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KeSPA SC2 Maps being developed for next Proleague - Page 13

Forum Index > SC2 General
Post a Reply
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CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 16 2012 01:38 GMT
#241
On November 16 2012 10:34 Sabu113 wrote:
Show nested quote +
On November 16 2012 10:11 jnd wrote:
On November 16 2012 09:55 Detri wrote:
On November 16 2012 09:51 ZAiNs wrote:
Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly.


this, 1000% this.

without a safe 3rd the metagame as we know it collapses

That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine.

Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play.


Toss is going to die in PvZ. Mass muta play to rule them all.


in the same page Zerg has been 99% UP, and then dominant over toss

-_- open mind before complaining
Remember, no matter where you go, there you are.
G.K.
Profile Joined November 2010
United States105 Posts
November 16 2012 01:51 GMT
#242
Who would have thought that Outsider or triathlon type maps would work so nicely in BW? I think KeSPA will make some maps great for spectators. Even if they are no good, the teams can always send out a good race for mirror match up on a map. It's fine as long as those maps are not used for OSL right away.
Hearthstone // LoL
RiceAgainst
Profile Blog Joined November 2011
United States1849 Posts
November 16 2012 01:54 GMT
#243
Well, hope this turns out well. I still prefer the other map makers but I'm hoping good things come out of KeSPA's.
lordofsoup
Profile Joined January 2012
United States159 Posts
November 16 2012 02:07 GMT
#244
Finally I'm really looking forward to the different style of maps.
NOHUNTERS
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
November 16 2012 02:07 GMT
#245
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/
Administrator~ Spirit will set you free ~
Madder
Profile Joined February 2010
Australia427 Posts
Last Edited: 2012-11-16 02:13:33
November 16 2012 02:12 GMT
#246
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

Bit of a snap judgement, wait and see until there's games on these maps.
nmetasch
Profile Joined April 2012
United States600 Posts
November 16 2012 02:16 GMT
#247
Wow, this is going to shake things up. Just what we needed, good map makers in the community! This can only be good for SC2, more maps that is..
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 16 2012 02:17 GMT
#248
nice.

I wonder if they're gonna port fighting spirit (lololol)
Twitter: @zhurai | Site: http://zhurai.com
Promethelax
Profile Joined February 2012
Canada7089 Posts
November 16 2012 02:17 GMT
#249
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too.
TL Mafia. Love it. Play it. http://www.teamliquid.net/forum/index.php?show_part=31 I find Kennigit really attractive. If anyone has a picture of him please feel free to PM it to me.
Laryleprakon
Profile Joined May 2011
New Zealand9496 Posts
November 16 2012 02:19 GMT
#250
This is pretty awesome!
TeslasPigeon
Profile Joined March 2012
464 Posts
November 16 2012 02:21 GMT
#251
I'm glad that there is a movement away from Xel'Naga towers, they are too "casual friendly" for tournaments and leagues. There is no reason why anyone should be given so much map awareness for such a small cost. This might force players to spread out their units, further weakening the deathballs that we all grown to hate.

I welcome the new maps.
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 02:21 GMT
#252
On November 16 2012 11:17 Promethelax wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too.

I would be too. It would be more productive than just whining about it.
TelecoM
Profile Blog Joined January 2010
United States10760 Posts
November 16 2012 02:26 GMT
#253
On November 16 2012 11:17 zhurai wrote:
nice.

I wonder if they're gonna port fighting spirit (lololol)


The FS map I played in SC2 long ago was actually quite good...
AKA: TelecoM[WHITE] Protoss fighting
shin_toss
Profile Joined May 2010
Philippines2589 Posts
November 16 2012 02:27 GMT
#254
Is that a mineral wall on Caldeum? cooooool !
AKMU / IU
Arceus
Profile Blog Joined February 2008
Vietnam8333 Posts
November 16 2012 02:28 GMT
#255
imagine a sc2 map by someone like Rose.of.Dream. Yes please. Im so tired of 25644 variations of DualSight/BelshirBeach with "golden rules" shit like easy third, high ground main, half-circle bases layout etc.
GOM should step up their game too. Make it like MSL vs OSL with two almost different map pool.
Spazer
Profile Blog Joined March 2009
Canada8035 Posts
Last Edited: 2012-11-16 02:34:05
November 16 2012 02:31 GMT
#256
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/

The one huge advantage Kespa has over every amateur mapmaker is the player base. When you have progamer houses testing every inch of these maps for you, you're going to learn what works and what doesn't pretty damn quick. This generation of maps may not be the most balanced, but I don't doubt for a moment that Kespa will begin putting out quality maps in the future.

Edit: GOM/the ESF teams have a similar advantage, only they seemingly don't use it. Maybe this will spur them into action.
Liquipedia
blabber
Profile Blog Joined June 2007
United States4448 Posts
November 16 2012 02:34 GMT
#257
awesome news!!
blabberrrrr
X3GoldDot
Profile Joined August 2011
Malaysia3840 Posts
November 16 2012 02:36 GMT
#258
guilotine is so bad of map lol....... as for the rest only caldeum can make for some standard games
prime/startale/[SexComaZerg, RoyalRoaderZerg, SirLifealot] ingame ID = GoodGame
GohgamX
Profile Joined April 2011
Canada1096 Posts
November 16 2012 02:43 GMT
#259
This is amazing news
Time is a great teacher, unfortunate that it kills all its pupils ...
Existential
Profile Joined December 2010
Australia2107 Posts
November 16 2012 02:44 GMT
#260
Thank god, if I had to see another game on Antiga....
Jaedong <3 | BW - The first game I ever loved
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