KeSPA SC2 Maps being developed for next Proleague - Page 12
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							tsuxiit
							
							
						 
						1305 Posts
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							aRyuujin
							
							
						 
						United States5049 Posts
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							jinorazi
							
							
						 
						Korea (South)4948 Posts
						 On November 16 2012 10:03 emythrel wrote: english is a bastard language that is very simple, especially compared to many asian languages that developed over many centuries, english as spoken today is completely different from that spoken just 200 years ago. Most people would land in 1800's England and understand hardly a word. same applies to korean (old korean) korean syllable isn't hard to understand, 1 block = 1 syllable, its clear cut but in english, vowels and consonants twist and turn to make it into one syllable like "frost" starts with F, add a little rrr sound, connect it with O then give a little SSSS then end with T. thats cheating  (compared to korean) learning haiku in english was confusing as fuck | ||
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							sluggaslamoo
							
							
						 
						Australia4494 Posts
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							jnd
							
							
						 
						Czech Republic915 Posts
						 On November 16 2012 09:55 Detri wrote: this, 1000% this. without a safe 3rd the metagame as we know it collapses That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine. Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play. | ||
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							haitike
							
							
						 
						Spain2718 Posts
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							SpikeStarcraft
							
							
						 
						Germany2095 Posts
						 although i didnt foloow broodwar at all i really like that there are new maps because i get bored with the current map pool in most tournaments. and i was kinda sad that there werent any new ones for a while. and since it only affects kespa tournaments im totally fine with it balancewise. gives kespa tournaments a more unique feeling and If some decent maps prevail.. maybe some make it even to other tournaments and to ladder someday^^ maybe they are inbalanced in the beginning but thats not our problem since only kespa player have to use it :D and they can improve and come up with other fresh maps in the future. | ||
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							Sawamura
							
							
						 
						Malaysia7602 Posts
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							Imzoo
							
							
						 
						132 Posts
						 On November 16 2012 10:11 jnd wrote: That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine. Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play. Mr rock make a child | ||
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							Promethelax
							
							
						 
						Canada7089 Posts
						 On November 16 2012 06:10 DMXD wrote: Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O all I could think was "oh god Arkanoid, so excited!" | ||
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							bgx
							
							
						 
						Poland6595 Posts
						 On November 16 2012 10:16 Sawamura wrote: expected fighting spirit to be port to sc2 ...... FS was ported long time ago by Iccup. | ||
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							haitike
							
							
						 
						Spain2718 Posts
						 On November 16 2012 10:18 Promethelax wrote: all I could think was "oh god Arkanoid, so excited!" I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games. | ||
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							TelecoM
							
							
						 
						United States10682 Posts
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							ZigguratOfUr
							
							
						 
						Iraq16955 Posts
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							malaan
							
							
						 
						365 Posts
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							teamamerica
							
							
						 
						United States958 Posts
						 Ya fuck Kespa maps!!! Let's keep trusting Blizzard to make balanced map like they've always shown a commitment to through their history! Thank god Blizzard made such good maps for BW and SC2! Kepsa always has shown a history of making such bad maps... Thank god for new maps. | ||
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							haitike
							
							
						 
						Spain2718 Posts
						 On November 16 2012 10:30 malaan wrote: they are plain bad in SC2. Siege tanks and force fields make them pretty much 99% in favor of not Zerg. That sounds good to me. | ||
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							Promethelax
							
							
						 
						Canada7089 Posts
						 On November 16 2012 10:20 haitike wrote: I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games. I think the balance in SC2 will not work to make these maps epic as they once were. But I pray. (Just realized that sounded like balance whine, it isn't. What I mean is that things are balanced differently in WoL than they were in BW) | ||
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							Sabu113
							
							
						 
						United States11075 Posts
						 On November 16 2012 10:11 jnd wrote: That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine. Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play. Toss is going to die in PvZ. Mass muta play to rule them all. | ||
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							Raiquer
							
							
						 
						Sweden98 Posts
						 When do the next StarLeague and the next ProLeague start? Thanks in advance.  | ||
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