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KeSPA SC2 Maps being developed for next Proleague - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 32 Next All
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
Last Edited: 2012-11-16 04:01:55
November 16 2012 04:01 GMT
#281
This is EXACTLY what SC2 needs to be re-invigorated

I mean some of them are bound to be horrible imbalanced, but since the map scene is so dead, this is what we need to kick start it.
"losers always whine about their best, Winners go home and fuck the prom queen"
GinDo
Profile Blog Joined September 2010
3327 Posts
November 16 2012 04:02 GMT
#282
Happy to see these new innovative maps. Maps these days all look the same.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
stfouri
Profile Joined August 2010
Finland272 Posts
November 16 2012 04:05 GMT
#283
Haahahah some of them look so goddamn imbalanced :D.
Guess thats the point of them.
kevinmon
Profile Joined January 2011
United States540 Posts
November 16 2012 04:10 GMT
#284
YES these look awesome
BretZ
Profile Joined May 2011
United States1510 Posts
November 16 2012 04:11 GMT
#285
FINALLY. How long have we waited? Was so excited to hear new maps, and old BW maps that I pre-ordered HoTS!
TimENT
Profile Joined November 2012
United States1425 Posts
November 16 2012 04:13 GMT
#286
YES! Finally, this will completely change the game!
Barcelona / Arsenal Fan!
TT1
Profile Blog Joined December 2008
Canada10035 Posts
November 16 2012 04:18 GMT
#287
lol bifrost should be interesting
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-16 04:21:40
November 16 2012 04:21 GMT
#288
I don't think all of these maps are going to translate well to sc2, but it's certainly worth a try. I hope they decide not to keep the gold bases though, Protoss gains no advantage from them, can't hold them early enough for it to be worth it. Zerg can get away with taking it quick a lot of the time, and terran can PF it to make it tough to break.

I hope the maps work out well, it'll be great to finally get some new maps into the game.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
November 16 2012 04:21 GMT
#289
So sick
Patience is a small price to pay for perfection.
Doodsmack
Profile Blog Joined August 2010
United States7224 Posts
November 16 2012 04:23 GMT
#290
Would be very interested to see what some experienced map makers have to say about these. Has anyone from ESV posted in this thread? Some of those look a bit wacky TBH.
HeavenResign
Profile Joined April 2011
United States702 Posts
November 16 2012 04:23 GMT
#291
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2012-11-16 04:26:01
November 16 2012 04:25 GMT
#292
I miss the hilarious Proleague 2v2 maps from BW...and that one map that was full of a "forest" that fogged all your units and was only played once or twice before it was declared bugged beyond recognition.
crbox
Profile Joined August 2010
Canada1180 Posts
November 16 2012 04:40 GMT
#293
guillotine looks so different from most sc2 maps I'd like to try it ^^

Anyone know if they are on NA server?
myideal
Profile Joined August 2010
China6 Posts
November 16 2012 05:02 GMT
#294
Old maps are so boring. New maps are so awesome!!
Burns
Profile Blog Joined December 2010
United States2300 Posts
November 16 2012 05:21 GMT
#295
I feel like some of these maps might not work, but i would love to see them worked out. Hopfully they can change they way sc2 is played given that they seem to have a very different terrain layout thatn most sc2 maps
What do you mean you heard me during the night, these are quiet pants!
Oboeman
Profile Joined January 2011
Canada3980 Posts
November 16 2012 05:28 GMT
#296
Is the main base cliffable on guillotine?
IPA
Profile Joined August 2010
United States3206 Posts
November 16 2012 05:29 GMT
#297
Don't worry, we won't be able to play them on ladder.
Time held me green and dying though I sang in my chains like the sea.
Vindicare605
Profile Blog Joined August 2011
United States16121 Posts
November 16 2012 05:35 GMT
#298
On November 16 2012 13:23 DrowSwordsman wrote:
Show nested quote +
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.


The tournaments are more to blame imo
aka: KTVindicare the Geeky Bartender
densha
Profile Joined December 2010
United States797 Posts
November 16 2012 05:39 GMT
#299
I can't be the only one to think that the converted BW maps look kind of terrible, right?
If you wish to make an apple pie from scratch, you must first invent the universe.
HeavenResign
Profile Joined April 2011
United States702 Posts
November 16 2012 05:46 GMT
#300
On November 16 2012 14:35 Vindicare605 wrote:
Show nested quote +
On November 16 2012 13:23 DrowSwordsman wrote:
On November 16 2012 11:07 Plexa wrote:
Quit honestly the maps coming out of our own map section are more innovative and playable than these =/


This is definitely true. Someone in this thread said something like "the map scene is so dead" but really it's not, it's just hugely ignored by tournaments and Blizzard.


The tournaments are more to blame imo


Completely agreed. This is definitely a step in the right direction.
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