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On November 16 2012 10:34 Sabu113 wrote:Show nested quote +On November 16 2012 10:11 jnd wrote:On November 16 2012 09:55 Detri wrote:On November 16 2012 09:51 ZAiNs wrote: Pretty much every map looks terrible. Protoss especially will be a completely different race on most of these maps when it takes a billion forcefields to do anything and Forge expands don't work properly. this, 1000% this. without a safe 3rd the metagame as we know it collapses That's the problem, everyone expect safe 3rd but what about a change to not so easy 3 base play? I want more variety than just pure macro power builds on any side. Expand only when you actually have something to back it up. I want to see fights over vulnerable expansions outside the map edge. Or completely different styles and possibilities. Bring back the backdoors, the temporarily safe isolated expansions, droppable ledges and all that wonderful stuff which makes the game more exciting, less straightforward and requires some innovation. With current map pool trends we wouldn't get anywhere far as BW did. Hopefully when HotS arrives maps like these will come and shine. Don't be afraid to try new things guys, the game is supposed to be dynamic and have new suprising ways to play. Toss is going to die in PvZ. Mass muta play to rule them all.
in the same page Zerg has been 99% UP, and then dominant over toss
-_- open mind before complaining
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Who would have thought that Outsider or triathlon type maps would work so nicely in BW? I think KeSPA will make some maps great for spectators. Even if they are no good, the teams can always send out a good race for mirror match up on a map. It's fine as long as those maps are not used for OSL right away.
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Well, hope this turns out well. I still prefer the other map makers but I'm hoping good things come out of KeSPA's.
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Finally I'm really looking forward to the different style of maps.
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Aotearoa39261 Posts
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/
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On November 16 2012 11:07 Plexa wrote: Quit honestly the maps coming out of our own map section are more innovative and playable than these =/ Bit of a snap judgement, wait and see until there's games on these maps.
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Wow, this is going to shake things up. Just what we needed, good map makers in the community! This can only be good for SC2, more maps that is..
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nice.
I wonder if they're gonna port fighting spirit (lololol)
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On November 16 2012 11:07 Plexa wrote: Quit honestly the maps coming out of our own map section are more innovative and playable than these =/
while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too.
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I'm glad that there is a movement away from Xel'Naga towers, they are too "casual friendly" for tournaments and leagues. There is no reason why anyone should be given so much map awareness for such a small cost. This might force players to spread out their units, further weakening the deathballs that we all grown to hate.
I welcome the new maps.
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On November 16 2012 11:17 Promethelax wrote:Show nested quote +On November 16 2012 11:07 Plexa wrote: Quit honestly the maps coming out of our own map section are more innovative and playable than these =/ while I agree I'm glad to see any new maps put into tournament play. If we could have a huge tourney on TL produced maps I'd be excited about that too. I would be too. It would be more productive than just whining about it.
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On November 16 2012 11:17 zhurai wrote: nice.
I wonder if they're gonna port fighting spirit (lololol)
The FS map I played in SC2 long ago was actually quite good...
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Is that a mineral wall on Caldeum? cooooool !
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imagine a sc2 map by someone like Rose.of.Dream. Yes please. Im so tired of 25644 variations of DualSight/BelshirBeach with "golden rules" shit like easy third, high ground main, half-circle bases layout etc. GOM should step up their game too. Make it like MSL vs OSL with two almost different map pool.
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Canada8028 Posts
On November 16 2012 11:07 Plexa wrote: Quit honestly the maps coming out of our own map section are more innovative and playable than these =/ The one huge advantage Kespa has over every amateur mapmaker is the player base. When you have progamer houses testing every inch of these maps for you, you're going to learn what works and what doesn't pretty damn quick. This generation of maps may not be the most balanced, but I don't doubt for a moment that Kespa will begin putting out quality maps in the future.
Edit: GOM/the ESF teams have a similar advantage, only they seemingly don't use it. Maybe this will spur them into action.
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guilotine is so bad of map lol....... as for the rest only caldeum can make for some standard games
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This is amazing news
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Thank god, if I had to see another game on Antiga....
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