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KeSPA SC2 Maps being developed for next Proleague - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 32 Next All
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:08 GMT
#321
On November 16 2012 17:05 Sabu113 wrote:
Show nested quote +
On November 16 2012 15:08 phodacbiet wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.


And how do you think you're in any way qualified to make that prediction based upon seeing exactly 0 games played out by 0 high level pro's in the current patch in the current metagame?
Prince_Stranger
Profile Joined November 2010
Kazakhstan762 Posts
Last Edited: 2012-11-16 08:08:35
November 16 2012 08:08 GMT
#322
Looks really good! Hope to see very soon!
"To all eSports fans, I want to be remembered as a progamer who can make something out of nothing, and someone who always does his best. I think that is the right way of living, and I'm always doing my best to follow that." - Jaedong
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:09 GMT
#323
On November 16 2012 17:05 Sabu113 wrote:
Show nested quote +
On November 16 2012 15:08 phodacbiet wrote:
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


You prefer NR 20 Infestor broodlord?


How is that an argument? Sure we'll have shorter games but they'll probably all end up one way.


And how they will end up? Z or T or P?
Split.
Profile Joined September 2011
Switzerland234 Posts
November 16 2012 08:10 GMT
#324
So how do I say this... have they lost their minds?
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:15 GMT
#325
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?
MHT
Profile Joined August 2010
Sweden1026 Posts
November 16 2012 08:16 GMT
#326
Bifrost looks interesting, but those kaleidoscope looking maps bother me their way too symmetrical!
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
November 16 2012 08:16 GMT
#327
Looks awesome just for variety's sake. THey should try crazy maps like this!

Seriously though, I think this is a power move by kespa. Now pros competing in their league/s, at least for the time being, will be playing completely different maps compared to everyone else. Its going to be really hard for pros in both gsl and proleague to get any practice, study enemy strats etc.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:18 GMT
#328
On November 16 2012 17:15 MikeMM wrote:
Show nested quote +
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?


Agreed. Most people who complain about zerg say that the biggest problem is that you can't really punish a zerg that is rushing towards the ultimate lategame army, whilst terran and protoss have way harder of a time to do the same. Making some different maps and rewarding different strategies might be exactly what is needed to change that dynamic.
Split.
Profile Joined September 2011
Switzerland234 Posts
November 16 2012 08:18 GMT
#329
On November 16 2012 17:15 MikeMM wrote:
Show nested quote +
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?

I'm all for new maps, even unorthodox ones. But maps like Guillotine and Arkanoid? Maybe it's the revolution into better sc2 game balance but for right now I wonder how the kespa players plan to learning sc2 on such maps
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
November 16 2012 08:19 GMT
#330
some of these, like arkanoid look ridiculous but I mean this in the best way possible. Also Bifrost is damn sexy, can't wait to play some customs on it (if ever)
The heart's eternal vow
KOtical
Profile Joined January 2011
Germany451 Posts
November 16 2012 08:20 GMT
#331
i like that they are brining out some new maps... but tbh balance wise those maps look terrible...
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
November 16 2012 08:21 GMT
#332
CalDeum has some interesting rock usage, and finally a 3player map. But what's with that Transistor though? Gonna be great. Changes! Finally!
The heart's eternal vow
megapants
Profile Blog Joined December 2009
United States1314 Posts
November 16 2012 08:22 GMT
#333
so janky and awesome, really gonna help shake things up
dcemuser
Profile Joined August 2010
United States3248 Posts
November 16 2012 08:22 GMT
#334
I like it.

The map pool is changing far, far slower than it ever did in late BW. As fun as it is to sit and watch players play the same maps for a year until they've been figured out to the point where 70% of the games look the same, I think we can handle the variety.
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
Last Edited: 2012-11-16 08:29:12
November 16 2012 08:23 GMT
#335
On November 16 2012 17:18 Split. wrote:
Show nested quote +
On November 16 2012 17:15 MikeMM wrote:
On November 16 2012 17:10 Split. wrote:
So how do I say this... have they lost their minds?

According to Blizzard SC2 is balanced now.
So what wrong could new maps do?

I'm all for new maps, even unorthodox ones. But maps like Guillotine and Arkanoid? Maybe it's the revolution into better sc2 game balance but for right now I wonder how the kespa players plan to learning sc2 on such maps

That is why a lot more people will be watching this tournament, to see what kind of games it will produce.
Honestly I wouldn't have watched proleage had they played on current maps.
Spazer
Profile Blog Joined March 2009
Canada8032 Posts
November 16 2012 08:24 GMT
#336
One thing I'm particularly curious about is the use of space around the edge of the maps, and the effect this will have on the use of air units. Many SC2 maps have a lot of impassable terrain at the edges, whereas BW maps tend to extend all the way to the edge.
Liquipedia
megapants
Profile Blog Joined December 2009
United States1314 Posts
Last Edited: 2012-11-16 08:30:38
November 16 2012 08:29 GMT
#337
how i'm ranking the maps at first glance:

not inventive enough / too familiar: Gaema Gowon, Desert Flower

pushing the boundaries in an interesting way: Bifrost, Transistor, Guillotine

way too abstract / obviously imbalanced: CalDeum, Arkanoid

i'm very excited to see these games and watch the strategies develop!
Zealously
Profile Blog Joined October 2011
East Gorteau22261 Posts
Last Edited: 2012-11-16 08:46:29
November 16 2012 08:44 GMT
#338
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


What makes a map good then? Safe expansions? The ability to reach 200/200 without risk? Personally, I think these maps are potaentially very interesting. Will they be imbalanced? Yes? Will they grab the meta-game, stomp on it, tear it to pieces and then throw it in the garbage? Yeah, probably. But I'm not too interested in the NR20 games any more if there's not going to be a lot of engagements following that. Right now, PvZ, PvP and TvZ are largely decided by one engagement because the units are so powerful and so expensive/hard to re-produce.

So what if we see mass-marines for a while? At least it'd be refreshing.

Tl;dr "balance" and "good maps" are both subjective. With the current state of the meta-game, these are imbalanced. But why do we(or they, rather) have to keep the current meta?
AdministratorBreak the chains
MikeMM
Profile Joined November 2012
Russian Federation221 Posts
November 16 2012 08:47 GMT
#339
In GSL on the 1-2 years old maps there is always a new champion each season.
So new KESPA maps can do absoulutely no harm to competitiveness and balance of game. And the main thing is that it will be so much fun to watch games on new maps.
Fragile51
Profile Joined October 2011
Netherlands15767 Posts
November 16 2012 08:48 GMT
#340
On November 16 2012 17:44 Zealously wrote:
Show nested quote +
On November 16 2012 15:00 -Kyo- wrote:
Can't tell if half the people in this thread are trolling. I can't even tell if Kespa is trolling. These maps are going to be awful for the game we have. And when I say awful I mean we'll be seeing things like mass marines as we did on maps like steps of war. Not because of distances this time, just because it's the most affective with the map layouts...

I can't even begin to comprehend all of the exploits these maps are going to lead to... half of them don't even have an accessible 3rd base. Nightmare for protoss... I'm sure other maps have their imbalances for other races as well...

I have no other words than this: This looks really, really awful.


What makes a map good then? Safe expansions? The ability to reach 200/200 without risk? Personally, I think these maps are potaentially very interesting. Will they be imbalanced? Yes? Will they grab the meta-game, stomp on it, tear it to pieces and then throw it in the garbage? Yeah, probably. But I'm not too interested in the NR20 games any more if there's not going to be a lot of engagements following that. Right now, PvZ, PvP and TvZ are largely decided by one engagement because the units are so powerful and so expensive/hard to re-produce.

So what if we see mass-marines for a while? At least it'd be refreshing.

Tl;dr "balance" and "good maps" are both subjective. With the current state of the meta-game, these are imbalanced. But why do we(or they, rather) have to keep the current meta?


If you take a look at the recommended games from GSL live report threads the last months it's not uncommon to see 11/11 or nydus cheeses very highly recommended. People are tired of watching NR20 bludlud impestor turtles, and will welcome any variation. How people can be against this at this point i just dunno :/
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