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KeSPA SC2 Maps being developed for next Proleague - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 32 Next All
Kaitokid
Profile Blog Joined April 2011
Germany1327 Posts
November 16 2012 05:49 GMT
#301
this is the best news in ages
steventcyh
Profile Joined November 2010
China70 Posts
November 16 2012 05:51 GMT
#302
yes, look imba or terrible now, but there will be test matches and at least they are really interesting and fresh
Mahavishnu
Profile Joined August 2010
Canada396 Posts
November 16 2012 05:53 GMT
#303
Map rotation should speed up and eventually be regular, at a much faster complete replacement than now.

Would be awesome.
everything is gravity
Black[CAT]
Profile Blog Joined July 2010
Malaysia2589 Posts
November 16 2012 05:55 GMT
#304
Wow, Arkanoid and BiFrost is back!!!!
You mean ESPORTS isnt a synonym for SC2? ¯\_(ツ)_/¯ -Proud owner of a Filco Majestouch 2 with Cherry Blue Switches- BW or SC2? Why not both?
Slackzftw
Profile Joined November 2012
Germany361 Posts
November 16 2012 05:57 GMT
#305
I don't think BW Maps will work with SC2...
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
November 16 2012 06:00 GMT
#306
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
rysecake
Profile Joined October 2010
United States2632 Posts
November 16 2012 06:04 GMT
#307
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


Because maps that allow you to get a free third and mass bl infestor or colo balls is interesting
The Notorious Winkles
phodacbiet
Profile Joined August 2010
United States1740 Posts
November 16 2012 06:08 GMT
#308
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?
DoomDragoon
Profile Joined January 2011
United States38 Posts
November 16 2012 06:13 GMT
#309
I am very excited. Yes, there may be "racial imbalances" with new maps, but that is also because the understanding of races today is based on very macro-oriented maps. I think it is very good that there are maps to mix up the way we play. Maybe these maps will change up the stale metagame and give us actually interesting games.
Bagi
Profile Joined August 2010
Germany6799 Posts
Last Edited: 2012-11-16 06:19:33
November 16 2012 06:15 GMT
#310
On November 16 2012 14:39 densha wrote:
I can't be the only one to think that the converted BW maps look kind of terrible, right?

You are not alone, they look horrible.

But hey, if it's BW-related it has to be good. Right?
Makelius
Profile Joined June 2011
76 Posts
November 16 2012 06:24 GMT
#311
oh shit... maps with no ramps, maps with no ramps everywhere
Madder
Profile Joined February 2010
Australia427 Posts
November 16 2012 07:05 GMT
#312
On November 16 2012 15:15 Bagi wrote:
Show nested quote +
On November 16 2012 14:39 densha wrote:
I can't be the only one to think that the converted BW maps look kind of terrible, right?

You are not alone, they look horrible.

But hey, if it's BW-related it has to be good. Right?

They look horrible.

But because they look horrible, they have to be terrible to play on, yeah?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 07:11 GMT
#313
Good news.
Now I definitely will be watching proleage.
Slackzftw
Profile Joined November 2012
Germany361 Posts
November 16 2012 07:45 GMT
#314
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
November 16 2012 07:51 GMT
#315
Yes! Finally! Can't wait to see what they will think of!
There are three types of people in the universe: those who can count, and those who cant.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-16 07:53:44
November 16 2012 07:53 GMT
#316
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.

What do they have to lose?
Why not give it a try?
If the result is bad they will take other maps for next season.

Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 07:55 GMT
#317
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.


Crossfire didn't work, but it did bring some variety. That's something that is lacking heavily in sc2 right now. Every map kind of plays out the same, you take your natural, you somewhat safely take your third, you max out, and whoever wins a key engagement dictates the outcome of the game. Games have gotten way longer and in most cases a whole lot more stale (especially ZvP). We need some different map layouts that will stir things up. I don't want to watch games being played on daybreak for another whole fucking year.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 16 2012 07:56 GMT
#318
On November 16 2012 16:45 Slackzftw wrote:
Show nested quote +
On November 16 2012 14:57 Slackzftw wrote:
I don't think BW Maps will work with SC2...


No one remember Crossfire aka Peaks of Baekdu? That BW map did not really worked in sc2. What is Kespa thinking with this stupid move? They should know the game better and see that the these maps cannot work with sc2 gameplay.

Depends on what you mean by "sc2 gameplay." The current map pool is balanced and good for macro games, but some matchups have gotten stale to the point where any change seems like a good change, even one that risks going back to the days of cheesy play and all-ins.
ㅇㅅㅌㅅ
Drake
Profile Joined October 2010
Germany6146 Posts
November 16 2012 08:00 GMT
#319
On November 16 2012 06:10 DMXD wrote:
Oh god Arkanoid is back.... but should be interesting in sc2 gameplay. O_O


its totaly broken in sc2 xD
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Sabu113
Profile Blog Joined August 2009
United States11075 Posts
November 16 2012 08:05 GMT
#320
On November 16 2012 15:08 phodacbiet wrote:
Show nested quote +
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
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