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Active: 1218 users

KeSPA SC2 Maps being developed for next Proleague - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 32 Next All
tsuxiit
Profile Joined July 2010
1305 Posts
November 16 2012 01:05 GMT
#221
These ports don't really look like they actually work in sc2. That said, I like the new maps.
aRyuujin
Profile Blog Joined January 2011
United States5049 Posts
November 16 2012 01:06 GMT
#222
Bifrost... is XELLOS COMING BACK?!?!?!
can i get my estro logo back pls
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2012-11-16 01:08:35
November 16 2012 01:07 GMT
#223
On November 16 2012 10:03 emythrel wrote:
Show nested quote +
On November 16 2012 10:01 jinorazi wrote:
On November 16 2012 09:19 snively wrote:
비프로스트/Bifrost
i like the way the english name is two syllables, and the same name in korean is FIVE


english cheats in syllables


english is a bastard language that is very simple, especially compared to many asian languages that developed over many centuries, english as spoken today is completely different from that spoken just 200 years ago. Most people would land in 1800's England and understand hardly a word.


same applies to korean (old korean)

korean syllable isn't hard to understand, 1 block = 1 syllable, its clear cut
but in english, vowels and consonants twist and turn to make it into one syllable like "frost" starts with F, add a little rrr sound, connect it with O then give a little SSSS then end with T. thats cheating (compared to korean)

learning haiku in english was confusing as fuck
age: 84 | location: california | sex: 잘함
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
November 16 2012 01:07 GMT
#224
Woooow these are oldddd BW maps though LOL
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
jnd
Profile Blog Joined May 2012
Czech Republic915 Posts
November 16 2012 01:11 GMT
#225
On November 16 2012 09:55 Detri wrote:
Show nested quote +
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.
Team 8 BaBy will be the next Terran Bonjwa in HoTS | HSC V, the best tournament in 2012 | GD Studio #1 no fluff esports show
haitike
Profile Joined June 2009
Spain2718 Posts
November 16 2012 01:14 GMT
#226
Althought the mains are 8m2g It seems there are some "thirds" with less minerals (6m). Well, maybe Im wrong, the images are small.
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
November 16 2012 01:15 GMT
#227
thats so cool
although i didnt foloow broodwar at all i really like that there are new maps because i get bored with the current map pool in most tournaments. and i was kinda sad that there werent any new ones for a while. and since it only affects kespa tournaments im totally fine with it balancewise. gives kespa tournaments a more unique feeling and If some decent maps prevail.. maybe some make it even to other tournaments and to ladder someday^^

maybe they are inbalanced in the beginning but thats not our problem since only kespa player have to use it :D and they can improve and come up with other fresh maps in the future.
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 16 2012 01:16 GMT
#228
expected fighting spirit to be port to sc2 ......
BW/KT Forever R.I.P KT.Violet dearly missed ..
Imzoo
Profile Joined June 2012
132 Posts
November 16 2012 01:16 GMT
#229
On November 16 2012 10:11 jnd wrote:
Show nested quote +
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Mr rock make a child
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 01:18 GMT
#230
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
bgx
Profile Joined August 2010
Poland6595 Posts
November 16 2012 01:19 GMT
#231
On November 16 2012 10:16 Sawamura wrote:
expected fighting spirit to be port to sc2 ......

FS was ported long time ago by Iccup.
Stork[gm]
haitike
Profile Joined June 2009
Spain2718 Posts
November 16 2012 01:20 GMT
#232
On November 16 2012 10:18 Promethelax wrote:
Show nested quote +
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"


I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
November 16 2012 01:23 GMT
#233
Nice ! I am really excited to see these maps / be able to play on them hopefully, also with these oldschool BW maps they might as well throw in Gorky Island too lol. :-]
AKA: TelecoM[WHITE] Protoss fighting
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
November 16 2012 01:27 GMT
#234
Do these maps have the BW standard nine mineral patches per base?
malaan
Profile Joined September 2010
365 Posts
November 16 2012 01:30 GMT
#235
they are plain bad in SC2. Siege tanks and force fields make them pretty much 99% in favor of not Zerg.
teamamerica
Profile Blog Joined July 2010
United States958 Posts
November 16 2012 01:31 GMT
#236
On November 16 2012 10:16 Imzoo wrote:
Show nested quote +
On November 16 2012 10:11 jnd wrote:
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Mr rock make a child


Ya fuck Kespa maps!!! Let's keep trusting Blizzard to make balanced map like they've always shown a commitment to through their history! Thank god Blizzard made such good maps for BW and SC2! Kepsa always has shown a history of making such bad maps...

Thank god for new maps.
RIP GOMTV. RIP PROLEAGUE.
haitike
Profile Joined June 2009
Spain2718 Posts
November 16 2012 01:32 GMT
#237
On November 16 2012 10:30 malaan wrote:
they are plain bad in SC2. Siege tanks and force fields make them pretty much 99% in favor of not Zerg.


That sounds good to me.
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 01:33 GMT
#238
On November 16 2012 10:20 haitike wrote:
Show nested quote +
On November 16 2012 10:18 Promethelax wrote:
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


all I could think was "oh god Arkanoid, so excited!"


I still remember Savior games in Aracanoid. Specially the games against Iris and Nada. So awesome games.


I think the balance in SC2 will not work to make these maps epic as they once were. But I pray.

(Just realized that sounded like balance whine, it isn't. What I mean is that things are balanced differently in WoL than they were in BW)
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
November 16 2012 01:34 GMT
#239
On November 16 2012 10:11 jnd wrote:
Show nested quote +
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Toss is going to die in PvZ. Mass muta play to rule them all.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
Raiquer
Profile Joined March 2011
Sweden98 Posts
November 16 2012 01:36 GMT
#240
Just a quick question:

When do the next StarLeague and the next ProLeague start?

Thanks in advance.
Slayers_Boxer, Mvp, Flash, Fantasy, Nestea, Jinro, Naniwa, Thorzain, Jaedong, DongRaeGu, White-ra, Sase, Haypro, Nada, Tastosis, Day[9], IM and KT Fighting!
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