again just to see the maps play out.

Also, obligatory Terran & siege tank imba on all new maps (learn, SC2 community xD).
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
TeeTS
Profile Joined June 2011
Germany2762 Posts
November 15 2012 23:27 GMT
#187
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
November 15 2012 23:29 GMT
#188
On November 16 2012 08:27 TeeTS wrote:
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.

But I would rather have completely different style of play on these maps than the current map pools.

On top of this, I would love to see them cycling through maps each season, re-using only some of the maps.
ppp
SidianTheBard
Profile Joined October 2010
United States2474 Posts
November 15 2012 23:29 GMT
#189
Nice to see Kespa has the balls to pick up new maps even if they don't fit to the standard meta. Wish our foreign brothers at MLG, IPL, or DH would try something new as well rather then using the same maps forever and/or just taking maps from GSL.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
a3den
Profile Joined April 2012
704 Posts
Last Edited: 2012-11-15 23:29:50
November 15 2012 23:29 GMT
#190
High ground barriers are probably not pathable in some of those maps, otherwise it would makes no sense.
Taekwon
Profile Joined May 2010
United States8155 Posts
November 15 2012 23:33 GMT
#191
Kepsa maps?

Auto approve.
▲ ▲ ▲
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 15 2012 23:37 GMT
#192
On November 16 2012 08:29 supernovamaniac wrote:
Show nested quote +
On November 16 2012 08:27 TeeTS wrote:
These maps are designed in a totally unorthodox style. It's very hard to tell, if they are imbalanced or not, but one thing is sure: they will have to be played totally different than the maps, we currently have. While innovation in maps is never a bad thing, you have to be careful with drastic changes. And bringing BW maps into the game is a very questionable choice, since SC2 plays out totally different than BW.

But I would rather have completely different style of play on these maps than the current map pools.

On top of this, I would love to see them cycling through maps each season, re-using only some of the maps.

On one hand, I wouldn't mind seeing a few GSL maps or ladder maps still in the map pool. On the other hand, I really want to see KeSPA take control of their own map pool to try out crazy stuff that may or may not stick. A cycling pool of crazy maps may keep things fresh for viewers, especially in Proleague where racial imbalances can be addressed by roster decisions.
ㅇㅅㅌㅅ
Metafour
Profile Joined November 2011
United States137 Posts
November 15 2012 23:38 GMT
#193
Awesome! I cant wait. Should be pretty exciting.
"As you think, so shall you become." @JayJackson94
MasterCynical
Profile Joined September 2012
505 Posts
November 16 2012 00:03 GMT
#194
Wow... Guillotine...

I think I like kulas Ravine better.

These are going to make some pretty faced paced, exciting games = )
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
November 16 2012 00:06 GMT
#195
Fucking finally.
Shadow_Dog
Profile Joined July 2011
Canada427 Posts
November 16 2012 00:06 GMT
#196
As cool as it is, I don't think it will work with SC2.
TiTanIum_
Profile Joined August 2011
Brazil1335 Posts
Last Edited: 2012-11-16 00:10:12
November 16 2012 00:09 GMT
#197
On November 16 2012 06:20 zerious wrote:
omggg

Gaema Gowon and BiFrost, so fucking old school


Zergs are going to cry, just like in those times.

+ Show Spoiler +
Lies, Zergs don't cry.
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37055 Posts
November 16 2012 00:13 GMT
#198
-___-;;

Man I hope these maps won't scream imba...

GOOD LUCK KESPA!
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
AimlessAmoeba
Profile Blog Joined December 2010
Canada704 Posts
November 16 2012 00:18 GMT
#199
Bases WITHOUT RAMPS!??? Good lord, I didn't think the map editor even let you do that.
mrtomjones
Profile Joined April 2011
Canada4020 Posts
November 16 2012 00:18 GMT
#200
It is hard to tell with such small pictures but some of these look like they will have some... balance issues....
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