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KeSPA SC2 Maps being developed for next Proleague - Page 27

Forum Index > SC2 General
Post a Reply
Prev 1 25 26 27 28 29 32 Next All
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
November 24 2012 20:34 GMT
#521
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.
Twitter: @iamcaustic
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 24 2012 20:37 GMT
#522
Needs more gold bases. And more rocks.
Bora Pain minha porra!
larse
Profile Blog Joined March 2012
1611 Posts
November 24 2012 20:54 GMT
#523
Just watch the VODs, games on the new maps are so fun. Can't wait for the new season.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 24 2012 20:54 GMT
#524
On November 25 2012 05:34 iamcaustic wrote:
Show nested quote +
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.

Well, 4gate on Gullotine already happened in the SKT vs STX showmatch
ㅇㅅㅌㅅ
Havik_
Profile Joined November 2011
United States5585 Posts
November 24 2012 21:05 GMT
#525
I'm really excited to see how these maps play in SC2 tbh.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
larse
Profile Blog Joined March 2012
1611 Posts
November 24 2012 21:05 GMT
#526
Even though Gullotine has some deports to narrow the choke, it's still too wide open and no high ground. It's gonna be so much fun to see all the 4gate and 2rax
TimENT
Profile Joined November 2012
United States1425 Posts
November 24 2012 21:11 GMT
#527
On November 25 2012 05:34 iamcaustic wrote:
Show nested quote +
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...
Barcelona / Arsenal Fan!
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
November 24 2012 21:13 GMT
#528
On November 25 2012 06:11 TimENT wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...


It really isn't.

Notice how much harder (a great thing) it is to get a third? It requires you to actually HAVE AN ARMY to defend your third, which is a massive problem on SC2 maps are right now.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
xi Tempest x
Profile Joined July 2011
Scotland340 Posts
November 24 2012 21:19 GMT
#529
These maps have been made in SC2 for A LONG time. most of them have been in custom games since season 1
algue
Profile Joined July 2011
France1436 Posts
Last Edited: 2012-11-24 22:01:18
November 24 2012 21:47 GMT
#530
http://www.twitch.tv/nicegametv/b/342513719

Lol'd @ 1:37:00 !!

Edit :
On November 25 2012 06:19 xi Tempest x wrote:
These maps have been made in SC2 for A LONG time. most of them have been in custom games since season 1


Yeah but beeing made doesn't mean you are used, also now that they are between kespa's hands we can expect that they are gonna adapt to competitive play.

On November 25 2012 06:11 TimENT wrote:
Desert Flower is literally just another boring map like all the other maps in SC2 atm...


The third isn't common and the center needs more than 1 game to be figured out, I think there is a lot of possibilities ( and abuse?)

Most of those maps are so new, a lot of stuff will have to be figured out since it's new (obviously --') and it wont work like BW
rly ?
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 24 2012 21:57 GMT
#531
Any idea where to download these maps maybe?
Bomber & Jaedong & FlaSh & SNSD <3
Ogna
Profile Joined November 2008
United States106 Posts
November 24 2012 22:01 GMT
#532
it would really cool to play these, any way to play them on na server right now?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2012-11-24 22:21:00
November 24 2012 22:16 GMT
#533
On November 25 2012 06:11 TimENT wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.


Desert Flower is literally just another boring map like all the other maps in SC2 atm...


It's massively different from all the other maps in sc2. Here are some big differences:

1, third is very far away and difficult to take
2, third has narrow choke to you but bigger choke to your enemy
3, natural has highground surrounded.
4, the center has two high-yield expansions in the high ground with two very very small chokes.

I would image PvZ will be very hard.
Kabel
Profile Joined September 2009
Sweden1746 Posts
November 24 2012 22:57 GMT
#534
Anyone knows where to download these maps?

Ps. I know many have asked already, but I am so eager to lay my hands on them!
Creator of Starbow
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 24 2012 23:02 GMT
#535
Yeah, are these on the NA client in custom games section? Apologies if I missed something ^^'
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
November 24 2012 23:29 GMT
#536
Wow, the Bisu v Classic (?) looked a lot of fun. I liked Bisu's consistent use of Blink Stalkers to set up flanks.
KT best KT ~ 2014
iamcaustic
Profile Blog Joined May 2011
Canada1509 Posts
Last Edited: 2012-11-24 23:42:25
November 24 2012 23:41 GMT
#537
On November 25 2012 05:54 eviltomahawk wrote:
Show nested quote +
On November 25 2012 05:34 iamcaustic wrote:
On November 25 2012 04:37 PandaTank wrote:
Finally we will get some new meta-game. This game as been stale\boring as fuck for the last 6+ months

Just wait until KeSPA Protoss players start utilizing 4gate on Guillotine. D:

Desert Flower looks pretty much like I was expecting it to. Still my second favourite of the maps that were posted, with CalDeum being my favourite. If they improve the proportions of Desert Flower a bit, I think it'd be a very, very good map.

Well, 4gate on Gullotine already happened in the SKT vs STX showmatch

Um, no. SKT did a defensive, slower 4 gate with sentries, while STX did a blink build. Neither did the 4gate all-in. Either way, the game was silly and ended with 1-base vs. 1-base, which was basically as expected.
Twitter: @iamcaustic
Bareleon
Profile Blog Joined May 2011
371 Posts
November 27 2012 20:14 GMT
#538
On November 25 2012 08:29 aZealot wrote:
Wow, the Bisu v Classic (?) looked a lot of fun. I liked Bisu's consistent use of Blink Stalkers to set up flanks.


Where can I watch this match???
sc2pal
Profile Joined February 2011
Poland624 Posts
November 27 2012 20:32 GMT
#539
no xel naga towers will be pretty bad for any matchup
archonOOid
Profile Blog Joined March 2011
1983 Posts
November 27 2012 20:40 GMT
#540
These maps must be able to function with the current WoL meta game and with the meta game in HotS. Surely HotS will be featued in Pro league as it will last for so long next year and the fact that HotS is shipped in march. I don't think it's possible to maintain map balance for both games.
I'm Quotable (IQ)
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